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Today

MilesDownshur added a comment to T177320: Military Watchtowers = no loot.

@Nate_LapT I've made a screenshot, this is gonna be big :)

Thu, Dec 26, 8:18 PM · DayZ
MilesDownshur added a comment to T177320: Military Watchtowers = no loot.

Add some loot for poor man on that god forgotten military tawa, let him fim find piece

Thu, Dec 26, 8:17 PM · DayZ
TheBonBon renamed T187457: Projectiles with 0 or really low mass do near 0 damage from Projectiles with 0 or realy low mass near 0 damage to Projectiles with 0 or really low mass do near 0 damage.
Thu, Dec 26, 7:35 PM · Arma Reforger Modding
Mr-_-Spudz created T187682: It won't let me put things in my hands.
Thu, Dec 26, 7:00 PM · DayZ PlayStation
Lumix created T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
Thu, Dec 26, 6:39 PM · Arma Reforger
Lumix created T187680: Vehicles slide off when placed in Game Master if terrain is not level.
Thu, Dec 26, 6:34 PM · Arma Reforger
Lumix created T187679: [Feedback] Trucks and APCs can't go up steep inclines.
Thu, Dec 26, 6:29 PM · Arma Reforger
SpaceDog added a comment to T182788: AllocationLimit of memory error when trying to use Camera mode in Reforger Tools.

I'v got same issue about memory allocation issue in world editor, when I use lake generator, the crash occurred. please check the vector based lake generator.

Thu, Dec 26, 6:03 PM · Arma Reforger Modding
CaringMist717 edited Additional Information on T187669: Direct contact with people claiming to be hackers.
Thu, Dec 26, 5:45 PM · DayZ
CaringMist717 changed Operating System Version from 2H22 to 22H2 on T187669: Direct contact with people claiming to be hackers.
Thu, Dec 26, 5:41 PM · DayZ
raxto added a comment to T177320: Military Watchtowers = no loot.

object name: mil_tower_small


No loot at all ! Can you add loot to this building.

Thu, Dec 26, 4:29 PM · DayZ
raxto updated the task description for T177320: Military Watchtowers = no loot.
Thu, Dec 26, 4:10 PM · DayZ
olipollyz added a comment to T185844: DayZ Terrain Builder: Roads not updated in Buldozer.

I also have this issue on stable DayZ Tools

Thu, Dec 26, 3:36 PM · DayZ
olipollyz created T187678: Ground Surfaces Appear Overly Specular Under Sunlight in Buldozer.
Thu, Dec 26, 3:30 PM · DayZ Modding, DayZ
Hoshbraun added a comment to T186657: Ice floating in the air.

I can confirm too, please fix, looks not good.

Thu, Dec 26, 1:03 PM · DayZ
Ponezun created T187674: Mouse sensitivity does not change with scope magnification..
Thu, Dec 26, 11:08 AM · Arma Reforger
RainSenshi added a comment to T187135: aiming bug.

Nope, you are in hip fire. You don't aim down the sight until you press R3, at which point you're in first person and therefore your camera and point of aim are aligned perfectly.

Thu, Dec 26, 10:46 AM · DayZ PlayStation
Jurants added a comment to T187669: Direct contact with people claiming to be hackers.
Thu, Dec 26, 10:46 AM · DayZ
Annaoaul added a comment to T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
Thu, Dec 26, 7:54 AM · Arma 3 Creator DLC - Global Mobilization
Asssilem added a comment to T187669: Direct contact with people claiming to be hackers.
Thu, Dec 26, 7:32 AM · DayZ
Bone created T187670: Duppers and suspected cheaters on Dayz 5291 NORTH AMERICA - LA 85.190.157.113: 10200.
Thu, Dec 26, 7:20 AM · DayZ
CaringMist717 created T187669: Direct contact with people claiming to be hackers.
Thu, Dec 26, 5:31 AM · DayZ
CaringMist717 edited Additional Information on T187669: Direct contact with people claiming to be hackers.
Thu, Dec 26, 5:31 AM · DayZ
trustingkingfu added a comment to T187143: slighlty damage from friendly fire does not consider by system for punishment.
Thu, Dec 26, 4:02 AM · Arma 3
Leopard20 closed T187486: wathce out you activated active armor of friendly (fake) as Resolved.

