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Seems that way. The bug still exists and I'm still not aware of any fixes.
All the rvmats with """" in the names. They don't exist and can't on windows based machines.
In aware the VFS would allow it, but it seems like automated file generation issues.
Hey there,
can confirm I did not experience a crash, limiting to 10 addons seems to have worked.
Are we in a dead end?
Nice! Quick fix update soon?
+1
Can you please specify what item are you refering to?
"""" is an invalid filename.
In T190464#2805079, @R0NIN2k wrote:Hello,
Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.
What are you using to see AI's pathfinding ?
I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.
Traders are not a part of vanilla game.
Please use the feedback tracker only to report issues/provide feedback in regards to the vanilla issues of the game.
Regards,
Geez
No need to make one feature request by helicopter.... Its just dupplicate
Hello,
Can you please send us all the files you have changed related to ecconomy or send the whole mission folder? As without any changes in the files we are unable to reproduce the issue, therefore we believe it might be caused by your changes.
If you have direct proof and Steam account of the hacker, please contact BE directly and they will definitely investigate the hacker. There is nothing else we can do on our end.
Hello,
This does not sound like any vanilla DayZ feature. In such case there is nothing we can do.
Regards,
Geez
In T191693#2807600, @husalov wrote:Is BattlEye really investigating reports like this one? I've submitted several directly to them and they simply ignored them.
I happen to know the account involved in this particular cheating incidend and it's still active.
BattlEye doesn't do a thing about even the most obvious cheaters on official servers.
Is BattlEye really investigating reports like this one? I've submitted several directly to them and they simply ignored them.
it happened to me yesterday as well
Can you please provide more information and details?
Thank you for the report.
This has been reported previously and scheduled for a fix. Closing the ticket as it is a duplicate.
Regards,
Geez
Hello Ycarre.
Please use English language only on the feedback tracker.
Is there any sort of error when you try to connect to Livonia? what exactly happens?
Hello z1pmen.
Please use English language only when reporting into the feedback tracker.
Also click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Do not forget to include description of the problem you are facing and possible reproduction steps.
Regards,
Geez
Hello Tugba97.
This error occurs when your playstation console cannot connect to the BIOS because of some sort of network issue.
Please check with your ISP and make sure there is no country blocking enabled.
Regards,
Geez
Hello Susu.
This seems to be caused by some sort of mod or you are loading some non vanilla file. The file in question is Test.c.
That file contains the class name Test, which conflicts with the vanilla Test class
In T191407#2807229, @Alan101 wrote:100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".A generous bump of another 24GB I think is enough.
Edit1:
For the people who like reading, allow me to elaborate;
ARMA REFORGER on Xbox Series consoles should be somewhere around 45.6GB, that's the total size.
24.4GB of that total size is Reserved Space which is Reserved Space for mods, remove that and the game itself will be somewhere around 21GB.
21GB for base game, 24.4GB reserved space, now think, how much are you JUSTIFIABLY willing to make the reserve space weigh without making the game take up unnecessary space just because YOU like to jump around every server known to man?
The DayZ community server ecosystem is currently collapsing due to the overwhelming presence of fake servers flooding the community server browser.
This issue is fundamentally caused by the outdated and unauthenticated use of the Steam A2S protocol for server registration.
Meanwhile, DayZ official servers are protected by internal authentication mechanisms that prevent fake server registration.
We respectfully urge Bohemia Interactive to implement similar authentication measures for community servers, such as adding lightweight token-based validation or encrypted server responses.
This change would immediately eliminate the vast majority of fake servers, restore trust in the server browser, and protect the long-term health of the DayZ multiplayer community.
Without such measures, the DayZ community server environment will continue to deteriorate rapidly, driving players and server operators away from the game.
Registering a DayZ server currently relies on integration with steam_api64.dll through the Steam API.
However, the situation has significantly deteriorated — all DayZ community servers are now subject to continuous automated scanning and coordinated attacks, occurring in cycles every few minutes.
It appears there is a deliberate effort to destabilize and ultimately destroy the DayZ multiplayer ecosystem.
Given the severity of the ongoing attacks, it is worth considering whether DayZ should transition away from reliance on steam_api64 to protect its community infrastructur
@Geez
I don't know if it helps but I had to set the texture detail to the absolute minimum. Then the crashes don't happen as often and after a while the performance stabilizes.
@Geez Is there any official word from the developers as if to whether or not they'll be able to fix this issue?
If you move the 930 supply area closer to the base, it will solve the problem.
Building board sees only 175 and does not see 930, although the map shows that it should see
Cheers, understandable. Thank you sir for the information
It is also not clear why the base itself always has 0 supplies
In T191835#2807363, @Geez wrote:Building board shows only supplies reachable/present inside of the Main tent
And in the main tent warehouse there is 0
But only 175 are available