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May 10 2016

amooei edited Steps To Reproduce on T76807: farsi texts on some csat ammo boxes are irrelevant.
May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76806: enableFatigue true resets fatigue.

Hello,
it should be fixed in exe rev. 25325 and higher. Thank you.

May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76807: farsi texts on some csat ammo boxes are irrelevant: Arma 3.
May 10 2016, 8:10 AM · Arma 3
X39 edited Steps To Reproduce on T76806: enableFatigue true resets fatigue.
May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Thank you for the missions, this ticket has been assigned to our programmers.

May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76806: enableFatigue true resets fatigue: Arma 3.
May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Do you have a Github acc, becuase we currently write a mod for ArmA and we have lots of bugs which are reproduceable in the repo, but its private.
Please tell me your Github acc name via email Florian.Kinder [at] fankserver [dott] com, to give you access to the repo.

Because its not reproduceable on a single mission file

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Here is the sample mission as you wish:
https://github.com/Fankserver/ArmA3BugSamples/tree/master/18446

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Possible related to issue http://feedback.arma3.com/view.php?id=18454

May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76805: addWeaponGlobal same handling as addWeapon.
May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Hello,

thank you for submitting the ticket. Would it be possible to create a simple repro mission? It would help us in a great way.

Thank you very much.

May 10 2016, 8:10 AM · Arma 3
CHIMERACyborg added a comment to T76804: wp waypointAttachObject objectId is not working.

i can confirm the problem. and.....
after a closer look :)

for "_i" from 1 to 5 do {
_wpBInfo = _wpArray select (floor(random 4)); [[13425,2,debb6400# 202594: house_k_1_ep1.p3d],[ID,buildingposIndex,Object],...
_hausID = _wpBInfo select 0;
_wpBPos = _wpBInfo select 1;
_haus = _wpBInfo select 2;
_wp =_grp addWaypoint [(_haus buildingPos _wpBPos),_i];
_wp setWPPos (_haus buildingPos _wpBPos);
this is the essence!!!
_wp waypointAttachObject _hausID; try both
_wp waypointAttachObject ((_haus buildingPos _wpBPos) nearestObject (typeOf _haus));
last works first time for me.
_wp setWaypointHousePosition _wpBPos;
//_wp setWaypointCompletionRadius 3;
_wp setWaypointSpeed "LIMITED";
if (_i == TAC_Waypoints_group) then {

		_wp setwaypointtype "CYCLE";
				} else {
		_wp setWaypointType "MOVE";
					     };
			};

So the waypoints are (ZeusView) in center of the house, but the unit moves to the defined building position.

I am Happy now... ;)

May 10 2016, 8:10 AM · Arma 3
Bohemia updated subscribers of T76805: addWeaponGlobal same handling as addWeapon.
May 10 2016, 8:10 AM · Arma 3
Master85 added a comment to T76804: wp waypointAttachObject objectId is not working.

added a repro mission: waypointAttachObject_bug.Stratis.zip
wp is a waypoint.
use addactions to execute the 2 different syntaxes

  1. wp waypointAttachObject 66220
  2. wp waypointAttachObject ((waypointPosition wp) nearestObject 66220)

check the hint for the result of "waypointAttachedObject wp"

May 10 2016, 8:10 AM · Arma 3
Iceman added a comment to T76804: wp waypointAttachObject objectId is not working.

Could you please provide a repro mission?

May 10 2016, 8:10 AM · Arma 3
Master85 added a comment to T76804: wp waypointAttachObject objectId is not working.

still valid, tested with DEV 1.23.125330

May 10 2016, 8:10 AM · Arma 3
Killzone_Kid added a comment to T76804: wp waypointAttachObject objectId is not working.

Maybe triggerAttachObject can be looked at as well while at it? same problem

EDIT: ah, just noticed Master85 mentioned it already :)

May 10 2016, 8:10 AM · Arma 3
Bohemia added a project to T76805: addWeaponGlobal same handling as addWeapon: Arma 3.
May 10 2016, 8:10 AM · Arma 3
Master85 added a comment to T76804: wp waypointAttachObject objectId is not working.

