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When pressing binds in rapid succession can cause the last input's action to take over.
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Description

So what I mean by this is when you do the following actions in quick succession, I will provide the result action too.

It would be amazing if the developers add a check to where if the gun is being raised or the action input being triggered it cannot do certain additional actions unrelated to the current one.

It has gotten me killed a few times.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Controls
Steps To Reproduce

Example (has gotten me killed a couple times the last few years):
Holding Aim but as soon as you aim you press an action like RB (the same action to bring the selection wheel up, I have mine set to RB.)
Holding Aim and RB in quick succession will cause the player to aim but as the gun is being raised it will instead show the action wheel during/after the animation of the gun being raised to aim/shoot.

Additional Information

This will always happen if quick enough despite the gun being aimed or being brung up to aim. It is just about the speed and not the order.

Event Timeline