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byrkoet
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User Since
Sep 17 2013, 10:26 PM (313 w, 4 d)

Recent Activity

May 25 2019

byrkoet added a comment to T139415: DayZ 1.03 Stable Beard Bug.


Friend had the bug as well.

May 25 2019, 11:14 PM · DayZ

May 10 2016

byrkoet added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

If Q worked like cruisecontrol, that would've been great, but it is this useless limiter thingy. E is just a secondary for SHIFT + W, so it can be overwritten.

May 10 2016, 8:59 AM · Arma 3
byrkoet added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

Well the things is, you have vehicles and you have the available Q and E keys - why not make them toggle turn signals to make the cars more interesting?

May 10 2016, 8:59 AM · Arma 3
byrkoet edited Steps To Reproduce on T78751: Turn signals/Turn signal indicators for ground vehicles..
May 10 2016, 8:59 AM · Arma 3
byrkoet added a comment to T74733: V-280 instead of V-22 Osprey.

Though the valor is a more viable option for a game-setting around 2035.

May 10 2016, 7:18 AM · Arma 3
byrkoet added a comment to T74495: Donation of additional memory points for memory LOD to enable trilateralization geometry recording..

Not sure how much further it would impact large servers.
But I like the idea. Especially for ace mod or similar.

May 10 2016, 7:13 AM · Arma 3
byrkoet added a comment to T74067: Misleading comment for BIS_fnc_typeText.

The example I propose:

//--- BIS_fnc_typeText

[

[
    ['Line1', '%1<br />'],
    ['Line2', '%1<br />'],
    ['Line3', '%1<br />']
], 0, 0, "<t color='#ffffff' align='center'>%1</t>"

] spawn BIS_fnc_typeText;

//-- end

It makes clear that there is this awesome 'master' style sort of thing going on (_this select 3).

May 10 2016, 6:58 AM · Arma 3
byrkoet added a comment to T73918: In community DUWS mission, AI will not engage other side.

Not the sharpest tool in the shed.

May 10 2016, 6:54 AM · Arma 3
byrkoet added a comment to T72993: menuInventory produces dummy backpacks.

Fixed, because command removeBackpack was remedied.

May 10 2016, 6:27 AM · Arma 3
byrkoet edited Steps To Reproduce on T72993: menuInventory produces dummy backpacks.
May 10 2016, 6:27 AM · Arma 3
byrkoet added a comment to T71826: Turning your head makes the clouds move and change. And odd rotational effect at the edge of screen..

This is obviously a hard issue to tackle since it's consistent with previous releases. Though it would be a nice detail if altered (and improved).

Not to mention that the clouds move away from you as soon as you 'enter' one.

Probably much optimization applied to the clouds.

May 10 2016, 5:56 AM · Arma 3

May 9 2016

byrkoet added a comment to T59083: Low CPU/GPU Utilization.

Usually in games like Mafia 2, Physx has a big impact on performance.

Is it possible that Physx is poorly implemented?
Perhaps something to do with the Physx processor? Is it possible that Arma 3 makes the cpu the Physx processor?

May 9 2016, 6:02 PM · Arma 3