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May 10 2016

Bohemia added a project to T86181: New Scenario button text is not properly aligned/is cut off [RC]: Arma 3.
May 10 2016, 12:59 PM · Arma 3
cater182 edited Steps To Reproduce on T86180: Weapon Safety Toggle.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86180: Weapon Safety Toggle: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86179: Player listing with HC: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Bohemia updated subscribers of T86178: MAJOR ISSUE - Dropboxes in the Attributes Menu (Top Menu) don't work.
May 10 2016, 12:59 PM · Arma 3
chris579 set Category to category:serverbrowsersteam on T86179: Player listing with HC.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86177: [DEV] ZSC - Deleting dead units gives resources back: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Syr3L edited Steps To Reproduce on T86178: MAJOR ISSUE - Dropboxes in the Attributes Menu (Top Menu) don't work.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86178: MAJOR ISSUE - Dropboxes in the Attributes Menu (Top Menu) don't work: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Kilian set Category to category:zeusmissions on T86177: [DEV] ZSC - Deleting dead units gives resources back.
May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86175: [DEV] AH-9 Minigun sound is too long.

Hello,

thank you for your feedback.

Are still experiencing this issue in the latest Steam Dev or RC build?

Any feedback on whether this issue was resolved will be appreciated.

Thank you

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86176: [DEV] ZSC 32 + 2 Control Edessa - Invisible AI: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86175: [DEV] AH-9 Minigun sound is too long.

Hi Razazel,

the long sounds with the minigun are gone.

But new issues appeared:

-If you start to fire the minigun, the *brrrrrrrt* has an obvious delay. You can already see the tracers but hear no sound from the beginning.

-if you only fire short burst you will not hear the *brrrrrrrt* but you will only hear the *rrrrt* at the end, if you understand what I mean. That's maybe because the *brrrrrrrt* is obviously delayed.

May 10 2016, 12:59 PM · Arma 3
Kilian edited Steps To Reproduce on T86176: [DEV] ZSC 32 + 2 Control Edessa - Invisible AI.
May 10 2016, 12:59 PM · Arma 3
Kilian added a comment to T86175: [DEV] AH-9 Minigun sound is too long.

Same goes for the Hellcat actually.

May 10 2016, 12:59 PM · Arma 3
Spam added a comment to T86175: [DEV] AH-9 Minigun sound is too long.

+1

https://youtu.be/lVgTTAukMOU?t=57s

May 10 2016, 12:59 PM · Arma 3
Kilian edited Steps To Reproduce on T86175: [DEV] AH-9 Minigun sound is too long.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86175: [DEV] AH-9 Minigun sound is too long: Arma 3.
May 10 2016, 12:59 PM · Arma 3
IISwede edited Steps To Reproduce on T86173: Certain parts of Set Vehicle Damage module not working on cars.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86174: Tank cannons sound like laser-water pistols.: Arma 3.
May 10 2016, 12:59 PM · Arma 3
TutSi edited Steps To Reproduce on T86174: Tank cannons sound like laser-water pistols..
May 10 2016, 12:59 PM · Arma 3
IISwede edited Steps To Reproduce on T86172: When arsenal is used on a unit they will lose their backpack..
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86173: Certain parts of Set Vehicle Damage module not working on cars: Arma 3.
May 10 2016, 12:59 PM · Arma 3
TheMasterofBlubb added a comment to T86171: Memory could not be written/read.

%appdata% in the explorer bar and the 1 folder up.

May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86171: Memory could not be written/read.

Hello,

the AppData folder is a Hidden folder. You will need to display hidden folders in you OS first.

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86172: When arsenal is used on a unit they will lose their backpack.: Arma 3.
May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86171: Memory could not be written/read.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).

The mdmp + rpt +bidmp files should be located in this directory:
C:\<username>\AppData\Local\Arma 3

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Thank you

May 10 2016, 12:59 PM · Arma 3
surplus1 added a comment to T86171: Memory could not be written/read.

um im very confused on how to export my game log files from the launcher and i dont know how to find the mdmp and the other files are. i looked up where they might be but found no signs of them except a file that said mp missions which was blank but there was profile files but none of them have the info in them

May 10 2016, 12:59 PM · Arma 3
TheMasterofBlubb added a comment to T86171: Memory could not be written/read.

