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cr4qsh0t added a comment to T186421: MRCO optic inverted in view model.

Aren't both 1st and 3rd person views not using the same models? (Or maybe, does a model file contains both a 1st/3rd person models?)

Sat, Nov 16, 11:48 AM · Arma 3
nutrimbetrug created T186464: [Exklusiv] Nutrim Bewertungen: Funktioniert es wirklich? Die Wahrheit!.
Sat, Nov 16, 11:12 AM · Arma 3
lipozemaustraliaprice created T186462: Lipozem: Your Trusted Partner for Effective Weight Loss in Australia.
Sat, Nov 16, 8:19 AM · Arma 3
etwas created T186461: Weird despawn behaviour of dead infected.
Sat, Nov 16, 7:58 AM · DayZ
doylcoube created T186460: BlockX Trade (Experience) A Detailed Review for Investors!.
Sat, Nov 16, 7:43 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Bosmo added a comment to T186332: DayZ Vanilla Launcher showing NO MODS.

While we're waiting for an official solution for this, the server admins can add the following line in their server cfg to fix it:
steamProtocolMaxDataSize = 2048;

Sat, Nov 16, 7:35 AM · DayZ
rohithsol added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.

Feature Request: Usability Improvements for JIPQueue Log/Display

Sat, Nov 16, 7:29 AM · Arma 3
rohithsol added a comment to T185805: inventory/uniform bug.

It seems you're encountering an issue where the Direct Connect feature doesn't work for your dedicated server. Even though the server is running on a known IP and port, attempting to use Direct Connect results in an empty list and no visible connection attempts in the server's net log. Interestingly, searching by name works, although it takes some time. However, using the connectToServer command through the menu button connects immediately, indicating the server is accessible but for some reason not through Direct Connect.

Sat, Nov 16, 7:20 AM · Arma 3
rohithsol added a comment to T185903: Direct Connect from server browser does not work.

It seems you're encountering an issue where the Direct Connect feature doesn't work for your dedicated server. Even though the server is running on a known IP and port, attempting to use Direct Connect results in an empty list and no visible connection attempts in the server's net log. Interestingly, searching by name works, although it takes some time. However, using the connectToServer command through the menu button connects immediately, indicating the server is accessible but for some reason not through Direct Connect.

Sat, Nov 16, 7:16 AM · Arma 3
rohithsol added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

It seems like you're encountering a series of script errors related to undefined variables within the "Anomalous Phenomena" mission of the Contact campaign. The primary issue stems from the undefined variables such as _logic, _team, _offsetDir, _distance, and _pos. These variables are either not properly initialized or referenced incorrectly in the expressions.

Sat, Nov 16, 7:09 AM · Arma 3
rohithsol added a comment to T185806: Launcher error.

If you're encountering an error each time you run the launcher, there could be several possible causes, including software compatibility issues, outdated drivers, or corrupted files. First, try restarting your device and updating the launcher to its latest version. If the issue persists, you may want to reinstall the launcher or check for any system updates that could resolve compatibility issues.

Sat, Nov 16, 7:05 AM · Arma 3
rohithsol added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).

It appears that mapGridPosition in Arma 3 has an edge case issue, where specific positional inputs produce incorrect grid coordinates, potentially due to rounding inconsistencies at floored edge values. For example, [8500,4700] incorrectly outputs "084046", while [8600,5000] provides the correct "086050". This inconsistency becomes problematic when these values are used as hashmap keys or in tree structures, where duplicates can cause conflicts and errors. A temporary workaround is to add a slight offset to the position (e.g., vectorAdd [50, 50]) or convert coordinates to a string format. This approach prevents key duplication and ensures consistency in hashmaps.

Sat, Nov 16, 6:59 AM · Arma 3
rohithsol added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.

In Arma 3, creating a local-only object with createVehicleLocal and then removing it using deleteVehicle is causing unnecessary "Ref to nonnetwork object" entries in the RPT log. This logging behavior appears redundant since the object is local-only and shouldn’t require network checks. Dedmen suggests that instead of introducing a new command like deleteVehicleLocal, adding checks to existing functions would solve the issue more efficiently. The upcoming 2.20 update will address this for vehicle deletions by including these checks.

Sat, Nov 16, 6:54 AM · Arma 3
rohithsol added a comment to T159179: RCon default port issue.

With DayZ 1.13.*, BattlEye RCon now correctly supports the RConPort parameter, allowing for more precise configuration. However, omitting this parameter will result in a random port selection, which could disrupt existing server setups. Furthermore, the restriction against using the game port or BattlEye port (game port + 2) as the RCon port adds complexity, necessitating manual adjustments for servers relying on RCon tools.

