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GestureReloadM4SSAS doesn't have a Prone action animation
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Description

I'm making a custom weapon and the GestureReloadM4SSAS action fits very well in my shotgun but notice it doesn't reload when you are in ground, just step to the standing position reload. {F27013}

Details

Legacy ID
2261013258
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

I have packed a .PBO with the sample weapon and changed the reloadAction to : reloadAction = "GestureReloadM4SSAS";
So you just have to reload in prone position with this weapon

  • Open the game with the .PBO loaded.
  • Go to the Virtual Arsenal and select the "Test weapon
  • Ignore any errors (Sample weapon have some errors itself)
  • Reload in prone position, you will step directly to a stand position without being covered in prone position.
Additional Information

I have saw into the RifleReloadProneM4SSAS class which correspond to the Prone reload action but unlike the other, it leads to the same route as stand position.

In "\A3\anims_f\Data\Anim\Sdr\gst\", there are a bunch of rtm, but for example, there are a GestureReloadM200.rtm (stand animation reload action) and GestureReloadM200Prone.rtm (Prone animation reload action).. But there is no a GestureReloadM4SSASProne.rtm animation!

So I think it would can fixed easely by creating other animation called GestureReloadM4SSASProne and edit the config properly by editing the previus route to:

		class RifleReloadProneM4SSAS : RifleReloadProneBase { //["Default"]
			file = "\A3\anims_f\Data\Anim\Sdr\gst\GestureReloadM4SSASProne";
			leftHandIKCurve[] = {0,1,0.01754,0,0.97453,0,1,1};
			speed = 0.105079;
		};

Event Timeline

Mickyleitor edited Additional Information. (Show Details)
Mickyleitor set Category to Anims.
Mickyleitor set Reproducibility to Always.
Mickyleitor set Severity to None.
Mickyleitor set Resolution to Open.
Mickyleitor set Legacy ID to 2261013258.May 8 2016, 12:41 PM