User Details
- User Since
- Mar 12 2015, 1:09 AM (510 w, 3 d)
Oct 5 2024
You can't change seats in 3rd person.
I agree, I have a few hundred hours in Reforger and I only found out today from this post that you can even change seats in a vehicle.
Sep 27 2024
Awesome - thanks Geez 👍
Sep 20 2024
It happens most of the time while playing vanilla single player in Conflict Arland.
I really wish they'd fix this, it's still a problem in 1.2.1.76 playing PvE Conflict Arland.
Sep 17 2024
Combat Ops Arland, PvE.
Sep 14 2024
Also getting this on Experimental 1.2.1.76 - no mods. Win 11 x64
Sep 8 2024
Still broken in Experimental 1.2.1.66
Aug 25 2024
Can you guys fix this please, still broken in 1.2.0.124 and really spoils the gameplay.
Aug 19 2024
Aug 17 2024
Aug 13 2024
It does seem to save how many enemy AIs have been killed.
Aug 6 2024
I've had this quite a few times in SP. The AI should at least get knocked off their aim when hit even if their body armour saves them.
Aug 5 2024
I had a similar experience but with an AMD 6800XT card. My hotspot temp was over 100 but I would get GPU Hangs down at 90 degrees.
Jul 27 2024
Jul 26 2024
Jul 25 2024
Still a problem in .98
One if the AI squad members was stuck standing on top of a pile of sandbags. I drove into him with the truck to unstick him, and after that the entire squad would enter the vehicle.
Jul 22 2024
I have had the problem in local PvE playing Combat Ops and Conflict.
Jul 21 2024
Jul 19 2024
Jul 18 2024
I had a similar problem with an R6800XT, it was the GPU overheating.
Jul 8 2024
Also broken for me on 1.2.0.76 with no mods.
Jun 29 2024
Jun 27 2024
Please close this one, it turned out to be an instability in the Gfx card.
Jun 25 2024
I have had an AI squad completely wiped out - all dead. The percentage at the living quarters was still 100%.
Jun 22 2024
Playing Conflict PvE still an issue in 1.2.0.66
Jun 21 2024
Re-tested my scenario in 1.2.0.66 in the same location and it didn't CTD.
Still a problem in 1.2.0.66 - crash GUID bf577ca7-99ab-43ae-8837-563efc23b557
Jun 19 2024
Thanks. Can I ask, if AI players are killed or transported away from their home base is the percentage of AI supposed to reduce at the home base so I can spawn more AI?
Jun 18 2024
@Yamachinu - it's a pre-placed MG emplacement.
Yes mate, it's in vanilla Conflict Arland - Moss Hill.
Jun 17 2024
Thanks Geez,
Jun 16 2024
I also had this a couple of days ago with Experimental version 1.2.0.52 with no mods.
Jun 14 2024
Jun 13 2024
Jun 8 2024
Good theory about the spawning, makes sense.
Jun 7 2024
I get the CTD in this location - happened twice in a row...
May 10 2016
That's a shame, this is a PITA when commanding AI.
Adam, had the issue occur again this evening.
I loaded a save game and both the gunner MG and commander MGs on my MBT had the muzzle flash animation playing. I had previously been roaming around in the tank with one AI squad member as crew. I was alternating between driving and switching to gunner if it helps.
Here's another vid - https://youtu.be/ha06jmJ7GiQ
In this vid you see the muzzle animations playing. I get rid of them by firing a shot using the gunner MG and then the Commander MG.
I save the game, exit Arma, and launch Arma again.
When the save game is loaded the muzzle animations are back on.
The only mod I have loaded is Pomi Allow Save - http://forums.bistudio.com/showthread.php?188412-Pomi-Allow-Save
HTH
I was sitting on the ground in a helo (Orca), and one of my AI squad members tried to drive through me in a main battle tank. It was as if I wasn't there.
After playing through the SP campaign, the stamina issue is still a problem for me.
If you're exhausted and need to run across open cover, you need to know whether you are fully recovered or still partly exhausted. No good if you get half way across open cover only to find you're not fully rested and end up having to stroll the rest of the way.
In real life you'd know exactly what your energy levels are, in the game the panting and loss of peripheral vision is too subtle to tell you what your energy levels are.
Damage indication not so much of a problem, but fatigue levels are too subtly indicated.
Thanks RandomPlayer but my scenario applies to single player missions.
In those you often don't have any choice to be a one man army, especially as the AI isn't that great and your AI squad members are experts at getting themselves killed.
Take the example of the single player campaign mission where you're washed up on an island on your own with only a pistol, no armour, and no map. Really sucks on that mission to spend an hour stealthing your way around the patrols, only to get hit from a great distance and either spend the rest of the mission nerfed and groaning or be faced with replaying it all again.
Same for SP missions where you don't have a medic. One hit and you're useless.
But a medic can magically heal you back to 100% after being shot?
Where does common sense come into it?
csathdfw - your note is quite insulting and patronizing.
FYI I played about 400 hours of the original Operation Flashpoint and it's various extensions.
Have bought and played Arma and Arma 2. Have just started playing Arma 3.
The feedback I have placed here are my first impressions of the game based on much experience of previous titles, so please don't tell me to play for more than a week. I'm fully aware that this is a "milsim", but it's still a game and not real life.
I don't play multiplayer, therefore my experience will only ever be with single player.
In single player there are plenty of missions where you don't have a medic, and no matter how careful you are you're going to take a hit at some point. The fact that you cannot heal in that case leaves you very little option but to restart the mission.
This would be handy in the helos too.
Deffo. Would be good if the scoop also could be raised and lowered so that you can use it to right upturned vehicles.
May 9 2016
The AI does still need some work.
I had a single player mission yesterday where I had a single squad member. We were cresting a hilltop and I saw the enemy 200m away. Told him to go stealth and he ended up standing in front of the rock I was hiding behind.
I told him to go prone, but he didn't - maybe there was an obstacle preventing this?
IMHO the AI should be much more obedient and quick to respond when issued with orders.
As it stands, if I get bounced by the enemy I tend to go to the map, give the AI a distant waypoint to head to and go every man for himself. Otherwise if I try to get my AI squad to form up, they'll spend so long faffing around not responding that we all die.
This problem is why I signed up to the feedback tracker. Once you're wounded you have to spend the next few hours listening to moaning and grunting. Better to get rid of it unless you're about to die.
Or the easier approach I take, just restart the whole freakin mission to get back to full health.