I'm making a custom weapon and the GestureReloadM4SSAS action fits very well in my shotgun but notice it doesn't reload when you are in ground, just step to the standing position reload. {F27013}
Description
Details
- Legacy ID
- 2261013258
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Anims
I have packed a .PBO with the sample weapon and changed the reloadAction to : reloadAction = "GestureReloadM4SSAS";
So you just have to reload in prone position with this weapon
- Open the game with the .PBO loaded.
- Go to the Virtual Arsenal and select the "Test weapon
- Ignore any errors (Sample weapon have some errors itself)
- Reload in prone position, you will step directly to a stand position without being covered in prone position.
I have saw into the RifleReloadProneM4SSAS class which correspond to the Prone reload action but unlike the other, it leads to the same route as stand position.
In "\A3\anims_f\Data\Anim\Sdr\gst\", there are a bunch of rtm, but for example, there are a GestureReloadM200.rtm (stand animation reload action) and GestureReloadM200Prone.rtm (Prone animation reload action).. But there is no a GestureReloadM4SSASProne.rtm animation!
So I think it would can fixed easely by creating other animation called GestureReloadM4SSASProne and edit the config properly by editing the previus route to:
class RifleReloadProneM4SSAS : RifleReloadProneBase { //["Default"] file = "\A3\anims_f\Data\Anim\Sdr\gst\GestureReloadM4SSASProne"; leftHandIKCurve[] = {0,1,0.01754,0,0.97453,0,1,1}; speed = 0.105079; };