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Sat, May 31

Nowayout82 added a comment to T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support.

Just started the game can't get into the game that's the first problem it's hard to start the game for some reason it really is and the online stuff doesn't help on how to get into there and start the game

Sat, May 31, 9:24 AM · Arma 3
Nowayout82 added a comment to T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support.

You know on Vigor I was shot through the floor in a different room behind a wall ... I used to spend money on the game back when I played more I was thinking of getting back into it but after that I'll not be playing it anymore ... ever you should tell folks if you have to cheat to win ... it's not winning it's still cheating

Sat, May 31, 9:23 AM · Arma 3
TRAGER updated the task description for T181573: Promet and MX assault rifles sound shaders issues.
Sat, May 31, 3:24 AM · Arma 3

Fri, May 30

Chip42 created T192239: house windows bug Land_i_Addon_02_V1_F.
Fri, May 30, 8:07 PM · Arma 3
ramsaybolt12 added a comment to T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Fri, May 30, 4:28 PM · Arma 3
DBoo69 added a comment to T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support.

You know on Vigor I was shot through the floor in a different room behind a wall ... I used to spend money on the game back when I played more I was thinking of getting back into it but after that I'll not be playing it anymore ... ever you should tell folks if you have to cheat to win ... it's not winning it's still cheating

Fri, May 30, 1:33 PM · Arma 3

Thu, May 29

TRAGER created T192204: Wrong values for detached in-air cargo and rope break in all classes.
Thu, May 29, 5:03 PM · Arma 3
GG01110 created T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support.
Thu, May 29, 4:07 AM · Arma 3

Wed, May 28

stoneform created T192182: Please update vn_default config on sogpf wiki.
Wed, May 28, 5:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Barns added a comment to T191340: Endless repair of vehicle glasses by mean repairer..
Wed, May 28, 4:48 PM · Arma 3
KamalDeepPareek added a comment to T169337: removeWeaponGlobal doesn't properly affect all pylon weapons of some CSLA helicopters.

The issue with removeWeaponGlobal not fully removing all pylon weapons from some CSLA helicopters like the Mi-24V, AH-1F, and MH-60A DAP appears to stem from improper weapon-magazine linking in the config files. While the command logs the correct pylon weapons, some still remain usable, suggesting discrepancies in how pylon weapons are configured or bound to the vehicle. This issue is reproducible and doesn't occur in other aircraft like the Mi-17 or AH-99, indicating a DLC-specific config oversight. A config review of CfgMagazines and weapon associations for the affected helicopters is recommended to resolve the inconsistency.

Wed, May 28, 9:29 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Mon, May 26

coleslaw931 added a comment to T192151: Can't connect to any server connection failed (0x00010001).

Need help please!

Mon, May 26, 10:08 PM · Arma 3
coleslaw931 created T192151: Can't connect to any server connection failed (0x00010001).
Mon, May 26, 10:08 PM · Arma 3
Darkbelg added a comment to T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving.

@Tenshi This seem to be fixed.

Mon, May 26, 11:34 AM · Arma 3
Darkbelg created T192140: Qilin gunner does not fire when doing doSuppressiveFire .
Mon, May 26, 11:23 AM · Arma 3
johna14522 added a comment to T169706: Clarified: Huey sits on the ground at wrong pitch angle with AFM.
Mon, May 26, 11:04 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Sun, May 25

aliabayan added a comment to T182789: "Play music" and "Play sound" zeus modules are broken on perf/profiling branch.
Sun, May 25, 8:13 AM · Arma 3

Fri, May 23

olsi added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Fri, May 23, 8:30 PM · Arma 3
aritheweasel changed Severity from severity:major to severity:none on T192083: Custom Respawn Position Breaks Missile Locking On Server.
Fri, May 23, 6:02 AM · Arma 3
aritheweasel created T192083: Custom Respawn Position Breaks Missile Locking On Server.
Fri, May 23, 5:55 AM · Arma 3
psychedelic14 added a comment to T192025: Invert y-axis mouse is not working in zeus.

I hope you're doing great!
I recently came across your site and thought you might be interested in a new article we just published that dives deep into why so many people are turning to online sources to buy crystal meth—and more importantly, how they can break free from that cycle.

