Hello Ponezun.
This is not a bug. According to the team this working as designed.
Regards,
Geez
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May 20 2025
The Zoom mechanic doesn't apply when using scope by default. As designed.
Hello, we have tested this on our end but we are unable to reproduce the issue on our end.
Regards,
Geez
How much ? how often ?
There are reports that bunnycdn and cdn77 IPs were blocked, so this might be the source of the problem.
In T169724#2809892, @kasparhzr wrote:In T169724#2809856, @falcon91 wrote:In T169724#2782246, @PR9INICHEK wrote:Lol Finally?
All they had to do was literally ask a few of us to do a test with them and we could have confirmed this YEARS AGO. IT's a damn day 1 bug.
That doesn’t work like that. Any issues must be confirmed internally with the debug logging level or with the game running in the debug mode. That way developers can actually see the code, values in the code and understand what went wrong and how to fix it. This is from my experience as a Java developer.
Just found out that not only crew receives damage from explosions with no penetration. ALL of the vehicle systems do. This is also should not be like that.
In T169724#2809856, @falcon91 wrote:In T169724#2782246, @PR9INICHEK wrote:Lol Finally?
All they had to do was literally ask a few of us to do a test with them and we could have confirmed this YEARS AGO. IT's a damn day 1 bug.
May 19 2025
In T183921#2659139, @kawalec wrote:You guys need to quit adding stuff and fix the current issues. Players really should just start invoicing you guys at an hourly rate for the testing we do.
And we will be paid in (lagging) supplies...
In T169724#2782246, @PR9INICHEK wrote:
@Geez this still happens, it showed me flipping in a humvee and then the server and myself synced up again and it went back to normal. Please have the team look at this and not just review it, because it's annoying, this bug has been in your code since Operation Flash point, its gotten worse with Enfusion.
there already was ticket https://feedback.bistudio.com/T168367
where they (who?) decided that its ok to save custom preset as preselected... idk why
I have an sound blaster x7 audio card, and I also ran into the problem of missing the microphone.
Hello Wetzer.
We have tested the issue you have described but we are unable to reproduce it based on the repro steps you have provided.
Regards,
Geez
Resolved in one of the upcoming updates.
Regards,
Geez
Thank you for the report Ponezun.
This issue is too trivial to be addressed at this moment.
Regards,
Geez
Oh ok ! That makes sense. Thanks a lot for the clarification Geez :)
Hello, we have been testing this on our end but we were unable to reproduce the issue you have described.
Regards,
Geez
Hello Lumix.
The field manual article in the description is correct, but it can be misunderstood.
The miliradian marks work like this
Hello,
We could not reproduce the issue on the current version.
Regards,
Geez
May 18 2025
Might seem a bit mad, but friends and I have stopped playing due to the RPG-7 - we now just keenly await the time underlying problems are addressed / new systems are introduced that tame the power of all rockets in Reforger's fast-paced, close-range combat. I know the devs are aware of the RPG-sniping, but its prolific use in CQB as well has really soured Reforger's gameplay.
+1
Linking T191917
Thats good then, ill just ignore them in the future. Cheers for the follow up
In T191923#2808905, @Technicolourmatador wrote:Does this mean its safe to ignore radio backpacks that cant be disassembled as no enemy can spawn on it? Or are other players in that group still able to spawn on the backpack when the player that placed it changes team or gets disconnected?
Still an ongoing issue, still no feedback.
Still an ongoing issue, one month later - still no feedback.
Does this mean its safe to ignore radio backpacks that cant be disassembled as no enemy can spawn on it? Or are other players in that group still able to spawn on the backpack when the player that placed it changes team or gets disconnected?
May 17 2025
It happens when squad that places the radio was disbanded.
As a side note, if you look further down the entity memory statistics there are even more Granite_BeachCluster, Granite_Stone, etc. taking up an absurd amount of space... It is obvious that the foliage will be the bulk of the Prefab memory, that is the map. But I feel like the map could go without most all of these stones; outside of the ones along the shorelines.
May 16 2025
T189576 linking
Thanks !