Thanks for responding. Love the map btw.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Nov 11 2024
This has happened to me. I had to relog into the server to resolve it.
Hello Jacobbrown76.
Does this issue persist still?
Thank you Skimzoid1663.
This spot has been reported to us previously and fix is being worked on. As for rescuing your character, suggestion by @XL is valid.
Will close this ticket as another one exists on topic of this stuck spot.
Regards,
Geez
Hello Zimmen944.
This has been previously reported but unfortunately we were unable to produce the issue on our end.
Regards,
Geez
Hello bennyhanna.
Please click on "Show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Thank you for the report.
This will be investigated by BattlEye.
Regards,
Geez
Not a bug, part of the halloween event :) (Which will end tomorrow)
Please fix my issue
Hello simononymous.
There is also possibility this has been a hacker that could have killed you.
Hello JiraF.
modded classes can access private variables too.
Ifthe private variable is on a parent class, then to mod that class instead.
Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.
Thank you, forwarded and we will investigate.
Regards,
Geez
Any Updates? I still have a lot of errors that are outside of my control.
Can confirm. Adding UndergroundStashSnow to db/types.xml fixes the problem.
Yes, that glitch happens every time player exits the vehicle from driver's side.
If player changes seat to passenger side and then exits, engine stays off.
any chance to add this?
I really hope this is being looked into. I'd imagine it can't be too tough to fix if it's not in conflict with some Xbox live VOIP policy like I've seen some people claim. Proper directional VOIP would have a big impact on player interactions, could get some people out of party chat and might even reduce KOS a bit. Organic player interactions are a significant part of what makes DayZ special, and Xbox (and PlayStation?) players are missing out on part of the experience
Nov 10 2024
BTW, Anyone looking for a functional mapgroupproto.
I spent some time today and made this.
Some of the loot is floating... but it's at least not 2 meters under the map..
How does createVehicle work?
+1. Still an issue. Above fix does not always work.
Ok Found it .. Server 2779 North America-LA 85.190.157.108:1200
Bitte um Hilfe
Editor is a mod, Join the discord
You may want to ask on the arma discord as reminder if your update was missed
most likely nothing can be done here - creating a new entity is complex (loading the model and texture data, allocating memory (RAM+VRAM), initializing the simulation, loading sounds, etc)
I forgot to mention that I definitely never got the rewards as I noticed the issue when my gold coins was under 100 but the rewards it gives out is more than 150. So I never got through the rewards at any point.
Yes still an issue happens to me on ps5 often
try to switch between two official servers
If from this point forward not one single new feature, bugfix, or improvement of any kind were added to this game, in exchange for something meaningful finally being done about the hacking, it would be a worthwhile trade as the hacking has made this game borderline unplayable, and eventually people WILL actually stop playing it.
Fully Geared
a lot of time has passed and there is no solution
will there be a fix for this?
after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298
Any feedback after more than 3 years?
3 years and nothing happens, sad (I mean first ticket from 2021)