Fri, May 23, 2:52 AM · Arma 3

Wed, May 21

dukenukem0 created T192025: Invert y-axis mouse is not working in zeus.
Wed, May 21, 2:53 PM · Arma 3
metaldoze added a comment to T178138: Echo sound glitch when Mk20 and Katiba fire at the same time due to a flaw in their configurations.
Wed, May 21, 10:21 AM · Arma 3
bowmaster369 created T192022: Game having difficulty launching and no servers/connection. However when I disable battle eye its seems like the game wants to start ticking.
Wed, May 21, 9:32 AM · Arma 3

Mon, May 19

HarrietReed added a comment to T184681: The god damn cars .
Mon, May 19, 9:12 AM · Arma 3
HarrietReed added a comment to T187352: Arma 3 latest build quites responding if you switch to another app resulting in black screen / Arma crashes.
Mon, May 19, 9:05 AM · Arma 3
onlinegames added a comment to T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 19, 7:54 AM · Arma 3
onlinegames added a comment to T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 19, 7:53 AM · Arma 3
onlinegames added a comment to T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 19, 7:52 AM · Arma 3

Sun, May 18

GammaEmerald added a comment to T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Sun, May 18, 3:23 AM · Arma 3

Fri, May 16

jpjh changed Operating System from os:w10x64 to os:w11x64 on T191926: connection problem.
Fri, May 16, 4:36 PM · Arma 3
jpjh created T191926: connection problem.
Fri, May 16, 4:36 PM · Arma 3

Thu, May 15

TRAGER created T191902: Sounds of weapon casings drop do not play randomly in some cases.
Thu, May 15, 10:37 AM · Arma 3
katyperry added a comment to T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel.
Thu, May 15, 4:07 AM · Arma 3
katyperry added a comment to T184626: debug console show error when code has block comment it.
Thu, May 15, 4:05 AM · Arma 3

Wed, May 14

fl0rixn.apps updated the task description for T182642: Road properties on a terrain object.
Wed, May 14, 3:47 PM · Arma 3

Mon, May 12

dedmen closed T191183: ropeUnwound bug as Resolved.

The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.

Mon, May 12, 7:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56903 on T191183: ropeUnwound bug.
Mon, May 12, 6:24 PM · Arma 3
dedmen closed T191741: Next Radar Target control causes performance degradation as Resolved.

prof v31, 2.22

Mon, May 12, 6:21 PM · Arma 3
TRAGER created T191860: Character stance changing happens with extra animations sometimes on dedicated server.
Mon, May 12, 4:00 PM · Arma 3
TRAGER created T191859: Night vision goggles on other units animate with delay for me on dedicated server.
Mon, May 12, 3:46 PM · Arma 3
dedmen set Ref Ticket to AIII-56902 on T191741: Next Radar Target control causes performance degradation.
Mon, May 12, 3:40 PM · Arma 3
dedmen closed T191720: game crash as Resolved.

Map icon draw crash.
Old issue, we don't know how to fix it. So far. There are dozens of tickets for it

Mon, May 12, 3:35 PM · Arma 3
llama86 added a comment to T191819: [Feature Request] vehicle/lightpoint/lightreflector simulation rate.
Mon, May 12, 3:03 AM · Arma 3

Sun, May 11

Cplhardcore created T191839: [Feature Request] In engine support for delaying mouse movements/Keyboard inputs.
Sun, May 11, 5:03 PM · Arma 3
LSValmont added a comment to T190719: SoundEnvironExt for Tanoa surfaces does not define sounds for character movements - most being completely silent.

You are like the best beta tester in the world by now. You find the issues, you provide the solutions and you charge nothing for all that work.

