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BIS_fnc_KK claimed T189559: Duplicate hitpoints selection name on the CH-67 Huron..
Thu, Mar 6, 12:22 AM · Arma 3
BIS_fnc_KK added a comment to T189559: Duplicate hitpoints selection name on the CH-67 Huron..

it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference

Thu, Mar 6, 12:22 AM · Arma 3
BIS_fnc_KK claimed T186947: Heli_Light_02_F - broken TextureSources for OPF_F textures.
Thu, Mar 6, 12:12 AM · Arma 3

Yesterday

BIS_fnc_KK set Ref Ticket to AIII-56805 on T188547: Laser designator target vertical position is inconsistent for targets in/near water.
Wed, Mar 5, 11:38 PM · Arma 3
BIS_fnc_KK changed the status of T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over. from New to Feedback.
Wed, Mar 5, 8:31 PM · Arma 3
BIS_fnc_KK added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

fixed in future update

Wed, Mar 5, 8:31 PM · Arma 3
BIS_fnc_KK added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

good?

Wed, Mar 5, 8:26 PM · Arma 3
BIS_fnc_KK claimed T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
Wed, Mar 5, 8:18 PM · Arma 3
TRAGER added a comment to T186947: Heli_Light_02_F - broken TextureSources for OPF_F textures.


Currently 75 texture classes affects this faction access problem if search for faction[]= in All-in-One configuration file
May be teaching engine to recognise faction[]={}; as well as factions[]={}; will cause less suffering than fixing the configuration data?

Wed, Mar 5, 8:54 AM · Arma 3

Tue, Mar 4

ElCapone added a comment to T189572: Ready Room/Lobby Main Menu Replacement.
Tue, Mar 4, 7:24 PM · Arma 3
hawkowl added a comment to T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input.

It appears that this is fixed in 2.19.152675 -- not sure if " Tweaked: inAreaArray/inAreaArrayIndexes array of positions has been unified and can accept positions in format array, object, group, location, marker (while ignoring nils) " in that update was what fixed it or what, but the antistasi code now works fine :)

Tue, Mar 4, 4:33 AM · Arma 3

Mon, Mar 3

TRAGER added a comment to T189559: Duplicate hitpoints selection name on the CH-67 Huron..

It really looks like an error
For class HitVRRotor value in params name and convexComponent should be replaced by main_rotor_2_hit

Mon, Mar 3, 11:08 AM · Arma 3
debug created T189572: Ready Room/Lobby Main Menu Replacement.
Mon, Mar 3, 5:09 AM · Arma 3
Rougle created T189565: [Feature Request] Change refresh rate from ingame.
Mon, Mar 3, 12:04 AM · Arma 3

Sun, Mar 2

Mrfluffythe3rd created T189559: Duplicate hitpoints selection name on the CH-67 Huron..
Sun, Mar 2, 9:39 PM · Arma 3
sadovan created T189542: Crash when starting the game.
Sun, Mar 2, 4:19 PM · Arma 3
TRAGER updated the task description for T184578: Environmental sounds configuration issues.
Sun, Mar 2, 11:09 AM · Arma 3
nPHYN1T3 edited Additional Information on T189392: DLC nags and broken saves.
Sun, Mar 2, 3:57 AM · Arma 3
Tuupertunut added a comment to T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.

^ That's some bot advertisement spam

Sun, Mar 2, 1:13 AM · Arma 3

Sat, Mar 1

brewnut added a comment to T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.
Sat, Mar 1, 12:20 PM · Arma 3

