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May 10 2016

WinterborneTE edited Steps To Reproduce on T78752: Revive Scripts mysteriously all no longer work on dedicated servers as of 1.26.
May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

Q and E are used for different speeds when you're driving.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78752: Revive Scripts mysteriously all no longer work on dedicated servers as of 1.26: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Laxemann added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

Upvoted.
Not thinking about Altis Life or any other random game mode, this still would be a nice, immersive feature.

May 10 2016, 8:59 AM · Arma 3
erduk added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

I don't see how this would help base Arma at all. If this is for Altis Life, then they should mod it in instead of staying as a mission. That won't happen because they won't have the lazy masses if they required a mod download. That is the price you pay for supporting them instead of a superior modded version.

May 10 2016, 8:59 AM · Arma 3
byrkoet added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

Well the things is, you have vehicles and you have the available Q and E keys - why not make them toggle turn signals to make the cars more interesting?

May 10 2016, 8:59 AM · Arma 3
rogerx added a comment to T78750: setLightFlareMaxDistance not visible past object view distance.

Kind of biting my lip concerning the topic change as well.

If the object distance is limiting the object from being seen, this would appear to be the intended result? If so, the next question would be, "What or where is the bug or issue requiring further attention?" Should this bug be closed?

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78751: Turn signals/Turn signal indicators for ground vehicles.: Arma 3.
May 10 2016, 8:59 AM · Arma 3
byrkoet edited Steps To Reproduce on T78751: Turn signals/Turn signal indicators for ground vehicles..
May 10 2016, 8:59 AM · Arma 3
SilverDude added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

The most players in Altis Life only sprint around in shorts while having rifles and rpg's on their backs. I certainly don't think anyone of them would be using their turn signals in a car.

Yes, it would be a nice little thing, but it would hardly be used by players and it is just not necessary for such a game like Arma.

May 10 2016, 8:59 AM · Arma 3
rogerx added a comment to T78750: setLightFlareMaxDistance not visible past object view distance.

I cannot seem to modify any of the characteristics of flares, using the above fore mentioned script commands or other commands.

However I should make mention, setLightFlareMaxDistance sounds like it will likely obey the player's maximum view distance.

May 10 2016, 8:59 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T78750: setLightFlareMaxDistance not visible past object view distance.
May 10 2016, 8:59 AM · Arma 3
Bohemia updated subscribers of T78750: setLightFlareMaxDistance not visible past object view distance.
May 10 2016, 8:59 AM · Arma 3
Benargee added a comment to T78750: setLightFlareMaxDistance not visible past object view distance.

well, the light is an object isn't it?

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78749: U_NikosAgedBody missing from Virtual Arsenal: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78750: setLightFlareMaxDistance not visible past object view distance: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Bohemia updated subscribers of T78749: U_NikosAgedBody missing from Virtual Arsenal.
May 10 2016, 8:59 AM · Arma 3
Kecske edited Steps To Reproduce on T78749: U_NikosAgedBody missing from Virtual Arsenal.
May 10 2016, 8:59 AM · Arma 3
deanosbeano added a comment to T78747: [urgent] packing with namespace deletes source files.

Confirmed Fixed on Windows 8.1 64bit using

Namespace dbo
Addon source Directory
P:\dbo\dbo_crosser
Path to project folder
P:\

N.B Not P:\dbo\ as per arma 2

Cheers

May 10 2016, 8:59 AM · Arma 3
Blacknite3d edited Steps To Reproduce on T78748: FPS Drops and Game Crash during multiplayer.
May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78748: FPS Drops and Game Crash during multiplayer: Arma 3.
May 10 2016, 8:59 AM · Arma 3
BIS_cooper added a comment to T78747: [urgent] packing with namespace deletes source files.

we've updated the builder around 14 so the fix is was already there when you're trying it I guess. Anyway I'm glad it works ok for you:) THX

May 10 2016, 8:59 AM · Arma 3
Mickyleitor added a comment to T78747: [urgent] packing with namespace deletes source files.

