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Arma 3 Activity
Oct 11 2024
Looks to be fixed in 2.18, unless OP means something different. HitPart now properly has missiles in it.
Oct 10 2024
Nice, cheers!
No
Mac update (as every time the game updates) is lagging behind, it takes a while for it to receive the last game update.
And you cannot play on servers that run a newer game version.
fix is on profiling branch tomorrow, serverside installation might be enough to fix it
Ah ok, so this will be happening across the board in missions where these circumstances arise, which I suppose is mostly PvE, hence why more people haven't mentioned it. I've seen the object not found spam in the logs and others mention it in the Faster discord, but I can't say as I've noticed too much of a negative impact when playing the game because of it, though that's usually with just a small group. Typical, stick your finger in a hole to plug one 'leak' and another one just appears. Thanks for the answer.
This issue has gotten worse in 2.18, was never something that I noticed happening before but now I can easily reproduce it on multiple different servers.
Does not occur in singleplayer from what I've noticed.
fixed in internal
I concur, me and two mates confirm to have this issue as well, both on my custom mission and on Scruffy & NeoArmageddon's co10_Escape dedicated mission.
Since it happens in vanilla Arma 3's inventory handling, without any mission-specific scripts involved, I doubt either me or other mission editors are responsible.
I happen to have it recorded on video, but it's somewhere inside the six hours recorded yesterday, and it seems to occur commonly enough that the video is probably unnecessary.
Personally, as a developer myself, I have a suspect it's somehow related to the two new EventHandlers added regarding magazine (un)loaded, but that is just speculation on my part.
Same issue here with ARMA 3 Epoch mod, which defines a number of custom radio channels
This was interesting.
We had a big issue with container entities being "leaked" and spamming server logs. So we fixed that.
Turns out, the inventory system requires entities to leak.
This is not resolved as of version 2.18
If this is related to uniform then there is a fix in works
Oct 9 2024
Revision: 152256
In T185228#2681005, @TRAGER wrote:
After further testing, I can't reproduce this bug on Legacy build 2.16
The error is from the next line:
_dirToEnd = (abs _dirToFront / _dirToFront) - _dirToFront;
Sorry for being unclear.
Thank you.
The .txt file doesn't tell you what exactly happened, I don't know if there are any better files.
Please go to %localappdata%/Arma 3 launcher, and see if you find any "dump file" or .mdmp files in there. Pack them into a zip and send them here too. I would expect there to be some.
You have several script/mod issues.
Verify game files in steam?
Please run the game with -debug parameter.
And attach the full RPT log file for this error
As with every game update. The Mac update is slightly delayed. We have no ETA, hopefully soon.
For me the issue starts after creating the 6th custom channel with radioChannelCreate. After that i get "Incorrect custom radio!" 2x when disconnecting and 135x when connecting. As long as i dont create 6 or more channels i have no entries in my log.
Oct 8 2024
Please close.
This is due to Controlled Folder Access. Allowing the game access fixed this. This wasn't an issue before this update.
Confirmed fixed in 2.18
Update.
After an arma 3 tools update. everything is working again.
Updated repro script again, now includes blue shapes that have alignWithMap=false
Updated repro to add rotation over time:
Oct 7 2024
Oct 6 2024
Same problem here this is a big issue for zeus. Could you please fix this arma devs
Besides the issue, you have a mistake in your mission design -- localization should be client side, not server side.
Oct 5 2024
When will someone answer
Oct 4 2024
Oct 3 2024
Oct 2 2024
Is this the latest update? happy wheels
Oct 1 2024
Sep 30 2024
its definetly possible to activate the tide system and even use it to flood the whole island using config entries, however I cant find the exact config used right now. I'm pretty sure it was possible both in description.ext as well as a mod as part of the worlds config but I could be wrong.
Apologies for the necro. I was referred to this ticket via the Discord server.
I am trying to make missions involving water. Eg: simulating flooding by destroying a dam, flooding of a ship, diving operations.
Previously I did this by accounting for tides, and controlling the time via setTimeMultiplier. But now I see in the config files of Altis and Stratis that " class Sea > maxTide " has been set to 0 on the default maps. I'm told that it's been disabled on others.
Sep 29 2024
For each online player, when you blow up a building, the number of destroyed ones increases by 1. For each of them, the "EntityKilled" mission event handler is triggered
Been a problem for me for at least a month now. I have 647 compositions subscribed from the Steam Workshop at the time of writing this, so I'm not sure of there's like some maximum threshold that the game can load.
Sep 27 2024
@Leopard20, thank you, really appreciate you doing that. Couldn't find a way to edit that part of the task.
Seems was forgotten to rename files after copy & paste for male01rus and male03rus
now | need rename to |
veh_infantry_s_1 - Copy | veh_infantry_p_1 |
veh_infantry_s_2 - Copy | veh_infantry_p_2 |
veh_infantry_s_3 - Copy | veh_infantry_p_3 |
Anything new on this?
Sep 26 2024
not sure if I should open a new task due to the OS change
You can edit your task (I already did it for you)