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And again.
duplicate post was an accident feel free to delete one or the other.
I am really impressed with this article, thank you very much. Join papa's games to experience many of the best and most interesting games.
Attaching a video of the RHS bug:
https://youtu.be/W6ATNw6ZkYY
This interestingly also affects RHS - Status Quo AN-PEQ 16.
This issue has persisted since the 26th of last month, and addressing it should be your top priority. In fact, it warrants a dedicated update just to fix this critical problem.
Attaching video below:
https://youtu.be/YfQmiv9mrMs
I logged into the game in the middle of the day and the error has not appeared until now. It may be a coincidence, but if the same thing happened to other players and the error does not occur in the future, you can exhale
Typically, when you want it to crash it does not crash.
In T181684#2632372, @ScorXpion wrote:In T181684#2632354, @Geez wrote:hello everyone.
BattlEye has updated the .dll file for more logging. Can you please re-download the .dll file and send us new log files in here? Thank you!Same link?
In T182473#2630830, @oweff wrote:I'm also experiencing the exact same issue, also happens just a few times a week across each of my 3 servers since updating to 1.25. It seems to happen consistently after the first 5 players rejoin the server after a restart.
FROZEN_DayZServer_x64_2024-06-29_02-14-54.mdmp856 KBDownloadFROZEN_DayZServer_x64_2024-06-29_02-14-44.mdmp852 KBDownload
In T181684#2632354, @Geez wrote:hello everyone.
BattlEye has updated the .dll file for more logging. Can you please re-download the .dll file and send us new log files in here? Thank you!
[] spawn { sleep 2; set3DENAttachedCursorEntity createHashMapFromArray [["type", "unit"], ["classname", "B_Survivor_F"]]; }
hello everyone.
BattlEye has updated the .dll file for more logging. Can you please re-download the .dll file and send us new log files in here? Thank you!
So I decided I'll use a truck battery and wire to the spotlight instead of the generator to see if this will work but it still crashes the game after a few seconds
In T182473#2632247, @Geez wrote:In T182473#2631358, @Skippy wrote:Hello,
I'm having the same problem on multiple servers that I own.
Unfortunately I don't know where to find the .mdmp files
The behavior is the same as in the other reported cases
S.Different issue, very likely generated on sever shutdown according to the .mdmp files.
@Geez is there any news? its even whorse in 1.25 nearly unplayable on pvp servers.
In T181594#2631891, @Geez wrote:In T181594#2630564, @Sm0ky wrote:In T181594#2618331, @Geez wrote:Rconport 2305
We meant to say you should change this and do another test. Use e.g. 12305 for both and test again
It doesn't help. Why would a higher port change anything?
The point was to make sure the port is not taken by anything else.
rev 151934
Same here. Worked for an hour and now I cannot play at all. Uninstalled and literally made an account here to let the devs know how shockingly bad this is and the fact it hasn’t been addressed yet is ridiculous - I’ll be getting a refund
Hi,
I had the same issue.
When throwing a hand grenade, even if you see it going away after the throwing animation. You can sometimes get killed by explosion like the grenade is blowing in your own hand.
It's like there is synchonisation/validation issue ( or what ever) on the server side notvalidating the throw and keep the last position of the granade in your hand.
Hi, I have the same problem. But I noticed one difference. I use two types of internet connection ("static fixed" / mobile LTE - better and faster). Battle eye always kicks me out on a cellular LTE connection. With a "static" fixed connection, this problem has not yet occurred. Maybe this difference will help in the solution. As I wrote, I myself need to use the mobile LTE version, because it is simply better :), but it has the problem with BATTLE EYE.
In T182473#2631358, @Skippy wrote:Hello,
I'm having the same problem on multiple servers that I own.
Unfortunately I don't know where to find the .mdmp files
The behavior is the same as in the other reported cases
S.
In T182473#2632039, @DrZiLLo wrote:In T182473#2631889, @Geez wrote:In T182473#2630550, @DrZiLLo wrote:In T182473#2630518, @Geez wrote:Hello DrZiLLo.