Cooper, sorry to be confusing but I've cleaned the log folder and now It works well... very very confusing, anyway the issue was fixed.

May 10 2016, 8:59 AM · Arma 3
BIS_cooper added a comment to T78747: [urgent] packing with namespace deletes source files.

Thanks for the log.
Issue is fixed. We'll update the developement branch today.
Will keep you up to date.

May 10 2016, 8:59 AM · Arma 3
Mickyleitor added a comment to T78747: [urgent] packing with namespace deletes source files.

https://dl.dropboxusercontent.com/u/64244091/AddonBuilder.rpt

May 10 2016, 8:59 AM · Arma 3
Mickyleitor added a comment to T78747: [urgent] packing with namespace deletes source files.

:/ Now it happens to me at the stable branch ... and It has been updated right now, cleaned the AB installation folder and verified the cache and It continuing deleting the source data.

May 10 2016, 8:59 AM · Arma 3
BIS_cooper added a comment to T78747: [urgent] packing with namespace deletes source files.

Weird. I'm not able to reproduce. Could you please upload log file (c:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\Logs\AddonBuilder.rpt)?

May 10 2016, 8:59 AM · Arma 3
BIS_cooper added a comment to T78747: [urgent] packing with namespace deletes source files.

Hi, update should be done today (it went wrong yesterday). Will update you once it's done. Thx

May 10 2016, 8:59 AM · Arma 3
BIS_cooper added a comment to T78747: [urgent] packing with namespace deletes source files.

hi, updated. Fix is there (tested my self).
Thanks for your patience

May 10 2016, 8:59 AM · Arma 3
deanosbeano added a comment to T78747: [urgent] packing with namespace deletes source files.

Cheers
could you update here once we know its safe please

this is todays changelog with no apparent fix

Addon Builder

    Fixed: Crash on first start, default EXE path was not set
    Fixed: On hover issues with buttons (they tried to run away)
    Fixed: Paths to EXEs were not properly initialized after fresh installation, which caused a crash

:)

May 10 2016, 8:59 AM · Arma 3
BIS_cooper added a comment to T78747: [urgent] packing with namespace deletes source files.

I'm really sorry for your troubles. Issue is fixed now. Should be released next week. Sorry once again for this stupid bug.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78747: [urgent] packing with namespace deletes source files: Arma 3.
May 10 2016, 8:59 AM · Arma 3
deanosbeano edited Steps To Reproduce on T78747: [urgent] packing with namespace deletes source files.
May 10 2016, 8:59 AM · Arma 3
Undeceived added a comment to T78746: Publisher keeps crashing.

I think that this one can be closed, as after the last Publisher updates it didn't crash anymore. It has different issues, but this is another story.

May 10 2016, 8:59 AM · Arma 3
Fireball added a comment to T78746: Publisher keeps crashing.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:59 AM · Arma 3
Iceman added a comment to T78746: Publisher keeps crashing.

Hello,
could you please upload your crashdump files?
(rpt + bidmp + mdmp) You can search for them with Windows search functionality.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78746: Publisher keeps crashing: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Undeceived edited Steps To Reproduce on T78746: Publisher keeps crashing.
May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78745: ctrlModelUp/ctrlModelDirection are not normalized and depend on scale which cannot be read.

fixed with new commands

https://community.bistudio.com/wiki/ctrlModelDirAndUp
https://community.bistudio.com/wiki/ctrlSetModelDirAndUp

May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78745: ctrlModelUp/ctrlModelDirection are not normalized and depend on scale which cannot be read.

related:

http://feedback.arma3.com/view.php?id=20385
http://feedback.arma3.com/view.php?id=20386

May 10 2016, 8:59 AM · Arma 3
Fireball added a comment to T78745: ctrlModelUp/ctrlModelDirection are not normalized and depend on scale which cannot be read.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:59 AM · Arma 3
Moricky added a comment to T78744: ctrlPosition does not match config position[] for object container (type 82).

ctrlPosition and ctrlSetPosition doesn't use coordinates defined in 'position' attribute, but in 'x', 'y' and 'z' attributes. They are compatible with 2D position, i.e., x=safezoneX;y=safezoneY is top left corner.