There's probably a similair issue with triggerAttachObject (#15750).
But there's no alternative syntax (object as 2nd argument) available.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76804: wp waypointAttachObject objectId is not working.

Hello,
is the problem still valid for you? We recently made changes in objects' IDs.

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76804: wp waypointAttachObject objectId is not working.
May 10 2016, 8:09 AM · Arma 3
brookznz added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

Having this same problem and seems to affect almost half the server when it happens

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76804: wp waypointAttachObject objectId is not working: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Master85 edited Steps To Reproduce on T76804: wp waypointAttachObject objectId is not working.
May 10 2016, 8:09 AM · Arma 3
Om added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

I've uploaded my crashdump too Arma 3 crash 07_08.rar

May 10 2016, 8:09 AM · Arma 3
nohrt added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

uploaded crash from 1.22.125469

May 10 2016, 8:09 AM · Arma 3
nohrt added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

@Iceman

Ive got people with the multisync crash to upload more RPT's

May 10 2016, 8:09 AM · Arma 3
undertakergarfield added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

where can i find those crashdumps?

edit: found and uploaded arma3.rar

May 10 2016, 8:09 AM · Arma 3
nohrt added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

crash still happening in 1.22

added dumps

May 10 2016, 8:09 AM · Arma 3
undertakergarfield added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

happens to me very often, please fix this! very annoying, lost a lot of vehicles in breaking point because of that.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

Hello guys,
would it be possible to upload crashdumps from current Steam Stable 1.20 version? (crashdump is rpt + bidmp + mdmp file with same name)
Thanks!

May 10 2016, 8:09 AM · Arma 3
waterwookie added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

breaking point mod crashed on me and 2 of my clan mates all at the same time on 6/3/2014. said arma 3 has stoped working

May 10 2016, 8:09 AM · Arma 3
Furistas added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

Also happening to me

May 10 2016, 8:09 AM · Arma 3
JoneKone added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

Same issue was occurring while playing wasteland mission. (1.18) last time I played that mission.

May 10 2016, 8:09 AM · Arma 3
IIIpl4sm4III added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

Also happening to me quite a lot.

May 10 2016, 8:09 AM · Arma 3
Linkn added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

Chrashed yesterday from this. Breaking Point mod.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

@usernamejo,

are your crashes happening while using Breaking Point mod, too?

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76803: Mass Arma 3 crash - Breaking Point mod.
May 10 2016, 8:09 AM · Arma 3
usernamejo added a comment to T76803: Mass Arma 3 crash - Breaking Point mod.

windows 8.1
has the same bug every 50 - 100 min of gameplay
application just stops working

May 10 2016, 8:09 AM · Arma 3
nohrt edited Steps To Reproduce on T76803: Mass Arma 3 crash - Breaking Point mod.
May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76801: Can't update to 1.16 because of a "disk write error".

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
nohrt edited Steps To Reproduce on T76802: Mass Arma 3 crash.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76803: Mass Arma 3 crash - Breaking Point mod: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76802: Mass Arma 3 crash: Arma 3.
May 10 2016, 8:09 AM · Arma 3
LittleTx14 added a comment to T76801: Can't update to 1.16 because of a "disk write error".

I just uninstalled Steam and installed it again and it worked. Thank you. Don't know what was going on.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76801: Can't update to 1.16 because of a "disk write error".

Resolving as fixed then.

May 10 2016, 8:09 AM · Arma 3
LittleTx14 added a comment to T76801: Can't update to 1.16 because of a "disk write error".

I have plenty of room. 125 GB. Also, I deleted the local game content. I tried to re-download the game, and it gives me the same exact error with the "disk write error" I know my computer is not the problem.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76801: Can't update to 1.16 because of a "disk write error".

Hello,

have you ensured that you have enough space on your hard drive? If yes, please try to delete local content of Arma (through Steam library right click) and download it again.

