- User Since
- Sep 17 2013, 10:26 PM (313 w, 4 d)
May 25 2019
Friend had the bug as well.
May 10 2016
If Q worked like cruisecontrol, that would've been great, but it is this useless limiter thingy. E is just a secondary for SHIFT + W, so it can be overwritten.
Well the things is, you have vehicles and you have the available Q and E keys - why not make them toggle turn signals to make the cars more interesting?
Though the valor is a more viable option for a game-setting around 2035.
Not sure how much further it would impact large servers.
But I like the idea. Especially for ace mod or similar.
The example I propose:
[ ['Line1', '%1<br />'], ['Line2', '%1<br />'], ['Line3', '%1<br />'] ], 0, 0, "<t color='#ffffff' align='center'>%1</t>"
] spawn BIS_fnc_typeText;
It makes clear that there is this awesome 'master' style sort of thing going on (_this select 3).
Not the sharpest tool in the shed.
Fixed, because command removeBackpack was remedied.
This is obviously a hard issue to tackle since it's consistent with previous releases. Though it would be a nice detail if altered (and improved).
Not to mention that the clouds move away from you as soon as you 'enter' one.
Probably much optimization applied to the clouds.
May 9 2016
Usually in games like Mafia 2, Physx has a big impact on performance.
Is it possible that Physx is poorly implemented?
Perhaps something to do with the Physx processor? Is it possible that Arma 3 makes the cpu the Physx processor?