Please add the .mdmp .bidmp and .rpt . Please use google to locate them.
Also the launcher has a option in the upper right corner called "Prepare for Error-report"(or something similar, i use german thats why i cant accuratly tell you).

May 10 2016, 12:59 PM · Arma 3
surplus1 edited Steps To Reproduce on T86171: Memory could not be written/read.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86171: Memory could not be written/read: Arma 3.
May 10 2016, 12:59 PM · Arma 3
ThePhobius edited Steps To Reproduce on T86170: Cracking sound in VR exit menu.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86170: Cracking sound in VR exit menu: Arma 3.
May 10 2016, 12:59 PM · Arma 3
ThePhobius added a comment to T86169: Arsenal tank sound cracking.

You should open your own ticket. I have no other sound problems and never heard cracking on twitch arma streams anywhere.

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86169: Arsenal tank sound cracking.

That cracking sound doesn't only happen in the Virtual Arsenal and not only with tank engines. It happens on all maps with all kind of low frequency sounds.

Everytime you press Escape while a low frequency sound is played, you will cut the sound and the cracking noise can be heard.

I am not an audio expert (only mixed songs with Music Maker) but I think this is a DC offset issue with low frequencies.

Your ticket needs another subject. I suggest something like: "Sound cracking with low frequency sounds".

For your information: I closed your other ticket #0027804 (similar issue).

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86169: Arsenal tank sound cracking: Arma 3.
May 10 2016, 12:59 PM · Arma 3
ThePhobius edited Steps To Reproduce on T86169: Arsenal tank sound cracking.
May 10 2016, 12:59 PM · Arma 3
lordcharlemagne edited Steps To Reproduce on T86168: When placing units (Men) on any military platform, they don't stay where placed in group..
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86168: When placing units (Men) on any military platform, they don't stay where placed in group.: Arma 3.
May 10 2016, 12:59 PM · Arma 3
BIS_fnc_KK added a comment to T86167: handleDamage event is wrong for units in far-away static weapons.

I just tried to preload object and did the trick

{1 preloadObject _x} foreach allunits

Unfortunately I'm not in a position to tell you if this is a bug or as designed.

May 10 2016, 12:59 PM · Arma 3
Bohemia updated subscribers of T86167: handleDamage event is wrong for units in far-away static weapons.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86167: handleDamage event is wrong for units in far-away static weapons: Arma 3.
May 10 2016, 12:58 PM · Arma 3
PabstMirror edited Steps To Reproduce on T86167: handleDamage event is wrong for units in far-away static weapons.
May 10 2016, 12:58 PM · Arma 3
razazel added a comment to T86166: Game crash error memory could not be read..

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:58 PM · Arma 3
BattlePizza added a comment to T86166: Game crash error memory could not be read..

As I stated, the crash occurs with or without MODs. I just grabbed the one at hand, which has MODs running.
Next time the crash occurs, I will send you the dumps.
Thanks.

May 10 2016, 12:58 PM · Arma 3
BattlePizza set Category to category:gamecrash on T86166: Game crash error memory could not be read..
May 10 2016, 12:58 PM · Arma 3
DevilDogCro added a comment to T86165: Unit arsenal editor.

Confirmed here same issue with mods,didnt check widouth.

May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86166: Game crash error memory could not be read.: Arma 3.
May 10 2016, 12:58 PM · Arma 3
IISwede added a comment to T86165: Unit arsenal editor.

Hello, just tested this without mods and everything works fine.

May 10 2016, 12:58 PM · Arma 3
horreporre edited Steps To Reproduce on T86165: Unit arsenal editor.
May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86165: Unit arsenal editor.

Hello, please deactivate all the modifications and try to reproduce that issue again.

Modifications might cause trouble. The developers are not responsible for modification related problems.