To have an object in middle o the screen, use:
class myObject
{
x = 0.5;
y = 0.5;
z = 1.2;
};

Note: ctrlSetPosition is using XZY format because ctrlPosition was using it for years. We decided to to change the order to maintain backward compatibility.

May 10 2016, 8:59 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78745: ctrlModelUp/ctrlModelDirection are not normalized and depend on scale which cannot be read.
May 10 2016, 8:59 AM · Arma 3
Fireball added a comment to T78744: ctrlPosition does not match config position[] for object container (type 82).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78745: ctrlModelUp/ctrlModelDirection are not normalized and depend on scale which cannot be read: Arma 3.
May 10 2016, 8:59 AM · Arma 3
swatSTEAM added a comment to T78744: ctrlPosition does not match config position[] for object container (type 82).

ctrlSetPosition for 3d controls broken too.
Ex:
_pos = ctrlPosition ((findDisplay 228) displayCtrl 228);
((findDisplay 228) displayCtrl 228) ctrlSetPosition _pos;
((findDisplay 228) displayCtrl 228) ctrlCommit 0;

(when ((findDisplay 228) displayCtrl 228) - 3d control).
This shouldn't change position, but position changing unpredictable.

May 10 2016, 8:59 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78744: ctrlPosition does not match config position[] for object container (type 82).
May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78744: ctrlPosition does not match config position[] for object container (type 82): Arma 3.
May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78744: ctrlPosition does not match config position[] for object container (type 82).

related:

http://feedback.arma3.com/view.php?id=20387
http://feedback.arma3.com/view.php?id=20385

May 10 2016, 8:59 AM · Arma 3
Bohemia updated subscribers of T78744: ctrlPosition does not match config position[] for object container (type 82).
May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78743: ctrlScale/ctrlSetScale doesn't work with objects in object container (type 82).

fixed with new commands

https://community.bistudio.com/wiki/ctrlModelScale
https://community.bistudio.com/wiki/ctrlSetModelScale

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78743: ctrlScale/ctrlSetScale doesn't work with objects in object container (type 82): Arma 3.
May 10 2016, 8:59 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78743: ctrlScale/ctrlSetScale doesn't work with objects in object container (type 82).
May 10 2016, 8:59 AM · Arma 3
Fireball added a comment to T78743: ctrlScale/ctrlSetScale doesn't work with objects in object container (type 82).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78743: ctrlScale/ctrlSetScale doesn't work with objects in object container (type 82).

related:

http://feedback.arma3.com/view.php?id=20387
http://feedback.arma3.com/view.php?id=20386

May 10 2016, 8:59 AM · Arma 3
Bohemia updated subscribers of T78742: Armed Assault Showcase - UAV PIP Gets peculiar thermal signature for walls of outpost.
May 10 2016, 8:59 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78742: Armed Assault Showcase - UAV PIP Gets peculiar thermal signature for walls of outpost.
May 10 2016, 8:59 AM · Arma 3
Fireball added a comment to T78741: BLUFOR Pilot missing in editor..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78742: Armed Assault Showcase - UAV PIP Gets peculiar thermal signature for walls of outpost: Arma 3.
May 10 2016, 8:59 AM · Arma 3
pops added a comment to T78742: Armed Assault Showcase - UAV PIP Gets peculiar thermal signature for walls of outpost.

Probably related to #20690.

May 10 2016, 8:59 AM · Arma 3
Iceman added a comment to T78741: BLUFOR Pilot missing in editor..

Hey,
the Pilot is visible again in the Dev Build (or will be very soon).

May 10 2016, 8:59 AM · Arma 3
GLTLegislator added a comment to T78741: BLUFOR Pilot missing in editor..