Fri, Feb 28

TRAGER renamed T178138: Echo sound glitch when Mk20 and Katiba fire at the same time due to a flaw in their configurations from Mk20 tail sound problem firing Katiba & Mk20 assault rifles at the same time to Echo sound glitch when Mk20 and Katiba fire at the same time due to a flaw in their configurations.
Fri, Feb 28, 9:14 PM · Arma 3
dedmen merged T189417: No visible Mission Download Progress when skipLobby = 1 and slot - virtual viewer into T175464: No visible Mission Download Progress when skipLobby = 1.
Fri, Feb 28, 3:18 PM · Arma 3
dedmen merged task T189417: No visible Mission Download Progress when skipLobby = 1 and slot - virtual viewer into T175464: No visible Mission Download Progress when skipLobby = 1.
Fri, Feb 28, 3:18 PM · Arma 3
Dimonua created T189417: No visible Mission Download Progress when skipLobby = 1 and slot - virtual viewer.
Fri, Feb 28, 2:28 PM · Arma 3
Luriss created T189412: Custom bino handAnim IK only affects hands.
Fri, Feb 28, 12:43 PM · Arma 3
oshehruq created T189409: Immediate Sanorex (Honest Reviews) Trusted Trading Platform or Scam?.
Fri, Feb 28, 10:56 AM · Arma 3 Creator DLC - CSLA Iron Curtain
nPHYN1T3 edited Additional Information on T189392: DLC nags and broken saves.
Fri, Feb 28, 3:29 AM · Arma 3
nPHYN1T3 created T189392: DLC nags and broken saves.
Fri, Feb 28, 2:48 AM · Arma 3

Thu, Feb 27

El_Pepe created T189369: [Feature Request] Support videos (BIS_fnc_playVideo) to include offsets for picture continuity with JIP.
Thu, Feb 27, 9:33 PM · Arma 3
falagor added a comment to T184591: Transmitter Tower - extra text in RU translation.

Already fixed. Thanks for reporting!

Thu, Feb 27, 9:44 AM · Arma 3
falagor closed T188380: «Speedboat Minigun» RU translation incorrect as Resolved.

Fixed, closing. Thanks for reporting!

Thu, Feb 27, 9:42 AM · Arma 3
falagor claimed T184591: Transmitter Tower - extra text in RU translation.
Thu, Feb 27, 9:35 AM · Arma 3
falagor added a comment to T184588: VirtualReammoBox_F, VirtualReammoBox_small_F display name inverted.

Not sure about this one, forwarded to the Arma 3 team.

Thu, Feb 27, 9:34 AM · Arma 3
falagor claimed T188380: «Speedboat Minigun» RU translation incorrect.
Thu, Feb 27, 9:33 AM · Arma 3

Wed, Feb 26

Dimonua added a comment to T155081: getPlayerScores does not respect player side when player switches groups..

addPlayerScores, addScore they also don't work if the player changes sides
we have to take detours

Wed, Feb 26, 1:19 PM · Arma 3
gamers.sporefun created T189314: Update 1.27 did not fix the issue..
Wed, Feb 26, 8:33 AM · DayZ
Big_Joe_Boggart created T189309: "currentZeroing" Command Does Not Work With Laser Rangefinders.
Wed, Feb 26, 5:02 AM · Arma 3

Tue, Feb 25

Chairborne added a comment to T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.

This bug is quite serious for the Expeditionary Forces CDLC as the AAV9 is specifically marketed as being amphibious and able to do beach landings for the US Marines.

Tue, Feb 25, 10:38 AM · Arma 3

Mon, Feb 24

NikkoJT created T189277: Missile fuseDistance config property has no effect.
Mon, Feb 24, 7:18 PM · Arma 3
SuicideKing added a comment to T188318: Nvidia Adaptive Vsync doesn't work in windowed fullscreen.

Won't fix. I have no idea where to look.

Mon, Feb 24, 3:44 AM · Arma 3
SuicideKing added a comment to T189233: Arma 3 incorrectly sets refresh rate under certain circumstances.

Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!

Mon, Feb 24, 3:31 AM · Arma 3

Sun, Feb 23

Tuupertunut added a comment to T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.

This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.

Sun, Feb 23, 1:21 AM · Arma 3

Sat, Feb 22

GalComT closed T174689: Pkw heavy causing massive Frame issues as Resolved.
Sat, Feb 22, 10:27 PM · Arma 3 Creator DLC - Global Mobilization
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from Acknowledged to Awaiting internal Testing.
Sat, Feb 22, 10:23 PM · Arma 3 Creator DLC - Global Mobilization
Cyprus renamed T189233: Arma 3 incorrectly sets refresh rate under certain circumstances from Arma 3 incorrectly sets refreshrate under certain circumstances to Arma 3 incorrectly sets refresh rate under certain circumstances.
Sat, Feb 22, 11:21 AM · Arma 3
Wetzer created T189234: Old terrains don't show correct sky rendering.
Sat, Feb 22, 11:12 AM · Arma 3
Cyprus created T189233: Arma 3 incorrectly sets refresh rate under certain circumstances.
Sat, Feb 22, 11:12 AM · Arma 3
Col_Grisoat added a comment to T179827: 64 Bit Arma 3 Fails to Access Microphone.

