This is related to: https://feedback.bistudio.com/T187307
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Dec 17 2024
Hud Info provides you basic info about the distance, which is quite useless if there is some vertical difference as well. If you want to compute with vertical interval you need the range table.
Having issues with no connection backend on Xbox any body have solution?
A user on reddit just posted the same bug.
Additional bugs and feedback on mortars
Dec 16 2024
I’m currently having a similar issue on xbox. Pushing back on the left stick (the default setting) won’t do cyclic backwards like it is supposed to. I can’t seem to fix it
Even after resetting all the key binds, I still can't use "D" for "Cyclic Backward."
I could not reproduce it. Tried two times in GM. I have only the correct ones.
@LouMontana
Some mild profanities would be acceptable, but all his posts were unreadable.
I don't have problem with cursing, but it's definitely not the place for that. Despite I did it here couple of times, but it was nothing compared to this individual.
it's not leaving a lot then 😄 done!
they may hopefully learn to manage their frustration with time :)
@LouMontana
Could you please remove all posts with this guy's profanities as well?
Well, that was something.
It's okay, you act like a person without a brain therefore I will treat you like one. Goodbye! :-)
Invective only dishonors its author.
While I understand the frustration you experience, I can only recommend you to watch your language and be respectful @FlamangoIsKey.
One more insult will make you go through the door I may or may not open first.
I also had this problem my non-functioning keys were the vertical mouse movement and the down arrow key, I solved the problem by resetting all the keys
I think this is a case of unclear or missing instructions from the instructor. As far I have tried it, the mission works. But there is no clear order to return the RPG to the ammo crate you took the extra rockets from. If the player tries to carry the RPG with him from the firing line or just drops the launcher to the ground, the mission will reset when player reaches the shed with explosives since the player did not follow orders. There is a hint window that tells you what to do and the on screen task points to the ammo crate but that's it, the instructor just says to "Ditch the launcher" but does not specify where.
I fixed this by going to C:\Users\...\Documents\My Games\ArmaReforger\profile\.save\app..._user...\settings and deleting InputUserSettings.conf
Implementing an AI-driven chain of command, along with AI-managed logistics and map control, would naturally limit the effectiveness of the free-roam approach. However, this structured system would offer significant benefits. Players would passively develop an understanding of military tactics and operations simply by participating in coordinated maneuvers, engagements, and strategic positioning led by AI.
Over time, these experiences would cultivate a proper military mindset in players, as they learn through action while still enjoying the game. The AI-driven framework would serve as both a guide and a teacher, ensuring players gradually adapt to and appreciate the principles of teamwork, strategy, and disciplined gameplay.
I agree with all the above, the queueing sytem is a great idea but severly effects the owners ability to moderate there servers
Dec 15 2024
Go to game Settings/Gameplay and find this:
*Seems* to be working better as of 1.2.1.169.
I also have difficulty binding "D" to "Cyclic Backward." it simply doesn't work. Strangely, I could bind it to "C" with no problem.
Can confirm this issue. Applying "mouse vertical down" to "cyclic backward" is broken. This is a must have for inverted flight controls.
This is pretty accurate, the guns are zeroed to a certain range and the optic is offset significantly (high and to the left in the case of the LAV), so there will be a height over bore and azimuthal shift at closer ranges.
Upon further thought the issue probably also occurs when editing networked markers.
Dec 14 2024
OK. I am trying to help you. I already helped some people with this problem. They had additional addons folder somewhere on their hard drives. In this folder they had partially downloaded mods which caused problems.
So if you're certain, that you removed it all - OK. but remember that reinstalling the game (unless you somehow made a clear install with clearing registry and EVERY file) does not solve this.
In T186697#2719485, @kawalec wrote:So now check default installation folder for mods:
C:\Users\[your user name]\Documents\My Games\ArmaReforger\addons
Sometimes after changing default directory, then changing it back to default, Reforger stores some mods in that default location.
Your problem is clearly with some modded content. It happens after the updates, because mods are not updated yet.
Yep, it happens sometimes. Not always, it's random, but it happens.
True, it is a problem atm.
Official servers have limited amount of active AI, due to performance issues in certain stage of the game.
For now lower AI Limit is a hotfix for performance.
I have been getting this same issue today. I only bought the game on Thursday. Played an hour or so Thursday night and seemed fine but was in a server earlier and got booted for some connection issue and ever since been unable to connect to any other server. Getting the same message Kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'
So now check default installation folder for mods:
C:\Users\[your user name]\Documents\My Games\ArmaReforger\addons
Sometimes after changing default directory, then changing it back to default, Reforger stores some mods in that default location.
Your problem is clearly with some modded content. It happens after the updates, because mods are not updated yet.
I'm not stupid). I understood what you mean. Yes, in the log file I have a different mod installation address. But I have already removed it. And completely deleted the mods. Everything is the same, about 70% of the servers do not work. The rest work fine without mods (official) and public with mods. I have no idea what this could be connected with. Especially considering that everything worked before.
CAH was an official mod from Bohemia. It could be used to create own scenarios of CAH. With the latest mod it got integrated in the main game.
That was leading to two errors:
- Starting the integrated CAH scenarios leads to the error above until you manually delete the mod that has been installed on you machine before. The update should have done that.
- Every CAH scenario who was created with the mod before has a dependency and will run into an error. All CAH now have to be modified not using this dependency. The update could have an exception to handle this, if somebody would care about these consequence.
I thought of this but nobody reacted …
I already said that even without mods on the official server, that other cases. It doesn't matter, the problem remains. I have already reinstalled the game, mods, without mods at all, firewall settings, bios settings, etc. I tried to do what you wrote, but it does not help.
In the log file you've attached there are 48 mods loading with the game.
Delete mods from "addons" directory on your hard-drive, wherever you have them and probably the problem will go away.
You could also check this:
https://www.elevenforum.com/t/enable-or-disable-kernel-mode-hardware-enforced-stack-protection-in-windows-11.14966/
At some point turning it off used to help.
It's a security feature, but if you're not planning to launch Орешники from your computer, there is no real security concern for you.
After the update the problem did not go away. It is a pity that I bought a product that no longer works. Only VPN helps, but it is not stable and should not be like that.
This ticket has become even more relevant in the latest experimental version 1.3.0.18
Why do you need mods for KH if there is an official mode in the game?
Deleting the downloaded mods helps for the build-in CAH. Existing custom CAH mods by the community have to be edited in a painful way …
In T187199#2719185, @kawalec wrote:Yes it is like that in A3.
I also don't like many changes BI is making in every update. Some of those changes are for the changes' sake only - look at 1.3 on Experimental.
Yes it is like that in A3.
I also don't like many changes BI is making in every update. Some of those changes are for the changes' sake only - look at 1.3 on Experimental.
In T187199#2719183, @kawalec wrote:OK. I though that after the update you have a problem with switching optics in general.
And yes, now it's not possible to change it when not aiming.
It makes sense, it's more realistic. IRL you need to aim to choose between looking through irons sights or optics.
OK. I though that after the update you have a problem with switching optics in general.
And yes, now it's not possible to change it when not aiming.
It makes sense, it's more realistic. IRL you need to aim to choose between looking through irons sights or optics.
In T187199#2719164, @kawalec wrote:Try LALT+NUM7 or LCTRL+NUM7. Just to be sure it's not assigned anywhere else. And assign it temporarily to any mouse key, so you will be sure that keys are pressed simultaneously.
For me it works like that:
https://www.youtube.com/watch?v=NA4rggDCQcEBTW, have you checked if you don't have any mods enabled in mod manager?
I'm talking about switching Optics in the off-aim state, not in the on-aim state