OK Now that's funny ... I just tested everything without any mod and the pilot is indeed invisible (scope = 1 though). It seems like Bohemia Interactive and I did the same mistake at the same time lol

upvoted for fixing

May 10 2016, 8:59 AM · Arma 3
GLTLegislator added a comment to T78741: BLUFOR Pilot missing in editor..

It's a bug of GLT Mod 1.22. It's no A3 bug! I already fixed it so please wait for GLT Mod 1.23.

The issue was that B_Pilot_F had scope = 0 because of a wrong class heritage.

May 10 2016, 8:59 AM · Arma 3
LouMontana added a comment to T78741: BLUFOR Pilot missing in editor..

hotfix incoming for 1.26 I hope :)

May 10 2016, 8:59 AM · Arma 3
Cenwulf added a comment to T78741: BLUFOR Pilot missing in editor..

Confirmed.

For now a workaround you can use is to place a rifleman and then edit the mission.sqm, replacing the unit classname "B_Soldier_F" with the classname of the pilot "B_Pilot_F".

May 10 2016, 8:59 AM · Arma 3
Peter added a comment to T78741: BLUFOR Pilot missing in editor..

Yeap, confirmed.

May 10 2016, 8:59 AM · Arma 3
CAPTNCAPS added a comment to T78741: BLUFOR Pilot missing in editor..

The Helicopter Pilot is still listed as "Pilot".
But I guess you mean the Jet Pilot? Yeah, noticed that too.

May 10 2016, 8:59 AM · Arma 3
Mortmouru added a comment to T78741: BLUFOR Pilot missing in editor..

Noticed that too since last update.

May 10 2016, 8:59 AM · Arma 3
Bohemia updated subscribers of T78741: BLUFOR Pilot missing in editor..
May 10 2016, 8:59 AM · Arma 3
Bohemia edited Steps To Reproduce on T78741: BLUFOR Pilot missing in editor..
May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78741: BLUFOR Pilot missing in editor.: Arma 3.
May 10 2016, 8:59 AM · Arma 3
SilverDude added a comment to T78740: Shemaghs scarfs as facewear.

AD2001 is right, an example would be the "Hunter" outfit for civilians, which already has a scarf and would make it glitch extremely with another scarf over it.

An option of selecting hats when playing as civilian/FIA/units without helmets would be nice though, but that is a different story.

May 10 2016, 8:59 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T78740: Shemaghs scarfs as facewear.
May 10 2016, 8:59 AM · Arma 3
MadDogX added a comment to T78739: FOV slider.

Duplicate of #1410.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78740: Shemaghs scarfs as facewear: Arma 3.
May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78740: Shemaghs scarfs as facewear.

First, I'm pretty sure that's not what a shemagh is.

Second, some uniforms already have that and it would clip into them.

May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78739: FOV slider.

Have you tried http://killzonekid.com/how-to-change-fov-in-arma-the-easy-way/

May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78739: FOV slider.

You can edit your config to change your FOV. The option is not included in vanilla because it messes up scope alignment.

May 10 2016, 8:59 AM · Arma 3
drebin052 added a comment to T78738: Wetsuit CSAT have a build in face !!!.

After tinkering around with the config, this issue is caused because the base class for OPFOR divers (O_Soldier_diver_base_F) does not have the selectionPersonality parameter defined.

A very simple custom config addon that adds selectionPersonality = "personality"; to the base class automatically fixes this issue:
http://i.imgur.com/0dqaDxo.jpg

On a side note, the vertex bug with the model itself still has not been fixed.

May 10 2016, 8:59 AM · Arma 3
drebin052 added a comment to T78738: Wetsuit CSAT have a build in face !!!.

Issue still remains on 1.46 stable.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78739: FOV slider: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Potatoaster edited Steps To Reproduce on T78739: FOV slider.
May 10 2016, 8:59 AM · Arma 3
DarkDruid added a comment to T78738: Wetsuit CSAT have a build in face !!!.

