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May 10 2016

mickeymen added a comment to T83127: [closed].

"Give me a sec i will make a video of how to do that"

Ok)

"But all points that you mention are not bugs they are features of realism"
AI always not used it, this is also features of realism?

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83127: [closed].

Yeah that means you dont know how wire guided works. You dont lock at all, the rockets fly where your crosshair is. They allways fly to the point the laucher system is giving them (over the wire). So you fire (best is in scope) and place the crosshair on target and wait.

May 10 2016, 11:26 AM · Arma 3
mickeymen added a comment to T83127: [closed].

"First learn how wire guided missles work"
AP-Missile not guided missles, because It cannot capture the target(T-Key)

May 10 2016, 11:26 AM · Arma 3
mickeymen added a comment to T83127: [closed].

"BTW the accuracy is extremly high my best hit was on 1.5 km right on the body"

Nonsense. Try several times my repro mission! One shot flies at one point, another shot flies over 100-200 meters further and etc! Sometimes the missile begins to circle in the air, for the unknown reason, and is generally unable to fall to the ground. She is circling in the air for 10 seconds! before it hits the ground. Crazy behavour

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83127: [closed].

First learn how wire guided missles work then think about what happens when there is a tree or another obstacle and then you only have to train how to aim the missle. But all points that you mention are not bugs they are features of realism. So there is no need of an overwok or bug fixing.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83127: [closed].

Give me a sec i will make a video of how to do that

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83127: [closed].

Titan AP is wireguided so fire and aim where you want to hit it. There is no problem so close the ticket

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83127: [closed].

BTW the accuracy is extremly high my best hit was on 1.5 km right on the body

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83127: [closed]: Arma 3.
May 10 2016, 11:26 AM · Arma 3
mickeymen set Category to category:other on T83127: [closed].
May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83126: Animal isKindOf "Man" return "true".

If you have a scripting problem, I would suggest to ask first on the forums, 99 times of 100 will save you time making a ticket.

May 10 2016, 11:26 AM · Arma 3
R34P3R added a comment to T83126: Animal isKindOf "Man" return "true".

Ok thanks.. checked the Wiki: isKindOf "Civilian" will solve my problem.

May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83126: Animal isKindOf "Man" return "true".

That is correct, animals inherit from Man. Not a bug.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83126: Animal isKindOf "Man" return "true": Arma 3.
May 10 2016, 11:26 AM · Arma 3
R34P3R edited Steps To Reproduce on T83126: Animal isKindOf "Man" return "true".
May 10 2016, 11:26 AM · Arma 3
Bohemia added a comment to T83125: RESOLVED in the Jets DLC.

I agree. +1

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83125: RESOLVED in the Jets DLC: Arma 3.
May 10 2016, 11:26 AM · Arma 3
mickeymen set Category to category:featurerequest on T83125: RESOLVED in the Jets DLC.
May 10 2016, 11:26 AM · Arma 3
SINE added a comment to T83124: Application load error Q:0000065432.

Thanks. I have read your link before posting my issue, it doesn't help me.

May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83124: Application load error Q:0000065432.

Hello, you are experiencing unusual prcosss exits. Few thing that could fix the issue can be found here: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit

May 10 2016, 11:26 AM · Arma 3
SINE edited Steps To Reproduce on T83124: Application load error Q:0000065432.
May 10 2016, 11:26 AM · Arma 3
SINE added a comment to T83124: Application load error Q:0000065432.

It might be interesting to add, that my ARMA 3 worked on the very same system, before.
All I did was not playing for a few months (about 5 months), after re-installing it today, this error pops up.

May 10 2016, 11:26 AM · Arma 3
Lotus added a comment to T83123: Arma 3 server file request amount issue (disc read).

What has changed in the last patch? The Disc Read has exploded and the performance is worse...

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83124: Application load error Q:0000065432: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Lotus edited Steps To Reproduce on T83123: Arma 3 server file request amount issue (disc read).
May 10 2016, 11:26 AM · Arma 3
CrazySmurf edited Steps To Reproduce on T83122: Controllers Disappearing/Disconnecting.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83123: Arma 3 server file request amount issue (disc read): Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83122: Controllers Disappearing/Disconnecting: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia set Category to category:menuui on T83121: Offroad UI Seat Position is Wrong (or, Misleading at Best!).
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83121: Offroad UI Seat Position is Wrong (or, Misleading at Best!): Arma 3.
May 10 2016, 11:26 AM · Arma 3
danil-ch edited Steps To Reproduce on T83120: AI refuses to cross bridge while moving backwards.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83120: AI refuses to cross bridge while moving backwards: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a comment to T83118: Armored vehicles OPFOR and BLUFOR bug muzzle flash.

