Downgraded Nvidia drivers to 555.85 again, and now it does not crash.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Today
Could you please confirm that all the additions to the ticket and comments will be taken into account by the developers? Because this is a really serious issue, and as a player who is head over heels in love with Arma Reforger, it deeply concerns me—much more than any other problems.🥹
Yesterday
@Geez
I just wanted to be sure that BI knows about the issue and has the detailed information I provided in this ticket. 🙂
Company of Heroes 3 had similar problems recently, and Relic was able to solve this issue, but I have no info what they did.
Here is the demo of explosion damage bypassing solid wall.
FYSA, Reported Same issue on PS5.
Playing the game ive noticed that this weird behaviour (not exactly like in the video) of ragdoll is really common. Im not sure why and when it also happening but ive seen a lot of bodies in similar poses in the game.
its not clear that it can be performed, because its a long action and there is no feedback on ui that u are actually doing it. If i get your description right.
Yes i mean this, Mobile HQ truck, but for me as i remember looking away and back didnt work. Maybe i should've go away from it and get back, but i was sure that it is just locked so stopped trying.
Hello, can you please clarify on "Deploying a command post"?
Do you mean a Mobile HQ Truck? It seems to us like a small issue hapens in this situation, where UI shows the action as unavailable (but it can still be performed) until either the player scrolls down the actions and back up or looks away and back at the action in question.
Can you please confirm?
Regards,
Geez
This exploit is the base of a bug where FIA NPC get blocked inside these containers
Hello Socrates.
We are aware of these problems, looking into possible solutions but there are no easy/immediate ones we can do on our side for the time being.
Regards,
Geez
Hi @Geez,
I think yes... I only play Escapist. Tried to find a way to contact mod dev: no joy
Hello Vince-EZ.
Is this related to the escapists mod?
1.4.0.22
still not fixed
Resolved in 1.4.0.22
Resolved in 1.4.0.22
Also the head is locked while digging / on the ground it was normally in freelook but by tapping alt it will go back to freelook again. Something seems reversed since the update.
If you press alt it will still recenter but wont lock at all. Hopefully we find a workaround for now or quick hotfix.
The same problem. TrackIR was mainly used in vehicles, but now it's almost impossible and pointless to use it.
Note that
Tracked vehicles (e.g., APCs, tanks)
are not vanilla assets.
Thu, May 22
"This will not be addressed for Arma Reforger"
T188790
This is a major issue IMO.
It happens on the worst moments, when you need to react fast to prevent losing control, avoid a collision, get unstuck fast, unflip a vehicle.
This is why it is the most annoying bug currently in the game for me.
Patch 1.4 fixed all the issues I had with TrackIR. Zoom sensitivity, binoculars unwanted freelook and ADS alignment issues were all fixed.
You can change the sensitivity in settings like noktrum said. Around x10 sensitivity in game makes head tracking behave the same as before, no need to tweak TrackIR settings.
The zoom inside helicopters is working fine for me.
I have a temporarily solution - in game head tracking setting sensitivity must be push all way up and same for track ir software - between 1.5 and 2 sensitivity. This returns the head tracking in game, however, zoom inside helicopters still not working.
BI could start with just disabling Armavision by default and let server admins then choose if to enable it by some config setting.
Also related to camera exploiting
T187340
Hello again.
We have found out this is related to MSAA 2x option in the settings (Hardware anti aliasing in video settings).
Can you try to change this setting to something else and report if this still occurs?
Wed, May 21
Agree on this one. +1!
In T192009#2810564, @kasparhzr wrote:There is the same feature that they both share - observer camera, but they are still different things and should have different fixes
There is a same feature that they both share - observer camera, but they are still different things and should have different fixes
In T192009#2810449, @kasparhzr wrote:Why is it merged into another task? They are not related. Arma vision and build menu are completely different things. And they require different fixes.
In T192018#2810413, @Ciberdead wrote:Its not realistic but fun. ^^
Being able to troll a bit with the enemy when you are downed is funny.
if its unwanted, add a server setting to enable/disable it.
This animation is very frustrating when using a grenade launcher for rapid fire
Apologies for the misunderstatement
Hello,
Do you still experience this problem on the current version of the game?
Why is it merged into another task? They are not related. Arma vision and build menu are completely different things.