Should be fixed in the next dev branch update. Marking as resolved.

May 10 2016, 8:59 AM · Arma 3
drebin052 added a comment to T78738: Wetsuit CSAT have a build in face !!!.

Issue still remains on 1.44 stable.

May 10 2016, 8:59 AM · Arma 3
drebin052 added a comment to T78738: Wetsuit CSAT have a build in face !!!.

Both bugs are still present on 1.42.

May 10 2016, 8:59 AM · Arma 3
drebin052 added a comment to T78738: Wetsuit CSAT have a build in face !!!.

This is still an issue in 1.40 stable. Again, it only affects the CSAT wetsuit.

Also all of the models seem to have a misaligned vertex for the left arm. Whenever the unit uses an animation that flexes the left arm, the vertex clips all the way into the model's chest or stretches into the head when idle.

Wetsuit [NATO] - http://i.imgur.com/szDY7PC.jpg
Wetsuit [CSAT] - http://i.imgur.com/Y8RUbHO.jpg
Wetsuit [AAF] - http://i.imgur.com/mkOzyU8.jpg

May 10 2016, 8:59 AM · Arma 3
frostwyrm333 added a comment to T78738: Wetsuit CSAT have a build in face !!!.

Still observed in 1.36 stable. Not a big problem though.

May 10 2016, 8:59 AM · Arma 3
Shields added a comment to T78738: Wetsuit CSAT have a build in face !!!.

You're right, i checked for myself and i can confirm this too. No matter what face you choose your character to have when using the CSAT wetsuit you will always end up with this face. Other wetsuits allow custom character faces.

May 10 2016, 8:59 AM · Arma 3
joostSidy added a comment to T78738: Wetsuit CSAT have a build in face !!!.

I can imagine that's a technical compromise. It's easier to put a hat model on a person model than a tight fitting swimsuit around a seperate face?

May 10 2016, 8:59 AM · Arma 3
Koala added a comment to T78737: AH-99 is not colliding with the ground with gears up.

Duplicate of http://feedback.arma3.com/view.php?id=20105

May 10 2016, 8:59 AM · Arma 3
MadDogX added a comment to T78737: AH-99 is not colliding with the ground with gears up.

Closing as duplicate.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78738: Wetsuit CSAT have a build in face !!!: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T78738: Wetsuit CSAT have a build in face !!!.
May 10 2016, 8:59 AM · Arma 3
Bohemia updated subscribers of T78738: Wetsuit CSAT have a build in face !!!.
May 10 2016, 8:59 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T78737: AH-99 is not colliding with the ground with gears up.
May 10 2016, 8:59 AM · Arma 3
Varanon added a comment to T78736: Cannot get out of static weapons after taking control of an UAV in multiplayer.

This bug should have a severity of critical, because it basically makes every mission with UAVs unplayable if it also involves a vehicle or a static weapon.

May 10 2016, 8:59 AM · Arma 3
SilverDude added a comment to T78737: AH-99 is not colliding with the ground with gears up.

Same thing happens with every other helicopter that has retractable gear.
This has been a problem since the implementation of "RotorLib".

May 10 2016, 8:59 AM · Arma 3
Iceman added a comment to T78736: Cannot get out of static weapons after taking control of an UAV in multiplayer.

Hello,
the problem has been assigned and is still being worked on. Thank you for your patience and sorry for inconveniences

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78737: AH-99 is not colliding with the ground with gears up: Arma 3.
May 10 2016, 8:59 AM · Arma 3
ZertyKchan added a comment to T78736: Cannot get out of static weapons after taking control of an UAV in multiplayer.

Also when you connect to an UAV and this uav get destroyed, for the server you are still in the possision you were when you connected or where you were when the uav got destroyed.

This way you current possition is not sent back to the other player, making you invisible to them, and preventing any server script based on your position to be run correctly.

Once you enter a vehicle the server seems to update the position of the player.

May 10 2016, 8:59 AM · Arma 3