In T169724#2624917, @Yamachinu wrote:For those who don't know you can fix it. but it's situational. If you drop from a far enough height it resets your character to what it's really doing. This obviously isn't always possible especially if you can't do actions, but it has saved me before for what it's worth. Sand bags, armories, small ledges, and decent sized rocks will all snap you out of it.
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Jan 29 2025
Jan 29 2025
PR9INICHEK added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
PR9INICHEK added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
In T169724#2747589, @SDA_stockerdanieladolf wrote:I have thrown 100 grenades locally no problems
I have thrown 100 grenades on the official Gamemaster server no problems (Latency 22 ms )
I changed my position several times and threw grenades all the time, so to say I did a stress test. I see that this was a US server and the latency is 130 ms.
That could be a reason ?
If there are any new developments I will write here again.
PR9INICHEK updated subscribers of T179478: [Feature request] (Server Hosting) Add functionality for automatic update.
@DarkWolf hi 馃憢
cdatakill added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
whats wrong with 255/60 server 馃榿
Is this how it is intended that the data type and its alias are unrelated to each other?
Ideally a Filofax, to keep with the period setting.
StevieB added a comment to T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..
Video take on Arland, near the SW lighthouse, but can be reproduced anywhere on non-level ground. This was EX 1.3 but same occurs in the main release as well. No mods.
StevieB added a comment to T188790: [Reforger: bug] M60 emplaced in nest or on vehicle gunsight issues.
PR9INICHEK added a comment to T188020: [1.3.0.25] (Conflict) {Coastal Base Morton} It is impossible to place a hologram of a helipad in a short period of time.
Thanks for answering
PR9INICHEK updated the task description for T188020: [1.3.0.25] (Conflict) {Coastal Base Morton} It is impossible to place a hologram of a helipad in a short period of time.
StevieB added a comment to T175877: [Conflict Bug report] New vehicles have handbrake disengaged when spawning (and roll downhill)..
So, could the code be updated so they spawn in gear? That might solve it.
Bloqueio no carregamento do arquivo "C:\Program Files (x86)\Steam\steamapps\common\DayZ\dxgi.dll"
This "defect" has created a cult following in the game. Some of us just play to fight with hands, and while that is not the original intent of the game, it's the main reason while I still boot it up.
At 7:44, he got bored and activated it again
Krozj changed Reproducibility from reproducibility:none to reproducibility:always on T188812: Bots cannot walk on helipads.
I have tested this again, and it is happening only when I am cancelling handbrake manually by looking at it and hitting [F] key, not a [space] key.
In T188771#2748122, @Sheldon001 wrote:Good Day Geez
I trust you are well.
Thank you for your reply.
To confirm we are both connected to a wired optic fibre connection while playing.
So let's say we've started a new game now with all the previous progress wiped, upon logging in we both have no issues with the beginning of the game. After every 4 hours the server will restart for optimal performance, this restart occurs 6 times a day. A few sessions of gameplay(days) will go by without any problems, then let's say (for example) the next session we log on, and we decide to head to the military airfield. For that entire session (+-3hrs) we will be at the airfield looting etc. now after that session we will log of for the day/night. Upon logging in the next day for the 1st time from the previous session the game is unplayable and we experience the problems mentioned in my previous mail.
So my question is if everything was working initially when we were playing from the beginning within in a time period of 4 - 5 days why after the 6th(just an example) day upon logging in the game suddenly becomes unplayable.
Your assistance would be greatly appreciated on this matter and if there is anything from my side that is needed to fix this issue I would be happy to assist.
Kind Regards
Good Day Geez
Hello Nemesis1596.
The issue seems to be related to the modded content you are running.
Regards,
Geez
hello again.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello Grand-Angel.
We have checked and vehicles do spawn on this server without any issues. It is possible you have been just unlucky.
Regards,
Geez
They wrote this to me today
so absolutely I have no idea what will be next
ookexoo added a comment to T175877: [Conflict Bug report] New vehicles have handbrake disengaged when spawning (and roll downhill)..
What is now clear, is the problem is really due to the way trucks spawn. They start in the air slightly, and are dropped and bounce, thus the handbrake is unable to arrest their movement before momentum and gravity take over.
Geez added a comment to T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..
In T177762#2747573, @StevieB wrote:This is still happening in 1.2.1.189, when will this be resolved?
Hello Danilov.
It is not possible as the servers are not built for higher number than the current max.
Geez changed the status of T188785: Cannot switch seat or interact with prompts while using freelook in any gunner seat, if using Legacy controller preset from New to Awaiting internal Testing.
Geez changed the status of T188756: [1.3.0.38] Players' nicknames are not always displayed from New to Reviewed.
Geez changed the status of T188755: [Feature request] (Order UI) Show weapon type first, then vehicle name when ordering vehicle from New to Feedback.
Geez changed the status of T188754: BTR-70 'Get Out' via right door causes death by quick sand from New to Awaiting internal Testing.
Geez changed the status of T188753: [1.3.0.38] The player's nickname is not centered on the head from New to Awaiting internal Testing.
Geez changed the status of T188751: [1.3.0.38] Destroyed objects appear intact in the distance from New to Awaiting internal Testing.
Geez changed the status of T188750: In the end of wrench repair animation - your gun teleports inside the wrench from New to Awaiting internal Testing.
