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May 10 2016

Killzone_Kid added a comment to T83101: i am ban mod.

Thank you Koala. Closing

May 10 2016, 11:26 AM · Arma 3
Koala added a comment to T83101: i am ban mod.

The feedback tracker is the wrong place for your ban problem.
Try following page: http://www.battleye.com/support/
and http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this

May 10 2016, 11:26 AM · Arma 3
Bohemia updated subscribers of T83100: rpt spam PAPA_BEAR caused by A3_Dubbing_Radio_F.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83101: i am ban mod: Arma 3.
May 10 2016, 11:26 AM · Arma 3
bloodtheye set Category to category:aiissues on T83101: i am ban mod.
May 10 2016, 11:26 AM · Arma 3
mikero edited Steps To Reproduce on T83100: rpt spam PAPA_BEAR caused by A3_Dubbing_Radio_F.
May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83100: rpt spam PAPA_BEAR caused by A3_Dubbing_Radio_F: Arma 3.
May 10 2016, 11:26 AM · Arma 3
GriffinL85 added a comment to T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED.

I play on regular servers and it crashes, when I play the Breaking Point mod it freezes and I have to close the game manually.

May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED.

Try updating your GPU drivers

May 10 2016, 11:26 AM · Arma 3
GriffinL85 added a comment to T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED.

dxdiag added

May 10 2016, 11:26 AM · Arma 3
GriffinL85 added a comment to T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED.

My GPU Drivers are up to date

May 10 2016, 11:26 AM · Arma 3
GriffinL85 edited Steps To Reproduce on T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED.
May 10 2016, 11:26 AM · Arma 3
Adam added a comment to T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED.

Hello,could you please upload your DX-Diag file? It would help us a lot.
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

also were you playing on a modded server?

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83099: After around 30 minutes of playing in multiplayer game crashes to DX11_ERROR_DEVICE_REMOVED: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Benargee added a comment to T83098: add the possibility to change the server passwort while server is running..

Why? You can ban people.

May 10 2016, 11:26 AM · Arma 3
chris579 set Category to category:featurerequest on T83098: add the possibility to change the server passwort while server is running..
May 10 2016, 11:26 AM · Arma 3
chris579 added a comment to T83098: add the possibility to change the server passwort while server is running..

It's not related to banning somebody. It is just nice to set a personal while server is running or remove/change it without restarting the server.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83098: add the possibility to change the server passwort while server is running.: Arma 3.
May 10 2016, 11:26 AM · Arma 3
SaMatra edited Steps To Reproduce on T83097: setFace stops random facial animations.
May 10 2016, 11:26 AM · Arma 3
SaMatra added a comment to T83097: setFace stops random facial animations.

Good find, KK. Still a bug though.

May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83097: setFace stops random facial animations.

unit setMimic "";

May 10 2016, 11:26 AM · Arma 3
Bohemia added a project to T83097: setFace stops random facial animations: Arma 3.
May 10 2016, 11:26 AM · Arma 3
Bohemia updated subscribers of T83097: setFace stops random facial animations.
May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

1 of your first tickets got acknowledged if im right that means that the devs have it on their screens.

May 10 2016, 11:26 AM · Arma 3
TutSi added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

But thats not excuse for clearly "bumping" the ticket. Its only annoying if someone thinks his ticket is more important than others. Wait and stop "spamming" please. It was readed by the developers, so all you can do is wait.

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

For example. The inquiry is created 2015-10-22
http://feedback .arma3.com/view.php? id=26305
It is solved on the same day.
Where turn of inquiries?
I will tell more, it is difficult to call it a problem owing to a low demand on use of a Tracer even at night.
I can't tell that it didn't need to be solved.
It doesn't confuse you?
@TheMasterofBlubb give the reference to your senior not solved inquiry which excites you most of all.

May 10 2016, 11:26 AM · Arma 3
TutSi added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

THEY WRITE IT ALMOST UNDER EVERY FAMOUS TICKET - they read all tickets, again bumping.... man, grow up !

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Where you see that it is read by developers? Status of the ticket "new". Sorry, but I don't see any movement on my inquiry.
Not I one use the Titan, nearly an every day. It excites me.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

We both dont know what exactly caused the tracer problem and what dev member working on it. For example it could be that the graphics team worked on it and it was a config error. What we demand depends to the weapon team that are maybe working on the expansion or something else idk. Thats why i mean that you just need to wait. Thats what most people dont have patience.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

I can read. We already discussed it in the ticket you just need to wait. Thats all. The developer will work on this ticket as soon as they have time. I know that the own ticket is always gamebreaking but really there are tickets that are worse. Look at other tickets some are waiting longer some got fixed after 1.5 years. Just update the gameversion where it occurs nothing more.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

It depends on what the exact team members are working my ticket in wrong localization got fixed like in a month. But look in the Dolved section there are many old tickets that get solved. To say it in Adams words :"No tickets are forgotten"

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

I assumed that the problems appearing in the current versions are solved in the first stage. I didn't do request for new function.
Expectation - a share weak))). Joke.
Can do it not so important who daily uses this weapon where there is no opportunity to close to it eyes and to do without bad word for those))). We will wait.
I congratulate Czechoslovakia and citizens on a holiday and to wish prosperity.

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

From the Arma3 1.38 version passed a floor of year. At 1.38 the Titan had no kickback, and the question with an accuracy of rockets didn't appear. If there is an opportunity to appoint the extent of kickback for each weapon why not to make it less than the Titan has it now? For this purpose it is necessary to read more? Or it isn't clear what exactly big kickback influences a high trajectory of flight of the rocket on start. It does impossible for the rocket to change a trajectory at a short distance. The rocket doesn't manage to return to a point of guidance of the laser of a sight.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Lex i would appreciate that you stop attaching Tags like "!!!" Or tickets that are not related. Yes i read this ticket and its about the firemodes not the accuracy. If you find a related ticket use the relationship section. Just wait no ticket will stay forever. For the time between try the Arma 3 Tools and try to make a weapon config tweak on the titan maybe you find some solution.

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

I added video. Inertia is like a tank rolled back.
https://www.youtube.com/watch?v=nxhaT_YuLs0&feature=youtu.be

May 10 2016, 11:26 AM · Arma 3
FightingPower added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

As the javelin for example (from real launchers) R I P Vlad_8011, Deepest Evil, Vladimir P (one person). Very interesting, why they deleted his account, i saw he was helping other people and wasnt rude... Actually, he even helped me via facebook (the only way to contact him - "Wcielone Zło")

May 10 2016, 11:26 AM · Arma 3
FightingPower added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Well i taken in account that this may be some serious problem for other people, and tested it more deeply - i was hoping this will be some dificulty problem (auti-aiming guided missles on/off), but it is not. I tested 3rd person view and 1st person, in 3rd person it seems to be more precise, but actually it happening randomly. So i guess its a problem for developers. I'll try now changing resolution and aspect ratio ( i remember similiar bug in some mod, and it helped) but i doubt it help beacuse vanilla content is like main core - if it is damaged, all moded content wil not work properly as well.

Edit - changing aspect ratio, resolution, display mode, vsyns doesnt change anything, i'm sorry, but its a bug.

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

This is pure Arma3 editor, there is not any add-ons. The problem appeared after the game version 1.36 or 1.38. It has been added to the inertia of the shot from titanium. The rocket does not have time to change the trajectory of a high on the short distance to the goal.

May 10 2016, 11:26 AM · Arma 3
Bohemia added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

AND please stop deleting my accounts!

May 10 2016, 11:26 AM · Arma 3
Bohemia added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

TheMasterofBlubb - as this man writed CLU is deferent angle of tube - mislle start gaining attlitude THEN fly towards lased target. Its only beacuse this angle, on standard ATGM launchers this behavior is absent, beacuse Tube has fixed sight on the same angle. All in this topic.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Its weaponsway not fatigue.

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

I play on a server where the disabled option "fatigue." I have the impression, as is the launch of missiles from Titan on servers that included the "fatigue". BI, please decide this question. Or return it to the state in version 1.40 Arma3.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

XD i dont comment this...
but he said it right. The problem is that the titan is not build for front but for top attack

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

The rocket is obliged to fly to a point of light of the laser. The corner of start of the rocket has to influence obtaining inertia in a shoulder at start-up. This corner gives you steady situation and will reduce fluctuations of a sight to a minimum. It gives you the chance steadily to hold a laser point on the purpose. In game it does not work. Clever anti-tank and antipersonnel means is used on a half of the opportunities. Developers of real prototypes took care of it, we get used to that as it is realized in game and we wait from BI to hear our opinions.
Here I wrote about other characteristics of prototypes. They too are not realized in game yet. http://feedback.arma3.com/view.php?id=23877
In the Titan there are three main problems.
The first - guidance of the rocket on the laser. In the official report here.
The second - inertia of start-up. In this official report http://feedback.arma3.com/view.php?id=24774
The third - lack of two modes of missile launch on capture on the purpose.
In this official report http://feedback.arma3.com/view.php?id=23877
It concerns two trajectories of flight to the purpose. One trajectory of low flight. The second trajectory highly lifts the rocket and falls by the purpose with top.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

In standard wireguided missles dont have a laser guidance because of aiming problems when there are bushes etc and because you see the laserpoint with special optics. Wireguided work in a system where the rocket is tracked as a dot and the CLU gives commands to fly to the crosshair, no matter wehere it is in space. But you cannot simulate everything perfectly. And the correction that you have to do is in the current state of the titan launcher and the fly path of the rocket physically right. Where i would agree is rocket launchers today are recoilless it would make the correction much easier when you had less recoil. Maybe BI makes the start of the titan just the way a javelin starts (no matter top attack or not).

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Thanks for video. I too so shoot, already automatically the hand works for this "delta" in a sight. In game there is less than opportunity on a mistake. One your miss can cost losses of advantage in an operational situation. Or there will be no following chance of the second attempt. The titan belongs to the class of the clever weapon, and is offensive when opportunities are lost to PCML or RPG-42 launchers. At PCML and RPG-42 in this plan advantage is had - there is a sight with reference points on range.
Many players ceased to use the titan, considering that you should not learn to shoot so.

May 10 2016, 11:26 AM · Arma 3
soulless added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

the video is some kind of cs:go ak47 spread controle stuff but the rocket launcher should be intelligent enough to fire straight forward just take a look https://www.youtube.com/watch?v=aX-99a1JCc4 the weapon shoots offset to the right the sight abjusts that for you automaticly now think about the techlologie in the big and more expensive rocket launcher so lex is right and the rockets whould lock because the rockets fit and uses the same targeting tech as the HE one

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Its technically not possible to fire straight because the CLU is in an angle to the tube. The other thing is that the titan is supposed to be a Top attack rocket.

May 10 2016, 11:26 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

http://youtu.be/LjB3ItAOdxU

May 10 2016, 11:26 AM · Arma 3
Lex added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Previously, everything was fine. The problem came with the last update in April or May.
I do not remember what was the version where the problem is absent. It came with the inertia from the launcher titata. The rocket fell into the crosshairs always keep. Even at a very short distance to the target.
All pictures clearance of more than 500-600 meters, several of about 1000 meters. At a distance of 2000-2500 meters the rocket is always close to the crosshairs.

May 10 2016, 11:25 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

Later I can try to make a video how possible and easy it is to use a titan AP/AT.BTW you dont shoot the titan on lower than 200m because of the raise at the beginning, there is a too high chance to miss

May 10 2016, 11:25 AM · Arma 3
TheMasterofBlubb added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

The correction comes from the aiming unit, because the guidance is not over a laser. Everything seems like the titan is wireguided and then you need the correction because the rocket is not coming straight to the target (when you shoot you have a knockback).The correction is needed because of the inertia that the rocket has when flying into the aimed path.

May 10 2016, 11:25 AM · Arma 3
Lex edited Steps To Reproduce on T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..
May 10 2016, 11:25 AM · Arma 3
soulless added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

+1 its pretty annyoing would love to see a fix

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3.: Arma 3.
May 10 2016, 11:25 AM · Arma 3
danil-ch added a comment to T83095: Localization problems.

Updated.

May 10 2016, 11:25 AM · Arma 3
falagor added a comment to T83095: Localization problems.

We have been working here on internal localization testing of several key parts of Arma III. We have changed a lot of things in Russian and some of them might be from your list, some of the might not. Unfortunately we cannot use your changes at the moment, as we would risk overwriting some changes made here internally. I am very sorry, but it will be needed to check the game again (after the next development branch update, some time next week) and report new list of current bugs. Some of them might be actually repaired already. If you want to help with this, please do not just copy the old lists, it is indeed needed to go through the game again and see what is changed or not. Thank you! And sorry for this inconvenience.

May 10 2016, 11:25 AM · Arma 3
danil-ch set Category to category:localization on T83095: Localization problems.
May 10 2016, 11:25 AM · Arma 3
mickeymen added a comment to T83094: Please Give the option fully to turn off hexagon frames, which have soldiers in the squad..

thanks)

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83095: Localization problems: Arma 3.
May 10 2016, 11:25 AM · Arma 3
oukej added a comment to T83094: Please Give the option fully to turn off hexagon frames, which have soldiers in the squad..

Fixed in https://forums.bistudio.com/topic/140837-development-branch-changelog/page-33#entry2930347

Thank you for helping us improve the game!

May 10 2016, 11:25 AM · Arma 3
FeralCircus added a comment to T83094: Please Give the option fully to turn off hexagon frames, which have soldiers in the squad..

From the menu...

Click on 'CONFIGURE'
Then click on 'GAME'
Click on the 'DIFFICULTY' tab
Then disable 'HUD show group'

This method seems to work perfectly for me, even when I'm comanding a group from a vehicle.

May 10 2016, 11:25 AM · Arma 3
mickeymen added a comment to T83094: Please Give the option fully to turn off hexagon frames, which have soldiers in the squad..

FeralCircus Thanks for the reply, but this works only until the soldiers are not selected. If the player selects soldier, then hexagon frames reappears.
In the game there is no way to completely disable this shit!

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83094: Please Give the option fully to turn off hexagon frames, which have soldiers in the squad.: Arma 3.
May 10 2016, 11:25 AM · Arma 3
mickeymen edited Steps To Reproduce on T83094: Please Give the option fully to turn off hexagon frames, which have soldiers in the squad..
May 10 2016, 11:25 AM · Arma 3
Adam added a comment to T83093: AI STUTTERING WITH REVERSE ON ARMORED VEHICLES.

Already fixed on Devbranch.

May 10 2016, 11:25 AM · Arma 3
Rhinoferox edited Steps To Reproduce on T83093: AI STUTTERING WITH REVERSE ON ARMORED VEHICLES.
May 10 2016, 11:25 AM · Arma 3
Lex added a comment to T83092: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..

Thank you. Duplicate. Correct ticket http://feedback.arma3.com/view.php?id=24740. Fixes in 1.50 . The ticket can be closed.

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83093: AI STUTTERING WITH REVERSE ON ARMORED VEHICLES: Arma 3.
May 10 2016, 11:25 AM · Arma 3
Adam added a comment to T83092: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..

Hello, could you please explain what PNV is?

May 10 2016, 11:25 AM · Arma 3
Lex added a comment to T83092: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..

Device of night vision. In the Russian localization the name - PNV. Excuse - NVGs, Corrected.

May 10 2016, 11:25 AM · Arma 3
oggoeg added a comment to T83091: ghillie attachment for weapons.

Seperate Ghillie weapon model could be easier to create.
Just like GL version of assault rifles have seperate model instead of GL attachment.

And yes, many times it's the snipers long rifle that makes them easier to spot.

E: Another example is the ghillie helmet model

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83092: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport.: Arma 3.
May 10 2016, 11:25 AM · Arma 3
Lex edited Steps To Reproduce on T83092: NVGs does not join in transport. The control of the thermal imager of the UAV does not work from transport..
May 10 2016, 11:25 AM · Arma 3
debug edited Additional Information on T83091: ghillie attachment for weapons.
May 10 2016, 11:25 AM · Arma 3
SeiferFirehart added a comment to T83091: ghillie attachment for weapons.

Agreed. New Full Body Ghillie suits are great and only thing that stands out is a weapon. I would say attachment in slot of Laser Pointer/Flashlight or maybe Bipod variants which adds ghillie wraps on a weapon.

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83091: ghillie attachment for weapons: Arma 3.
May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83090: BAD GAME EXPERIENCE: Arma 3.
May 10 2016, 11:25 AM · Arma 3
Bohemia set Category to category:engine on T83090: BAD GAME EXPERIENCE.
May 10 2016, 11:25 AM · Arma 3
Bohemia set Category to category:ingameui on T83089: HOW YOU STUPID.
May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83089: HOW YOU STUPID: Arma 3.
May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83088: NEVER TEST RELAESE CONTENTS: Arma 3.
May 10 2016, 11:25 AM · Arma 3
Bohemia set Category to category:weaponstabilization on T83088: NEVER TEST RELAESE CONTENTS.
May 10 2016, 11:25 AM · Arma 3
Adam added a comment to T83087: Joystick wont control both turret and flight.

Hello, this was never possible in ARMA 3. Thank you for your feedback.

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83087: Joystick wont control both turret and flight: Arma 3.
May 10 2016, 11:25 AM · Arma 3
nbonnin edited Steps To Reproduce on T83087: Joystick wont control both turret and flight.
May 10 2016, 11:25 AM · Arma 3
bletzgames added a comment to T83086: publicVariable does not fire immediatly after server command #restart and #reassign.

If I going back to the lobby an join again all works fine. It must be an issue for the players if they join automatically.

May 10 2016, 11:25 AM · Arma 3
Killzone_Kid added a comment to T83086: publicVariable does not fire immediatly after server command #restart and #reassign.

does the initServer.sqf run at all?

May 10 2016, 11:25 AM · Arma 3
bletzgames added a comment to T83086: publicVariable does not fire immediatly after server command #restart and #reassign.

Yes it does I used diag_log to make sure that the script is running

May 10 2016, 11:25 AM · Arma 3
BIS_cooper added a comment to T83085: Operation Failed while uploading a mission to Steam from the in-game editor.

ok, but still I need mission files to do the update...

May 10 2016, 11:25 AM · Arma 3
MasterAntony added a comment to T83085: Operation Failed while uploading a mission to Steam from the in-game editor.

Thanks. I can add you in profile of the mission , in this way you prove to update mission .....
My Steam Profile is : Master-Antonio
http://steamcommunity.com/id/MasterAntonio/

May 10 2016, 11:25 AM · Arma 3
bletzgames edited Steps To Reproduce on T83086: publicVariable does not fire immediatly after server command #restart and #reassign.
May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83086: publicVariable does not fire immediatly after server command #restart and #reassign: Arma 3.
May 10 2016, 11:25 AM · Arma 3
MasterAntony added a comment to T83085: Operation Failed while uploading a mission to Steam from the in-game editor.

No. I should install STEAM ARMA ext ext.

May 10 2016, 11:25 AM · Arma 3
BIS_cooper added a comment to T83085: Operation Failed while uploading a mission to Steam from the in-game editor.

hi, other users are experiencing this too sometimes. Unfortunately seems related to their connection and steam servers. Is it possible for you to try publish from different PC/connection?

May 10 2016, 11:25 AM · Arma 3
BIS_cooper added a comment to T83085: Operation Failed while uploading a mission to Steam from the in-game editor.

If you don't mind to upload mission files I could try it (it wont't be visible in steam and I'll delete it after publish of course).

May 10 2016, 11:25 AM · Arma 3
mickeymen added a comment to T83084: FIXED.

My friends, I have All done right. I made video. I think, now, you can reproduce the problem.
Focus! In the virtual Arsenal, in my soldier vest, has 3 trasser mag + 2 standard mag = 5 spare magazines + 1 standard mag loaded in the Katiba rifle.
In his backpack, my soldier has a spare 2 Missile AT + 1 AT loaded in Launcher = 3 AT Missile. In the Virtual Arsenal it looks is fine!
But, when I'm exporting this data in the editor, we see that the soldier has only 4 spare magazine(instead of 5!) and only 1 spare AT-missile (instead of 2!).

Look closely my video: http://www.youtube.com/watch?v=ea-hiviTx2A&feature=youtu.be

May 10 2016, 11:25 AM · Arma 3
MasterAntony set Category to category:steamworkshop on T83085: Operation Failed while uploading a mission to Steam from the in-game editor.
May 10 2016, 11:25 AM · Arma 3
Adam added a comment to T83084: FIXED.

Could you please confirm what Reaper and Seifer suggested?

May 10 2016, 11:25 AM · Arma 3
Bohemia added a project to T83085: Operation Failed while uploading a mission to Steam from the in-game editor: Arma 3.
May 10 2016, 11:25 AM · Arma 3