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Jul 11 2022
Maybe related: Inability to connect to servers above 64ppl capacity was fixed already in May.
Jul 10 2022
In T164862#2336920, @klamacz wrote:Thank you for feedback
Player hosted server are possible by running dedicated server on the same machine. Hosting from in-game may come in future updates.
AI is being fixed and improved.It would be good to limit the feedback ticket to singular issue - in your case I suggest GM improvements. It will be easier for responsible designers to process it further.
May be will need to add tootip or legend of map icons
Was fixed, please recheck
58D0FB3206B6F859 is vanilla data ID
In T164847#2322564, @Fat_Lurch wrote:A hypothesis as to why this might be happening:
I noticed on my own dedicated server that I seem to be seeing friends get disconnected once my dedicated server reports less than 40 FPS.
Could the AIWorld manager be accidentally deleting players? I notice it's default "Load Balancing FPS" value is 40 as well.
This seems to be a manager used on most default scenarios.
Cannot reproduce on latest version.
I believe it was fixed in one of the updates.
Was fixed in 0.9.5.53
Thank you for feedback
There will be improvement in next update. Please let us know your results.
The issue is not apparent on all machines.
Ability to bind mouse buttons In game since 0.9.5.69
Cannot reproduce.
What is the editable node that is placed, maybe if possible attach the smallest possible BT you could reproduce it with.
Where do you save? Inside the mod I suppose or profile folder?
Jul 9 2022
Jul 7 2022
@xepixe Any chance you have the announcement at hand that mentions Reforger?
@Pi , that was my first thought too. The double layered lines could indicate that the current state is completely by design (to create those barely visible top and bottom "smudged" borders) and not just a missing edge and fill.
On the other hand, Arma 3 features ICRC symbols (red crystals), so I thought BI may have some understanding with them, given the cooperation (DLC) and funds donated, and have a "free pass" to use the symbols. But I guess it makes a difference if the game is supposed to portray medical personnel (correct?) or just vague medical items (incorrect?).
Afaik to get around the ICRC symbol rules BI usually uses a different symbol entirely, I'm no texture/model peep but the border lines on the symbol do look odd to me, note the missing border on the far right and the double layered lines in the middle top and bottom
Jul 6 2022
Hi @Bruxner, that sounds plausible. I thought it could be the case (since Arma 3), but I never new the Red Cross took it this seriously. Thanks for the info!
Hi Myshaak - I think the reason is that the red cross is not a public domain symbol - check it:-
https://www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but-it-means-the-world-to-us
Jul 5 2022
These budget settings seemed to help, or I got lucky:
Jul 4 2022
Hi, thank you for your fast response.
This seems to be straying into the territory of undefined behaviour:
Great idea!
"Weapon Camera Shake" by Xorberax on the Mod Workshop adds this functionality, although it would be nice if it was baseline.
"Pastas Radio Sounds" on the Mod Workshop adds this functionality, although it would be nice if it was baseline.
a number of tickets have actually been fixed, but are still listed as "open" in the bug tracker. for intance, T165329
tested in 0.9.5.90: appears to now be fixed
Thank you for the report.
note that this bug only manifests on a dedicated server connection. a workaround when you are the only person using the armory is to open it from Vicinity. however, if other players are accessing the armory at the same time, you will still see items jumping around.
Jul 3 2022
Hmm doesnt matter right..we focus on xbox and desktops
Was able to reproduce with PeerTool.
Jul 2 2022
after you spawn, swap to your second weapon, then press the jump key.
this magically fixes the bugged weapon in slot 1.
Also, for what it's worth, here's the corresponding messages from the error.log file
18:54:02:769 rpl::Pip::FixedStep 18:54:02:769 DEFAULT (W): Weapon manager refuses to change to selected weapon 18:54:56:213 DEFAULT (W): Weapon manager refuses to change to selected weapon
Here is a workaround.
Jul 1 2022
Looks like the game was added by Bohemia to GeForce NOW from the begining and NVIDIA announced yesterday that it will be added to the library this month.
Jun 30 2022
Hello Myshaak.
The issue has been resolved and the fix will appear in one of the upcoming updates.
Regards,
Geez
Hello falcon91.
The issue has been resolved and the fix will appear in one of the upcoming updates.
Regards,
Geez
I've been having the exact same issues. Sometimes mods will download, most of the time they wont and just end up failing instead. They need to abandon the in-game workshop idea for Arma 4.
Jun 29 2022
This has been ignored for over a month now and nothing has been fixed. When can we expect this to get addressed?