Best regards

May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86165: Unit arsenal editor: Arma 3.
May 10 2016, 12:58 PM · Arma 3
Bohemia updated subscribers of T86165: Unit arsenal editor.
May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86163: Massive FPS drops.

@Seymose

No problem. This is a known issue. For now, this is a workaround for most of the people with similar audio-fps issues.

Best regards

May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86164: When Unit select blue location dot can change position when moving veiw: Arma 3.
May 10 2016, 12:58 PM · Arma 3
F2kSel set Category to category:edeneditor on T86164: When Unit select blue location dot can change position when moving veiw.
May 10 2016, 12:58 PM · Arma 3
Seymose added a comment to T86163: Massive FPS drops.

unfortunately my sound is fine up until the FPS starts to drop. Sound really isn't the problem.

May 10 2016, 12:58 PM · Arma 3
Seymose added a comment to T86163: Massive FPS drops.

Well Well Well. My FPS is now 60-65 in the same servers and I have not experienced another FPS drop due to CAS. Sorry Koala for doubting you!

Dropping sound bitrate seems to have fixed it. I will post otherwise!

Thanks!!!

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86163: Massive FPS drops.

Hello, have you already tried to lower your windows audio bitrate to 16bit and 44100Hz?

That might be a workaround for your problem.

May 10 2016, 12:58 PM · Arma 3
austin_medic added a comment to T86163: Massive FPS drops.

Lower the number of sound sources in audio to 16 or lower and see if that fixes it. Theres a running problem with the jet minigun creating many sound effects at once and overwhelming the engine's capablity to handle it

May 10 2016, 12:58 PM · Arma 3
Bohemia updated subscribers of T86163: Massive FPS drops.
May 10 2016, 12:58 PM · Arma 3
Mikeeeyy added a comment to T86162: HTML Sections - Character limit.

It is indeed a problem with the sections, as now I have made a much longer html file with multiple sections with no crash. I have updated the OP.

May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86163: Massive FPS drops: Arma 3.
May 10 2016, 12:58 PM · Arma 3
Seymose set Category to category:performance on T86163: Massive FPS drops.
May 10 2016, 12:58 PM · Arma 3
Mikeeeyy set Category to category:gamecrash on T86162: HTML Sections - Character limit.
May 10 2016, 12:58 PM · Arma 3
Mikeeeyy added a comment to T86162: HTML Sections - Character limit.

I've now attached a html file that crashes, strangely I tried to create another html file for you guys over 2640 chars and it didn't crash, so now I'm thinking it may be a limit for sections, see here: https://community.bistudio.com/wiki/HTML-Files#Sections

May 10 2016, 12:58 PM · Arma 3
razazel added a comment to T86162: HTML Sections - Character limit.

Hello,

thank you for your feedback, could you please send us the file (or create a similar file) so we can try it out?

Thank you

May 10 2016, 12:58 PM · Arma 3
R3vo added a comment to T86161: [1.56 RC] Geometric Occluders Also Remove Some Part of the Screen You Can Actually See.

http://feedback.arma3.com/view.php?id=27330
I have also reported this issue, didn't think about geometric occluders, but that would actually explain things.

May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86162: HTML Sections - Character limit: Arma 3.
May 10 2016, 12:58 PM · Arma 3
BluesAdam edited Steps To Reproduce on T86161: [1.56 RC] Geometric Occluders Also Remove Some Part of the Screen You Can Actually See.
May 10 2016, 12:58 PM · Arma 3
TutSi added a comment to T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills.

I found this also on CUP_Terrains Takistan. Is there any way to fix this internally, or will this be changed in Arma 3 in general?

May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86161: [1.56 RC] Geometric Occluders Also Remove Some Part of the Screen You Can Actually See: Arma 3.
May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills.

Hello, the developers are already aware of that behaviour.

Thanks for the ticket

May 10 2016, 12:58 PM · Arma 3
R3vo added a comment to T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills.

Yep, definately needs some tweaks.

