As of 1.32 setting the owner of a Zeus module running on a dedicated server to '#adminLogged' no longer gives admins access to Zeus. It works fine on local SP and Multiplayer servers, but not on dedicated. {F24969}
Description
Details
- Legacy ID
- 2991646410
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Zeus - General
- Create a new mission
- Place a player unit down
- Place a zeus 'Game Master' module
- In the zeus module set the 'owner' to '#adminLogged'
- Save the map and upload to a dedicated server
- Connect to the server and login as admin using the '#login XXX' command
- Spawn into the map and press 'Y'
Pressing 'Y' does nothing. It should open the zeus interface.
It seems to work fine when you specifically name the unit placed in (2) and set that to the owner in (4) (e.g. name the unit 'zeus' and set that to the 'owner' line in (4)).
Attached an example mission that has a non working and working slot.
Event Timeline
Yes this is a result of the serverCommandAvailable command changing in the latest release: direct relation to http://feedback.arma3.com/view.php?id=21137
@Dev
Thanks a lot for your answer, but please respond to the following:
Is this a Bug or a change?
Will this work again in future updates or not?
If not, what needs to be done to make the Zeus module available the same way as it was before? (using #loggedAdmin, logging in and pressing Z)
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.