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Lumix created T191799: B8 B12 Binoculars Incorrect Description of Milliradians scale on Field Manual.
Fri, May 9, 4:40 PM · Arma Reforger
Lumix created T191798: Milliradians scale on US and Soviet Binoculars not consistent.
Fri, May 9, 4:35 PM · Arma Reforger
Geez changed the status of T191777: FIA Light Vehicles Spawn from New to Awaiting internal Testing.
Fri, May 9, 1:37 PM · Arma Reforger
Geez changed the status of T191761: Leatherwood ART M-1000 Auto-Ranging Riflescope from New to Feedback.
Fri, May 9, 1:35 PM · Arma Reforger
Geez changed the status of T191758: Queue Priority from New to Feedback.
Fri, May 9, 1:35 PM · Arma Reforger
Geez changed the status of T191757: Insert sequential maps from New to Feedback.
Fri, May 9, 1:34 PM · Arma Reforger
Geez changed the status of T191753: Include more mod metadata in the in-game workshop from New to Feedback.
Fri, May 9, 1:34 PM · Arma Reforger
Geez changed the status of T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation from New to Need More Info.
Fri, May 9, 1:32 PM · Arma Reforger
Geez added a comment to T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation .

It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.

Fri, May 9, 1:31 PM · Arma Reforger
Ponezun added a comment to T187674: Mouse sensitivity does not change with scope magnification..

Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.

I'm pretty sure it's 100%. In some version of 1.2-1.3 this problem existed. In the current version the aiming sensitivity is correctly reduced with magnification but it's still too high for me, in some mods there are some sights that are fixed and some that change with magnification I don't know if it's a mod problem or yours, shouldn't this setting be mandatory for all sights? I also think that the default sensitivity setting is not enough, shouldn't you separate the sensitivity settings for mechanical and magnification scopes (or PIP scopes for that matter)? Also it should be possible to set the scale of the aimer's magnification change yourself, for me it's too fast sensitivity at high magnification (4x+) and then I'll reduce the sensitivity at high magnification!

Fri, May 9, 12:40 PM · Arma Reforger
Anurai_Tawkamiya added a comment to T187734: UAZ seats.

I understand the description. But in fact there should be one more passenger seat, as it is provided for by the design.
To be specific, I am for increasing the actual number of seats in transport.

Fri, May 9, 11:51 AM · Arma Reforger
rennug88 added a comment to T187734: UAZ seats.

Version 1.3.0.170
UAZ-469
4 passengers in description - 4 passengers actually


Cargo van
1 passenger in description - 1 passenger actually

Fri, May 9, 11:42 AM · Arma Reforger
Geez added a comment to T187674: Mouse sensitivity does not change with scope magnification..

Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.

Fri, May 9, 10:58 AM · Arma Reforger
Geez closed T181721: Dismounting close to "hollow" objects can transport you inside as Resolved.

Hello Yamachinu.
This should be greatly improved on the current version.
Regards,
Geez

Fri, May 9, 10:41 AM · Arma Reforger
Anurai_Tawkamiya added a comment to T187734: UAZ seats.

@rennug88 Look closely at the ticket description. It's not about ambulances or trucks.
I'm talking about specific vehicles and specific characteristics.The concept of "decoration and not working" is completely unacceptable.

Fri, May 9, 10:12 AM · Arma Reforger

Yesterday

Arkensor added a comment to T190983: Another Dedicated Server crash.

The crash presented here is caused by a memory cleanup issue happening during world transition, so once the server restarts the mission. Sadly not much more details other than that some unidentified script component seems to be involved.

Thu, May 8, 8:37 PM · Arma Reforger
rennug88 added a comment to T187734: UAZ seats.

Hello. This issue is still present in stable version 1.3
Path for playback:

  1. Enter any game mode.
  2. Spawn or get UAZ469, UAZ452 cargo.{F5186291
  3. Inspect the number of seats in the model.
  4. Compare this to how many people you can put in cars. As a result, you will get one seat less than in the model of these cars.
    This applies to all fractions with cars of this type.
Thu, May 8, 7:44 PM · Arma Reforger
kenny25 added a comment to T190983: Another Dedicated Server crash.
Thu, May 8, 6:49 PM · Arma Reforger
Anurai_Tawkamiya added a comment to T188127: M997 Ambulance .

Still a problem for version 1.3.0.170.

Thu, May 8, 5:49 PM · Arma Reforger
Anurai_Tawkamiya added a comment to T187734: UAZ seats.

@Geez Still a problem for version 1.3.0.170.
Will there be a reconsideration after providing additional information?