Sat, Nov 16, 6:45 AM · DayZ
Gramps added a comment to T186459: Shot vehicles smoke after extinguishing.

I tried to script a solution for this for hours, but nothing I tried worked.

Sat, Nov 16, 4:27 AM · Arma Reforger
Gramps created T186459: Shot vehicles smoke after extinguishing.
Sat, Nov 16, 4:26 AM · Arma Reforger
Nanasi2 added a comment to T177790: stutters/hangs every 148 seconds dayz 1.23.

The issue you're describing, with stuttering every 148 seconds, is quite unusual. Here are a few additional steps and considerations that might help:

Sat, Nov 16, 4:07 AM · DayZ
Jarotheslav created T186458: 0xC0000374 - STATUS_HEAP_CPRRUPTION.
Sat, Nov 16, 2:29 AM · DayZ
kawalec added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.

Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.

Sat, Nov 16, 1:38 AM · Arma Reforger
kawalec added a comment to T184807: GPU Hangs Crashing every 10 minutes and sometimes right off the rip when I join a server..

@Gomo
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.

Sat, Nov 16, 1:38 AM · Arma Reforger
kawalec updated subscribers of T186368: Constant GPU hangs error - fix it please..

@Geez
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.

Sat, Nov 16, 1:36 AM · Arma Reforger
Nate_LapT created T186457: Boats: Ability to have compass in hands.
Sat, Nov 16, 1:31 AM · DayZ
BluuOwl added a comment to T184694: accessibility feature for people who suffer from motion sickness.

It reached me, but you're in the wrong place buddy. Former players who played the game since Arma2 mod till now aren't having any influence here, nobody does to be honest. Unless you're Wobo or spagetti guy, or Marks who chose the dark side. It doesn't cancels the fact the the game is one of the best, and it's greatness saved devs from their multiple f^&@k ups many times, and the fact that from time to time these guys bring something incredible (toxic zones, dambog, 40mm ammo, hummvee, Sakhal dlc) (they are same good as they are bad sometimes but this is not the point). The point is you need to storm somebody with audience and convince them to start talking about the problem. Sadly, but without that its solve takes from couple of years to infinity. But yea, I only can imagine how it feels when you can't play your favourite game because of health condition.

Sat, Nov 16, 1:23 AM · DayZ
MilesDownshur updated subscribers of T184694: accessibility feature for people who suffer from motion sickness.

It reached me, but you're in the wrong place buddy. Former players who played the game since Arma2 mod till now aren't having any influence here, nobody does to be honest. Unless you're Wobo or spagetti guy, or Marks who chose the dark side. It doesn't cancels the fact the the game is one of the best, and it's greatness saved devs from their multiple f^&@k ups many times, and the fact that from time to time these guys bring something incredible (toxic zones, dambog, 40mm ammo, hummvee, Sakhal dlc) (they are same good as they are bad sometimes but this is not the point). The point is you need to storm somebody with audience and convince them to start talking about the problem. Sadly, but without that its solve takes from couple of years to infinity. But yea, I only can imagine how it feels when you can't play your favourite game because of health condition.

Sat, Nov 16, 12:50 AM · DayZ
MilesDownshur created T186456: Rooster but .
Sat, Nov 16, 12:36 AM · DayZ
BIS_fnc_KK claimed T186451: Grenade launcher ammo explode using Hand Grenade sounds instead of its own separate explosion sounds.
Sat, Nov 16, 12:35 AM · Arma 3

Yesterday

AdequatelyFaulty created T186455: Head movement up and down in M48A3 Patton tank.
Fri, Nov 15, 11:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TuranCan created T186454: DE 4325 Europe its not unreachable .
Fri, Nov 15, 10:42 PM · DayZ
BluuOwl added a comment to T184694: accessibility feature for people who suffer from motion sickness.

I really miss playing the game

Fri, Nov 15, 10:07 PM · DayZ
kju-PvPscene added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.

logEntities has class name and position (but no vehVarName either)

Fri, Nov 15, 8:32 PM · Arma 3
panaxo added a comment to T186334: Appeal regarding account blocking.

He got banned again lol.
Just autoban VAC banned people, bro.