Thank you

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76801: Can't update to 1.16 because of a "disk write error".

Hello,

could you please try to delete your "downloading" folder?
steam\steamapps\downloading

Thank you.

May 10 2016, 8:09 AM · Arma 3
X39 added a comment to T76800: multiple #ifdef/#ifndef will result in the code not being compiled anymore.

bump

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76801: Can't update to 1.16 because of a "disk write error": Arma 3.
May 10 2016, 8:09 AM · Arma 3
X39 added a comment to T76800: multiple #ifdef/#ifndef will result in the code not being compiled anymore.

bump

May 10 2016, 8:09 AM · Arma 3
LittleTx14 edited Steps To Reproduce on T76801: Can't update to 1.16 because of a "disk write error".
May 10 2016, 8:09 AM · Arma 3
X39 added a comment to T76800: multiple #ifdef/#ifndef will result in the code not being compiled anymore.

bump

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76800: multiple #ifdef/#ifndef will result in the code not being compiled anymore: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76800: multiple #ifdef/#ifndef will result in the code not being compiled anymore.
May 10 2016, 8:09 AM · Arma 3
X39 edited Steps To Reproduce on T76800: multiple #ifdef/#ifndef will result in the code not being compiled anymore.
May 10 2016, 8:09 AM · Arma 3
JCGAIMZ added a comment to T76799: Arma 3 is constantly crashing at random times while playing wasteland.

I posted another file just under a week ago, if the crash dump files were not created i will attach another.
The problem is still occurring and i need a solution.
thanks.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76799: Arma 3 is constantly crashing at random times while playing wasteland.

Hello,

it looks like the crash dumps were not created (we need rpt + bidmp + mdmp file). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.

Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.

Thank you.

May 10 2016, 8:09 AM · Arma 3
JCGAIMZ added a comment to T76799: Arma 3 is constantly crashing at random times while playing wasteland.

Thanks for the quick response BIS Iceman.
I followed your steps, it did not take long to reproduce the crash, and hopefully i have attached the correct file.
Thanks again for your help.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76799: Arma 3 is constantly crashing at random times while playing wasteland.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:09 AM · Arma 3
JCGAIMZ edited Steps To Reproduce on T76799: Arma 3 is constantly crashing at random times while playing wasteland.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76799: Arma 3 is constantly crashing at random times while playing wasteland: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Fireball added a comment to T76798: Waves are not synchronized in MP.

Dupe of #1726.

May 10 2016, 8:09 AM · Arma 3
nkey edited Steps To Reproduce on T76798: Waves are not synchronized in MP.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76798: Waves are not synchronized in MP: Arma 3.
May 10 2016, 8:09 AM · Arma 3
DarkDruid added a comment to T76797: Doors of containers won't open using the "Open/Close Doors" module.

Should be fixed in the next dev branch update.

May 10 2016, 8:09 AM · Arma 3
danczer added a comment to T76797: Doors of containers won't open using the "Open/Close Doors" module.

The module not open the Net fence[Gate] too. For example there is one on Altis at grid 138064.

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76797: Doors of containers won't open using the "Open/Close Doors" module: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76797: Doors of containers won't open using the "Open/Close Doors" module.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76796: Kiosk water scan bug.
May 10 2016, 8:09 AM · Arma 3
Kilian edited Steps To Reproduce on T76797: Doors of containers won't open using the "Open/Close Doors" module.
May 10 2016, 8:09 AM · Arma 3
colonel_cranc edited Steps To Reproduce on T76796: Kiosk water scan bug.
May 10 2016, 8:09 AM · Arma 3
goldblaze added a comment to T76795: Add Fire Missions into Zeus.

Tis a duplicate of 0018377

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76795: Add Fire Missions into Zeus.

Duplicate of #18377

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76795: Add Fire Missions into Zeus.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76796: Kiosk water scan bug: Arma 3.
May 10 2016, 8:09 AM · Arma 3
kju-PvPscene added a comment to T76793: Make the Vehicle Performance Tool available for all.