Thu, May 8, 5:48 PM · Arma Reforger
Anurai_Tawkamiya created T191777: FIA Light Vehicles Spawn.
Thu, May 8, 5:46 PM · Arma Reforger
jeffreestar added a comment to T190983: Another Dedicated Server crash.
Thu, May 8, 12:07 PM · Arma Reforger
jeffreestar added a comment to T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.

Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade https://thatsnotmyneighbor.org/ that's not my neighbor
Pasted below are the headings for this report in case others might like to use a similar format.

I think I will try to learn how to do logistics - it's fun and useful for the team!

I think I will change it to fit my code

Thu, May 8, 12:02 PM · Arma Reforger
Red created T191761: Leatherwood ART M-1000 Auto-Ranging Riflescope.
Thu, May 8, 9:39 AM · Arma Reforger
Red added a comment to T191746: Loading from workshop don't work.

In general, there is a shutdown in the Russian Federation for the Arma workshop and the Battlleye

Thu, May 8, 9:27 AM · Arma Reforger
llama86 added a comment to T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.

Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/ Among Us
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade
Pasted below are the headings for this report in case others might like to use a similar format.

I think I will try to learn how to do logistics - it's fun and useful for the team!

Thu, May 8, 9:04 AM · Arma Reforger
Polegar created T191758: Queue Priority.
Thu, May 8, 5:37 AM · Arma Reforger
Polegar created T191757: Insert sequential maps.
Thu, May 8, 5:35 AM · Arma Reforger

Wed, May 7

sabersnack created T191753: Include more mod metadata in the in-game workshop.
Wed, May 7, 11:18 PM · Arma Reforger
R0NIN2k added a comment to T190464: Lav-25, BRDM - Ability to see through the scopes of the vehicle from inside the vehicle.

Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.

Wed, May 7, 8:47 PM · Arma Reforger
Red created T191746: Loading from workshop don't work.
Wed, May 7, 8:11 PM · Arma Reforger
StevieB added a comment to T191292: Drop FPS at open Map and Inventory .

Same here. Severe performance drops in map/inventory. It can sometimes be recovered by switching to windowed mode on a low resolution, then back again, but the problem soon returns on entering the inventory. Sometimes you just have to quit the game and re-enter.

Wed, May 7, 7:56 PM · Arma Reforger
StevieB added a comment to T191616: [reforger bug] Cannot roll left/right while bipod is deployed..

Yes, that would work. Just want things to be smoother in game, and for outcomes to be based more on tactical thinking and not on who can press the right button combo quickest. :-)

Wed, May 7, 7:54 PM · Arma Reforger
PR9INICHEK added a comment to T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.

The situation repeated itself

Wed, May 7, 7:07 PM · Arma Reforger
Stratora added a comment to T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation .

It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.

Wed, May 7, 5:47 PM · Arma Reforger
Stratora created T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation .
Wed, May 7, 5:44 PM · Arma Reforger
Red added a comment to T191739: The battleye program does not start.

Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.

Wed, May 7, 5:43 PM · Arma Reforger
DarkWolf added a comment to T190299: Linux server crashes on mods download due to file descriptors limit reach.

Hi, issue should be now solved in 1.3.0.170 by introducing download queue which should limit how many addons are downloaded at once and with that also how many file descriptors are used.

Wed, May 7, 4:45 PM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
Wed, May 7, 4:40 PM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
Wed, May 7, 4:37 PM · Arma Reforger
dzimix added a comment to T191739: The battleye program does not start.

Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.

Wed, May 7, 4:21 PM · Arma Reforger
byNautiic added a comment to T190344: [1.3.0.144] MobileHQ Deploys with 0/0 Supplies.

1.3.0.170
still not fixed

Wed, May 7, 4:19 PM · Arma Reforger
Ciberdead added a comment to T191478: [BUG] AI assignation when dying.

Thanks !

Wed, May 7, 3:23 PM · Arma Reforger
Geez changed the status of T191478: [BUG] AI assignation when dying, a subtask of T191334: [Rework request] AI, from Reviewed to Confirmed Internally.
Wed, May 7, 3:20 PM · Arma Reforger
Geez changed the status of T191478: [BUG] AI assignation when dying from Reviewed to Confirmed Internally.

We indeed have been! Thank you, scheduled for a fix

Wed, May 7, 3:20 PM · Arma Reforger
Ciberdead added a comment to T191478: [BUG] AI assignation when dying.

@Geez Was you able to replicate the issue with the given video ?

Wed, May 7, 3:08 PM · Arma Reforger
Geez closed T191739: The battleye program does not start as Resolved.

Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.

Wed, May 7, 2:44 PM · Arma Reforger
Red created T191739: The battleye program does not start.
Wed, May 7, 2:43 PM · Arma Reforger
Ciberdead renamed T191147: [Request] Server features from [Request] Get server specs and requirements to [Request] Server features.
Wed, May 7, 1:56 PM · Arma Reforger
rennug88 added a comment to T190344: [1.3.0.144] MobileHQ Deploys with 0/0 Supplies.

1.3.0.170
still not fixed

Wed, May 7, 1:29 PM · Arma Reforger
EricTViking added a comment to T183177: Difficult to activate hotspots on vehicles when in 3rd person view..

Thanks @Geez - all of your hard work is much appreciated 👍

Wed, May 7, 1:07 PM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
Wed, May 7, 11:56 AM · Arma Reforger
Geez changed the status of T191717: [Rework request] Combat from New to Feedback.
Wed, May 7, 11:44 AM · Arma Reforger
Geez changed the status of T191727: Municipal Assembly ("Obecni Vybor") building interior floor does not stop fragmentation from New to Awaiting internal Testing.
Wed, May 7, 11:43 AM · Arma Reforger
Geez closed T183080: Weapon Optics and Head Placement as Resolved.

Thank you for the report.
According to the dev team this will not be addressed for reforger.
Regards,
Geez

Wed, May 7, 11:19 AM · Arma Reforger
Geez added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.

How about a PDF download of the cards though?

Wed, May 7, 11:09 AM · Arma Reforger
Geez closed T186938: AI Walk Into Open Area Under Fire To Heal... as Resolved.
Wed, May 7, 11:08 AM · Arma Reforger
Geez closed T187358: [1.3 exp] destroyed trees leave shadows when viewed from a distance as Resolved.

Hello,
this has been resolved for one of the upcoming updates.
Regards,
Geez

Wed, May 7, 11:07 AM · Arma Reforger
Geez changed the status of T187770: R-107M first channel unusable from Awaiting internal Testing to Confirmed Internally.
Wed, May 7, 11:07 AM · Arma Reforger
Geez changed the status of T183308: Weapon visual issue from Awaiting internal Testing to Confirmed Internally.
Wed, May 7, 11:06 AM · Arma Reforger
Geez changed the status of T187417: Helicopter blades collide with supplies and smoke grenade, leads to easy griefing from Awaiting internal Testing to Confirmed Internally.
Wed, May 7, 11:06 AM · Arma Reforger
Geez changed the status of T188305: Truncated grid references in some places from Awaiting internal Testing to Confirmed Internally.
Wed, May 7, 11:06 AM · Arma Reforger
Geez closed T187940: Dragons teeth appear to have an odd interaction with running players when placed near the bridge between coastal morton and levie as Resolved.
Wed, May 7, 11:05 AM · Arma Reforger
Geez closed T183177: Difficult to activate hotspots on vehicles when in 3rd person view. as Resolved.
Wed, May 7, 11:05 AM · Arma Reforger
Geez closed T182426: Opening/Closing vehicle Doors as Resolved.
Wed, May 7, 11:05 AM · Arma Reforger
Geez added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.

Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.

Wed, May 7, 10:26 AM · Arma Reforger
Ciberdead updated the task description for T191355: [Rework Request] Bases.
Wed, May 7, 9:25 AM · Arma Reforger
Submarine_Sandwich created T191727: Municipal Assembly ("Obecni Vybor") building interior floor does not stop fragmentation.
Wed, May 7, 6:21 AM · Arma Reforger
Chaney102 created T191726: Critical Mod Manager Issue - Mods Refuse to Download or Update (Version 1.3.0.157).
Wed, May 7, 5:22 AM · Arma Reforger

Tue, May 6

stenny833 added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.

Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.

Tue, May 6, 9:18 PM · Arma Reforger
StevieB added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.

How about a PDF download of the cards though?

Tue, May 6, 9:09 PM · Arma Reforger
StevieB added a comment to T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added.

Hi Geez.

Tue, May 6, 9:07 PM · Arma Reforger
Ciberdead created T191717: [Rework request] Combat.
Tue, May 6, 3:21 PM · Arma Reforger
R34P3R added a comment to T191616: [reforger bug] Cannot roll left/right while bipod is deployed..

@Geez, yes but you have to undeploy first. I think he like to have a autofunction. So, pressing Q or E while deployed, cancel deploy and start rolling. Its just a bit faster.

