Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
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Mon, May 5
Yes, I am sure I was not standing in the way, I can't even put it down on flat ground inside a building
@Traqu I still got 1.15 files
Resolved in 1.28 stable.
Quick question, do you wait the animation to be finished before pressing forward ?
Hello Nopyro.
Are you able to launch experimental and log into an experimental server? If so, can you try to disable Steam cloud sync, then delete the contents of your DayZ folder located in documents and then copy over the contents from your DayZ Exp documents folder into it?
Regards,
Geez
I can not find C:\Users\daveb\AppData\Local\DayZ\dxDiag.txt
Hello Krofty.
Can you please doublecheck you are not standing in the improvised shelter kit collission area when attempting to build it?
@Geez - can be combined: https://feedback.bistudio.com/T191688
@NiiRoZz i did a workround for this issue. I created a new "InventoryStorageSlot"
Hello WickedNWylee.
If this is on an official server you can log onto another server sharing your character, this will reset the characters position. If you are on a community server then you will have to contact the server owner/admin.
Regards,
Geez
Good to hear, resolving ticket
This is just a MOD related problem. The SAPI plates could be managed on the vest and does not need to have a seperated slot.
@Geez, we can just disable the deployment on CharacterController if the roll context is triggered. This should be a easy fix.
@DarkWolf - Yes was fixed 2 days after 1.3 goes live.
@DarkWolf Hi, i did not seen this issue since 1.3 goes live! It was only on the EXP. Build.
Hello, this issue should be fixed since version 1.3.0.144 but mention of it was missing in changelogs.
Hello, this issue should be fixed since version 1.3.0.144 but mention of it was missing in changelogs.
Resolving due to no response to my last comment since issue was identified and fixed for REAPER_CORE mod on our side.
Hello DaveB81.
Please upload the following files:
Thank you for the report.
We are aware that such behaviour can occur and we are looking into what can be done.
Regards,
Geez
Hello,
Does this occur just to you or other players as well? Do you have an option to try this on another network so we can rule out issues with your network? Does this happen on any other server?
Thank you for your report.
All hacking incidents are investigated by BattlEye.
Regards,
Geez
Thank you for your report.
All hacking incidents are investigated by BattlEye.
Regards,
Geez
Thank you for your report.
All hacking incidents are investigated by BattlEye.
Regards,
Geez
Hello Zen_Monroe
We will require more information in regards to this issue. The best would be a video with where the mortars and AIs are and where the "artillery fire" command is issuesd/placed in the world.
Hello FNGhere.
We have been testing this on our end but we are unable to reproduce the issue.
Regards,
Geez
If by "terraforming" you means the heightmap - the terrain, in your old (broken) project it will be one of the *.v4d files, but we don’t know exactly which one to use, since it varies from project to project.
Both players banned.
Hello AdvancedPlayer.
Does the Experimental version run? If so, we suggest to disable Steam cloud sync, delete the contents of your DayZ documents folder and then copy over the contents of your DayZ Exp folder from documents into it.
Regards,
Geez
I thought you can't access vanilla p3d's...
Sun, May 4
Please fix
The watermark is quite small now on experiemntal and can easily be ignored. You can tone down the HUD visibility also in the game settings.
Need help. Dying or respawning is better than this purgatory
This is the player.db file.
The problem has been solved, thanks
Ahaa, is that so? Ohhooo I see, interesting, mhm.
Happed also to gas grenades
Did you find a fix for this? I`m having the same problem.
Why do they even need a watermark? Its not rocket science to know what game you are playing. They could easily just have the version your playing on and it would do the same thing. Its impossible to be immersed into a game that plasters its name across your screen i would rather not play experimental even though id love to.
We need a quick removal of debris, either by blasting with C4 or removing it with some tools
Really well thought out and good advice, I totally agree!