Fri, Nov 15, 8:23 PM · Vigor PC
silver7000 created T186453: error: Cierre brusco al intentar jugar.
Fri, Nov 15, 8:17 PM · DayZ
dedmen set Ref Ticket to AIII-56282 on T186037: Way for modlist html to choose between CDLC or CDLC compat. data.
Fri, Nov 15, 7:53 PM · Arma 3
dedmen added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.

deleteVehicle has received a local check and should be fixed.
If there is a repro, I need a repro to see whats happening

Fri, Nov 15, 7:41 PM · Arma 3
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .

I've updated documentation yesterday

Fri, Nov 15, 7:36 PM · Arma 3
dedmen added a comment to T185855: 2.18 update broke CT_BUTTON action attribute.

Oh I see the mistake.

Fri, Nov 15, 7:20 PM · Arma 3
jferrini added a comment to T186427: pier_concrete5_20m.p3d posibly bad position....

Fri, Nov 15, 7:09 PM · DayZ
BRODSPRINT created T186452: Cheater on official server.
Fri, Nov 15, 6:49 PM · DayZ
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Server logs attached

Fri, Nov 15, 6:46 PM · Arma Reforger
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Current client logs, 7-zipped.

Fri, Nov 15, 6:43 PM · Arma Reforger
kju-PvPscene added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.

above is the output currently generated. some you can pinpoint, a few have class name, most only displayName or something obscure like "Turret"

Fri, Nov 15, 6:37 PM · Arma 3
kju-PvPscene added a comment to T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.

you generate captures on the server and want to view them (but also do file capturing on the client - as said using #frame/#sframe resets diag_captureSlowFrame with continuousCounter

Fri, Nov 15, 6:35 PM · Arma 3
kju-PvPscene added a comment to T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.

faulty parameters (type or number) for #captureSlowFrame

Fri, Nov 15, 6:34 PM · Arma 3
kju-PvPscene renamed T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame from [Features request] Chat response if faulty input was provided for #captureFrame/captureSlowFrame to [Features request] Chat response if faulty input was provided for #captureSlowFrame.
Fri, Nov 15, 6:33 PM · Arma 3
dedmen closed T186033: error (0x0000016A) and exit code 0x0000DEAD - as Resolved.

"the cloud file provider is not running"

Fri, Nov 15, 6:24 PM · Arma 3
dedmen closed T186143: ARMA 3 Bluild stable- 2.18.152302 as Resolved.
Fri, Nov 15, 6:20 PM · Arma 3
dedmen added a comment to T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.

What is "faulty" input? Examples?

Fri, Nov 15, 6:20 PM · Arma 3
dedmen added a comment to T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.

Why would you open the dialog, without capturing anything.
I don't see the usercase.

Fri, Nov 15, 6:19 PM · Arma 3
dedmen closed T186235: createVehicle first time cause massiv performance as Resolved.
Fri, Nov 15, 6:18 PM · Arma 3
dedmen closed T186248: Flickering or stuttering of playable characters, npcs and their equipment. as Resolved.

Should for now be fixed on profiling branch.

Fri, Nov 15, 6:16 PM · Arma 3
dedmen added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.

Add class name and vehVarName (if assigned) to network objects

Fri, Nov 15, 6:15 PM · Arma 3
dedmen changed the status of T186396: arma3 Exit code: 0xC00000D STATUS_ILLEGAL_INSTRUCTION from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Fri, Nov 15, 6:14 PM · Arma 3
TRAGER created T186451: Grenade launcher ammo explode using Hand Grenade sounds instead of its own separate explosion sounds.
Fri, Nov 15, 6:13 PM · Arma 3
dedmen closed T186422: WERTYOZ as Resolved.

That's what you get for pirating

Fri, Nov 15, 6:12 PM · Arma 3
fundogthrillionaire created T186450: Animation frames missing when draining a barrel into a canteen.
Fri, Nov 15, 6:09 PM · DayZ
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Client side logs show the same error and not much else for the aboe 2 examples:

Fri, Nov 15, 5:51 PM · Arma Reforger
Petteninho created T186448: Mic problems with Razer Blackshark V2 X Headset.
Fri, Nov 15, 5:50 PM · DayZ
Tranquuuil added a comment to T186426: Report crash game in load.

At the moment it crashes even if I open the Nvidia overlay

Fri, Nov 15, 5:50 PM · DayZ
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Client connection test 2 - Try a direct connection

Fri, Nov 15, 5:33 PM · Arma Reforger
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

OK. I think there has been some more confusion here, but I will clarify. :)

Fri, Nov 15, 5:22 PM · Arma Reforger
fundogthrillionaire created T186447: Vehicle exhaust still visible even after car engine is stopped.
Fri, Nov 15, 5:06 PM · DayZ
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

This is only partially correct.

