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Zeus - Hitting 'OK' whilst editing vehicle attributes restores vehicle health
Closed, ResolvedPublic


When playing as Zeus, if a vehicle is damaged and the crew dismount, all you have to do is double click the vehicle, hit OK, and it will return to full health.

This seems incorrect. Especially if you've disabled attributes using the 'Set Attributes' modules.

I am trying to make a ZvZ mode but it's too easy to simply repair disabled vehicles. Mainly with front wheels or tracks damaged.


Legacy ID
Zeus - General
Steps To Reproduce

Go to editor

Place Player, place Gamemaster Module, sync the two.

Preview game and go into Zeus mode.

Place a quadbike and damage it until one of the front wheels is missing. (shoot it or crash it).

Now double click the quad as zeus and simply hit 'OK'.

Wheel will pop back into place and vehicle will be fully healed.

Event Timeline

matchstickct edited Additional Information. (Show Details)
matchstickct set Category to Zeus - General.
matchstickct set Reproducibility to Always.
matchstickct set Severity to None.
matchstickct set Resolution to Fixed.
matchstickct set Legacy ID to 3932148863.May 7 2016, 6:25 PM

Should be fixed in tomorrow's dev build update.

MadDogX added a subscriber: MadDogX.May 7 2016, 6:25 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.