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May 10 2016

N3croo added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

tested it on enemy forces, same result

May 10 2016, 8:09 AM · Arma 3
Atlas added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

I tested it on verision 1.16.123.633 in the editor.

All soldiers die after the first hit and all light armored vehicles explod after a few. It's truhe that the 40 mm canon can't penetrate the windshields or destroye
the weels of the MRAPS with the first shot.

May 10 2016, 8:09 AM · Arma 3
N3croo added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Check version, difficulty, or just go editor and spawn soldiers to shoot at?
Have same thing on MP servers, also no splash on GPR-T is not right

May 10 2016, 8:09 AM · Arma 3
Atlas added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Multiple rounds on infantry? I simply can't Reproduce this.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76789: Game client freezes computer.

Hello,

we still have the problem that the crashdumps essential for finding out what is wrong were not created.
I would like to ask you to do this:
-Run Arma as admin

-Switch to Steam Dev version
(http://forums.bistudio.com/showthread.php?148220-How-to-change-between-stable-Arma-3-Alpha-versions-amp-release-candidates-STEAM-client)

-Verify your data through Steam
(https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)

-Create new profile ingame

-Start game without any parameters

Please let me know if the problem still persists. Thank you.

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).
May 10 2016, 8:09 AM · Arma 3
N3croo edited Steps To Reproduce on T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related): Arma 3.
May 10 2016, 8:09 AM · Arma 3
MightySymtex added a comment to T76789: Game client freezes computer.

ok :) good to see some dev out there still care about their customers :)

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76789: Game client freezes computer.

Hello,

we'll analyse the crashdumps and let you know.

Thank you.

May 10 2016, 8:09 AM · Arma 3
MightySymtex added a comment to T76789: Game client freezes computer.

ok, I went and had the game freeze again this is the most recent file i have to give you in the above attachment. i left my pc running for about 20mins to see if anything would change but ultimately had to hard reset the rig.

May 10 2016, 8:09 AM · Arma 3
MightySymtex added a comment to T76789: Game client freezes computer.

any idea when there'll be a fix?

May 10 2016, 8:09 AM · Arma 3
MightySymtex edited Steps To Reproduce on T76789: Game client freezes computer.
May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76789: Game client freezes computer.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76789: Game client freezes computer.

Hello,

it looks like the crash dumps were not created (we need rpt + bidmp + mdmp file). It could be that your game actually did not crash or it crashed and was killed of (via task manager) too quickly for crashdumps to create.

Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.

Thank you.

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76789: Game client freezes computer.
May 10 2016, 8:09 AM · Arma 3
MightySymtex added a comment to T76789: Game client freezes computer.

Thanks for the speedy reply i put in all the crash dump files i found i hope that file isnt to big

May 10 2016, 8:09 AM · Arma 3
Worldsprayer added a comment to T76788: Radar Guided Missiles Affected by Flares.

@the_Demongod Incorrect on aircraft not seeing missile launches. Standard equipment on all modern rotary aircraft (what I'm familiar with, I don't know fixed wing tech) includes missile warning systems that can ID a specific weapon launch by its UV plume from the missile launch. It is even able to ID the specific missile fired based on that specific plume and trigger proper flare dispersion pattern. Current tech has said missile direction locked down to a 3 degree FOV.

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76789: Game client freezes computer: Arma 3.
May 10 2016, 8:09 AM · Arma 3
the_Demongod added a comment to T76788: Radar Guided Missiles Affected by Flares.

Okay, I was mistaken then
Most of my experience comes from DCS A-10 so all you know is whether or not a missile is launched, and approximately where the launch came from (within approximately 30 degrees).

May 10 2016, 8:09 AM · Arma 3
Peter added a comment to T76788: Radar Guided Missiles Affected by Flares.

I agree with AD2001. His proposed solution is easier/better.

May 10 2016, 8:09 AM · Arma 3
the_Demongod added a comment to T76788: Radar Guided Missiles Affected by Flares.

yeah I still don't really know what the "countermeasures mode" keybind does...
and AD2001 has probably the best fix we're likely to see. just add some chaff to the flares. I think getting BI to implement realistic AA missiles would be a complete clusterfuck.
In a game like this, it also wouldn't be very fun (for example, because heatseaking missiles are guided passively, the target has no way of detecting them unless it takes the A-10C approach and watches for the smoke trail. makes getting hit by one a hell of a surprise).

