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EricTViking (RadBoogie)
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User Since
Mar 12 2015, 1:09 AM (510 w, 3 d)

Recent Activity

Oct 5 2024

EricTViking added a comment to T181706: Moving between seats in a vehicle.

You can't change seats in 3rd person.

Oct 5 2024, 4:49 PM · Arma Reforger
EricTViking added a comment to T181706: Moving between seats in a vehicle.

I agree, I have a few hundred hours in Reforger and I only found out today from this post that you can even change seats in a vehicle.

Oct 5 2024, 1:01 PM · Arma Reforger

Sep 27 2024

EricTViking added a comment to T182534: Dead AI group are not deducted from max base AI unit.

Awesome - thanks Geez 👍

Sep 27 2024, 11:38 AM · Arma Reforger

Sep 20 2024

EricTViking added a comment to T182534: Dead AI group are not deducted from max base AI unit.

It happens most of the time while playing vanilla single player in Conflict Arland.

Sep 20 2024, 3:36 PM · Arma Reforger
EricTViking added a comment to T182534: Dead AI group are not deducted from max base AI unit.

I really wish they'd fix this, it's still a problem in 1.2.1.76 playing PvE Conflict Arland.

Sep 20 2024, 3:03 PM · Arma Reforger

Sep 17 2024

EricTViking added a comment to T183152: AI Squad members get stuck on top of things.

Combat Ops Arland, PvE.

Sep 17 2024, 12:07 PM · Arma Reforger

Sep 14 2024

EricTViking created T184599: AI Squad won't mount vehicle.
Sep 14 2024, 8:45 PM · Arma Reforger
EricTViking added a comment to T183783: BSOD on startup when multiple network adapters enabled.

Also getting this on Experimental 1.2.1.76 - no mods. Win 11 x64

Sep 14 2024, 6:39 PM · Arma Reforger

Sep 8 2024

EricTViking added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

Still broken in Experimental 1.2.1.66

Sep 8 2024, 6:30 PM · Arma Reforger

Aug 25 2024

EricTViking added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

Can you guys fix this please, still broken in 1.2.0.124 and really spoils the gameplay.

Aug 25 2024, 6:27 PM · Arma Reforger

Aug 19 2024

EricTViking created T183818: Need separate controls for music volume in menus and in game..
Aug 19 2024, 10:12 PM · Arma Reforger

Aug 17 2024

EricTViking created T183762: Enemy AI can see in the dark.
Aug 17 2024, 7:03 PM · Arma Reforger

Aug 13 2024

EricTViking added a comment to T180225: Combat Ops: Everon. Single player or local host saves do not work.

It does seem to save how many enemy AIs have been killed.

Aug 13 2024, 3:09 PM · Arma Reforger

Aug 6 2024

EricTViking added a comment to T165053: Hit detection a bit off?.

I've had this quite a few times in SP. The AI should at least get knocked off their aim when hit even if their body armour saves them.

Aug 6 2024, 6:08 PM · Arma Reforger

Aug 5 2024

EricTViking added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.

I had a similar experience but with an AMD 6800XT card. My hotspot temp was over 100 but I would get GPU Hangs down at 90 degrees.

Aug 5 2024, 2:03 AM · Arma Reforger

Jul 27 2024

EricTViking created T183178: AI Squad Members often uses flashlights at night, no way to switch them off..
Jul 27 2024, 9:00 PM · Arma Reforger
EricTViking created T183177: Difficult to activate hotspots on vehicles when in 3rd person view..
Jul 27 2024, 8:56 PM · Arma Reforger

Jul 26 2024

EricTViking created T183152: AI Squad members get stuck on top of things.
Jul 26 2024, 10:01 PM · Arma Reforger

Jul 25 2024

EricTViking added a comment to T182605: Truck not driving forward.

Still a problem in .98

Jul 25 2024, 5:01 PM · Arma Reforger
EricTViking added a comment to T183125: AI Squad will not re-enter vehicle.

One if the AI squad members was stuck standing on top of a pile of sandbags. I drove into him with the truck to unstick him, and after that the entire squad would enter the vehicle.

Jul 25 2024, 3:35 PM · Arma Reforger
EricTViking created T183125: AI Squad will not re-enter vehicle.
Jul 25 2024, 3:25 PM · Arma Reforger

Jul 22 2024

EricTViking created T183042: Attack objective doesn't complete in Combat Ops.
Jul 22 2024, 5:22 PM · Arma Reforger
EricTViking added a comment to T183023: Weapons disappear after player or NPC incapacitation or death..

I have had the problem in local PvE playing Combat Ops and Conflict.

Jul 22 2024, 12:19 PM · Arma Reforger

Jul 21 2024

EricTViking created T183023: Weapons disappear after player or NPC incapacitation or death..
Jul 21 2024, 9:01 PM · Arma Reforger
EricTViking created T183022: Missing Vehicle HUD.
Jul 21 2024, 8:58 PM · Arma Reforger

Jul 19 2024

EricTViking added a comment to T182926: gpu hangs constantly.

on modded and official. the most recent version. the temps are around 80 was running fine earlier today with upwards of 2 hours of gameplay no issues but now happened again. heres a picture of error i got @Geez

Jul 19 2024, 12:28 PM · Arma Reforger

Jul 18 2024

EricTViking added a comment to T182926: gpu hangs constantly.

