In T191740#2804974, @Stratora wrote:It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Today
Today
Geez changed the status of T191761: Leatherwood ART M-1000 Auto-Ranging Riflescope from New to Feedback.
Geez changed the status of T191753: Include more mod metadata in the in-game workshop from New to Feedback.
Geez changed the status of T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation from New to Need More Info.
Geez added a comment to T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation .
In T187674#2805782, @Geez wrote:Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
I'm pretty sure it's 100%. In some version of 1.2-1.3 this problem existed. In the current version the aiming sensitivity is correctly reduced with magnification but it's still too high for me, in some mods there are some sights that are fixed and some that change with magnification I don't know if it's a mod problem or yours, shouldn't this setting be mandatory for all sights? I also think that the default sensitivity setting is not enough, shouldn't you separate the sensitivity settings for mechanical and magnification scopes (or PIP scopes for that matter)? Also it should be possible to set the scale of the aimer's magnification change yourself, for me it's too fast sensitivity at high magnification (4x+) and then I'll reduce the sensitivity at high magnification!
I understand the description. But in fact there should be one more passenger seat, as it is provided for by the design.
To be specific, I am for increasing the actual number of seats in transport.
Version 1.3.0.170
UAZ-469
4 passengers in description - 4 passengers actually
Cargo van
1 passenger in description - 1 passenger actually
Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
Hello Yamachinu.
This should be greatly improved on the current version.
Regards,
Geez
@rennug88 Look closely at the ticket description. It's not about ambulances or trucks.
I'm talking about specific vehicles and specific characteristics.The concept of "decoration and not working" is completely unacceptable.
Yesterday
Yesterday
The crash presented here is caused by a memory cleanup issue happening during world transition, so once the server restarts the mission. Sadly not much more details other than that some unidentified script component seems to be involved.
In T187734#2780980, @Anurai_Tawkamiya wrote:Hello. This issue is still present in stable version 1.3
Path for playback:
- Enter any game mode.
- Spawn or get UAZ469, UAZ452 cargo.{F5186291
- Inspect the number of seats in the model.
- Compare this to how many people you can put in cars. As a result, you will get one seat less than in the model of these cars. This applies to all fractions with cars of this type.
Still a problem for version 1.3.0.170.
@Geez Still a problem for version 1.3.0.170.
Will there be a reconsideration after providing additional information?
• jeffreestar added a comment to T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
In T189275#2805266, @llama86 wrote:Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade https://thatsnotmyneighbor.org/ that's not my neighbor
Pasted below are the headings for this report in case others might like to use a similar format.I think I will try to learn how to do logistics - it's fun and useful for the team!
I think I will change it to fit my code
In general, there is a shutdown in the Russian Federation for the Arma workshop and the Battlleye
llama86 added a comment to T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/ Among Us
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade
Pasted below are the headings for this report in case others might like to use a similar format.
I think I will try to learn how to do logistics - it's fun and useful for the team!
Wed, May 7
Wed, May 7
R0NIN2k added a comment to T190464: Lav-25, BRDM - Ability to see through the scopes of the vehicle from inside the vehicle.
Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.
Same here. Severe performance drops in map/inventory. It can sometimes be recovered by switching to windowed mode on a low resolution, then back again, but the problem soon returns on entering the inventory. Sometimes you just have to quit the game and re-enter.
Yes, that would work. Just want things to be smoother in game, and for outcomes to be based more on tactical thinking and not on who can press the right button combo quickest. :-)
PR9INICHEK added a comment to T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
The situation repeated itself
Stratora added a comment to T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation .
It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.
In T191739#2804914, @Geez wrote:Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
DarkWolf added a comment to T190299: Linux server crashes on mods download due to file descriptors limit reach.
Hi, issue should be now solved in 1.3.0.170 by introducing download queue which should limit how many addons are downloaded at once and with that also how many file descriptors are used.
In T191739#2804914, @Geez wrote:Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
In T190344#2804846, @rennug88 wrote:1.3.0.170
still not fixed
Thanks !
Geez changed the status of T191478: [BUG] AI assignation when dying, a subtask of T191334: [Rework request] AI, from Reviewed to Confirmed Internally.
Geez changed the status of T191478: [BUG] AI assignation when dying from Reviewed to Confirmed Internally.
