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Inventory size
Feedback, NormalPublic

Description

Every time I play DayZ I feel compelled to come and mention the smaller inventory space. I've adapted to the change and I've concluded it hasn’t improved the experience, it’s made it noticeably worse.

Loot used to be scarcer because, across the map, players would take most of the valuable items. That made loot more meaningful and pushed players to be more thorough when searching locations. Now, towns feel overly generous. Player kills used to be the most rewarding way to gear up, but now looting them feels like you're forced to be too choosy, even over one barely geared player.

If you build anything sizable where camo netting would benefit the walls, getting enough just isn't plausible anymore, and it was already a huge task before. Either bags and vests need to be reverted or the inventory size of every clothing item needs to be heavily adjusted and balanced. It's time for a change.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.

+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.

Were you around when nvgs and high teir guns were actually rare? The game was really enjoyable then.

Geez changed the task status from New to Feedback.Thu, Jul 24, 10:33 AM