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- Timothyhelen34 (Timothyhele)
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It is possible that this has already been done.
Your problem was you had a gold gun and you weren't cool enough to carry it. ^_^
@Geez seems to have been fixed. I'll keep an eye out for it again.
In T188267#2738013, @Technicolourmatador wrote:Experimental is currently trialing rank requirement for equipment from arsenal, it may require tweaking in future but it will most likely be implemented to vanilla conflict in the next major update. Supply heavy loadouts are and will likely always be an issue but it is being curbed through this new system by ensuring that at the very least if players wish to run loadouts with high supply costs they must first contribute something to the team. Finding a balance between player freedom and realistic/practical loadouts can be challenging but dedicated classes are antithetical to the sandbox concept and there has been no indication that i have seen from the developer that such a system will likely be implemented in the future.
When rapidly toggling the inventory menu a hardly visible prompt for the M249 SAW to accept STANMAGS in the same caliber is displayed.
However on selection this action fails either from script error or lack of animation texture's
When I heard gunshots, I decided to aim in the direction of the shots because I suspected it was a hacker.
I’m not entirely sure what lines are disabling this I clearly see it when toggling the menu at a rapid pace but prompts for M249 SAW to accept STANMAGS are invalid or being canceled by animation textures
Experimental is currently trialing rank requirement for equipment from arsenal, it may require tweaking in future but it will most likely be implemented to vanilla conflict in the next major update. Supply heavy loadouts are and will likely always be an issue but it is being curbed through this new system by ensuring that at the very least if players wish to run loadouts with high supply costs they must first contribute something to the team. Finding a balance between player freedom and realistic/practical loadouts can be challenging but dedicated classes are antithetical to the sandbox concept and there has been no indication that i have seen from the developer that such a system will likely be implemented in the future.
nobody uses them because of this, same with flares they dont like up a large enough area, most likely a compromise for optimization...
It would be nice to receive some news regarding this vital feature, we're receiving TrackIR support in 1.3 with still no news on HOTAs support, Arma 3 released 12 years ago and came natively with HOTAs support. Arma Reforger came out 2 years ago now. This feature is needed. A good majority of the community are waiting on this and we're in the dark. Thanks.
There's probably a dozen other tickets on this...
But the launcher is extremely slow still..
In T183542#2737225, @arthur.morgan wrote:when will update 1.27 be available?
I do not recall having seen this issue.
this is related to rag_baseitems, i've sent this notice to the mod author
Today I found the same issue on another server managed by some one else. If someone CANNOT replicate this please also comment here because I would really like to pinpoint if this is something happening on specific cases because as of now I find this bug on every (updated) server (Which I assume is not correct as I can see other people still playing on servers around the world. They cant be all Windows servers or non-dedicated servers).
I drive trucka off road through forests often with no issues aside from the expected ones of driving over a rock/stump and being stuck due to that. Or sliding downhill and getting wedged between trees which is also expected
@Geez any update on this now that we have steps to repro?
Related to T186929 and should be resolved by future update.
I haven't seen it in a while @Geez, seems you guys got it fixed. The only thing that needs to be worked on for vehicles is the path prediction system, the server sometimes tosses us into tree's.
Thank you @lava76 checking now
If you say 1.27 that probably means I have to wait for the experimental patch to hit stable branch, correct?
Hello, JsonApiStruct does not work with static arrays so you have to use dynamic arrays.
lol, no amount of money will allow them to return it, it is probably already wiped
Still can't join almost all European servers. Some NA work, but I live on another freaking continent. I can join a couple French and German and.. I don't speak neither French or German. I like the game itself, but playing with 150+ ping is not fun at all.
Unfortunately I can't refund the game anymore, I'm just wondering if support will respond.
This is decal issue, engine has some sort of an issue with rendering them. It can be seen sometimes on major distances through optics when a player seems to be beneath a road i.e.
Thank you for the report.
This is a known issue and it is scheduled for a fix.
Closing the ticket as another one exists on this topic.
Regards,
Geez
Hello Tireseus.
Is the server still online at the moment?
Hello arrows321.
This could possibly be a network issue.
Regards,
Geez
Hello Alibpx.
Please contact BattlEye directly at https://www.battleye.com/contact/.
Also you can check the BE faq https://www.battleye.com/support/faq/
Thank you for the report.
This will be investigated by BattlEye.
Regards,
Geez
Hello everyone.
Is this still an issue?
Thank you.
AI follow-driving is currently not planned for the Arma Reforger.
Regards,
Geez
Hello videogames.
This should be a dried waterfall, everything is as intended.
Regards,
Geez
Hello RickJamesBitch.
We have tested this on our end with the same mods but we were unable to reproduce the issue.
Regards,
Geez
I completely agree with the points raised by @purechaos.
Striking a balance between realism and fun is key, and Squad’s approach to simulating challenges of real-world combat is something more games should take inspiration from.
It was a corrupted DB I restored the server DB to the previous backup and it worked fine
In T188190#2737342, @PR9INICHEK wrote:Changed: Friendly fire kills in the kill feed are now visible to the entire team of the players involved, showing both the killer and the victim. The game master is still able to change the setting to the default killfeed, as well as the players involved only killfeed setting.
This should probably help.
@Geez He is probably talking about antitorque pedals
Added: Server name display in the top right corner. This can be turned off in the Interface settings.