Please don't report mission/mod errors here.

Thu, Dec 26, 2:45 AM · Arma 3
Leopard20 closed T187665: ARMA 3: Old man campaign launch button missing as Resolved.
Thu, Dec 26, 2:41 AM · Arma 3
Leopard20 added a comment to T187665: ARMA 3: Old man campaign launch button missing.

Old Man is not a campaign. It's a scenario.

Thu, Dec 26, 2:41 AM · Arma 3
ModernistTT added a comment to T178157: Add unused coyote brown and khaki carrier rig textures..

Would be open to creating the arsenal icon for this. Really want to see it added.

Thu, Dec 26, 12:43 AM · Arma 3

Yesterday

Ricks created T187667: the server queue brings you back to back in line after connection error.
Wed, Dec 25, 10:43 PM · Arma Reforger
purechaos updated the task description for T182736: [Feature] Make suppression and gun & character movement matter/better.
Wed, Dec 25, 10:40 PM · Arma Reforger
Ricks created T187666: the server queue brings you back to back in line after connection error.
Wed, Dec 25, 10:40 PM · Arma Reforger
WINTER_DK2 created T187665: ARMA 3: Old man campaign launch button missing.
Wed, Dec 25, 10:26 PM · Arma 3
purechaos renamed T182736: [Feature] Make suppression and gun & character movement matter/better from [Overhaul request] Make suppression and gun & character movement matter/better to [Feature] Make suppression and gun & character movement matter/better.
Wed, Dec 25, 10:24 PM · Arma Reforger
purechaos added a comment to T177281: [Feature Request] FSR 3 and/or DLSS 3.

Still not here as of version 1.3.0.25. I'm pretty sure console players would appreciate something like this.

Wed, Dec 25, 10:10 PM · Arma Reforger
purechaos updated the task description for T183377: Pointing with finger continuously does not work.
Wed, Dec 25, 10:09 PM · Arma Reforger
purechaos added a comment to T184103: UI Blurry with Render Scale and FidelityFX.

Still blurry - version 1.3.0.25

Wed, Dec 25, 10:04 PM · Arma Reforger
arthur.morgan added a comment to T187135: aiming bug.

Yes, @RainSenshi , I understand the specifics of this game ☝️ but it's not hip fire. When you press L2, the character aims. The crosshair is where the bullet should go, I guess 🪖

Wed, Dec 25, 10:04 PM · DayZ PlayStation
purechaos updated the task description for T183253: [FEATURE] Repacking mechanic to ArmA.
Wed, Dec 25, 10:03 PM · Arma Reforger
purechaos updated the task description for T182912: (FEATURE) Moving through bushes should be nerfed.
Wed, Dec 25, 10:02 PM · Arma Reforger
LouMontana closed T101084: Spawn Killed by Zombie and Zombies running through walls. as Resolved.
Wed, Dec 25, 9:51 PM · DayZ
purechaos updated the task description for T183513: [Feature] Airdrops.
Wed, Dec 25, 9:41 PM · Arma Reforger
purechaos added a comment to T182799: Make Razor blades have their intended purpose.

I guess this is "fixed" in the next update. Though I believe that the consequences of running towards a razor brade should be harsher and the movement while in one slower.

Wed, Dec 25, 9:37 PM · Arma Reforger
uchus_igrat created T187664: Game Departure.
Wed, Dec 25, 8:43 PM · Arma 3
vlados24332 added a comment to T187599: Dissapeared items.

Thank you

Wed, Dec 25, 7:52 PM · DayZ
kawalec added a comment to T187663: "Talk over long-radio" keybind cycles radio instead.

Good idea and I wish we had old system on PC back - 2x Caps makes radio open.