Sun, May 11, 2:16 AM · Arma 3

Sat, May 10

Paradox123 updated the task description for T191819: [Feature Request] vehicle/lightpoint/lightreflector simulation rate.
Sat, May 10, 9:28 PM · Arma 3
Paradox123 created T191819: [Feature Request] vehicle/lightpoint/lightreflector simulation rate.
Sat, May 10, 9:23 PM · Arma 3

Fri, May 9

lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:01 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:00 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:00 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 3:00 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:59 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:58 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:58 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:58 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:57 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:57 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:57 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:54 PM · Arma 3
lyq added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 2:53 PM · Arma 3
marilynburnet_98 added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Fri, May 9, 9:33 AM · Arma 3

Thu, May 8

kenny25 added a comment to T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Thu, May 8, 6:55 PM · Arma 3
TomBrooks added a comment to T191720: game crash.
Thu, May 8, 8:26 AM · Arma 3

Wed, May 7

Tugba97 created T191748: BIOS Error 0x00050017.
Wed, May 7, 8:55 PM · DayZ PlayStation
WillKMJ created T191741: Next Radar Target control causes performance degradation.
Wed, May 7, 5:53 PM · Arma 3
TRAGER created T191737: soundFakeFall can not work correctly with tank shells with current defined sound.
Wed, May 7, 2:12 PM · Arma 3
Shelia added a comment to T190455: unexpected error.
Wed, May 7, 6:21 AM · Arma 3

Tue, May 6

Lapsa created T191720: game crash.
Tue, May 6, 8:21 PM · Arma 3
jame2000 added a comment to T166348: MH-60 DAP has no first-person aiming device.
Tue, May 6, 10:49 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Mon, May 5

crazycattle3d added a comment to T185261: Magazines go missing.
Mon, May 5, 9:06 AM · Arma 3
DavidMosley added a comment to T185261: Magazines go missing.
Mon, May 5, 9:00 AM · Arma 3

Sun, May 4

NikkoJT created T191670: [Request] User Action Event Handlers - report specific event type in EH.
Sun, May 4, 11:23 PM · Arma 3
acquArius created T191661: Arma Reforger Server Mod Error.
Sun, May 4, 4:52 PM · Arma Reforger

May 2 2025

hvacee added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
May 2 2025, 7:42 PM · Arma 3
SaMatra added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Players being locked in lobby

works for me, there is a few seconds delay before you can select role

Debriefing remains on screen after mission restart

works fine as well, no debriefing screen for me

May 2 2025, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code

May 2 2025, 11:12 AM · Arma 3
Flaber updated the task description for T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
May 2 2025, 9:38 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Flaber edited Steps To Reproduce on T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
May 2 2025, 9:24 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Big_Joe_Boggart created T191588: M20A1B1 Negative Optic Zoom.
May 2 2025, 2:06 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 1 2025

R3vo updated the task description for T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
May 1 2025, 7:56 PM · Arma 3
Bromine added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".

This is happening for me on both profiling and standard branch

May 1 2025, 4:56 PM · Arma 3
R3vo created T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
May 1 2025, 4:48 PM · Arma 3
ThatWimmerKid created T191575: Stores on UH-80 pylons have no object collision.
May 1 2025, 2:54 PM · Arma 3
Flaber created T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
May 1 2025, 2:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER created T191571: Door States attribute does not work for «V3S Wrek» asset.
May 1 2025, 1:53 PM · Arma 3
dedmen closed T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders as Resolved.
May 1 2025, 9:46 AM · Arma 3
mickeymen created T191551: AI will get stuck in SOG maps (video).
May 1 2025, 12:14 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Apr 30 2025

Groove_C renamed T143981: Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F from Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering via CTRL+F to Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F.
Apr 30 2025, 8:53 PM · Arma 3
Groove_C renamed T143987: AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F. from AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering via CTRL+F. to AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F..
Apr 30 2025, 8:49 PM · Arma 3
Groove_C renamed T143984: BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Apr 30 2025, 8:47 PM · Arma 3
Groove_C renamed T143988: AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Apr 30 2025, 8:46 PM · Arma 3
Groove_C renamed T143989: FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Apr 30 2025, 8:45 PM · Arma 3
Groove_C renamed T148491: List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second from List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player to List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second.
Apr 30 2025, 8:38 PM · Arma 3
Groove_C renamed T148411: List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat from List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat to List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat.
Apr 30 2025, 8:14 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted from Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.
Apr 30 2025, 8:09 PM · Arma 3
jaj22 added a comment to T123355: Eventhandlers are compiled before every execution.

Tested addAction conditions with this code:

conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}};
for "_i" from 1 to 1000 do {
    //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"];
    player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"];
};

Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".

Apr 30 2025, 8:00 PM · Arma 3