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Hi,
I checked carefully with your advisors and my drivers are already up to date so it doesn't come from there.
I tried by closing the NVIDIA APP application and it works!!
You just have to close this application and the game will start
@Geez my ip is in the post above. They're now taking an anecdotal route and telling me why other servers lag rather than working out why mine is at times. I know the reason and they know the reason, but they keep trying to fob me off with generic possible problems, which don't relate to my server.
Nope, it still already has serious performance issues.
Hey. The server performance went down again. We got the constant yellow symbol
If you want to play with more realistic in-game radio use TaskForce Arrowhead Radio (TFAR) and a TS3 server.
In T180569#2595065, @Karmavil wrote:@cryptearth I'm pretty sure your interface size is set to Small.
Go to Options -> Video -> Display and set Interface size to Normal.
Restart the game.If I set it to small I see the text correctly, no typos.
Sad, because a typo would be a much more easy fix.Any recommendation to update the title of this report so it reflects better what's the issue?
It is small issue, not a big deal
Should be already fixed on current Stable.
I don't like to comment on tickets after theyre closed because you don't want them to come back from the dead, but this is immense and will be a big change, I'm sure it involved a lot of story points and fixes some other issues. Thanks all.
Thank you, we will investigate with BattlEye.
In T180598#2595433, @Geez wrote:It is related to how the map uses lightning. This has to be fixed by the map dev (sumrak in this case, he is aware of this crash)
It is related to how the map uses lightning. This has to be fixed by the map dev (sumrak in this case, he is aware of this crash)
In T180600#2595338, @Geez wrote:Hello Permyack.
We cannot produce this on our end. In case you find out how is this glitch produced, please let us know. If this is a cheat, then the hacker should be detected by BattlEye and banned.
Regards,
Geez
In T180598#2595429, @Geez wrote:This one works. Are you running Namalsk or Deerisle by any chance? As this is a crash that affects these two maps
This one works. Are you running Namalsk or Deerisle by any chance? As this is a crash that affects these two maps
In T180598#2595389, @Geez wrote:Hello mdc.
Unfortunately the crash dumps you have provided are not readable for some reason.
Regards,
Geez
please let us know if thsi changes in the peak hours.
Thank you!
I am currently. Performance seems ok at the moment. No yellow or red symbol
Apologies for not specifying. I ment to play on the server :)
In T180532#2595238, @sPRU90 wrote:Hey Geez,
yesterday we started with a very good server performance on DE 1281 at 18:00 MESZ. But at 19:30 MESZ the performance of the server went down. We had the yellow and red connection smybol all the time. Furthermore there was a speed and aimhacker on the server that murdered the geared people.
The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.
Hello mdc.
Unfortunately the crash dumps you have provided are not readable for some reason.
Regards,
Geez
BattlEye would need to add it on their end.
Probably into their existing BE server config.
How it's happening now
This happens very often.
Hello WYSTOV.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello ricki_101.
The crash dump points towards nvwgf2umx.dll which is a part of the nvidia drivers. Please try to do a clean install and make sure to install the latest version of the driver.
Regards,
Geez
Very unlikely.
static noise and transmission quality maybe. Rest no.
Hello steve_nice.
Can you please provide us with a video and dxdiag file? Also please make sure your drivers are up to date and do not contain any corrupted files (we recommend running sfc/scannow).
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Hello Permyack.
We cannot produce this on our end. In case you find out how is this glitch produced, please let us know. If this is a cheat, then the hacker should be detected by BattlEye and banned.
Regards,
Geez
OK ;)
In T166174#2595274, @Permyack wrote:
If you come across information as to how to produce this or what does trigger this behaviour, please let us know here.
It only happened once.
I have no additional information
Hello,
Is there something specific that triggers this behaviour? Can you please provide more detailed information and reproduction steps?
Regards,
Geez
Hello,
Can you please provide more information and clear reproduction steps as to how to produce this issue? As this is not enough information for us in order to reproduce this issue. Was this just an one time occurrence?
Regards,
Geez
Thank you.
This feature should have been disabled due to the issues with it. Should be disabled now.
Regards,
Geez
The official servers are extremely bad and unstable.
Take that as a fact. I have played and play on them myself.
Attempts to use transportation usually end up crashing due to server instability.
Why they can't afford normal servers that can handle the full load, I don't know. But they also can not increase the number of servers while reducing the maximum number of players on the server. It's extremely silly.
Using the mouse, you can drag many supplies at once in one move, for example 600.
Hi Geez :)
When the arsenal is not full, then items that are worth something can be returned and you can get some supplies for it.
Hello,
Can you please provide more details? What would be the expected behaviour?
Hello,
Can you please provide exact reproduction steps as to how does this occur? As unfortunately there is not enough information for us to go by.
What is the expected behaviour? Is the problem that the items cannot be switched with the items within the arsenal if it is full? Are the items same size that it would allow for such switch?
In T168158#2595067, @iNTERCEPT18 wrote:Glad we finally got some official comment on this. It’s reassuring to know it’s still being looked at. We understand it’s not as simple as just pressing a button, but for an issue as fundamentally game-breaking as this there needs to be something done, even if only temporary whilst you work on a more effective permanent solution.
- Disabling player collisions (like what you did with barrels) is one suggestion, which looks like a really effective idea
- Adding some kind of cfggameplay toggle to force all plots/fireplaces onto the ground would be another idea
- Making it so these objects can’t collide with player built walls, could work, though seems more complicate than the above two
These are just some temporary workarounds that would render this widely abused exploit redundant.
Hey Geez,
yesterday we started with a very good server performance on DE 1281 at 18:00 MESZ. But at 19:30 MESZ the performance of the server went down. We had the yellow and red connection smybol all the time. Furthermore there was a speed and aimhacker on the server that murdered the geared people.
Is there any other way to run the compiler to check the syntax without DayZ Workbench?
Yeah, completely broken in game