Wed, Dec 25, 7:46 PM · Arma Reforger
veteran29 created T187663: "Talk over long-radio" keybind cycles radio instead.
Wed, Dec 25, 7:33 PM · Arma Reforger
vlados24332 added a comment to T187599: Dissapeared items.
Wed, Dec 25, 7:21 PM · DayZ
BestDriverEU created T187662: DayZ crashing upon Loading into servers.
Wed, Dec 25, 7:16 PM · DayZ
Space2Man updated the task description for T187660: TrackIR .
Wed, Dec 25, 6:57 PM · Arma Reforger
WoozyMasta added a comment to T187647: Suggestion for Improvement: Parameter for specifying the path to the keys directory in DayZ Server.

The question isn't how to workaround this. I can even patch the server binary if necessary. The server already has configuration parameters for loading missions, mods, Battleye, profiles, and storage from different locations — everything is implemented except for one thing: loading keys. We're just a bit short of reaching the ideal solution!

Wed, Dec 25, 6:21 PM · DayZ
byNautiic created T187661: Thread - Excess XP earned after "Major" rank is wasted.
Wed, Dec 25, 6:17 PM · Arma Reforger
byNautiic added a comment to T187599: Dissapeared items.

It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.

Wed, Dec 25, 6:01 PM · DayZ
kawalec added a comment to T177759: [Feature request: Conflict] Remove structures/roadblocks action..

Good idea.

Wed, Dec 25, 5:12 PM · Arma Reforger
vlados24332 added a comment to T187599: Dissapeared items.

It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.

Wed, Dec 25, 5:07 PM · DayZ
vlados24332 added a comment to T187599: Dissapeared items.
Wed, Dec 25, 5:06 PM · DayZ
Space2Man added a comment to T187660: TrackIR .

Wed, Dec 25, 5:01 PM · Arma Reforger
Space2Man created T187660: TrackIR .
Wed, Dec 25, 4:58 PM · Arma Reforger
DaiVerG added a comment to T187553: Suomi ammo is missing after loot.

Today, I looted an ADR-97 and 38 rounds from a outlander. I figured out that if you load a partial magazine, the rounds disappear...

Wed, Dec 25, 3:56 PM · Vigor PC
end360 created T187659: BRDM-2 Can't be Refueled.
Wed, Dec 25, 2:40 PM · Arma Reforger
ToMaToZz created T187658: 0xC0000005 STATUS_ACCESS_VIOLATION.
Wed, Dec 25, 12:50 PM · DayZ
Socrates created T187657: [Modding API extension] Add the ability to fire weapons programmatically by creating .Fire() function in BaseWeaponComponent.
Wed, Dec 25, 11:16 AM · Arma Reforger
Hunterz created T187656: Does SetSimpleHiddenSelectionState method work at animals/infected?.
Wed, Dec 25, 10:09 AM · DayZ Modding, DayZ
Pixelik19 added a comment to T187487: Drone self moving even after unboxing autonomous.
Wed, Dec 25, 9:20 AM · Arma 3
MilesDownshur added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).

Gee guys, just colm down a bit. There are 4 variants, with different insulation. If you don't like white one use brown from Chernarus for better insulation. On Sakhal you easily can survive even with summer/sping variant - 'cause of the heat buff. And I like to play Livonia most of the time, but even now 50% of times I get yellow temperature in summer variant, which leads to loosing water faster. Imagime they boost spring/summer insulation - I will be getting constant red in worst case, or yellow all the time. So yea, you need to see both sides of the coin

Wed, Dec 25, 9:07 AM · DayZ
herrylauu added a comment to T174490: The spawning of mushrooms and fruits is broken.
Wed, Dec 25, 8:40 AM · DayZ
RosieRobson added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).

It might seem counterintuitive for a “primitive” hunting jacket to have low insulation, especially when players rely on protective gear to stay warm in DayZ’s harsh environments. But I appreciated the block blast when I played around with it.

Wed, Dec 25, 7:27 AM · DayZ
invGrimm added a comment to T182534: Dead AI group are not deducted from max base AI unit.

