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Alright im back again, still having issues, took like a day or two then crashes returned..
Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.
Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.
Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.
My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp
Please upload the mdmp file
Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp
I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp
Awesome, thanks. Will give it another go tonight.
Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez
If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.
I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.
networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away networkRangeDistantEffect = 4000; //default networkObjectBatchSendCreate = 10; //default networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync networkObjectBatchCompute = 1000; //default networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400 //rest is default networkObjectBatchEnforceBandwidthLimits = 1; networkObjectBatchUseEstimatedBandwidth = 0; networkObjectBatchUseDynamicMaximumBandwidth = 1; networkObjectBatchLogSlow = 5;
Hello krena560.
Since you are reting the server through Nitrado, you need to communicate any refunds with Nitrado.
Unfortunately there are no refunds for your discord bot.
Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.
Hello designful.
Can you please send us the server config with which you experience this problem?
Too minor of an issue to be addressed now.
Regards,
Geez
In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Will this be fixed for 1.27?
In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?
So this is my current base. 56 watchtowers and about 40 X-walls. Built with over 10.000 non-duped planks and an insane amount of nails. (most nails stolen from duper bases)
@Geez any update on this one?
The workshop mod appears to be missing the keys folder.
Same
I also have a problem starting the server, it crashes
In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
That’s great news. Thanks very much for that 👍
Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.
We're running 54 mods plus a mod pack
@Geez PLEASE fix this for the next patch. This zombie is so loud it hurts people's ears. I feel like this is a perfect place to update the female zombie's scream. It's. too. loud.
@Geez This is fixed in the last experimental update 1.3.0.84. We no longer teleport when getting in the passenger seat of a LAV-25.
@Geez This is fixed in the last experimental update 1.3.0.84 - "Fixed: Head clipping with different helmets in LAV-25 driver position".
Same problem
Hello DJGRIM.
Do you run more than 36 mods at a time?
Resolved in 1.27 stable.
Resolved for todays experimental
+1, same issue here with some mods exceeding this limit
I have the same problem.
Same problem
Server crashed, i have the same problem
Hello Bohemia. Have same problem with my buildings. We have only 5 days to resolve this situation. Help us!
I have the same problems, and the server crashes. The only way out is to wipe the server