In T189207#2756527, @Bloodshot_vp wrote:In T189207#2756435, @Salutesh wrote:In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.
Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.
Recent Activity
Recent Activity
Today
Today
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.
@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.
SuicideKing added a comment to T188318: Nvidia Adaptive Vsync doesn't work in windowed fullscreen.
SuicideKing added a comment to T189233: Arma 3 incorrectly sets refresh rate under certain circumstances.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
R34P3R updated the task description for T189264: Vehicle Light problem (Vanilla + modded).
Yesterday
Yesterday
RickJamesBitch updated the task description for T189260: Pause after repair.
Dannydoomno1 updated subscribers of T179963: Issue with OnEndAnimationLoopServer not calling correctly..
@Geez Any luck on this being resolved?
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.
@Geez After searching for another source of the problem, it was discovered : That when an object has more than 137 bones in its skeleton, when executing the SetAnimationPhase() method, the server shuts down.
It crashes exactly the source from which the SetAnimationPhase() method was called to an object with more than 137 bones.
Topotun added a comment to T183828: Limit override bug RegisterActions & RegisterRecipies.
This is actually a serious problem for modding
pngu added a comment to T189198: Suggestion: Bone Knife should be attachable to Rope Belt, Sheath and Assault Boots.
Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?
Sweetchilli added a comment to T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".
common sense idea to be honest having 3 options for all levels of immersion. i like this
MikeOskar updated the task description for T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable.
EasyWhite added a comment to T142750: DayZ Crash.
You can close this one now)
EasyWhite updated the task description for T142750: DayZ Crash.
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).
@Geez any news? please help me
5Hawkstu added a comment to T186476: Nvidia APP Crashing DayZ.
So I was running the Nvidia app beta versions fine with DayZ all the way up until Frostline and Sakhal came out. After that 1.26 patch is the only time I started having the issues with Nvidia App & filters. Yes, disabling them fixes the issue, but I need to crisp up this dull looking game a little. Any ETA on a fix?
Tuupertunut added a comment to T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.
This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.
DJGRIM added a comment to T189213: DayZ launcher issue.
we already had that added prior to the issue
Sat, Feb 22
Sat, Feb 22
OfficialWardog added a comment to T189202: Number of dice in version 1.17.
1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.
OldManvape added a comment to T189202: Number of dice in version 1.17.
Dayz fix something 127 so broken but hey push it out. Right typical dayz and wait they'll blame p3d not them
KStrike changed Category from category:general to category:aispottingdetection on T189254: AI can see through roofs and structures (again).
barf added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
This thread is turning into notification spam. It is well established/known, but the steps to (reliably) reproduce still appear missing.
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from Acknowledged to Awaiting internal Testing.
StevieB changed Category from category:general to category:battleye on T189252: TrackIR blocked by BattlEye launcher.
arthur.morgan updated subscribers of T189238: Reverse Dupe.
@Abear1440
The good news is that in cases like this you can still get your stuff back. The bad news is that it is indeed a bug.
The jacket you found was lying on the table. when you put it on, your current jacket was placed on the table instead of the previous one. so even though you don't see the items in the menu nearby, you can still take your jacket from the table, you just need to hover over it and you will see that the previous jacket can be picked up with all the things that were in it.
SDA_stockerdanieladolf updated the task description for T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range.
PR9INICHEK edited Additional Information on T189251: [1.3.0.84] (LAV-25) The driver sits too low and cannot see what is in front of him.
PR9INICHEK edited Steps To Reproduce on T189250: [1.3.0.84] (LAV-25) Passengers can open the driver's hatch.
PR9INICHEK renamed T189248: [1.3.0.84] (LAV-25) Passengers sit very low and cannot see what is happening outside through the periscopes from [1.3.0.84] (LAV-25) Passengers sit very low and cannot see what is happening outside through the periscopes. to [1.3.0.84] (LAV-25) Passengers sit very low and cannot see what is happening outside through the periscopes.
PR9INICHEK edited Additional Information on T189248: [1.3.0.84] (LAV-25) Passengers sit very low and cannot see what is happening outside through the periscopes.
PR9INICHEK updated the task description for T189247: [1.3.0.84] (LAV-25) The rear door can be opened by any passenger, not just the one sitting closest to it.
PR9INICHEK edited Steps To Reproduce on T189246: [1.3.0.84] (LAV-25) Part of the gunner passes through the model if he opens the map.
PR9INICHEK added a comment to T187305: LAV-25 .
Please change the name of the ticket.
SDA_stockerdanieladolf updated the task description for T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range.
SDA_stockerdanieladolf updated the task description for T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range.
SDA_stockerdanieladolf renamed T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range from Phantom S-5 Missiles / and / Not in Range to 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range.
SDA_stockerdanieladolf edited Steps To Reproduce on T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range.
Nate_LapT added a comment to T189213: DayZ launcher issue.
You need to add in your serverdz file. steamProtocolMaxDataSize = 4000;
HTom added a comment to T178284: (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!".
I found it, in my case, error caused by placed vehicle with disabled actionsmanager.
SDA_stockerdanieladolf added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
1.3.0.84 Exp Official Server No Mods, EU 21ms Ping. I throw One Grenade, the second stucked in my Hand.
berkut_8 edited Steps To Reproduce on T189243: Problems with objects "Destroyed vehicles".
Blackheart_Six added a comment to T189236: SF Tasks are loading the number of times you've started world editor. .
Cyprus renamed T189233: Arma 3 incorrectly sets refresh rate under certain circumstances from Arma 3 incorrectly sets refreshrate under certain circumstances to Arma 3 incorrectly sets refresh rate under certain circumstances.
YouCanCallMeAlex added a comment to T188463: No stamina cost for prone and less problematic q-e spam.
Agreed!
bimbiker added a comment to T187417: Helicopter blades collide with supplies and smoke grenade, leads to easy griefing.
Col_Grisoat added a comment to T179827: 64 Bit Arma 3 Fails to Access Microphone.
Painful this has gone unanswered for almost a year, bumping for hope it gets seen.
Fri, Feb 21
Fri, Feb 21
NeoGame added a comment to T189202: Number of dice in version 1.17.
The servers are crashing, the problem is similar, I would like you to solve it before the patch
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
InZanity added a comment to T188643: Freezing computer randomly and high network usage..
Alright im back again, still having issues, took like a day or two then crashes returned..
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.
Geez reopened T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time as "Assigned".
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
R34P3R added a comment to T189232: 100% GPU while Photoshop is open.
Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.
lobbysurfer added a comment to T188463: No stamina cost for prone and less problematic q-e spam.
Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).
My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp
Geez added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Please upload the mdmp file
Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
Awesome, thanks. Will give it another go tonight.
Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez
designful added a comment to T189210: Network Lag Changes.
If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.
designful added a comment to T189210: Network Lag Changes.
I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.