Tue, May 6, 1:22 PM · Arma Reforger
Geez changed the status of T191610: [Rework request] Graphics from New to Feedback.
Tue, May 6, 12:37 PM · Arma Reforger
Geez changed the status of T191613: [Feature Request] Add forage-cap from New to Feedback.
Tue, May 6, 12:37 PM · Arma Reforger
Geez changed the status of T191618: [Rework Request] Vehicles from New to Feedback.
Tue, May 6, 12:37 PM · Arma Reforger
Geez changed the status of T190578: Network View Distance Not Working from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:34 PM · Arma Reforger
Geez changed the status of T188753: [1.3.0.38] The player's nickname is not centered on the head from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:33 PM · Arma Reforger
Geez closed T191239: LAV has misconfigured materials as Resolved.

Resolved for 1.3.0.170 and higher

Tue, May 6, 12:32 PM · Arma Reforger
Geez closed T191111: HE grenades in the game do too much damage to crews in armored vehicle as Resolved.

Resolved for 1.3.0.170 and higher.

Tue, May 6, 12:32 PM · Arma Reforger
Geez closed T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them as Resolved.

Hello Maddy98
M998 has glass which can withstand some fire.
Door glass on vehicles like the Humvee is usually thinner and weaker than the front windshield.
This is as designed.

Tue, May 6, 12:31 PM · Arma Reforger
Geez closed T191616: [reforger bug] Cannot roll left/right while bipod is deployed. as Resolved.

Hello
The weapon bipod is deployed by pressing "V". If you pres "C" it will activate the lock position function, which increases stability and reduces recoil. In this mode you cannot use "Q" and "E" to roll as by design.
Regards,
Geez

Tue, May 6, 12:30 PM · Arma Reforger
Geez changed the status of T191688: Vehicle Engines starting by itself from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:29 PM · Arma Reforger
Geez closed T187369: Training mission - Special weapons course in experimental branch as Resolved.
Tue, May 6, 12:29 PM · Arma Reforger
Geez closed T187271: Vehicles do not give way - 1.2.1.169 as Resolved.
Tue, May 6, 12:29 PM · Arma Reforger
Geez changed the status of T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:28 PM · Arma Reforger
Geez closed T191617: [reforger] Mortar range card difficult to read at low FOV settings as Resolved.

Hello StevieB.
There are no plans to fix this as this is caused only by non default FOV.
Regards,
Geez

Tue, May 6, 12:28 PM · Arma Reforger
Geez closed T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate. as Resolved.

Hello,
This is a limitation of the feature. Wont fix.
Regards,
Geez

Tue, May 6, 12:27 PM · Arma Reforger
Geez changed the status of T186459: Shot vehicles smoke after extinguishing from Awaiting internal Testing to Reviewed.

Hello,
we have tested this on our end but we are unable to produce this on the current version.
Regards,
Geez

Tue, May 6, 12:27 PM · Arma Reforger
Geez changed the status of T191641: 14.5x114mm 50rnd KPVT IAI Belt -- has tracers from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:26 PM · Arma Reforger
Geez changed the status of T190362: AI left as gunner (removed from group) still treated as part of team from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:26 PM · Arma Reforger
Geez closed T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material as Resolved.

Currently this cannot be solved.
Regards,
Geez

Tue, May 6, 12:26 PM · Arma Reforger
Geez changed the status of T191650: This lumber pile don't have particle effects when shooting at them from Awaiting internal Testing to Confirmed Internally.
Tue, May 6, 12:25 PM · Arma Reforger

Mon, May 5

Ciberdead updated the task description for T191618: [Rework Request] Vehicles.
Mon, May 5, 4:26 PM · Arma Reforger
R34P3R added a comment to T191688: Vehicle Engines starting by itself.

+1 on the Handbrake.

Mon, May 5, 4:24 PM · Arma Reforger
Ciberdead added a comment to T191688: Vehicle Engines starting by itself.

Agreed, it would be a QOL to prevent starting the engine while in animation.

Mon, May 5, 4:23 PM · Arma Reforger
R34P3R added a comment to T191688: Vehicle Engines starting by itself.

@Ciberdead - Thats it! If you press forward, while in GetOut Animation, the Engine starts again. If you wait, until the animation is done, it will not happend. But i think it would be better to cancel the VehicleControl while starting the animation event and not on animEnd.

Mon, May 5, 4:20 PM · Arma Reforger
Geez changed the status of T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time from New to Awaiting internal Testing.
Mon, May 5, 4:15 PM · Arma Reforger
Geez changed the status of T191617: [reforger] Mortar range card difficult to read at low FOV settings from New to Awaiting internal Testing.
Mon, May 5, 4:14 PM · Arma Reforger