I had a similar problem with an R6800XT, it was the GPU overheating.

Jul 18 2024, 5:57 PM · Arma Reforger

Jul 8 2024

EricTViking added a comment to T182672: NPC stop following after death.

Also broken for me on 1.2.0.76 with no mods.

Jul 8 2024, 5:42 PM · Arma Reforger

Jun 29 2024

EricTViking created T182501: AI can't join squad after you respawn.
Jun 29 2024, 5:27 PM · Arma Reforger

Jun 27 2024

EricTViking created T182452: Crew sit inside supply crates if you mix cargo and troops.
Jun 27 2024, 11:40 PM · Arma Reforger
EricTViking added a comment to T182097: Constant crashing to desktop every 5-30 minutes.

Please close this one, it turned out to be an instability in the Gfx card.

Jun 27 2024, 11:37 PM · Arma Reforger

Jun 25 2024

EricTViking added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

I have had an AI squad completely wiped out - all dead. The percentage at the living quarters was still 100%.

Jun 25 2024, 11:00 AM · Arma Reforger

Jun 22 2024

EricTViking added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

Playing Conflict PvE still an issue in 1.2.0.66

Jun 22 2024, 4:42 PM · Arma Reforger

Jun 21 2024

EricTViking added a comment to T181943: [1.2 exp] crash while driving in combat ops everon.

Re-tested my scenario in 1.2.0.66 in the same location and it didn't CTD.

Jun 21 2024, 4:50 PM · Arma Reforger
EricTViking added a comment to T182097: Constant crashing to desktop every 5-30 minutes.

Still a problem in 1.2.0.66 - crash GUID bf577ca7-99ab-43ae-8837-563efc23b557

Jun 21 2024, 4:30 PM · Arma Reforger

Jun 19 2024

EricTViking added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

Thanks. Can I ask, if AI players are killed or transported away from their home base is the percentage of AI supposed to reduce at the home base so I can spawn more AI?

Jun 19 2024, 1:56 PM · Arma Reforger

Jun 18 2024

EricTViking added a comment to T182202: AI and Player breakdancing when dismounting static MGs.

@Yamachinu - it's a pre-placed MG emplacement.

Jun 18 2024, 10:34 PM · Arma Reforger
EricTViking added a comment to T182202: AI and Player breakdancing when dismounting static MGs.

Yes mate, it's in vanilla Conflict Arland - Moss Hill.

Jun 18 2024, 10:34 PM · Arma Reforger

Jun 17 2024

EricTViking created T182202: AI and Player breakdancing when dismounting static MGs.
Jun 17 2024, 2:51 PM · Arma Reforger
EricTViking added a comment to T182097: Constant crashing to desktop every 5-30 minutes.

Thanks Geez,

Jun 17 2024, 12:36 PM · Arma Reforger
EricTViking created T182186: Speed up vehicle exit.
Jun 17 2024, 12:54 AM · Arma Reforger

Jun 16 2024

EricTViking created T182178: Ability to spawn additional AI at bases appears broken?.
Jun 16 2024, 6:31 PM · Arma Reforger
EricTViking added a comment to T169724: After throwing multiple grenades they get stuck in your hand.

I also had this a couple of days ago with Experimental version 1.2.0.52 with no mods.

Jun 16 2024, 1:44 PM · Arma Reforger

Jun 14 2024

EricTViking created T182131: [Feedback] AI squad should "copy my stance".
Jun 14 2024, 9:55 PM · Arma Reforger

Jun 13 2024

EricTViking created T182098: [Suggestion] Persist load out between games in Conflict.
Jun 13 2024, 1:02 AM · Arma Reforger
EricTViking created T182097: Constant crashing to desktop every 5-30 minutes.
Jun 13 2024, 12:53 AM · Arma Reforger

Jun 8 2024

EricTViking added a comment to T181943: [1.2 exp] crash while driving in combat ops everon.

Good theory about the spawning, makes sense.

Jun 8 2024, 3:54 PM · Arma Reforger

Jun 7 2024

EricTViking added a comment to T181943: [1.2 exp] crash while driving in combat ops everon.

I get the CTD in this location - happened twice in a row...

Jun 7 2024, 3:29 PM · Arma Reforger

May 10 2016

EricTViking added a comment to T82146: AI squad command changes from move to disembark when map cursor over vehicle on map..

That's a shame, this is a PITA when commanding AI.

May 10 2016, 10:53 AM · Arma 3
EricTViking edited Steps To Reproduce on T82146: AI squad command changes from move to disembark when map cursor over vehicle on map..
May 10 2016, 10:53 AM · Arma 3
EricTViking edited Steps To Reproduce on T82115: AI squad member as driver regroups instead of moves when commanded..
May 10 2016, 10:52 AM · Arma 3
EricTViking edited Steps To Reproduce on T82107: AI squad member as driver changes command mode after user enters and leaves vehicle....
May 10 2016, 10:52 AM · Arma 3
EricTViking added a comment to T82102: Secondary weapon muzzle animation on armour always on.

