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Two issues for crew of Attack Boat.
Acknowledged, WishlistPublic

Description

BIS, please see Attached Image.

  1. The position of rear gunner always should be rotated by 180 degrees. This gunner must watch back, but not front. In this position, as now, the rear gunner aims into your crew, it is at least strange and not effective.

The gunner needs to look in the direction where there is a wide view for aiming and target selection.

  1. In the boat there are at least 2 places, available for the passengers, but they are not used. {F26586}

Details

Legacy ID
858220595
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Additional Information

I noticed detail!

If the player will be placed in the boat as a gunner, then he always looks to back (rotated to 180 degrees). I think this is right.
But, if the AI placed in the boat as a gunner, then he always looks only forward! I think this is wrong.

I think the any gunner (player or AI) should have only one initial orientation, directed to back. Anyway the gunner in this position can be able to rotate 360 degrees.

Event Timeline

mickeymen edited Additional Information. (Show Details)Jul 11 2015, 2:55 PM
mickeymen set Category to Feature Request.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 858220595.May 8 2016, 12:21 PM

Seat on front cannot be occupied beacuse driver cannot get out (cant you see the ladder?), and on rear there is service hatch and no place to hold. Why gunner must be rotated? Cant he rotate after get in? Its sensless ticket....

"Seat on front cannot be occupied beacuse driver cannot get out (cant you see the ladder?)"
Sedentary people will not be glued, he can always move. As a sedentary person can be placed on the other side, where already placed units!

"on rear there is service hatch"
What can interfere with, a person to sit on the hatch? There are no barriers!

"Why gunner must be rotated?"
Because gunner needs to look in the direction where the enemy can be located. Where the gunner looks now no enemy, ahead only crew!

I noticed detail!

If the player will be placed in the boat as a gunner, then he always looks to back (deployed to 180 degrees). I think this is right.
If the AI placed in the boat as a gunner, then he always looks only forward!
I think this is wrong.

I think the gunner (player and AI) should have only one initial position, view to back. Anyway the AI in this position must be able to rotate 360 degrees