This is still an issue or as of today it is for ps5 could you guys give an update if this issue can be resolved?

Wed, Dec 25, 6:28 AM · Arma Reforger
Kiggysoldier79 added a comment to T177759: [Feature request: Conflict] Remove structures/roadblocks action..

I totally agree with that

Wed, Dec 25, 4:21 AM · Arma Reforger
DaiVerG added a comment to T187553: Suomi ammo is missing after loot.

25.12.2024
Today, the exact same issue happened with the ammunition for the PPSh-41. I took a PPSh and 40 rounds from the container, loaded them, but once I returned to the vault, the ammo was gone. I can upload a video to YouTube, but I don't see the need; it's exactly the same as last time with Suomi.

Wed, Dec 25, 2:27 AM · Vigor PC
Loko created T187651: Crash Mods xbox .
Wed, Dec 25, 12:36 AM · Arma Reforger Xbox

Tue, Dec 24

Leopard20 changed the status of T187649: Game Just crashed from New to Need More Info.

I was playing tutorial.

So you mean you were already in the game?
This is a launcher crash. Event if it crashes mid-game it shouldn't affect the game.

Tue, Dec 24, 10:14 PM · Arma 3
tonyj154 added a comment to T187650: whats going on here. .

Tue, Dec 24, 8:25 PM · DayZ
tonyj154 created T187650: whats going on here. .
Tue, Dec 24, 8:25 PM · DayZ
joymia created T187649: Game Just crashed.
Tue, Dec 24, 6:05 PM · Arma 3
Shadrack created T187648: Losing connection to the host after an hour of playing..
Tue, Dec 24, 5:48 PM · DayZ
WoozyMasta created T187647: Suggestion for Improvement: Parameter for specifying the path to the keys directory in DayZ Server.
Tue, Dec 24, 5:30 PM · DayZ
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@byNautiic
Promising-ish:

Tue, Dec 24, 4:12 PM · Arma Reforger
klausman created T187646: Dedicated servers should have a "allowed client-side mods" config item.
Tue, Dec 24, 3:54 PM · Arma Reforger
byNautiic added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@byNautiic
Official Arma discord channel, reforger_discussion

Tue, Dec 24, 3:44 PM · Arma Reforger
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@byNautiic
Official Arma discord channel, reforger_discussion

Tue, Dec 24, 3:42 PM · Arma Reforger
byNautiic added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442

Tue, Dec 24, 3:35 PM · Arma Reforger
Lumix updated the task description for T187645: [Feedback] Add keybind to climb in the closest vehicle seat (remove the need to aim at the door).
Tue, Dec 24, 3:29 PM · Arma Reforger
Lumix created T187645: [Feedback] Add keybind to climb in the closest vehicle seat (remove the need to aim at the door).
Tue, Dec 24, 3:27 PM · Arma Reforger
denseacat added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442

Tue, Dec 24, 3:18 PM · Arma Reforger
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
"You seem to be confident in how casual players will act after just saying we cannot see how they would react to these changes." - I assume that you've played long enough to see how less experienced players react to new or changed mechanics.
"spawning on a point that is being captured is a gamey mechanic that feels bad for both teams (staring at command/radio relay tents waiting to blast players as they respawn and vice versa is not good gameplay" - so don't do it, because it is indeed shitty behaviour. Imagine that you've spent some time resupplying and building a nice base, and your team loses it, because nobody goes to defend it. And if this base is Andre's Beacon, it seems unimportant until you control Entre-Deux. I am certain that you know what I mean.
"It seems like you want to argue for the sake of argument" - projections FTW!
Anyway, we have different point of view, that's why I've made this ticket and I will be trying to convince people that it's not a good idea, because I have enough experience to predict its consequences.

Tue, Dec 24, 2:58 PM · Arma Reforger
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave.

Tue, Dec 24, 2:46 PM · Arma Reforger
DJTrump added a comment to T187599: Dissapeared items.

