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Battleye not working properly in all cases
Assigned, WishlistPublic

Description

Using the following content in the createvehicle.txt:
3 ""

Will not log the following script command executed on client side:
"I_Heli_light_03_F" createVehicle (player modelToWorld[0,10,0.1]);

The createvehicle.log will not list the command and neither will the a3master.log file, the only thing in the log will be:
14.04.2015 04:58:13: SINE (censored) censored - #0 "B_Parachute" 3:416 [0,0,0]
14.04.2015 04:58:13: SINE (censored) censored - #0 "B_Parachute" 3:417 [0,0,0]
14.04.2015 04:58:13: SINE (censored) censored - #0 "B_Parachute" 3:418 [0,0,0]
14.04.2015 04:58:13: SINE (censored) censored - #0 "B_Parachute" 3:419 [0,0,0]
14.04.2015 04:58:13: SINE (censored) censored - #0 "B_Parachute" 3:420 [0,0,0]
14.04.2015 04:58:13: SINE (censored) censored - #0 "B_Parachute" 3:421 [0,0,0]

The following commands will show up in the log properly, if executed, though:
"SmokeShellGreen" createVehicle (player modelToWorld[0,10,0.1]);
"B_MRAP_01_F" createVehicle (player modelToWorld[0,10,0.1]); {F26108} {F26109}

Details

Legacy ID
4227972077
Severity
None
Resolution
Open
Reproducibility
Always
Category
Server
Additional Information

Event Timeline

SINE edited Additional Information. (Show Details)Apr 14 2015, 5:08 AM
SINE set Category to Server.
SINE set Reproducibility to Always.
SINE set Severity to None.
SINE set Resolution to Open.
SINE set Legacy ID to 4227972077.May 8 2016, 11:56 AM
SINE edited a custom field.
SINE added a subscriber: SINE.May 8 2016, 11:56 AM
SINE added a comment.Apr 18 2015, 12:03 AM

BattlEye also doesn't kick for it.
So hackers have it easy at the moment.