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Mickyleitor
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User Since
Jun 11 2014, 3:16 PM (514 w, 16 h)

Recent Activity

May 10 2016

Mickyleitor added a comment to T84759: Wound textures don't work with custom materials.

Upvoted, Same happen here. (Reported in our internal feedback of our ffaa mod but unable to fix this by myself :( http://feedback.arma3.es/view.php?id=145)

May 10 2016, 12:16 PM · Arma 3
Mickyleitor edited Steps To Reproduce on T83925: GestureReloadM4SSAS doesn't have a Prone action animation.
May 10 2016, 11:52 AM · Arma 3
Mickyleitor added a comment to T78747: [urgent] packing with namespace deletes source files.

Cooper, sorry to be confusing but I've cleaned the log folder and now It works well... very very confusing, anyway the issue was fixed.

May 10 2016, 8:59 AM · Arma 3
Mickyleitor added a comment to T78747: [urgent] packing with namespace deletes source files.

https://dl.dropboxusercontent.com/u/64244091/AddonBuilder.rpt

May 10 2016, 8:59 AM · Arma 3
Mickyleitor added a comment to T78747: [urgent] packing with namespace deletes source files.

:/ Now it happens to me at the stable branch ... and It has been updated right now, cleaned the AB installation folder and verified the cache and It continuing deleting the source data.

May 10 2016, 8:59 AM · Arma 3
Mickyleitor added a comment to T78452: Addon builder not binarizing rtm animation properly.

Hi, This works well now for me. I don't know in which version this have been fixed as I haven't tested this since the last report.

Switch this status report as resolved :)

May 10 2016, 8:52 AM · Arma 3
Mickyleitor updated subscribers of T78452: Addon builder not binarizing rtm animation properly.

Hi,
I will work with the Sample models to show us I'm using all your content and avoid issues came from addonmakers (like a not-working

or malfunctioning rtm).

  1. Copy and paste the "Test_Weapon_01" folder from sample models to P:\ folder.
  1. Create a folder inside "P:\Test_Weapon_01\Data" named "anim".
  1. Copy the "AmovPercMstpSrasWrflDnon.rtm" hand animation from "\Samples_F\Test_Anims" to "P:\Test_Weapon_01\Data\anim".
  1. Then go to "Samples_F\Test_Character_01" and copy the model.cfg inside this folder.
  1. Paste the model.cfg where we have created the anim folder on second step (P:\Test_Weapon_01\Data\anim).
  1. Modify the model.cfg and delete the following lines (154 to 157):

" class A3_headgear_example: ArmaMan{};
class A3_headgear_NVGslot: ArmaMan{};
class A3_character_example: ArmaMan{};
class A3_vest_example: ArmaMan{};
"

  1. Now in config.cpp of the weapon, change the handanim[] parameter to:

handAnim[] = {"OFP2_ManSkeleton", "\Test_Weapon_01\Data\anim\AmovPercMstpSrasWrflDnon.rtm"};
and save.

  1. Open your AddonBuilder and my options are:

Clear temp folder: yes
Sign output PBO file: no
Binarize: yes
And the list of files to copy directly:
*.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.bisurf;*.xml;*.ca;*.rvmat
Addon Source directory: "P:\Test_Weapon_01"
Destination directoy: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@test\Addons

  1. Pack the addon and see the results in game.

However I've attached the files you request to this report.

May 10 2016, 8:52 AM · Arma 3
Mickyleitor added a comment to T78452: Addon builder not binarizing rtm animation properly.

Yes, your pbo works fine. Are you having on your P: drive the "\A3\anims_f" folder?

That's what's causing the issue for me.. But probably addonmakers will get confused forgetting to delete that folder. Try repack the addon with the anims_f folder (which It's the "anims_f.pbo" decompressed) on your P drive.

May 10 2016, 8:52 AM · Arma 3
Mickyleitor added a comment to T78452: Addon builder not binarizing rtm animation properly.

I will confirm that when AB is updated

May 10 2016, 8:52 AM · Arma 3
Mickyleitor added a comment to T78452: Addon builder not binarizing rtm animation properly.

Hi sorry for the delay I was on holiday.
I've tested it right now but no success and I'm doing the same steps as before..

Also I've done what Soul_Assassin said. I've removed the anim_f folder from P:\A3\ and solved the issue for me. But this is a "temporal" fix..

May 10 2016, 8:52 AM · Arma 3
Mickyleitor edited Steps To Reproduce on T78452: Addon builder not binarizing rtm animation properly.
May 10 2016, 8:52 AM · Arma 3
Mickyleitor edited Steps To Reproduce on T77531: Mistake on structure sample config.
May 10 2016, 8:28 AM · Arma 3