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Sat, Jul 26
Sat, Jul 26
fr0gbutt edited Additional Information on T193460: Something about force switching causing guns to fail.
Fri, Jul 25
Fri, Jul 25
Geez changed the status of T193576: Severe FPS Drops on PS5 Since Update 1.28 – Major Performance Issues on Most Servers (Especially Sahakal Map) from New to Reviewed.
Thank you for the report.
We are aware of the current performance issues on Playstation and we are working on fixing them as soon as possible.
Regards,
Geez
Hello,
is this still present on the current version of the game?
Regards,
Geez
у меня такая же проблема
Please click on "Show details and prepare report" on the crash pop up window and upload the generated archive to this ticket.
Thank you
My friend, I described everything in English, I did everything through a translator, so I apologize if it is not clear
Slava_777 renamed T193570: the game crashes on startup from Вылетает игра при запуске , to the game crashes on startup.
Hello,
Please use English language only when reporting issues into the feedback tracker.
Please click on "Show details and prepare report" and upload the generated archive to this ticket with a description of the problem.
Regards,
Geez
Slava_777 renamed T193570: the game crashes on startup from Вылетает игра при запуске игры , to Вылетает игра при запуске , .
Geez closed T193391: "Change number of charge rings" action on mortar shell does not work as Resolved.
Hello,
You need to hold F key and then scroll up and down to add or remove change rings from the shell.
Regards,
Geez
ouch, its reported from 2 years ago... I guess its safe to say they wont be fixing this atleast if we dont get more reports and eyes on this.
This bug has already been reported: https://feedback.bistudio.com/T176023
Geez changed the status of T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking from New to Feedback.
I can confirm this issue. It sounds like the suspension sounds are played when logging in. Maybe the issue is with the client synchonizing the physics of the car which causes the suspension to align to the world physics.
I agree that there should be some kind of confirmation on a time delay like 500ms or 1s atleast to make it harder to brute force codes. The locks take way little time to unlock on brute force method.
lethalRiflemen changed Category from category:general to category:movement on T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
lethalRiflemen renamed T193566: Error, Close this please from Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking to Error, Close this please .
lethalRiflemen added a comment to T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
Please fix!
lethalRiflemen changed Reproducibility from reproducibility:none to reproducibility:always on T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
lethalRiflemen edited Steps To Reproduce on T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
Thu, Jul 24
Thu, Jul 24
I don't know what exactly helped, but I followed both of the comments above, and it worked.
I'll try get some clips but I'm not available to play much lately @arthur.morgan
Since Sakhal arrived in October 2024, we have been experiencing a desynchronisation bug with hooks and maggots on several servers. There are no issues with lures.
Here's how it happens:
There is also possibility there is either wrong something with your installation, drive you have your game installed or your PC memory.
For ACE All in One, we just override a config without making any actual changes to it.
This could also possibly help.
You cannot upload empty mods. Not sure if it will be changed, but for now, you need to have some content in the mod. It can be even single empty config or emat.
Seems to be something wrong with my pc, tried old 1050 card and crashes stop, but with 1660 to and rx6600 crashes occur
I'm still facing a problem
Geez changed the status of T193455: Very bad stutter issue on my mid-end build from Need More Info to Reviewed.
Unfortunately I have no other suggestions for now.
Please let us know if you come across something that possibly changes the behaviour.
Regards,
Geez
to answer your question.
Geez closed T188737: [1.3.0.38] Exploded vehicles will explode again when a player flies into a network bubble as Resolved.
Resolved for 1.5
It sounds like you’re experiencing a signal encoding/decoding mismatch between your laptop and Denon amplifier. Since your setup works perfectly in games (Skyrim, Witcher 2, etc.), but fails in other applications, here are a few troubleshooting steps:
"water" controller is 0 if position is above water surface, and 1.0 if position is below water surface.
This sound controller will be very useful for CfgAmmo, for example to implement a request from this ticket T182345
With the "sea" controller, it is not possible get best result, because e.g. on an aircraft carrier at sea if throw grenade on surface of object the sound will be a water splash, sea=1 does not take into account height or being in/on water
Hello,
We have been receiving reports on such issues occurring, however we have been unable to reproduce this on our end even on live servers on Playstation.
There is possibly something that triggers this bug that we are not aware of.
If you find out any info or details you could share, can you please let us know?
Regards,
Geez
Geez changed the status of T193542: Impossible to launch game, crash every time ; out of memory from New to Reviewed.
Hello,
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Geez changed the status of T193549: Logging in next to vehicles causes them to reveal themselves from New to Awaiting internal Testing.
In T193553#2839347, @arthur.morgan wrote:+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.
@Geez here is a video of it, you can't even dismantle it as well. I stayed on it until I got killed and later fired a lucky RPG and took out two of the exploiters.
+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.
bad news. the bug is reproducible again. this time Blaze 350 m. the bullet flies strongly to the left again. now we know for sure that the bug may or may not be reproducible, however we do not know the reason.
Hello, i hope we will raid bases soon and having the bug to record . I didnt record for the last raid, i didnt think to do it
Wed, Jul 23
Wed, Jul 23
Unfortunately, you are correct. The zombies initially behave normally, then become partially invisible and subsequently crash for some reason.
Do you need information of my server I'm playing on?
I'm having the same issues here. I'll have an initial stutter within 15 minutes of playing with each subsequent stutter giving a high chance of fully freezing up, requiring a full reboot.
Invisible zombies still there :(
dedmen changed the status of T154695: Add Water Soundcontroller to CfgAmmo from Assigned to Feedback.
We already have a separate hitsound for water hits, but that is determined by the explosion, happening within 5cm of the water surface, not whether its below the water.
I tried adding this in profiling branch v9 and 2.22, but you never provided a example to test with (which is why this ticket has been laying around for so long), so I don't have anything now to test it either and not the time to learn audio configs and make my own explosive.
SexyFatMan added a comment to T193313: Moving items on the floor into container moves the selector (not the item) into the hand slot..
In T193313#2838856, @Geez wrote:Hello.
We have been testing this on our end but we did not find any issues.
Regards,
Geez
No, network stable, used VPN. nothing helps!(
LordVonPyra changed Severity from severity:none to severity:major on T193548: Crosshair misaligned - shotguns, buckshot.
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