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76794: Zeus Artillery: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76795: Add Fire Missions into Zeus: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Kilian added a comment to T76794: Zeus Artillery.

Hello, this issue has been reported recently : http://feedback.arma3.com/view.php?id=18411

It will be fixed in the next update I guess.

May 10 2016, 8:09 AM · Arma 3
Nano_Bear edited Steps To Reproduce on T76794: Zeus Artillery.
May 10 2016, 8:09 AM · Arma 3
Nano_Bear edited Steps To Reproduce on T76795: Add Fire Missions into Zeus.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76793: Make the Vehicle Performance Tool available for all.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76792: [Feature Request] Add a civilian BUS, Tractor, Mountain bike, motorbike like in OPF/A1/A2.
May 10 2016, 8:09 AM · Arma 3
CplBasti edited Steps To Reproduce on T76793: Make the Vehicle Performance Tool available for all.
May 10 2016, 8:09 AM · Arma 3
Bohemia edited Steps To Reproduce on T76792: [Feature Request] Add a civilian BUS, Tractor, Mountain bike, motorbike like in OPF/A1/A2.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76793: Make the Vehicle Performance Tool available for all: Arma 3.
May 10 2016, 8:09 AM · Arma 3
kju-PvPscene added a comment to T76793: Make the Vehicle Performance Tool available for all.

It is a must-have. Otherwise the community will not be able to make use of physx.

It is unreasonable to expect people to invest many tens up to hundred of hours for one vehicle just as they have to restart the game again and again, as well as have no real way to determine the state of things ingame.

Physx is already very complex by itself - the community needs the tools BI already has..

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76791: Hard to make the diference betwen selected unit waypoints and other units waypoints.: Arma 3.
May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76792: [Feature Request] Add a civilian BUS, Tractor, Mountain bike, motorbike like in OPF/A1/A2: Arma 3.
May 10 2016, 8:09 AM · Arma 3
gonza edited Steps To Reproduce on T76791: Hard to make the diference betwen selected unit waypoints and other units waypoints..
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76791: Hard to make the diference betwen selected unit waypoints and other units waypoints..
May 10 2016, 8:09 AM · Arma 3
AD2001 added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Could you try it without any mods?

May 10 2016, 8:09 AM · Arma 3
ViperMaul added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Tested

A3 Stable - No Mods: Unable to Reproduce
A3 Stable - CBA: Unable to Reproduce
A3 Stable - CBA + JSRS v2.1: Unable to Reproduce
A3 Stable - CBA + SpeedOfSoundv2: Reproducible

Other Notes:
With SpeedOfSoundV2, I also noticed no explosions on impact like you see in A3 - No Mods

The issues appears to be sourced in the SpeedOfSoundv2 mod.
However, the mod does sound good.

May 10 2016, 8:09 AM · Arma 3
N3croo added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Well, that surely is a difference with CBA A3 beta 5 off, question is who needs that info about that bug now, alot of mods rely on CBA and alot of ppl use it

Splash is back to normal and damage too

May 10 2016, 8:09 AM · Arma 3
N3croo added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Well, that is kinda unexpected, luckily i know the dev of SOS thanks for the assistance

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Hello,

thank you for submitting the ticket. I was unable to reproduce the issue on installation without mods.

Please note that mods are not official content from Bohemia Interactive and we cannot change them. Please contact creators of the mod and ask them to fix the problem on their side.

Thank you.

May 10 2016, 8:09 AM · Arma 3
N3croo added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Well i can easily reproduce that

on version 1.16.123633 (non-devbuild)
with CBA and Speedofsound mod

https://www.youtube.com/watch?v=SW1sJQJIY1A

got more footage of this issue but its mp and its not as clear,
and what the hell is the purpose of GPR-T if no HEAT or some sort of HE?

edit: I did nothing to FF multiplier, but noticed it first on enemy Players first to begin with

May 10 2016, 8:09 AM · Arma 3