Port forwarding is configured and is working properly.
The LAN address should not matter. Port forwarding is set properly for Arma Reforger.

PORT FORWARDING CONFIG
Arma-Reforger Settings

FROM Any
PORT 2001,17777,27015
FORWARD IP / PORT 192.168.1.223:2001,17777,27015

Arma-Reforger-TCP
FROM Any
PORT 27015,27036
FORWARD IP / PORT 1192.168.1.223:27015,27036

So both LAN and WAN clients should be able to connect without any issues like the Arma 3 server / clients.

If the WAN client does not care about the reported ping being 999 (or ignores this), then the WAN client should be able to connect properly.
Why does the WAN client not connect as expected?

Fri, Nov 15, 5:01 PM · Arma Reforger
sanguine00 added a comment to T186371: DayZ Experimental November.

Experimental client running on Steam account with key that I purchased this morning:

Fri, Nov 15, 4:47 PM · DayZ
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

This is only partially correct.

Fri, Nov 15, 4:44 PM · Arma Reforger
sanguine00 added a comment to T186371: DayZ Experimental November.

@Geez

We're finding that people with early access keys can't join, but post-release keys seem to be recognized.

@Spaggie Are you observing the same thing?

Could you please check with the users if they see "DayZ Frostline Experimental" in their DLC section of the "DayZ Experimental" app?

Fri, Nov 15, 4:39 PM · DayZ
Spaggie added a comment to T186371: DayZ Experimental November.

We've not had anyone say they're struggling but it's early for us, things will spice up later

Fri, Nov 15, 4:35 PM · DayZ
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

What we meant that behaviour you observed is correct, that is how it should currently behave.

Fri, Nov 15, 4:29 PM · Arma Reforger
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Alright. The issue remains the same though. In both configurations either the WAN or LAN clients con't connect as expected.
Let's focus on Example 1 since you reported this should work properly.

Fri, Nov 15, 4:17 PM · Arma Reforger
Geez closed T186446: Numberlock 4 as Resolved.

Hello Cancelor.
There is nothing we can do, we cannot adjust items on the server nor we have any way to interact with them.
Regards,
Geez

Fri, Nov 15, 4:08 PM · DayZ
Cancelor renamed T186446: Numberlock 4 from Numberlock to Numberlock 4.
Fri, Nov 15, 4:04 PM · DayZ
Cancelor created T186446: Numberlock 4.
Fri, Nov 15, 3:58 PM · DayZ
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

Example 1): seems to be correct behaviour so we do not have anything to say to that

Fri, Nov 15, 3:44 PM · Arma Reforger
Geez added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

@Geez This issue is NOT caused by "A server ping exceeding 999 milliseconds when hosting a LAN is a normal occurrence. This is because the server is not accessible from the internet and we cannot accurately assess ping times using private IP addresses."

It is not a duplicate of T184790: Self hosted server always show "high ping server" in server browser

OPEN this case please and actually read the information presented in this BUG.
The title states "Publicly available" and this issue is not resolved.

Fri, Nov 15, 3:20 PM · Arma Reforger
Geez reopened T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error as "Assigned".
Fri, Nov 15, 3:17 PM · Arma Reforger
priglmeier updated subscribers of T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
Fri, Nov 15, 3:16 PM · Arma Reforger
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.

This issue is NOT caused by "A server ping exceeding 999 milliseconds when hosting a LAN is a normal occurrence. This is because the server is not accessible from the internet and we cannot accurately assess ping times using private IP addresses."

Fri, Nov 15, 3:15 PM · Arma Reforger
Geez added a comment to T186371: DayZ Experimental November.

@Geez

We're finding that people with early access keys can't join, but post-release keys seem to be recognized.

@Spaggie Are you observing the same thing?

Fri, Nov 15, 3:02 PM · DayZ
RickOShay added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .

Thanks KK - excuse my ignorance in the context of BIS_fnc_setRain how do I reference the (presumably) first frame in the sequence of snowflake4_ca.paa?
[
"a3\data_f\rainnormal_ca.paa", rainDropTexture
1,
texDropCount
0.01, minRainDensity
15,
effectRadius
0.1, windCoef
2,
dropSpeed
0.5, rndSpeed
0.5,
rndDir
0.02, dropWidth
0.02,
dropHeight
[0.1, 0.1, 0.1, 1], dropColor
0.1,
lumSunFront
0.1, lumSunBack
5.5,
refractCoef
0.3, refractSaturation
true,
snow
false // dropColorStrong
] call BIS_fnc_setRain;

Fri, Nov 15, 3:00 PM · Arma 3
Geez changed the status of T186445: Geothermal Plant Feedback from New to Feedback.
Fri, Nov 15, 2:54 PM · DayZ
JaX_Stutz created T186445: Geothermal Plant Feedback.
Fri, Nov 15, 2:53 PM · DayZ
grottoli added a comment to T182216: Stuttering with AMD hardware.

