It is possible that this has already been done.
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Wed, Jan 15
@Geez seems to have been fixed. I'll keep an eye out for it again.
In T188267#2738013, @Technicolourmatador wrote:Experimental is currently trialing rank requirement for equipment from arsenal, it may require tweaking in future but it will most likely be implemented to vanilla conflict in the next major update. Supply heavy loadouts are and will likely always be an issue but it is being curbed through this new system by ensuring that at the very least if players wish to run loadouts with high supply costs they must first contribute something to the team. Finding a balance between player freedom and realistic/practical loadouts can be challenging but dedicated classes are antithetical to the sandbox concept and there has been no indication that i have seen from the developer that such a system will likely be implemented in the future.
Experimental is currently trialing rank requirement for equipment from arsenal, it may require tweaking in future but it will most likely be implemented to vanilla conflict in the next major update. Supply heavy loadouts are and will likely always be an issue but it is being curbed through this new system by ensuring that at the very least if players wish to run loadouts with high supply costs they must first contribute something to the team. Finding a balance between player freedom and realistic/practical loadouts can be challenging but dedicated classes are antithetical to the sandbox concept and there has been no indication that i have seen from the developer that such a system will likely be implemented in the future.
nobody uses them because of this, same with flares they dont like up a large enough area, most likely a compromise for optimization...
It would be nice to receive some news regarding this vital feature, we're receiving TrackIR support in 1.3 with still no news on HOTAs support, Arma 3 released 12 years ago and came natively with HOTAs support. Arma Reforger came out 2 years ago now. This feature is needed. A good majority of the community are waiting on this and we're in the dark. Thanks.
Tue, Jan 14
I do not recall having seen this issue.
I drive trucka off road through forests often with no issues aside from the expected ones of driving over a rock/stump and being stuck due to that. Or sliding downhill and getting wedged between trees which is also expected
Related to T186929 and should be resolved by future update.
I haven't seen it in a while @Geez, seems you guys got it fixed. The only thing that needs to be worked on for vehicles is the path prediction system, the server sometimes tosses us into tree's.
Still can't join almost all European servers. Some NA work, but I live on another freaking continent. I can join a couple French and German and.. I don't speak neither French or German. I like the game itself, but playing with 150+ ping is not fun at all.
Unfortunately I can't refund the game anymore, I'm just wondering if support will respond.
Hello everyone.
Is this still an issue?
Hello videogames.
This should be a dried waterfall, everything is as intended.
Regards,
Geez
Hello RickJamesBitch.
We have tested this on our end with the same mods but we were unable to reproduce the issue.
Regards,
Geez
I completely agree with the points raised by @purechaos.
Striking a balance between realism and fun is key, and Squad’s approach to simulating challenges of real-world combat is something more games should take inspiration from.
In T188190#2737342, @PR9INICHEK wrote:Changed: Friendly fire kills in the kill feed are now visible to the entire team of the players involved, showing both the killer and the victim. The game master is still able to change the setting to the default killfeed, as well as the players involved only killfeed setting.
This should probably help.
Mon, Jan 13
Added: Server name display in the top right corner. This can be turned off in the Interface settings.
It may be partly related to T178172
Like DayZ style - https://community.bistudio.com/wiki/DayZ:Server_Configuration
Additional Parameters
timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
Changed: Friendly fire kills in the kill feed are now visible to the entire team of the players involved, showing both the killer and the victim. The game master is still able to change the setting to the default killfeed, as well as the players involved only killfeed setting.
Seems to only be a PC issue afaik
As far as I understand, this can be done in 1.3
Relates to T182162
Players automatically reconnecting back to the servers are not regaining their roles in the group
If you don't return to the game for a long time, you will be kicked from the server for this reason, when your game freezes
https://reforger.armaplatform.com/known-issues
It is not currently listed as a known issue, but it is still relevant.
In 1.2.1.173 same behavior
This is not a critical issue for the vanilla version of the game.
Same behaviour for 1.2.1.173
Hint added.
Please change name of ticket - "BRDM-2 crew" it's not good
What was the reason for this? How would you turn it on again in form of a mod?
Hello PR9INICHEK.
This is not a bug but simply the current limitation of the system.
Regards,
Geez