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SINE
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User Since
May 7 2014, 10:35 PM (280 w, 1 d)

Recent Activity

May 10 2016

SINE added a comment to T83124: Application load error Q:0000065432.

Thanks. I have read your link before posting my issue, it doesn't help me.

May 10 2016, 11:26 AM · Arma 3
SINE edited Steps To Reproduce on T83124: Application load error Q:0000065432.
May 10 2016, 11:26 AM · Arma 3
SINE added a comment to T83124: Application load error Q:0000065432.

It might be interesting to add, that my ARMA 3 worked on the very same system, before.
All I did was not playing for a few months (about 5 months), after re-installing it today, this error pops up.

May 10 2016, 11:26 AM · Arma 3
SINE added a comment to T82953: Arma 3 kann nicht gestartet werden.

Related Issue: http://feedback.arma3.com/view.php?id=24757

May 10 2016, 11:21 AM · Arma 3
SINE edited Additional Information on T82136: Battleye not working properly in all cases.
May 10 2016, 10:53 AM · Arma 3
SINE added a comment to T82136: Battleye not working properly in all cases.

BattlEye also doesn't kick for it.
So hackers have it easy at the moment.

May 10 2016, 10:53 AM · Arma 3
SINE added a comment to T82029: Dedicated Server crash.

Can't provide that information as it was a random crash and I can't reproduce it.
When I find out how to reproduce it, I will provide more informations.

May 10 2016, 10:49 AM · Arma 3
SINE edited Steps To Reproduce on T82029: Dedicated Server crash.
May 10 2016, 10:49 AM · Arma 3
SINE added a comment to T82026: I'm sorry. I didn't mean to use cheat engine. I was using it for another offline game.

Excuse me, you are completely wrong here.
If you want to get unbanned for using a BattlEye blacklisted software, you should google for their support.

This has absolutely nothing to do with this feedback tracker.

http://www.battleye.com/support/

May 10 2016, 10:49 AM · Arma 3
SINE added a comment to T81961: #login has no effect on dedicated server.

I can confirm this, the dedicated server states the following in the rpt log:
23:29:00 Wrong admin password entered by player: SINE, playerUID: <censored>, IP: <censored>:2304.

Interestingly, the logged IP is not mine and also not the server's (on the local net).

May 10 2016, 10:47 AM · Arma 3
SINE added a comment to T81961: #login has no effect on dedicated server.

oh... yeah it is
that's weird... the server is remote

May 10 2016, 10:47 AM · Arma 3
SINE edited Steps To Reproduce on T81314: Chat disappears after using the dev camera.
May 10 2016, 10:27 AM · Arma 3
SINE added a comment to T81274: Server crashing on 1.4 Update.

@evilz37 it is absolutely a temporary solution for ppl using dedicated servers.

May 10 2016, 10:25 AM · Arma 3
SINE added a comment to T81274: Server crashing on 1.4 Update.

T H E . F I X


To fix the problem, download the server with STEAM, not STEAMCMD!

(wanna thank me? vote for my tickets :D)
http://feedback.arma3.com/view.php?id=22608
http://feedback.arma3.com/view.php?id=22421

May 10 2016, 10:25 AM · Arma 3
SINE edited Steps To Reproduce on T80966: inGameUISetEventHandler not working on all key presses.
May 10 2016, 10:16 AM · Arma 3
SINE edited Steps To Reproduce on T80788: Maxping setting going down to 10 and back up to the default setting.
May 10 2016, 10:10 AM · Arma 3
SINE edited Steps To Reproduce on T80779: Allowing VON to be disabled through scripts.
May 10 2016, 10:09 AM · Arma 3
SINE added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

Thanks for revieweing it and good job, Bohemia Interactive.
Way to go guys!

May 10 2016, 10:02 AM · Arma 3
SINE edited Steps To Reproduce on T80704: Animation "Acts_carFixingWheel" not playing through script command.
May 10 2016, 10:02 AM · Arma 3
SINE added a comment to T80631: Multiplayer: Client crash after download of mission, while loading mission.

One of our members is reporting that this can help solving the issue.

In the start parameters of the game set the following setting:
Code:
-malloc=system

May 10 2016, 9:59 AM · Arma 3
SINE added a comment to T80631: Multiplayer: Client crash after download of mission, while loading mission.

Eventually, the file "PhysX_x86.dll" inside the Arma3 installation directory can be deleted/renamed to address the issue.

Also, it's recommended to delete the mission-cache which can be found under the path:
%LOCALAPPDATA%\Arma 3\MPMissionsCache

May 10 2016, 9:59 AM · Arma 3
SINE edited Steps To Reproduce on T80631: Multiplayer: Client crash after download of mission, while loading mission.
May 10 2016, 9:59 AM · Arma 3
SINE added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

Thanks a lot.

May 10 2016, 9:24 AM · Arma 3
SINE added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

@Dev
Thanks a lot for your answer, but please respond to the following:

Is this a Bug or a change?
Will this work again in future updates or not?
If not, what needs to be done to make the Zeus module available the same way as it was before? (using #loggedAdmin, logging in and pressing Z)

May 10 2016, 9:24 AM · Arma 3
SINE added a comment to T79495: ServerCommandAvailable "#kick" (or more attributes) not returning true/false correctly anymore.

Thanks Anton, I hope to receive the answer, too.

This broke #adminLogged, which was used for the Zeus module f.e.

May 10 2016, 9:23 AM · Arma 3
SINE added a comment to T79341: Client Crashes in multiplayer [PRIMARY REPORT].

http://feedback.arma3.com/view.php?id=22273

May 10 2016, 9:17 AM · Arma 3
SINE edited Steps To Reproduce on T77537: No object ID returned for default static objects on the map.
May 10 2016, 8:28 AM · Arma 3
SINE added a comment to T77537: No object ID returned for default static objects on the map.

http://forums.bistudio.com/showthread.php?178989

May 10 2016, 8:28 AM · Arma 3
SINE added a comment to T69116: Suggestion: Allow selection of (radio) channels by command.

This would be a very important improvement long asked for.
I really hope this will get Bohemia Interactive's attention, as I'm sure they'll add that kind of a big thing when they acknowledge it.

I know many people that would appreciate it (most didn't and don't know about the feedback tracker, which is why there are relatively less votes).

May 10 2016, 4:23 AM · Arma 3