Im having the exact same issue.
Was running 60-70 fps before 1.26 and now is in general 30fps, or less
Tried all of the above as well, no success.
So far ruined the game for me, a +10k hours player of the game

Fri, Nov 15, 2:38 PM · DayZ
sanguine00 added a comment to T186371: DayZ Experimental November.

We're finding that people with early access keys can't join, but post-release keys seem to be recognized.

Fri, Nov 15, 2:25 PM · DayZ
Geez added a comment to T186426: Report crash game in load.

Thank you

Fri, Nov 15, 2:16 PM · DayZ
Tranquuuil added a comment to T186426: Report crash game in load.

Fri, Nov 15, 2:10 PM · DayZ
Tranquuuil added a comment to T186426: Report crash game in load.

Fri, Nov 15, 2:10 PM · DayZ
Sprangbalk added a comment to T186043: Mk2 pistol bug.

I will try to reproduce it.

Fri, Nov 15, 2:03 PM · DayZ PlayStation
Geez closed T182456: Proximity chat issue as Resolved.

Resolved for the 1.3. update.
Regards,
Geez

Fri, Nov 15, 2:01 PM · Arma Reforger
Geez changed the status of T186432: Audio distortion from explosives becomes permanent from New to Assigned.
Fri, Nov 15, 1:52 PM · Vigor Xbox
taniyaarora6969 added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
Fri, Nov 15, 1:33 PM · Arma 3
building_without_limits updated the task description for T186435: [feedback] radio backpack suggestion.
Fri, Nov 15, 1:14 PM · Arma Reforger
Zubert updated subscribers of T186376: [SERVER CRASH] Access violation. Illegal read by 0x7ff6d301734b at 0x104.

So what i tried:

Fri, Nov 15, 12:18 PM · DayZ
Geez closed T185593: Livonia Items Despawn to fast on Chernarus as Resolved.

Hello fredo.bredo.
This is not a bug but a design choice.
Regards,
Geez

Fri, Nov 15, 12:16 PM · DayZ PlayStation
Geez changed the status of T185862: Ovens not attaching items from Awaiting internal Testing to Need More Info.

Hello Luco.
We were unable to reproduce the issue on our end. Can you send us a screenshot of the particular location?

Fri, Nov 15, 12:15 PM · DayZ Xbox
Geez changed the status of T186029: eating pumpkin does not replenish food from Awaiting internal Testing to Reviewed.

Hello DancBC1987.
We have tested this but we could not reproduce any issue.
Regards,
Geez

Fri, Nov 15, 12:14 PM · DayZ PlayStation
Geez changed the status of T186043: Mk2 pistol bug from Awaiting internal Testing to Need More Info.

Hello Sprangbalk.
Could you possibly send us a video of the issue?

Fri, Nov 15, 12:13 PM · DayZ PlayStation
Geez closed T186103: Can't refill torch with rags while it is lit as Resolved.

Hello fundogthrillionaire.
There are two actions, when you hold a Rags. Holding LMB for crafting of the wraps or just a click to add rags to the torch. Adding rags via click is working properly.
Regards,
Geez

Fri, Nov 15, 12:13 PM · DayZ
Geez changed the status of T186087: Main-menu music is also affected by filters applied to a player IN GAME from Awaiting internal Testing to Confirmed Internally.
Fri, Nov 15, 12:12 PM · DayZ
Geez changed the status of T186080: Infected with static straw hat spawns a hat in the hat slot from Awaiting internal Testing to Confirmed Internally.
Fri, Nov 15, 12:12 PM · DayZ
Geez changed the status of T186135: Cooking fat on fireplace has no sound until it is fully cooked from Awaiting internal Testing to Reviewed.

Thank you for the report.
We have tested this but we were unable to reproduce the issue on our end.
Regards,
Geez

Fri, Nov 15, 12:11 PM · DayZ
Geez added a comment to T186426: Report crash game in load.

Hello, again, we could not find "RTX Dynamic Richness" function anywhere, is it possible that you mean GeForce RTX Vibrance instead?

Fri, Nov 15, 12:10 PM · DayZ