Painful this has gone unanswered for almost a year, bumping for hope it gets seen.

Sat, Feb 22, 2:17 AM · Arma 3

Thu, Feb 20

diwako created T189214: Getter for value set by setCompassDeclination and setCompassOscillation.
Thu, Feb 20, 1:36 PM · Arma 3
dedmen closed T69358: setPiPEffect [4] doesn't mirror the image as Resolved.

Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20

Thu, Feb 20, 11:32 AM · Arma 3
dedmen closed T67604: setPiPEffect command does not work as Resolved.
Thu, Feb 20, 11:31 AM · Arma 3

Wed, Feb 19

MaxRain changed Category from category:general to category:gameplay on T188429: Vehicle Ammo box can be used to refill non-full player's magazines.
Wed, Feb 19, 2:00 AM · Arma 3

Mon, Feb 17

dedmen closed T84141: Library libSDL2-2.0 as Resolved.
Mon, Feb 17, 7:30 PM · Arma 3
StidOfficial edited Additional Information on T84141: Library libSDL2-2.0.
Mon, Feb 17, 7:13 PM · Arma 3
dedmen closed T188830: Game crash when audio device disconnects as Resolved.

The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.

Mon, Feb 17, 6:50 PM · Arma 3
dedmen added a comment to T188969: 0xC0000005 Status_Access_Violation.

Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.

Mon, Feb 17, 6:02 PM · Arma 3
dedmen closed T188693: Arma 3 Fails to Boot in 64 bit as Resolved.

The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick

Mon, Feb 17, 5:50 PM · Arma 3
dedmen set Ref Ticket to AIII-56784 on T186846: StabilizedInAxes turret config entry doesn't work on ships.
Mon, Feb 17, 3:58 PM · Arma 3

Sun, Feb 16

PR9INICHEK added a comment to T71651: Replay recording system.

Relates to T66212

Sun, Feb 16, 5:53 PM · Arma 3

Sat, Feb 15

NikkoJT added a comment to T180982: Static weapons remove all Killed EHs from units that get out of them.

This is still an issue in CSLA 1.2, and also affects the new static turrets added in that update.

Sat, Feb 15, 8:01 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.

Sorry, you've misunderstood what this is about. I'm not talking about additional sights on the optic itself.

Sat, Feb 15, 7:48 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159110: Car drivers have strange restricted FOV zoom as Resolved.
Sat, Feb 15, 10:35 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T168848: Some classes issue in version 1.1 as Resolved.
Sat, Feb 15, 10:31 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T167041: Fuel consumption are far too low as Resolved.
Sat, Feb 15, 10:26 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159344: M113 M2 .50 Cal Fire Rate as Resolved.
Sat, Feb 15, 10:23 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159244: T-72 commander has limited vertical free-look when turned out as Resolved.
Sat, Feb 15, 10:18 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159087: UH-60 DAP - No Pylon Adjustment as Resolved.
Sat, Feb 15, 10:17 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159326: LAV-25 Gunner Viewports Broken as Resolved.
Sat, Feb 15, 10:14 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159324: LAV-25 Driver View Overlap as Resolved.
Sat, Feb 15, 10:14 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159233: Goliath glass durability as Resolved.
Sat, Feb 15, 10:13 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159236: UH-60 minor texture glitch as Resolved.
Sat, Feb 15, 10:12 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159230: Limited driver head movement as Resolved.
Sat, Feb 15, 10:11 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159229: ČSLA motorboat icon as Resolved.
Sat, Feb 15, 10:10 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159188: M113 PiP missing as Resolved.
Sat, Feb 15, 10:09 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159687: Sa-58 VG-70 accepts 40mm ammunition as Resolved.
Sat, Feb 15, 10:05 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159186: DTP-90 as Resolved.
Sat, Feb 15, 10:04 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159183: BPzV Svatava Gunner Seat PiP as Resolved.
Sat, Feb 15, 9:59 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159126: Mi-17 'Stop and get out' action as Resolved.
Sat, Feb 15, 9:56 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159091: Helicopters Damage Model needs tweaking as Resolved.
Sat, Feb 15, 9:55 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T166738: unable to navigate on river Vltava as Resolved.

