"Give me a sec i will make a video of how to do that"
Ok)
"But all points that you mention are not bugs they are features of realism"
AI always not used it, this is also features of realism?
"Give me a sec i will make a video of how to do that"
Ok)
"But all points that you mention are not bugs they are features of realism"
AI always not used it, this is also features of realism?
Yeah that means you dont know how wire guided works. You dont lock at all, the rockets fly where your crosshair is. They allways fly to the point the laucher system is giving them (over the wire). So you fire (best is in scope) and place the crosshair on target and wait.
"First learn how wire guided missles work"
AP-Missile not guided missles, because It cannot capture the target(T-Key)
"BTW the accuracy is extremly high my best hit was on 1.5 km right on the body"
Nonsense. Try several times my repro mission! One shot flies at one point, another shot flies over 100-200 meters further and etc! Sometimes the missile begins to circle in the air, for the unknown reason, and is generally unable to fall to the ground. She is circling in the air for 10 seconds! before it hits the ground. Crazy behavour
First learn how wire guided missles work then think about what happens when there is a tree or another obstacle and then you only have to train how to aim the missle. But all points that you mention are not bugs they are features of realism. So there is no need of an overwok or bug fixing.
Give me a sec i will make a video of how to do that
Titan AP is wireguided so fire and aim where you want to hit it. There is no problem so close the ticket
BTW the accuracy is extremly high my best hit was on 1.5 km right on the body
If you have a scripting problem, I would suggest to ask first on the forums, 99 times of 100 will save you time making a ticket.
Ok thanks.. checked the Wiki: isKindOf "Civilian" will solve my problem.
That is correct, animals inherit from Man. Not a bug.
I agree. +1
Thanks. I have read your link before posting my issue, it doesn't help me.
Hello, you are experiencing unusual prcosss exits. Few thing that could fix the issue can be found here: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit
It might be interesting to add, that my ARMA 3 worked on the very same system, before.
All I did was not playing for a few months (about 5 months), after re-installing it today, this error pops up.
What has changed in the last patch? The Disc Read has exploded and the performance is worse...
I cannot reproduce too, this was occured by dragon fyre (looks like) .... sorry for problem.
Hello, i was unable to reproduce the issue could you please provide more info? Thank you.
I noticed detail!
If the player will be placed in the boat as a gunner, then he always looks to back (deployed to 180 degrees). I think this is right.
If the AI placed in the boat as a gunner, then he always looks only forward!
I think this is wrong.
I think the gunner (player and AI) should have only one initial position, view to back. Anyway the AI in this position must be able to rotate 360 degrees
Seat on front cannot be occupied beacuse driver cannot get out (cant you see the ladder?), and on rear there is service hatch and no place to hold. Why gunner must be rotated? Cant he rotate after get in? Its sensless ticket....
"Seat on front cannot be occupied beacuse driver cannot get out (cant you see the ladder?)"
Sedentary people will not be glued, he can always move. As a sedentary person can be placed on the other side, where already placed units!
"on rear there is service hatch"
What can interfere with, a person to sit on the hatch? There are no barriers!
"Why gunner must be rotated?"
Because gunner needs to look in the direction where the enemy can be located. Where the gunner looks now no enemy, ahead only crew!
Should not count death in the standings.
Why not?
Like all revive on Arma 3.
In this way is useless.
revive is next state after dead, so what is wrong here?
Hello, does this happen without mods too?
No sorry, I can't reproduce anymore. Possibly Steam overlay was causing this. I was trying to make it crash with procdump -e -me arma3.exe crash.dmp running in background and have caught two exceptions but not crash. I am going to try again with Steam overlay and FPS counter and procdump and will see what will I get. If it crashes I will link dump file here.
If you need anything else let me know. I can probably get full memory crashdump next time it happens so I will add it.
Nope. I have no idea why it crashed, and cant reproduce anymore, so its invalid I guess.
If your unit is not using a logistics script, backpacks are the only way to get bulk quantities of certain supplies into a helicopter or MRAP. As Zeus, I can create a crate full of sandbags, but without a logistics script or addon, my light infantry unit won't be able to load it into a vehicle. If I could create a backpack full of sandbags as Zeus, they would have the option to either load them manually into the cargo of the vehicle or carry them on their back.
Maybe add the options in the properties of the vehicles?
Unfortunately, the garage is not written as dynamically as the Arsenal, consequence is: it's not currently possible.
Duplicate of #12717
Only if you can see it from Lemnos. From Afghanistan you can see it at night, but if not, then why bother?
Would ruin feeling of realism.
Hello, this issue is most likely present due to new graphic drivers. Try reverting to old ones and see if that helps.
In Arma3Update150RC - Thank you. Problem solved. The ticket can be closed.
Device of night vision. In the Russian localization the name - PNV. Excuse - NVGs, Corrected.
Hello, could you please explain what PNV is?
Duplicate of http://feedback.arma3.com/view.php?id=23866
Thanks, it worked
Hello,
your settings are corrupted and an automatic repair in Launcher is out-of-order.
You can either delete the corrupted configuration file manually:
"C:\Users\Lv\AppData\Local\Bohemia_Interactive\arma3launcher.exe_Url_ucegtkgla2dgs3qmrkmipocq35sypjmk\1.2.131.120\user.config"
or you can run a temporary hotfix that will remove corrupted settings for you. You can download it as a part of the Arma 3 Tools or directly from the mirror: http://arma.jiripolasek.com/files/CorruptedUserSettingsHotfix.zip
Already fixed
need this to continue using some scripts (repack mag and other). why take off this on v1.47 ~ v1.48?
"un pas en avant trois pas en arrière".