Geez changed the status of T188783: 1.3.0.52 BRDM2 Gunner stuck in Seat from New to Awaiting internal Testing.
Geez changed the status of T188767: Seems like the lower frame rate affects a lot of things from New to Reviewed.
Geez changed the status of T188790: [Reforger: bug] M60 emplaced in nest or on vehicle gunsight issues from New to Awaiting internal Testing.
Geez changed the status of T188787: Dead bodies in 1.3 are floating above the ground from New to Awaiting internal Testing.
Geez changed the status of T188789: [1.3.0.38 Experimental] Add Setting For Manual "Rank selection" in Game Master (FEEDBACK) from New to Feedback.
Geez changed the status of T188793: [Conflict: Feature request]. Make fuel a valuable resource. from New to Feedback.
Geez changed the status of T188792: [Reforger: Feature request] Switch engine on/off and lights on/off from outside the cab. from New to Feedback.
Geez changed the status of T188791: [Conflict: Feedback] Removing option to toggle radio voice on/off negatively impacts gameplay. from New to Feedback.
Geez changed the status of T188805: Adding a Page Shortcut to the Ballistic Shot Table from New to Feedback.
Geez changed the status of T188796: Supply point at Everon Power Plant does not allow to load trucks from New to Assigned.
Geez changed the status of T188525: Deconstruction progress bar continues upon being killed from Awaiting internal Testing to Reviewed.
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello Sheldon001.
If we understand correctly this is the issue?
Geez changed the status of T188747: Include script module in leaks report (1.27 Experimental) from New to Feedback.
Thank you for the report.
This incident will be investigated by BattlEye.
Regards,
Geez
Geez changed the status of T188759: Enfusion vm bug, but I'm not 100% sure from New to Awaiting internal Testing.
Hello Armor.
Can you please provide more details?
Hello valdex.
Please use English language only when reporting issues into the feedback tracker. Also, please click on "show details and prepare report" and upload the generated archive to this ticket. Issue description in English would also help us a great deal in analysing the issue.
Regards,
Geez
Thank you for the report.
This incident will be investigated by BattlEye.
Regards,
Geez
Hello varenik1296.
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Thank you for the report.
This incident will be investigated by BattlEye.
Regards,
Geez
Geez changed the status of T188795: RestCallbacks are leaking Memory (1.27 Experimental) from New to Awaiting internal Testing.
Geez changed the status of T188105: Explosives no longer detonate mines from Awaiting internal Testing to Confirmed Internally.
Hello mutilator23.
This is not a bug.
The bullets do not hit the character's hitbox because the fire geo is smaller than the gear and equipment. As designed.
Hello Anurai_Tawkamiya.
The fire will disappear if the vehicles are submerged bit more or completely drown.
Other things such as campfire are still burning because it cannot be drowned - it was not designed to be put on the water, river or sea
Regards,
Geez
Resolved in 1.3
Geez changed the status of T188107: [1.3.0.32] Tourniquets are not applied from the inventory from Awaiting internal Testing to Confirmed Internally.
As designed
Geez changed the status of T188020: [1.3.0.25] (Conflict) {Coastal Base Morton} It is impossible to place a hologram of a helipad in a short period of time from Awaiting internal Testing to Reviewed.
Thank you for the report.
We have tested this on our end but we are unable to reproduce the issue. Helicopter can be placed, it is just bit more difficult.
Regards,
Geez
Geez changed the status of T188709: Screen Tearing when switching between ArmA Reforger and other applications from Awaiting internal Testing to Reviewed.
Hello tartan.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Geez changed the status of T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral from Need More Info to Reviewed.
Geez changed the status of T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral from Awaiting internal Testing to Need More Info.
Hello majso.
we have tested this internally but we were unable to reproduce the issue.
Regards,
Geez
Geez changed the status of T188613: you can't invite reconnected player to your group if the player was in it before disconnect from Awaiting internal Testing to Confirmed Internally.
Hello, there is no other provider.
If Nitrado suggests a wipe you should definitely try to do so. After all we would suggest doing so as well.
Thank you.
This is known to the dev team and it is going to be updated in the future.
Regards,
Geez
Geez changed the status of T188181: Helicopter cyclic not working properly when using controller from Reviewed to Acknowledged.
Geez changed the status of T187447: [PC] cyclic back cannot be inverted (mouse vertical down) from Awaiting internal Testing to Reviewed.
Hello tateshigh.
We have tested this extensively but we were unable to produce the issue on our end.
Regards,
Geez
Hello everyone, we have deployed a fix for 1.27, please let us know in case the issue still persists upon release
Regards,
Geez
Geez changed the status of T188721: Binoculars become invisible after looking through them. from Awaiting internal Testing to Reviewed.
Hello M9.
We have tested this on our end but we were unable to reproduce the issue.
It is possible that this is an issue with your HW/SW in general as the tent is also invisible at the same time as the binoculars.
Regards,
Geez
Geez changed the status of T187796: PTT turns the mic off, then on when I release. from Awaiting internal Testing to Reviewed.
Hello LiNk34725.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Geez changed the status of T187680: Vehicles slide off when placed in Game Master if terrain is not level from Awaiting internal Testing to Confirmed Internally.
Hello j4c0b.
Do you have option to try the game on a different network so we can rule out issues with your network? Also please keep in mind that wi-fi connection is not recommended in general for online games and we would suggest switching to wired.
Regards,
Geez
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