We will require the .mdmp file to properly analyse the cause of the crash.
Regards,
GeezFROZEN_DayZServer_x64_2024-06-28_03-01-20.mdmp793 KBDownloadFROZEN_DayZServer_x64_2024-06-28_03-01-30.mdmp793 KBDownloadThank you, just to note:
Dumps with FROZEN_ prefix are purely for diagnostic purposes when the server main thread is frozen for longer than 10 seconds.
The server has not crashed when a dump of this kind has been created.
This is to improve traceability of server micro freezes and identify the causes for it to further improve server performance in the future.other mdmp files are not created with a similar problem. what should we do now? my servers also experience the problem sometimes. I have to wake up at night and manually restart the server so the players can connect!
having the same issue plus cant find any servers
Hello Ricks, could you please provide a video of the issue? Also is this on vanilla or modded?
Hello Gctobias.
Can you please record a video of this issue? Also what do you mean by "when I go to through a grenade?" do you mean "when throwing a grenade"?
Regards,
Geez
Thank you, we will investigate with BattlEye.
Thank you, we will investigate with BattlEye.
Hello BluEyeDemon.
Logging into another server that shares your character will reset its position.
Regards,
Geez
Unfortunately I do not have anything further to suggest as of now.
I have updated my bios, completely wiped my computer, reinstalled windows, I am installing windows 11 currently in hope that it would help, and I tried playing without steam's cloud service. Do you think there may be another way?
In C#, one would use the is, or, and operators with braces which the compiler lowers into comparison checks.
example for C#:
csharp if (damageContext.damageType is EDamageType.COLLISION or EDamageType.FIRE or EDamageType.REGENERATION) return;
Note in the lowering process on the right side, the compiler attempts to use any possible optimisation to skip unnecessary checks. In this case it does a bounds check since two of the enum options were adjacent.
https://sharplab.io/#v2:EYLgxg9gTgpgtADwGwBYA+ABATARgLABQGAzAATakDCpA3oaQ+WRiqQLIAUAlLfY/wBEAhgFshAcxiUIAOwAuMBHNIATURKmyFS0gF5SMmAHdutVeskAVAJ4AHGHtIBRYWKt2YAOkoB5ADJ+AJIAyoE+AHKkAL4A3Hz8DACWAGakHGpumvKKcp4ZGjb2pIkAzs6uBR7e/kGhEaTQ5RYwhV4AYoEASk4NUE2ZrZ7dAOJO4U6dAIKWYeFc8Qn8GADscQT8UYSbBIQUFZLS2Tp064wk/ZVF+e5FNKSScjGkJTCP0VuEhDAyAK4iFzcHCd+OEIk4ADQLXwBEKzSGnBgdbrw/htSYw8LDFGMEZjCbTOELSZsHzDACqwXhUSAA
Yeah, this is why I'm proposing thing from OP. :)
It's an compilable scripting language anyway, so compiler could handle this synthax sugar and unfold it in an ordinary || manner.
ah, correct - they are not flags (1 2 4 8 16), just enum values (0 1 2 3 4), my bad on this one
doing x in [a, b, c] in SQF also creates and allocates an array (in C# too)
In T182389#2629802, @LouMontana wrote:that's SQF syntax… in Enfusion we do
if (damageContext.damageType & (EDamageType.COLLISION | EDamageType.FIRE | EDamageType.REGENERATION)) return;:-)
Hello modestbenji.
Please check your computer for any corrupted files or installations and make sure everything is up to date. Also try to verify the game files and delete the DayZ documents folder (make sure Steam cloud sync is disabled).
Regards,
Geez
Thank you. This is a known issue to us.
Regards,
Geez
anyone can help?
And another crash.
I wonder how long it will be for the hotfix/update they are working on to be implemented..... because this is insanely frustrating helping players as an admin and getting booted constantly.
HAPPENS ALL THE TIME PLEASE FIX !!!!
Yeah, you know. I am pretty sure this happens to me all the time. Or something like that.
Do we need to delete the test log so a new one can be provided? I'm really sick of getting the time out query.
I've been having this awful problem too.