I cannot reproduce too, this was occured by dragon fyre (looks like) .... sorry for problem.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83119: Weapons lock is always moving when reloading Under barrel Grenade launcher: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia edited Steps To Reproduce on T83119: Weapons lock is always moving when reloading Under barrel Grenade launcher.
May 10 2016, 11:26 AM · Arma 3
Bohemia edited Steps To Reproduce on T83118: Armored vehicles OPFOR and BLUFOR bug muzzle flash.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83118: Armored vehicles OPFOR and BLUFOR bug muzzle flash: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83118: Armored vehicles OPFOR and BLUFOR bug muzzle flash.

Hello, i was unable to reproduce the issue could you please provide more info? Thank you.

May 10 2016, 11:26 AM · Arma 3
mickeymen added a comment to T83117: Two issues for crew of Attack Boat..

I noticed detail!

If the player will be placed in the boat as a gunner, then he always looks to back (deployed to 180 degrees). I think this is right.
If the AI placed in the boat as a gunner, then he always looks only forward!
I think this is wrong.

I think the gunner (player and AI) should have only one initial position, view to back. Anyway the AI in this position must be able to rotate 360 degrees

May 10 2016, 11:26 AM · Arma 3
Bohemia added a comment to T83117: Two issues for crew of Attack Boat..

Seat on front cannot be occupied beacuse driver cannot get out (cant you see the ladder?), and on rear there is service hatch and no place to hold. Why gunner must be rotated? Cant he rotate after get in? Its sensless ticket....

May 10 2016, 11:26 AM · Arma 3
mickeymen added a comment to T83117: Two issues for crew of Attack Boat..

"Seat on front cannot be occupied beacuse driver cannot get out (cant you see the ladder?)"
Sedentary people will not be glued, he can always move. As a sedentary person can be placed on the other side, where already placed units!

"on rear there is service hatch"
What can interfere with, a person to sit on the hatch? There are no barriers!

"Why gunner must be rotated?"
Because gunner needs to look in the direction where the enemy can be located. Where the gunner looks now no enemy, ahead only crew!

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83117: Two issues for crew of Attack Boat.: Arma 3.
May 10 2016, 11:26 AM · Arma 3
mickeymen edited Additional Information on T83117: Two issues for crew of Attack Boat..
May 10 2016, 11:26 AM · Arma 3
MasterAntony added a comment to T83116: Other BUG Bohemia's Revive.

Should not count death in the standings.

May 10 2016, 11:26 AM · Arma 3
Benargee added a comment to T83116: Other BUG Bohemia's Revive.

Why not?

May 10 2016, 11:26 AM · Arma 3
MasterAntony added a comment to T83116: Other BUG Bohemia's Revive.

Like all revive on Arma 3.
In this way is useless.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a comment to T83116: Other BUG Bohemia's Revive.

revive is next state after dead, so what is wrong here?

May 10 2016, 11:26 AM · Arma 3
MasterAntony edited Steps To Reproduce on T83116: Other BUG Bohemia's Revive.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83116: Other BUG Bohemia's Revive: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83115: Add ability to configure factions into the "Sites" Module.: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia edited Steps To Reproduce on T83115: Add ability to configure factions into the "Sites" Module..
May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

Hello, does this happen without mods too?

May 10 2016, 11:26 AM · Arma 3
Jastreb added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

No sorry, I can't reproduce anymore. Possibly Steam overlay was causing this. I was trying to make it crash with procdump -e -me arma3.exe crash.dmp running in background and have caught two exceptions but not crash. I am going to try again with Steam overlay and FPS counter and procdump and will see what will I get. If it crashes I will link dump file here.

May 10 2016, 11:26 AM · Arma 3
Jastreb added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

If you need anything else let me know. I can probably get full memory crashdump next time it happens so I will add it.

May 10 2016, 11:26 AM · Arma 3
Jastreb added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

Nope. I have no idea why it crashed, and cant reproduce anymore, so its invalid I guess.

May 10 2016, 11:26 AM · Arma 3
Jastreb edited Steps To Reproduce on T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed.: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia updated subscribers of T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83113: Add placeable backpacks in Zeus: Arma 3.
May 10 2016, 11:26 AM · Arma 3
diehardfc added a comment to T83113: Add placeable backpacks in Zeus.

If your unit is not using a logistics script, backpacks are the only way to get bulk quantities of certain supplies into a helicopter or MRAP. As Zeus, I can create a crate full of sandbags, but without a logistics script or addon, my light infantry unit won't be able to load it into a vehicle. If I could create a backpack full of sandbags as Zeus, they would have the option to either load them manually into the cargo of the vehicle or carry them on their back.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83112: Add Virtual Garage into Zeus.

Maybe add the options in the properties of the vehicles?

May 10 2016, 11:26 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83113: Add placeable backpacks in Zeus.
May 10 2016, 11:26 AM · Arma 3
Bohemia updated subscribers of T83112: Add Virtual Garage into Zeus.
May 10 2016, 11:26 AM · Arma 3
tom_48_97 added a comment to T83112: Add Virtual Garage into Zeus.

Unfortunately, the garage is not written as dynamically as the Arsenal, consequence is: it's not currently possible.

