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@PR9INICHEK
Yep, it's a duplicate of my previous ticket. And for the last year NOTHING has been done to fix it.
@Geez
Please combine those two tickets:
https://feedback.bistudio.com/T181316
https://feedback.bistudio.com/T179196
You can try to implement it like this: FIA has, for example, 100 bots on the map.
👌
Duplicate T168189
In T187233#2729174, @PR9INICHEK wrote:klamacz supports this idea
https://discord.com/channels/105462288051380224/976019292011233280/1317098516765605930
All that remains is to issue it in the form of a ticket.
Duplicate T179196
klamacz supports this idea
I think the global faction AI limit should be divided between factions, with the relationship between US - Soviets being linear in relation to eachother, and dependent of the current amount of active FIA soldiers.
This would make it fair for both player factions.
Maybe a "Quick Play" function for Conflict gamemode could automatically put joining players in a server with low population for their selected team?
Yes, I have encountered an imbalance in multiple servers recently, usually in favor of US.
A strict limit would however make some players (like me on Soviet) at times not able to play the faction they really want to.
I think a good step to mitigate the issue could be to display the current number of players on US and Soviet team in the server selection list. This would hopefully make more people inclined to join servers with lower population for their favourite team, thus reducing imbalance.
Maybe a "Quick Play" function for Conflict gamemode could automatically put joining players in a server with low population for their selected team?
Thank you very much <3
Thank you for updating this ticket with information.
Stable server, Official Conflict Everon EU:
In T187790#2728557, @Technicolourmatador wrote:you could have photos be an item in inventory and take pictures of the exact spot you want an ambush set up, then give that photo to another player.
Some additional content that is only available through specific means. You can get the UK59L by finding a FIA armory truck in Conflict, but as far as i have found no FIA troops carry this. Personally i think this is a shame. The gun is actually really good and has a high level of utility combining a scope, bipod, high ROF, and 7.62x54
leads to a very effective weapon despite the small box size. It's also content that is just "left on the table".
FIA load-outs could really use some love in general. A guerilla force that has very limited logistics would likely use whatever is available including enemy equipment.
Some additional things of note while playing with explosives:
Tue, Dec 31
In T187796#2728646, @UnLeazh wrote:I have a similar problem but I'm not using the logitech headset. So frustrating I want to love the game but I have to rely on my teammates in discord to relay my coms. What happens to me is when I first get into a game come work then after a min or 2 they stop working I've literally tried everything I could find on Google short of reinstalling windows. I don't have issues with any other game but this one.
I haven't made a complete test in the latest version, but previously I noticed that this did not ever happen if the driving mode was set to no assist (In that mode you can't start the engine with W-key inside the vehicle either). So an easy solution, remove the W-key's ability to start the engine also in the assisted driving modes and require people to use a dedicated start engine key all the time. Or even better, remove the assisted driving modes altogether.
This same bug appears to have returned in 1.2.1.69
I have a similar problem but I'm not using the logitech headset. So frustrating I want to love the game but I have to rely on my teammates in discord to relay my coms. What happens to me is when I first get into a game come work then after a min or 2 they stop working I've literally tried everything I could find on Google short of reinstalling windows. I don't have issues with any other game but this one.
This seems like a good addition, you could have photos be an item in inventory and take pictures of the exact spot you want an ambush set up, then give that photo to another player. Add in the function that maps have to place markers and you suddenly have the ability to do aerial reconnaissance from a helicopter, marking exact positions of enemy mortars or minefields, possible routes of attack, etc.
Did some testing and on the rocket huey in experimental, healing the helicopter in gamemaster will not fix the cockpit display if it has been damaged, however healing the helicopter will not break the cockpit display if it has not been damaged already. I was fairly confident this would be the case but had to test it regardless, the issue is with the healing function not effecting the cockpit display at all as opposed to some sort of bug concerning the interaction between the heal function and the cockpit display.
Mon, Dec 30
This seems to only affect the Huey
Oh yeah I agree @byNautiic I should've clarified I was replying to @purechaos and just commenting on the 1.3 changes in general 👍
In T187711#2728392, @sashabyson wrote:Unfortunately I don't think rank restricting individual items will alleviate the toxicity and griefing at the start of games because it's a matter of the arsenal being the first composition built at the start of a game that gets people at each others throats. Draining supplies while more difficult in 1.3 is still possible with the items available at private rank
Unfortunately I don't think rank restricting individual items will alleviate the toxicity and griefing at the start of games because it's a matter of the arsenal being the first composition built at the start of a game that gets people at each others throats. Draining supplies while more difficult in 1.3 is still possible with the items available at private rank
Same situation for 1.3.0.25
It's from
{DC88C1A774A997AD}UI/layouts/Editor/Toolbar/ModeMenu/Building/BuildingBudgetContent.layout
👍
@Geez hi :)
Relates to T177072
cant wait for option to be added, game is unrealistic with this, esp with dawn \ dusk \night .
When repairing vehicles:
This also applies to the build menu, when the base does not see the supplies that are in it.
Beginners will not understand this feature and will not build anything
1.2.1.169 Same behaviour
@Geez hi 👋
Please close this ticket
This is solved now, at least on 1.3.
I haven't seen this in a while and I assume it is fixed.
Yeah, pretty sure this has been fixed for a while.
I think this is less relevant when spawning is now disabled on contested points in 1.3.
Sun, Dec 29
I did 2 things that solved my problem!!! I'm not sure which one is the solution, but for those who still have the same problem
I won't explain what these settings are and what they change, you can find info in the net:
The problem is solved now, as the FIA and USSR radios have different encryption.
Just commenting to say that I would love a volume control that was exposed on radio inspection.