May 10 2016, 8:09 AM · Arma 3
gutsnav edited Steps To Reproduce on T76788: Radar Guided Missiles Affected by Flares.
May 10 2016, 8:09 AM · Arma 3
AD2001 added a comment to T76788: Radar Guided Missiles Affected by Flares.

Or they could just give chaff to both planes and helicopters. How about that?

May 10 2016, 8:09 AM · Arma 3
gutsnav added a comment to T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].

We already sort of have this, apart from different colors, brightness, or properly simulated waypoints. Great idea, but they may not do this because it is 'more like a simulation'. Derp derp derp.

+1

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76788: Radar Guided Missiles Affected by Flares: Arma 3.
May 10 2016, 8:09 AM · Arma 3
arziben added a comment to T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].

also, the jet pilot visor has to have night vision capacity in it

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].
May 10 2016, 8:09 AM · Arma 3
N3croo added a comment to T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].

I'm sorry if I sound fancy but ... how about making visors block some sunlight?
Same like other equipment work vs the sun that is supposed to.

May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76786: Cannot mute players as Zeus.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
heyvern69 edited Steps To Reproduce on T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].
May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76786: Cannot mute players as Zeus.

Player list can still be opened by RCtrl+P, as in any other MP mission (for key binding see Controls > Multiplayer > List of players).

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request]: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76785: Texture Error on Ghosthawk Camo: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76785: Texture Error on Ghosthawk Camo.
May 10 2016, 8:09 AM · Arma 3
CplBasti edited Steps To Reproduce on T76785: Texture Error on Ghosthawk Camo.
May 10 2016, 8:09 AM · Arma 3
CplBasti added a comment to T76785: Texture Error on Ghosthawk Camo.

Still present as of March '15
http://abload.de/img/arma3diag2015-03-1723lqu11.png

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76786: Cannot mute players as Zeus: Arma 3.
May 10 2016, 8:09 AM · Arma 3
CplBasti added a comment to T76785: Texture Error on Ghosthawk Camo.

It's still there....

May 10 2016, 8:09 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T76786: Cannot mute players as Zeus.
May 10 2016, 8:09 AM · Arma 3
Pakislav added a comment to T76784: Requesting keyboard shortcut for 'Remote Control'.

This is simply and outright necessary. Would make our life easier and the experience far better.

May 10 2016, 8:09 AM · Arma 3
the_Demongod added a comment to T76784: Requesting keyboard shortcut for 'Remote Control'.

Here's a related idea I had for zeus keybinds in general
http://feedback.arma3.com/view.php?id=19835

May 10 2016, 8:09 AM · Arma 3
SageNTitled added a comment to T76784: Requesting keyboard shortcut for 'Remote Control'.

This needs to happen! So many times were I in need of quick remote control access. This is a very simple feature that will make large difference.

May 10 2016, 8:09 AM · Arma 3
knister added a comment to T76784: Requesting keyboard shortcut for 'Remote Control'.

This is a good idea

May 10 2016, 8:09 AM · Arma 3
Caeden added a comment to T76784: Requesting keyboard shortcut for 'Remote Control'.

Since the remote module frequently fails to work after some time, a shortcut button would be fantastic.

May 10 2016, 8:09 AM · Arma 3
matchstickct edited Steps To Reproduce on T76784: Requesting keyboard shortcut for 'Remote Control'.
May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76784: Requesting keyboard shortcut for 'Remote Control'.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76784: Requesting keyboard shortcut for 'Remote Control': Arma 3.
May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76783: Server Crash [Files + Video].

Hello,

Steam Dev is now the version with applied fix. Could you please confirm that it got fixed? It is important for us as there were several problems linked with the bug.

Thank you very much

May 10 2016, 8:09 AM · Arma 3
Killzone_Kid added a comment to T76783: Server Crash [Files + Video].

Seems fine now, thank you.

May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76783: Server Crash [Files + Video].

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
Killzone_Kid added a comment to T76783: Server Crash [Files + Video].

Whatever caused crash is at your end, there was no joinSilent or any other join on my end.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76783: Server Crash [Files + Video].

I meant no harm, sorry. Will look deeper into it.

Anyway, the safety check should prevent the server from crashing.

Could you please confirm in a week (on Steam Dev) that the server does not crash anymore? Thank you very much.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76783: Server Crash [Files + Video].

OK, I retested it again and it works without any crashes. Could you please confirm on Steam Dev 1.19.123802 and higher?

Thank you very much.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76783: Server Crash [Files + Video].

Hello,

we have examined the crashreports and they suggest crash during "joinSilent" command execution, most probably entity which is joining ceased to exist in the same time.

I suggest to modify your script commands a little.

To prevent server crashes in the future, we added a safety check to one of the root addons so an error message instead of crash would pop up. It should appear on Steam DEV in couple of days.

Thank you a lot for your feedback, it helped us in a big way.

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76783: Server Crash [Files + Video].

Hello Killzone Kid,

thank you for submitting the ticket, could you please provide us with a simple repro mission? I helps us a lot when investigating the roots of the problem.

Thank you very much.

May 10 2016, 8:09 AM · Arma 3
Killzone_Kid added a comment to T76783: Server Crash [Files + Video].

Splendid work Iceman! :)

May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76783: Server Crash [Files + Video].

Thank you for the mission, it really caused the crash.
Our programming department has it assigned.

May 10 2016, 8:09 AM · Arma 3
Killzone_Kid added a comment to T76783: Server Crash [Files + Video].

Added a mission. After joining press zeus key and place ASPERS mines walk into them, die, respawn press zeus key and place some more, walk in them, this should do it.

May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76782: Zeus - Hitting 'OK' whilst editing vehicle attributes restores vehicle health.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76782: Zeus - Hitting 'OK' whilst editing vehicle attributes restores vehicle health.

Should be fixed in tomorrow's dev build update.

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76783: Server Crash [Files + Video]: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T76783: Server Crash [Files + Video].
May 10 2016, 8:09 AM · Arma 3
Bohemia added a comment to T76781: destroyed crane looks strange.

I must say - despite whatever faults this damaged model has - it's beautiful to see a damaged model!

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76781: destroyed crane looks strange.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76782: Zeus - Hitting 'OK' whilst editing vehicle attributes restores vehicle health: Arma 3.
May 10 2016, 8:09 AM · Arma 3
matchstickct edited Steps To Reproduce on T76782: Zeus - Hitting 'OK' whilst editing vehicle attributes restores vehicle health.
May 10 2016, 8:09 AM · Arma 3
colonel_cranc edited Steps To Reproduce on T76781: destroyed crane looks strange.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76781: destroyed crane looks strange: Arma 3.
May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

Submitted this ticket in April. How about a little love, Iceman?

May 10 2016, 8:09 AM · Arma 3
j4stel2 added a comment to T76780: Frequent game crashes with multiple MP missions.

I'm having a similar issue, I've been using the dll fix as well which recently has stopped working. The game is now unplayable. How have you been dealing with this issue sg?

May 10 2016, 8:09 AM · Arma 3
JCae2798 added a comment to T76780: Frequent game crashes with multiple MP missions.

Also noticed similar hardware:
Asus Z87 PRO
i5 4670k
nvidia GTX 770
Crucial 480M50

My logs look something like:
Exception code: C0000005 ACCESS_VIOLATION at XXXXXXXXXX

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

After several months of the above work-around used to avoid crashes, the work-around no longer works. Game has begun crashing again after the 1.34 patch/update. Usually, after a couple of hours of play time.

Also noticed I sometimes get an 'out of memory' windows dialogue screen, something I've never seen before with this system. Played about 1,500 hours of ARMA 3 and have never seen this before. Not every crash produces this error, though.

Here's a link to my new crashdumps: http://www.filedropper.com/arma3new

May 10 2016, 8:09 AM · Arma 3
JCae2798 added a comment to T76780: Frequent game crashes with multiple MP missions.

I also have similar issues. Multiple crashes daily. I can also provide LOG/DUMPs as needed. Right now trying the following:

  1. Uninstalled/Installed Steam/Game
  2. Delete all temp mission files from profile folders
  3. Reinstalled drivers for most hardware

Will report back if anything gets better. Please let me know if you need any details in the mean time.

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

Been 10 days since my initial report. Have your programmers been able to come up with anything?

I see the frequency of crash reports similar to mine increasing, not only here, but around the net as well. Surely you must have some insight by now.

Thanks.

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

The game continues to crash post 1.18 as originally described. Added additional crash dumps.

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

After downloading this weeks hotfix, I played for about 35 min. and crashed.

I then deleted all .dll files in the ARMA 3 DLL folder, sans the readme. Restarted STEAM, but did not verify files (obviously). I was able to put in about 28 hours of MP play, most of which was on various King of the Hill servers before it crashed again (faulting module was ntdll.dll - haven't seen that one before). Played another 2.5 hrs. without a crash, then, called it a night.

I can live with a crash every 30 hrs. or so but will continue to monitor and make notes if issues come up.

Take from that what you will.

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

Great to hear, Iceman.

As the game continues to crash, I have more dumps if you need them.

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

Game continues to crash with 1.20 and the new memory allocators. My work around still works, however.

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd added a comment to T76780: Frequent game crashes with multiple MP missions.

Hello Iceman;

Were you able to glean anything pointing to a problem on my end?
Do you need anything further from me?

Thanks

May 10 2016, 8:09 AM · Arma 3
SG_Smokintodd edited Steps To Reproduce on T76780: Frequent game crashes with multiple MP missions.
May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76780: Frequent game crashes with multiple MP missions.

Hello,

your crashdumps are being analyzed by our programmers. It might take a while to find out what the problem is.

Thank you.

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76780: Frequent game crashes with multiple MP missions.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76780: Frequent game crashes with multiple MP missions: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Lukio added a comment to T76779: Remove the "waidmannsheil" from the german translation.

"Waidmannsheil" (just like "Petri Heil") is a best wishes term used only for hunter (or fishermen).

"Gute Jagd" or "Erfolgreiche Jagd" would make more sense.

May 10 2016, 8:09 AM · Arma 3
Fireball added a comment to T76779: Remove the "waidmannsheil" from the german translation.

X39, im native German speaker and I don't regard it as wrong per se. Just maybe inappropriate; but that was probably the intention in this context - if you regard your enemy as an animal that has to be hunted down.

May 10 2016, 8:09 AM · Arma 3
Polarwolf added a comment to T76779: Remove the "waidmannsheil" from the german translation.

How about Gute Jagd? Though that is more in an airforce sense.

Or "Hals- und Beinbruch, kommt mir in einem Stück zurück!" ;).

May 10 2016, 8:09 AM · Arma 3
X39 added a comment to T76779: Remove the "waidmannsheil" from the german translation.

suddenly the article is only available on non english languages : /
http://de.wikipedia.org/wiki/J%C3%A4gersprache

google translate (yeah i know ... its inaccurate but ... yeah more simple then writing the entire article)
http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fde.wikipedia.org%2Fwiki%2FJ%C3%A4gersprache

hope its now more clear why its not good to use "Waidmannsheil" ^^

May 10 2016, 8:09 AM · Arma 3
Fireball added a comment to T76779: Remove the "waidmannsheil" from the german translation.

Well, it may be a bit cynic, but there are soldiers wishing a "good hunt" and mean manhunt in their case...so why not a similar phrase in German?

May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76778: Problems with #adminLogged.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
X39 edited Steps To Reproduce on T76779: Remove the "waidmannsheil" from the german translation.
May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76779: Remove the "waidmannsheil" from the german translation: Arma 3.
May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76778: Problems with #adminLogged.

Should be fixed in tomorrow's dev build update

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76778: Problems with #adminLogged: Arma 3.
May 10 2016, 8:09 AM · Arma 3
DN edited Steps To Reproduce on T76778: Problems with #adminLogged.
May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76777: Incorrectly placed building at 189180.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
MadDogX added a comment to T76776: Briefing module disappears when clicking on "OK".

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:09 AM · Arma 3
Bohemia updated subscribers of T76777: Incorrectly placed building at 189180.
May 10 2016, 8:09 AM · Arma 3
Iceman added a comment to T76777: Incorrectly placed building at 189180.

Fixed, should appear in next map data packing.

Thank you.

May 10 2016, 8:09 AM · Arma 3
Bohemia added a project to T76777: Incorrectly placed building at 189180: Arma 3.
May 10 2016, 8:09 AM · Arma 3