May 10 2016, 11:26 AM · Arma 3
Bohemia set Category to category:zeusfeaturerequest on T83112: Add Virtual Garage into Zeus.
May 10 2016, 11:26 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83111: AI can't be told to move upstairs in ruined house.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83112: Add Virtual Garage into Zeus: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83111: AI can't be told to move upstairs in ruined house: Arma 3.
May 10 2016, 11:26 AM · Arma 3
ceeeb added a comment to T83110: Add the Milkyway into the night sky.

Duplicate of #12717

May 10 2016, 11:26 AM · Arma 3
EricJ added a comment to T83110: Add the Milkyway into the night sky.

Only if you can see it from Lemnos. From Afghanistan you can see it at night, but if not, then why bother?

May 10 2016, 11:26 AM · Arma 3
SeiferFirehart added a comment to T83110: Add the Milkyway into the night sky.

Would ruin feeling of realism.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83110: Add the Milkyway into the night sky: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Nightmare515 edited Additional Information on T83110: Add the Milkyway into the night sky.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83109: Feature Request: Delete Event Handler from VBS 3: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Deathlyrage set Category to category:scripting on T83109: Feature Request: Delete Event Handler from VBS 3.
May 10 2016, 11:26 AM · Arma 3
Kinkster edited Steps To Reproduce on T83108: every time i play arma 3 im only able to play for 30 mins before it crashes.
May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83108: every time i play arma 3 im only able to play for 30 mins before it crashes.

Hello, this issue is most likely present due to new graphic drivers. Try reverting to old ones and see if that helps.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83108: every time i play arma 3 im only able to play for 30 mins before it crashes: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83107: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..

In Arma3Update150RC - Thank you. Problem solved. The ticket can be closed.

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83107: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..

Device of night vision. In the Russian localization the name - PNV. Excuse - NVGs, Corrected.

May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83107: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..

Hello, could you please explain what PNV is?

May 10 2016, 11:26 AM · Arma 3
Lex edited Steps To Reproduce on T83107: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83107: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport.: Arma 3.
May 10 2016, 11:26 AM · Arma 3
SomeSangheili added a comment to T83106: Looking up or down while swimming underwater causes player to swim where he is trying to look.

Duplicate of http://feedback.arma3.com/view.php?id=23866

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83106: Looking up or down while swimming underwater causes player to swim where he is trying to look: Arma 3.
May 10 2016, 11:26 AM · Arma 3
debug edited Steps To Reproduce on T83105: Add custom weapon configs to description.ext.
May 10 2016, 11:26 AM · Arma 3
scft edited Steps To Reproduce on T83106: Looking up or down while swimming underwater causes player to swim where he is trying to look.
May 10 2016, 11:26 AM · Arma 3
asbestovek added a comment to T83104: launcher does not start.

Thanks, it worked

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83105: Add custom weapon configs to description.ext: Arma 3.
May 10 2016, 11:26 AM · Arma 3
BISWizard added a comment to T83104: launcher does not start.

Hello,

your settings are corrupted and an automatic repair in Launcher is out-of-order.
You can either delete the corrupted configuration file manually:
"C:\Users\Lv\AppData\Local\Bohemia_Interactive\arma3launcher.exe_Url_ucegtkgla2dgs3qmrkmipocq35sypjmk\1.2.131.120\user.config"
or you can run a temporary hotfix that will remove corrupted settings for you. You can download it as a part of the Arma 3 Tools or directly from the mirror: http://arma.jiripolasek.com/files/CorruptedUserSettingsHotfix.zip

May 10 2016, 11:26 AM · Arma 3
Gippo added a comment to T83103: [1.48RC] RscListNBox items are not draggable anymore [fixed].

Already fixed

May 10 2016, 11:26 AM · Arma 3
asbestovek edited Additional Information on T83104: launcher does not start.
May 10 2016, 11:26 AM · Arma 3
kk4pi added a comment to T83103: [1.48RC] RscListNBox items are not draggable anymore [fixed].

need this to continue using some scripts (repack mag and other). why take off this on v1.47 ~ v1.48?

"un pas en avant trois pas en arrière".

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83104: launcher does not start: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Gippo edited Steps To Reproduce on T83103: [1.48RC] RscListNBox items are not draggable anymore [fixed].
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83103: [1.48RC] RscListNBox items are not draggable anymore [fixed]: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia updated subscribers of T83103: [1.48RC] RscListNBox items are not draggable anymore [fixed].
May 10 2016, 11:26 AM · Arma 3
Bohemia updated subscribers of T83102: a3 binarise crashes due to ca\ui\config.cpp.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83102: a3 binarise crashes due to ca\ui\config.cpp: Arma 3.
May 10 2016, 11:26 AM · Arma 3
mikero edited Steps To Reproduce on T83102: a3 binarise crashes due to ca\ui\config.cpp.
May 10 2016, 11:26 AM · Arma 3