May 10 2016, 12:58 PM · Arma 3
BluesAdam edited Steps To Reproduce on T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills.
May 10 2016, 12:58 PM · Arma 3
alganthe edited Steps To Reproduce on T86159: [1.56.134344 rc] When given a waypoint in zeus UAVs broadcast a weird radio message..
May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills: Arma 3.
May 10 2016, 12:58 PM · Arma 3
PauldeKoning edited Steps To Reproduce on T86158: [Development] Sounds overlap and doesnt really match the shot and a Heli.
May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86159: [1.56.134344 rc] When given a waypoint in zeus UAVs broadcast a weird radio message.: Arma 3.
May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86158: [Development] Sounds overlap and doesnt really match the shot and a Heli: Arma 3.
May 10 2016, 12:58 PM · Arma 3
R3vo added a comment to T86157: Some vehicles textures are missing.

Fantastic find. I knew about the Strider brown before, but haven't actually seen the Orca and Mohawk variants. All of them look splendid and have NO glitches or something along those lines.

It would add alot more diversity to the game, I mean, the Orca (white blue) could actually be used as civilian helicopter, same with the Mohawk.

I added a screenshot for those who don't want to check it out in the editor.

May 10 2016, 12:58 PM · Arma 3
razazel added a comment to T86156: game crash by loading mission (single-player campaign).

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.

Please let us know if any of this helped.

Thank you

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86156: game crash by loading mission (single-player campaign).

Hello and thanks for the crashdump files.

As far as I know, you are not the only one with that problem (0xC0000005 - STATUS_ACCESS_VIOLATION).

The developers are aware of that problem (happened to me too under different circumstances).

May 10 2016, 12:58 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T86157: Some vehicles textures are missing.
May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86157: Some vehicles textures are missing: Arma 3.
May 10 2016, 12:58 PM · Arma 3
Bohemia updated subscribers of T86156: game crash by loading mission (single-player campaign).
May 10 2016, 12:58 PM · Arma 3
Abrams1-2 set Category to category:gamecrash on T86156: game crash by loading mission (single-player campaign).
May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86156: game crash by loading mission (single-player campaign): Arma 3.
May 10 2016, 12:58 PM · Arma 3
Bohemia added a comment to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.

Added dxdiag file.

May 10 2016, 12:58 PM · Arma 3
razazel added a comment to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher.

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that it might take some time for files to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.

Hello,

have you already tried to verify the integrity of your game cache with Steam?

If yes, then try to delete the launcher directory in the Arma 3 directory and re-verify the integrity of your game cache (will download the deleted launcher files again).

The developers are currently investigating the issue. Could you please provide them with your dxdiag so they can make sure its not drivers related? You can find how to get your dxdiag file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548 [^]

May 10 2016, 12:58 PM · Arma 3
Bohemia added a comment to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.

anything new??

May 10 2016, 12:58 PM · Arma 3
Bohemia edited Steps To Reproduce on T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.
May 10 2016, 12:58 PM · Arma 3
Bohemia added a project to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN: Arma 3.
May 10 2016, 12:58 PM · Arma 3
BIS_fnc_KK added a comment to T86154: Seagull spawn.

Yes I was just going to suggest to check availability of groups. Tested on dedicated and used all 144 available groups for blufor, and when tried to join as blufor - got seagull. Going to raise this issue internally.

May 10 2016, 12:58 PM · Arma 3
BIS_fnc_KK added a comment to T86154: Seagull spawn.

Have you tried this on DEV or RC already and it is still happening?

May 10 2016, 12:58 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

This issue is realated to: http://feedback.arma3.com/view.php?id=27877

May 10 2016, 12:58 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

I tried this on RC. This issue still remains. I also tried a map revert but it didn't helped.

May 10 2016, 12:58 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

However this issue still remains unchanged. It's getting worse from day to day. Is there no practicable solution available?

May 10 2016, 12:58 PM · Arma 3
BIS_fnc_KK added a comment to T86154: Seagull spawn.

Is this on Stable? There were at least 2 tweaks regarding seagull spawn on DEV, so once you get to test it please report back with feedback.

May 10 2016, 12:58 PM · Arma 3