Dude, are you serious? )

Tue, Dec 24, 1:43 PM · DayZ
SignofTerror added a comment to T187618: 300+ ping very often.

This game is a joke sometimes.... 😐 When I can't hit somebody with a full mag landed on upper body but he kills me with foot shot xD

Tue, Dec 24, 1:34 PM · Vigor Playstation
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
Casual players will not travel to attacked base. Now you can always ask people to spawn on such base. After introduction of the new mechanics, you will have to transport them there EVERY time. Spawned AIs is not enough to defend the base, we all know that. Thus capturing bases will be much easier and rounds will be unbearably short.

Tue, Dec 24, 1:14 PM · Arma Reforger
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I'm having a hard time seeing how stopping people from spawning on points that are actively being captured transforms the game into a mindless FPS shooter. If anything repeatedly spawning on a contested point seems like a mindless activity🤷

Tue, Dec 24, 12:45 PM · Arma Reforger
Hellsinky04 created T187642: No boxes received.
Tue, Dec 24, 12:20 PM · Vigor Playstation
byNautiic updated the task description for T187640: Vehicle lights glow permanently after being repaired, regardless of activation state.
Tue, Dec 24, 12:15 PM · Arma Reforger Xbox
byNautiic created T187640: Vehicle lights glow permanently after being repaired, regardless of activation state.
Tue, Dec 24, 12:13 PM · Arma Reforger Xbox
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
I don't know how you draw that conclusion: "trying to predict how you are going to win every game?" It's not first nor last time people here are using personal arguments.
People are not using basing mechanics at all. They are transforming the game into mindless FPS shooter. Introducing this new mechanics will make that problem even bigger. 1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave. Join any Vanilla community crossplay server. You'll understand what I mean.
Why not wait? Because there were already couple of mechanics that were introduced and then removed. This one presents as such.

Tue, Dec 24, 12:01 PM · Arma Reforger
byNautiic added a comment to T187624: No Current Server Display.

I agree, it should be visible.
I usually just take a screenshot of the server name before joining now.

Tue, Dec 24, 11:45 AM · Arma Reforger Playstation 5
byNautiic added a comment to T187625: Please add aim deadzone settings.

Same thing on Xbox
T187044

Tue, Dec 24, 11:44 AM · Arma Reforger Playstation 5
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Most pepople in this game don't follow the overall strategy of Conflict and like @Technicolourmatador already said it's usually a handful of people in any given server that are moving the game one way or another, it sounds like your complaint has more to do with that then any specific game mechanic. Why not wait until these changes hit stable servers to see how they affect the game instead of trying to predict how you are going to win every game?

Tue, Dec 24, 11:41 AM · Arma Reforger
Trip.Hazzard added a comment to T187552: Dedicated Server Save State.

Same here! Please implement this feature for all game modes 👍 We're using -loadsessionsave with modId: 61B514B96692C049, ConflictPVERemixedVanilla2.0, v2.2.8 and modId: 61FA0C31DE4B7D01, Mikes Fallujah PVE, v3.10.2 and we're losing all vehicles and friendly AI when we restart the server.

Tue, Dec 24, 11:15 AM · Arma Reforger
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
Achievements are quite interesting indicator of players' engagement in the game.
Trucker Joe - 5000 supplies delivered per round in Confilct (no matter if official or community) only 0,4%
Major promotion - 1,3%
So only 30% of people ranking to Major delivered 5000 supplies.
Another interesting one is percentage of people who destroyed 25 vehicle in total - 0,9.
Why all of sudden people would start using new, fairy demanding mechanics that requires a lot of additional actions only to risk being killed? Especially that they can just go to the NEAREST base where enemy is? Or put MHQ around Montignac.
Just answer that question as if you had 50 or 100 hours in the game. Not 1, 2 or 3 thousands.

Tue, Dec 24, 10:45 AM · Arma Reforger
vlados24332 added a comment to T187599: Dissapeared items.

Any solution to this?

Tue, Dec 24, 10:15 AM · DayZ