Hello,
it should be fixed in exe rev. 25325 and higher. Thank you.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 10 2016
Thank you for the missions, this ticket has been assigned to our programmers.
Do you have a Github acc, becuase we currently write a mod for ArmA and we have lots of bugs which are reproduceable in the repo, but its private.
Please tell me your Github acc name via email Florian.Kinder [at] fankserver [dott] com, to give you access to the repo.
Because its not reproduceable on a single mission file
Here is the sample mission as you wish:
https://github.com/Fankserver/ArmA3BugSamples/tree/master/18446
Possible related to issue http://feedback.arma3.com/view.php?id=18454
Hello,
thank you for submitting the ticket. Would it be possible to create a simple repro mission? It would help us in a great way.
Thank you very much.
i can confirm the problem. and.....
after a closer look :)
for "_i" from 1 to 5 do {
_wpBInfo = _wpArray select (floor(random 4)); [[13425,2,debb6400# 202594: house_k_1_ep1.p3d],[ID,buildingposIndex,Object],...
_hausID = _wpBInfo select 0;
_wpBPos = _wpBInfo select 1;
_haus = _wpBInfo select 2;
_wp =_grp addWaypoint [(_haus buildingPos _wpBPos),_i];
_wp setWPPos (_haus buildingPos _wpBPos); this is the essence!!!
_wp waypointAttachObject _hausID; try both
_wp waypointAttachObject ((_haus buildingPos _wpBPos) nearestObject (typeOf _haus)); last works first time for me.
_wp setWaypointHousePosition _wpBPos;
//_wp setWaypointCompletionRadius 3;
_wp setWaypointSpeed "LIMITED";
if (_i == TAC_Waypoints_group) then {
_wp setwaypointtype "CYCLE"; } else { _wp setWaypointType "MOVE"; }; };
So the waypoints are (ZeusView) in center of the house, but the unit moves to the defined building position.
I am Happy now... ;)
added a repro mission: waypointAttachObject_bug.Stratis.zip
wp is a waypoint.
use addactions to execute the 2 different syntaxes
- wp waypointAttachObject 66220
- wp waypointAttachObject ((waypointPosition wp) nearestObject 66220)
check the hint for the result of "waypointAttachedObject wp"
Could you please provide a repro mission?
still valid, tested with DEV 1.23.125330
Maybe triggerAttachObject can be looked at as well while at it? same problem
EDIT: ah, just noticed Master85 mentioned it already :)
There's probably a similair issue with triggerAttachObject (#15750).
But there's no alternative syntax (object as 2nd argument) available.
Hello,
is the problem still valid for you? We recently made changes in objects' IDs.
Having this same problem and seems to affect almost half the server when it happens
I've uploaded my crashdump too Arma 3 crash 07_08.rar
uploaded crash from 1.22.125469
Ive got people with the multisync crash to upload more RPT's
where can i find those crashdumps?
edit: found and uploaded arma3.rar
crash still happening in 1.22
added dumps
happens to me very often, please fix this! very annoying, lost a lot of vehicles in breaking point because of that.
Hello guys,
would it be possible to upload crashdumps from current Steam Stable 1.20 version? (crashdump is rpt + bidmp + mdmp file with same name)
Thanks!
breaking point mod crashed on me and 2 of my clan mates all at the same time on 6/3/2014. said arma 3 has stoped working
Also happening to me
Same issue was occurring while playing wasteland mission. (1.18) last time I played that mission.
Also happening to me quite a lot.
Chrashed yesterday from this. Breaking Point mod.
are your crashes happening while using Breaking Point mod, too?
windows 8.1
has the same bug every 50 - 100 min of gameplay
application just stops working
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
I just uninstalled Steam and installed it again and it worked. Thank you. Don't know what was going on.
Resolving as fixed then.
I have plenty of room. 125 GB. Also, I deleted the local game content. I tried to re-download the game, and it gives me the same exact error with the "disk write error" I know my computer is not the problem.
Hello,
have you ensured that you have enough space on your hard drive? If yes, please try to delete local content of Arma (through Steam library right click) and download it again.
Thank you
Hello,
could you please try to delete your "downloading" folder?
steam\steamapps\downloading
Thank you.
bump
bump
bump
I posted another file just under a week ago, if the crash dump files were not created i will attach another.
The problem is still occurring and i need a solution.
thanks.
Hello,
it looks like the crash dumps were not created (we need rpt + bidmp + mdmp file). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.
Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.
Thank you.
Thanks for the quick response BIS Iceman.
I followed your steps, it did not take long to reproduce the crash, and hopefully i have attached the correct file.
Thanks again for your help.
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)
Thank you.
Dupe of #1726.
Should be fixed in the next dev branch update.
The module not open the Net fence[Gate] too. For example there is one on Altis at grid 138064.
Tis a duplicate of 0018377
Duplicate of #18377
in today's dev branch changelog:
Added: arma3diag.exe (includes diagnostic tools, excludes MP)
Hello, this issue has been reported recently : http://feedback.arma3.com/view.php?id=18411
It will be fixed in the next update I guess.
It is a must-have. Otherwise the community will not be able to make use of physx.
It is unreasonable to expect people to invest many tens up to hundred of hours for one vehicle just as they have to restart the game again and again, as well as have no real way to determine the state of things ingame.
Physx is already very complex by itself - the community needs the tools BI already has..
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Could you try it without any mods?
Tested
A3 Stable - No Mods: Unable to Reproduce
A3 Stable - CBA: Unable to Reproduce
A3 Stable - CBA + JSRS v2.1: Unable to Reproduce
A3 Stable - CBA + SpeedOfSoundv2: Reproducible
Other Notes:
With SpeedOfSoundV2, I also noticed no explosions on impact like you see in A3 - No Mods
The issues appears to be sourced in the SpeedOfSoundv2 mod.
However, the mod does sound good.
Well, that surely is a difference with CBA A3 beta 5 off, question is who needs that info about that bug now, alot of mods rely on CBA and alot of ppl use it
Splash is back to normal and damage too
Well, that is kinda unexpected, luckily i know the dev of SOS thanks for the assistance
Hello,
thank you for submitting the ticket. I was unable to reproduce the issue on installation without mods.
Please note that mods are not official content from Bohemia Interactive and we cannot change them. Please contact creators of the mod and ask them to fix the problem on their side.
Thank you.
Well i can easily reproduce that
on version 1.16.123633 (non-devbuild)
with CBA and Speedofsound mod
https://www.youtube.com/watch?v=SW1sJQJIY1A
got more footage of this issue but its mp and its not as clear,
and what the hell is the purpose of GPR-T if no HEAT or some sort of HE?
edit: I did nothing to FF multiplier, but noticed it first on enemy Players first to begin with