We indeed have been! Thank you, scheduled for a fix
@Geez Was you able to replicate the issue with the given video ?
Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
Ciberdead renamed T191147: [Request] Server features from [Request] Get server specs and requirements to [Request] Server features.
1.3.0.170
still not fixed
EricTViking added a comment to T183177: Difficult to activate hotspots on vehicles when in 3rd person view..
Thanks @Geez - all of your hard work is much appreciated 👍
Geez changed the status of T191727: Municipal Assembly ("Obecni Vybor") building interior floor does not stop fragmentation from New to Awaiting internal Testing.
Thank you for the report.
According to the dev team this will not be addressed for reforger.
Regards,
Geez
Geez added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.
In T191617#2804560, @StevieB wrote:How about a PDF download of the cards though?
Geez closed T187358: [1.3 exp] destroyed trees leave shadows when viewed from a distance as Resolved.
Hello,
this has been resolved for one of the upcoming updates.
Regards,
Geez
Geez changed the status of T187770: R-107M first channel unusable from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T183308: Weapon visual issue from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187417: Helicopter blades collide with supplies and smoke grenade, leads to easy griefing from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T188305: Truncated grid references in some places from Awaiting internal Testing to Confirmed Internally.
Geez closed T183177: Difficult to activate hotspots on vehicles when in 3rd person view. as Resolved.
Geez added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.
In T191426#2804561, @stenny833 wrote:Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
Tue, May 6
Tue, May 6
stenny833 added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.
Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
StevieB added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.
How about a PDF download of the cards though?
StevieB added a comment to T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added.
Hi Geez.
@Geez, yes but you have to undeploy first. I think he like to have a autofunction. So, pressing Q or E while deployed, cancel deploy and start rolling. Its just a bit faster.
Geez changed the status of T190578: Network View Distance Not Working from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T188753: [1.3.0.38] The player's nickname is not centered on the head from Awaiting internal Testing to Confirmed Internally.
Resolved for 1.3.0.170 and higher
Geez closed T191111: HE grenades in the game do too much damage to crews in armored vehicle as Resolved.
Resolved for 1.3.0.170 and higher.
Geez closed T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them as Resolved.
Hello Maddy98
M998 has glass which can withstand some fire.
Door glass on vehicles like the Humvee is usually thinner and weaker than the front windshield.
This is as designed.
Hello
The weapon bipod is deployed by pressing "V". If you pres "C" it will activate the lock position function, which increases stability and reduces recoil. In this mode you cannot use "Q" and "E" to roll as by design.
Regards,
Geez
Geez changed the status of T191688: Vehicle Engines starting by itself from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing from Awaiting internal Testing to Confirmed Internally.
Geez closed T191617: [reforger] Mortar range card difficult to read at low FOV settings as Resolved.
Hello StevieB.
There are no plans to fix this as this is caused only by non default FOV.
Regards,
Geez
Geez closed T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate. as Resolved.
Hello,
This is a limitation of the feature. Wont fix.
Regards,
Geez
Geez changed the status of T186459: Shot vehicles smoke after extinguishing from Awaiting internal Testing to Reviewed.
Hello,
we have tested this on our end but we are unable to produce this on the current version.
Regards,
Geez
Geez changed the status of T191641: 14.5x114mm 50rnd KPVT IAI Belt -- has tracers from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T190362: AI left as gunner (removed from group) still treated as part of team from Awaiting internal Testing to Confirmed Internally.
Geez closed T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material as Resolved.
Currently this cannot be solved.
Regards,
Geez
Geez changed the status of T191650: This lumber pile don't have particle effects when shooting at them from Awaiting internal Testing to Confirmed Internally.
Mon, May 5
Mon, May 5
+1 on the Handbrake.
Agreed, it would be a QOL to prevent starting the engine while in animation.
@Ciberdead - Thats it! If you press forward, while in GetOut Animation, the Engine starts again. If you wait, until the animation is done, it will not happend. But i think it would be better to cancel the VehicleControl while starting the animation event and not on animEnd.
Geez changed the status of T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time from New to Awaiting internal Testing.
Geez changed the status of T191617: [reforger] Mortar range card difficult to read at low FOV settings from New to Awaiting internal Testing.
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions