Thank you Koala. Closing
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May 10 2016
The feedback tracker is the wrong place for your ban problem.
Try following page: http://www.battleye.com/support/
and http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this
I play on regular servers and it crashes, when I play the Breaking Point mod it freezes and I have to close the game manually.
Try updating your GPU drivers
dxdiag added
My GPU Drivers are up to date
Hello,could you please upload your DX-Diag file? It would help us a lot.
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548
also were you playing on a modded server?
Why? You can ban people.
It's not related to banning somebody. It is just nice to set a personal while server is running or remove/change it without restarting the server.
Good find, KK. Still a bug though.
unit setMimic "";
1 of your first tickets got acknowledged if im right that means that the devs have it on their screens.
But thats not excuse for clearly "bumping" the ticket. Its only annoying if someone thinks his ticket is more important than others. Wait and stop "spamming" please. It was readed by the developers, so all you can do is wait.
For example. The inquiry is created 2015-10-22
http://feedback .arma3.com/view.php? id=26305
It is solved on the same day.
Where turn of inquiries?
I will tell more, it is difficult to call it a problem owing to a low demand on use of a Tracer even at night.
I can't tell that it didn't need to be solved.
It doesn't confuse you?
@TheMasterofBlubb give the reference to your senior not solved inquiry which excites you most of all.
THEY WRITE IT ALMOST UNDER EVERY FAMOUS TICKET - they read all tickets, again bumping.... man, grow up !
Where you see that it is read by developers? Status of the ticket "new". Sorry, but I don't see any movement on my inquiry.
Not I one use the Titan, nearly an every day. It excites me.
We both dont know what exactly caused the tracer problem and what dev member working on it. For example it could be that the graphics team worked on it and it was a config error. What we demand depends to the weapon team that are maybe working on the expansion or something else idk. Thats why i mean that you just need to wait. Thats what most people dont have patience.
I can read. We already discussed it in the ticket you just need to wait. Thats all. The developer will work on this ticket as soon as they have time. I know that the own ticket is always gamebreaking but really there are tickets that are worse. Look at other tickets some are waiting longer some got fixed after 1.5 years. Just update the gameversion where it occurs nothing more.
It depends on what the exact team members are working my ticket in wrong localization got fixed like in a month. But look in the Dolved section there are many old tickets that get solved. To say it in Adams words :"No tickets are forgotten"
I assumed that the problems appearing in the current versions are solved in the first stage. I didn't do request for new function.
Expectation - a share weak))). Joke.
Can do it not so important who daily uses this weapon where there is no opportunity to close to it eyes and to do without bad word for those))). We will wait.
I congratulate Czechoslovakia and citizens on a holiday and to wish prosperity.
From the Arma3 1.38 version passed a floor of year. At 1.38 the Titan had no kickback, and the question with an accuracy of rockets didn't appear. If there is an opportunity to appoint the extent of kickback for each weapon why not to make it less than the Titan has it now? For this purpose it is necessary to read more? Or it isn't clear what exactly big kickback influences a high trajectory of flight of the rocket on start. It does impossible for the rocket to change a trajectory at a short distance. The rocket doesn't manage to return to a point of guidance of the laser of a sight.
Lex i would appreciate that you stop attaching Tags like "!!!" Or tickets that are not related. Yes i read this ticket and its about the firemodes not the accuracy. If you find a related ticket use the relationship section. Just wait no ticket will stay forever. For the time between try the Arma 3 Tools and try to make a weapon config tweak on the titan maybe you find some solution.
I added video. Inertia is like a tank rolled back.
https://www.youtube.com/watch?v=nxhaT_YuLs0&feature=youtu.be
As the javelin for example (from real launchers) R I P Vlad_8011, Deepest Evil, Vladimir P (one person). Very interesting, why they deleted his account, i saw he was helping other people and wasnt rude... Actually, he even helped me via facebook (the only way to contact him - "Wcielone Zło")
Well i taken in account that this may be some serious problem for other people, and tested it more deeply - i was hoping this will be some dificulty problem (auti-aiming guided missles on/off), but it is not. I tested 3rd person view and 1st person, in 3rd person it seems to be more precise, but actually it happening randomly. So i guess its a problem for developers. I'll try now changing resolution and aspect ratio ( i remember similiar bug in some mod, and it helped) but i doubt it help beacuse vanilla content is like main core - if it is damaged, all moded content wil not work properly as well.
Edit - changing aspect ratio, resolution, display mode, vsyns doesnt change anything, i'm sorry, but its a bug.
This is pure Arma3 editor, there is not any add-ons. The problem appeared after the game version 1.36 or 1.38. It has been added to the inertia of the shot from titanium. The rocket does not have time to change the trajectory of a high on the short distance to the goal.
AND please stop deleting my accounts!
TheMasterofBlubb - as this man writed CLU is deferent angle of tube - mislle start gaining attlitude THEN fly towards lased target. Its only beacuse this angle, on standard ATGM launchers this behavior is absent, beacuse Tube has fixed sight on the same angle. All in this topic.
Its weaponsway not fatigue.
I play on a server where the disabled option "fatigue." I have the impression, as is the launch of missiles from Titan on servers that included the "fatigue". BI, please decide this question. Or return it to the state in version 1.40 Arma3.
XD i dont comment this...
but he said it right. The problem is that the titan is not build for front but for top attack
The rocket is obliged to fly to a point of light of the laser. The corner of start of the rocket has to influence obtaining inertia in a shoulder at start-up. This corner gives you steady situation and will reduce fluctuations of a sight to a minimum. It gives you the chance steadily to hold a laser point on the purpose. In game it does not work. Clever anti-tank and antipersonnel means is used on a half of the opportunities. Developers of real prototypes took care of it, we get used to that as it is realized in game and we wait from BI to hear our opinions.
Here I wrote about other characteristics of prototypes. They too are not realized in game yet. http://feedback.arma3.com/view.php?id=23877
In the Titan there are three main problems.
The first - guidance of the rocket on the laser. In the official report here.
The second - inertia of start-up. In this official report http://feedback.arma3.com/view.php?id=24774
The third - lack of two modes of missile launch on capture on the purpose.
In this official report http://feedback.arma3.com/view.php?id=23877
It concerns two trajectories of flight to the purpose. One trajectory of low flight. The second trajectory highly lifts the rocket and falls by the purpose with top.
In standard wireguided missles dont have a laser guidance because of aiming problems when there are bushes etc and because you see the laserpoint with special optics. Wireguided work in a system where the rocket is tracked as a dot and the CLU gives commands to fly to the crosshair, no matter wehere it is in space. But you cannot simulate everything perfectly. And the correction that you have to do is in the current state of the titan launcher and the fly path of the rocket physically right. Where i would agree is rocket launchers today are recoilless it would make the correction much easier when you had less recoil. Maybe BI makes the start of the titan just the way a javelin starts (no matter top attack or not).
Thanks for video. I too so shoot, already automatically the hand works for this "delta" in a sight. In game there is less than opportunity on a mistake. One your miss can cost losses of advantage in an operational situation. Or there will be no following chance of the second attempt. The titan belongs to the class of the clever weapon, and is offensive when opportunities are lost to PCML or RPG-42 launchers. At PCML and RPG-42 in this plan advantage is had - there is a sight with reference points on range.
Many players ceased to use the titan, considering that you should not learn to shoot so.
the video is some kind of cs:go ak47 spread controle stuff but the rocket launcher should be intelligent enough to fire straight forward just take a look https://www.youtube.com/watch?v=aX-99a1JCc4 the weapon shoots offset to the right the sight abjusts that for you automaticly now think about the techlologie in the big and more expensive rocket launcher so lex is right and the rockets whould lock because the rockets fit and uses the same targeting tech as the HE one
Its technically not possible to fire straight because the CLU is in an angle to the tube. The other thing is that the titan is supposed to be a Top attack rocket.
Previously, everything was fine. The problem came with the last update in April or May.
I do not remember what was the version where the problem is absent. It came with the inertia from the launcher titata. The rocket fell into the crosshairs always keep. Even at a very short distance to the target.
All pictures clearance of more than 500-600 meters, several of about 1000 meters. At a distance of 2000-2500 meters the rocket is always close to the crosshairs.
Later I can try to make a video how possible and easy it is to use a titan AP/AT.BTW you dont shoot the titan on lower than 200m because of the raise at the beginning, there is a too high chance to miss
The correction comes from the aiming unit, because the guidance is not over a laser. Everything seems like the titan is wireguided and then you need the correction because the rocket is not coming straight to the target (when you shoot you have a knockback).The correction is needed because of the inertia that the rocket has when flying into the aimed path.
+1 its pretty annyoing would love to see a fix
We have been working here on internal localization testing of several key parts of Arma III. We have changed a lot of things in Russian and some of them might be from your list, some of the might not. Unfortunately we cannot use your changes at the moment, as we would risk overwriting some changes made here internally. I am very sorry, but it will be needed to check the game again (after the next development branch update, some time next week) and report new list of current bugs. Some of them might be actually repaired already. If you want to help with this, please do not just copy the old lists, it is indeed needed to go through the game again and see what is changed or not. Thank you! And sorry for this inconvenience.
thanks)
Fixed in https://forums.bistudio.com/topic/140837-development-branch-changelog/page-33#entry2930347
Thank you for helping us improve the game!
From the menu...
Click on 'CONFIGURE'
Then click on 'GAME'
Click on the 'DIFFICULTY' tab
Then disable 'HUD show group'
This method seems to work perfectly for me, even when I'm comanding a group from a vehicle.
FeralCircus Thanks for the reply, but this works only until the soldiers are not selected. If the player selects soldier, then hexagon frames reappears.
In the game there is no way to completely disable this shit!
Already fixed on Devbranch.
Thank you. Duplicate. Correct ticket http://feedback.arma3.com/view.php?id=24740. Fixes in 1.50 . The ticket can be closed.
Hello, could you please explain what PNV is?
Device of night vision. In the Russian localization the name - PNV. Excuse - NVGs, Corrected.
Seperate Ghillie weapon model could be easier to create.
Just like GL version of assault rifles have seperate model instead of GL attachment.
And yes, many times it's the snipers long rifle that makes them easier to spot.
E: Another example is the ghillie helmet model
Agreed. New Full Body Ghillie suits are great and only thing that stands out is a weapon. I would say attachment in slot of Laser Pointer/Flashlight or maybe Bipod variants which adds ghillie wraps on a weapon.
Hello, this was never possible in ARMA 3. Thank you for your feedback.
If I going back to the lobby an join again all works fine. It must be an issue for the players if they join automatically.
does the initServer.sqf run at all?
Yes it does I used diag_log to make sure that the script is running
ok, but still I need mission files to do the update...
Thanks. I can add you in profile of the mission , in this way you prove to update mission .....
My Steam Profile is : Master-Antonio
http://steamcommunity.com/id/MasterAntonio/
No. I should install STEAM ARMA ext ext.
hi, other users are experiencing this too sometimes. Unfortunately seems related to their connection and steam servers. Is it possible for you to try publish from different PC/connection?
If you don't mind to upload mission files I could try it (it wont't be visible in steam and I'll delete it after publish of course).
My friends, I have All done right. I made video. I think, now, you can reproduce the problem.
Focus! In the virtual Arsenal, in my soldier vest, has 3 trasser mag + 2 standard mag = 5 spare magazines + 1 standard mag loaded in the Katiba rifle.
In his backpack, my soldier has a spare 2 Missile AT + 1 AT loaded in Launcher = 3 AT Missile. In the Virtual Arsenal it looks is fine!
But, when I'm exporting this data in the editor, we see that the soldier has only 4 spare magazine(instead of 5!) and only 1 spare AT-missile (instead of 2!).
Look closely my video: http://www.youtube.com/watch?v=ea-hiviTx2A&feature=youtu.be
Could you please confirm what Reaper and Seifer suggested?