Adam, had the issue occur again this evening.

I loaded a save game and both the gunner MG and commander MGs on my MBT had the muzzle flash animation playing. I had previously been roaming around in the tank with one AI squad member as crew. I was alternating between driving and switching to gunner if it helps.

Here's another vid - https://youtu.be/ha06jmJ7GiQ

In this vid you see the muzzle animations playing. I get rid of them by firing a shot using the gunner MG and then the Commander MG.

I save the game, exit Arma, and launch Arma again.

When the save game is loaded the muzzle animations are back on.

The only mod I have loaded is Pomi Allow Save - http://forums.bistudio.com/showthread.php?188412-Pomi-Allow-Save

HTH

May 10 2016, 10:52 AM · Arma 3
EricTViking edited Steps To Reproduce on T82102: Secondary weapon muzzle animation on armour always on.
May 10 2016, 10:52 AM · Arma 3
EricTViking added a comment to T81677: AI vehicles run over friendlies.

I was sitting on the ground in a helo (Orca), and one of my AI squad members tried to drive through me in a main battle tank. It was as if I wasn't there.

May 10 2016, 10:38 AM · Arma 3
EricTViking added a comment to T81450: Would be good to have onscreen display of health and stamina..

After playing through the SP campaign, the stamina issue is still a problem for me.

If you're exhausted and need to run across open cover, you need to know whether you are fully recovered or still partly exhausted. No good if you get half way across open cover only to find you're not fully rested and end up having to stroll the rest of the way.

In real life you'd know exactly what your energy levels are, in the game the panting and loss of peripheral vision is too subtle to tell you what your energy levels are.

Damage indication not so much of a problem, but fatigue levels are too subtly indicated.

May 10 2016, 10:31 AM · Arma 3
EricTViking edited Additional Information on T81450: Would be good to have onscreen display of health and stamina..
May 10 2016, 10:31 AM · Arma 3
EricTViking edited Steps To Reproduce on T81448: Current objective not very clear in main UI overlay.
May 10 2016, 10:31 AM · Arma 3
EricTViking added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

Thanks RandomPlayer but my scenario applies to single player missions.

In those you often don't have any choice to be a one man army, especially as the AI isn't that great and your AI squad members are experts at getting themselves killed.

Take the example of the single player campaign mission where you're washed up on an island on your own with only a pistol, no armour, and no map. Really sucks on that mission to spend an hour stealthing your way around the patrols, only to get hit from a great distance and either spend the rest of the mission nerfed and groaning or be faced with replaying it all again.

Same for SP missions where you don't have a medic. One hit and you're useless.

May 10 2016, 10:31 AM · Arma 3
EricTViking added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

But a medic can magically heal you back to 100% after being shot?

Where does common sense come into it?

May 10 2016, 10:31 AM · Arma 3
EricTViking added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

csathdfw - your note is quite insulting and patronizing.

FYI I played about 400 hours of the original Operation Flashpoint and it's various extensions.

Have bought and played Arma and Arma 2. Have just started playing Arma 3.

The feedback I have placed here are my first impressions of the game based on much experience of previous titles, so please don't tell me to play for more than a week. I'm fully aware that this is a "milsim", but it's still a game and not real life.

I don't play multiplayer, therefore my experience will only ever be with single player.

In single player there are plenty of missions where you don't have a medic, and no matter how careful you are you're going to take a hit at some point. The fact that you cannot heal in that case leaves you very little option but to restart the mission.

May 10 2016, 10:31 AM · Arma 3
EricTViking edited Steps To Reproduce on T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).
May 10 2016, 10:30 AM · Arma 3
EricTViking added a comment to T81064: Being able to use binoculars on vehicles, also as driver..

This would be handy in the helos too.

May 10 2016, 10:19 AM · Arma 3
EricTViking added a comment to T72760: Working crane on the bobcat CRV.

Deffo. Would be good if the scoop also could be raised and lowered so that you can use it to right upturned vehicles.

May 10 2016, 6:20 AM · Arma 3

May 9 2016

EricTViking added a comment to T62287: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

The AI does still need some work.

I had a single player mission yesterday where I had a single squad member. We were cresting a hilltop and I saw the enemy 200m away. Told him to go stealth and he ended up standing in front of the rock I was hiding behind.

I told him to go prone, but he didn't - maybe there was an obstacle preventing this?

IMHO the AI should be much more obedient and quick to respond when issued with orders.

As it stands, if I get bounced by the enemy I tend to go to the map, give the AI a distant waypoint to head to and go every man for himself. Otherwise if I try to get my AI squad to form up, they'll spend so long faffing around not responding that we all die.

May 9 2016, 11:54 PM · Arma 3
EricTViking added a comment to T62013: Moaning sounds.

This problem is why I signed up to the feedback tracker. Once you're wounded you have to spend the next few hours listening to moaning and grunting. Better to get rid of it unless you're about to die.

Or the easier approach I take, just restart the whole freakin mission to get back to full health.

May 9 2016, 11:40 PM · Arma 3