this is an engine (tidesystem) problem that we're trying to solve. We use "engine" water (sea) and currently boats float only when there is low tide - low water level.
more information about this issue can be found here on FT in this ticket: https://feedback.bistudio.com/T146448

Sat, Feb 15, 9:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159476: Čluny na Gabretě nefungujou/Boats on Gabreta not working as Resolved.
Sat, Feb 15, 9:50 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159086: M113 windows very low quality as Resolved.
Sat, Feb 15, 9:42 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does as Resolved.
Sat, Feb 15, 9:40 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159221: Helicopters' main rotor damage model as Resolved.
Sat, Feb 15, 9:39 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T159329: LAV-25 Ammunition can be reloaded/swapped without delay as Resolved.
Sat, Feb 15, 9:37 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T166389: Vehicle additional markings don't work on dedicated server as Resolved.
Sat, Feb 15, 9:32 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T180890: Mi-24V and AH-1F are flying way to high as Resolved.
Sat, Feb 15, 9:31 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does from Acknowledged to Reviewed.

reflex sight/collimators don't have an alternative view above the sights

Sat, Feb 15, 9:31 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T173958: AH-1F loadout presets are invalid as Resolved.
Sat, Feb 15, 9:28 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy closed T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher as Resolved.
Sat, Feb 15, 9:27 AM · Arma 3 Creator DLC - CSLA Iron Curtain
namenai added a comment to T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..

Ah I didnt think to try out for AI, thank you very much

Sat, Feb 15, 12:02 AM · Arma 3

Fri, Feb 14

dedmen changed the status of T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work. from New to Feedback.

It was ignored for player used weapons, not for AI.

Fri, Feb 14, 5:46 PM · Arma 3
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

2.20 also adds config entry for map controls
useRealViewport = 1 to enable it by default, then you don't need to use script command

Fri, Feb 14, 2:49 PM · Arma 3
dedmen added a comment to T116708: Control types 100 & 101 do not respect controls groups.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Fri, Feb 14, 2:48 PM · Arma 3
dedmen closed T82543: RscMapControl dont work as expected when placed in controls group as Resolved.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Fri, Feb 14, 2:47 PM · Arma 3
dedmen added a comment to T78273: RscMapControl does not work with RscControlsGroup.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Fri, Feb 14, 2:47 PM · Arma 3
dedmen changed the status of T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0 from New to Feedback.
Fri, Feb 14, 2:46 PM · Arma 3
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

Okey.
Due to backwards compatibility, we need to mess around a bit.

Fri, Feb 14, 11:34 AM · Arma 3
namenai updated subscribers of T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..

Per @dedmen request here is a PBO where once this issue works the suppressor (on MX rifle) should reduce the recoil o 25% of its original value when not prone, or if prone to 5%. Other fields like the hit coef dont appear to work, so if it gets fixed then with this suppressor they should do 10x more damage (Picked an extreme value to test with). I imagine typicalSpeed value also doesnt work, unsure how to test on my end.

Fri, Feb 14, 5:40 AM · Arma 3

Thu, Feb 13

dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

It is easier to see if you also change the position of the background like this

with localNamespace do  
{  
 private _display = findDisplay 46 createDisplay "RscDisplayEmpty";  
 private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1];  
 private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup];  
 _ctrltext ctrlSetPosition [0.2, 0.2, 1, 1];  
 _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5];  
 _ctrlText ctrlCommit 0;  
 private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup];  
 _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate  
 _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player];  
 ctrlMapAnimCommit _ctrlMap;  
 _ctrlGroup ctrlSetPosition [0.2, 0.2, 1, 1];  
 _ctrlGroup ctrlCommit 0.3; // non instant transition  
 _ctrlMap ctrlMapSetPosition []; // instant sync to new _ctrlGroup position  
};

You can see that when you click above the red area, the map control is moved. But clicking outside the map area, it is not.
Also the map ignores the ctrlSetPosition, it should be positioned at 0.2/0.2 from the top left. But it is rendered at 0/0

Thu, Feb 13, 3:16 PM · Arma 3