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TrackIR issues November 2024
Confirmed Internally, NormalPublic

Description

Game Version number: 1.2.1.127 experimental
Modded?: (Yes/No) No

Issue Description:

Thank you for officially implementing this very useful feature. That being said, this system has a lot more potential that is not utilized yet. These are the most noticeable problems and omissions now.

  1. Leaning is forced on without a chance to disable it from the game itself, and not everyone wants to use TrackIR in the same way anyway (only way to get rid of unwanted leaning actions at the moment is to introduce really big dead zone to the axis in question or disable that axis in the TrackIR software completely).

Suggestion: Players need to be able to adjust TrackIR controls according to their liking in the game.

  1. When in ADS in 3D scope mode (aiming through the sights) with marksman sights with 3x or higher magnification turning your head even slightly can easily make you lose your sight picture and since there are wrong visuals in the sight movements it can be difficult to center your view back to the sights.

What happens there is that if you turn your head accidentally, it does not matter which way your head turns (left, right or even up or down), the sight becomes obstructed in the same way from the left side before going completely black until your head turns further and you finally see which way your head was turning (Except when weapon is deployed, then the turning obscures the view from up and left). So when you are using small dead zones it is difficult to re-center the sights if you turn your head accidentally, since all turns cause the same effect, you can't tell by the movement on the screen how to correct it and center your view.

After some research I found out that this is not actually a TrackIR issue, but a free look issue, since even in regular free look the sight obstruction starts the same way. It just is not a problem there since the sights always re-center easily just by releasing the free look button/control, and these small movements are not the way to use the regular free look anyway.

Suggestion: ADS should either always disable TrackIR or that should be an option to have.

  1. You can't move your head position in the vehicles, like for example move your head to the right to see the HMMWVs speedometer from inside the vehicle (driver's hand and the steering wheel block it currently). Being able to move you head around would also be the only way to properly see out of BRDM driver's hatch. This too is not technically just a TrackIR issue since at the moment there are no controls to move your head as a driver or a pilot in vehicles anyway (no forward/back or left/right or up/down head movements available now).

Suggestion: Or feature request actually. Implementation of head movements (forward/back, left/right, up/down, roll left/right) when driving/piloting.

  1. TrackIR blocks the mouse look inconsistently. There are some actions like driving, using the shovel, giving first aid and getting out of a vehicle when you can normally look around and use actions using the mouse, but when TrackIR is active the mouse looking is automatically deactivated. Furthermore if you have been looking around using TrackIR while some of these animations have been playing (like getting out of a truck) the character will do a snap turn to the direction that the player was looking when the animation ends.

Suggestion: I would like to see the mouse looking to stay active even when TrackIR is detected and active. That would make it consistent and a lot easier especially in situations like piloting a helicopter, since now you need to turn your head exactly to a hotspot to make any actions, like turning on lights, available. When using TrackIR your head is turned quite a lot and it is hard to keep your head so stationary that you have time to choose, activate and finish the actions. Unless of course eventually all the controls will also be doable as separate commands so you could do them without turning the in game head.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Please include reproduction steps here!!!!

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Mon, Nov 11, 12:50 PM

After actually playing around with TrackIR on over the weekend I found out a couple even more urgent glitches with it.

  1. TrackIR seems to disable at least one, maybe more, of the mouse and view sensitivity adjustments. This is again most noticeable with both marksmanship rifles M21 and SVD, but it is there with every weapon. When TrackIR is active and you are looking through the sights the mouse aiming is too sensitive. It is easily recognized when you pause the TrackIR temporarily and the sensitivity returns to levels that are there without TrackIR.
  1. Again with higher magnifications, when you go prone you might not even see out of your sights even when you just had them centered. This is extra specially noticeable if you go prone in any conditions other than perfectly level ground (like anything but airfield runway). This might be related to the "feature" or bug that soldiers for some reason cannot keep their rifles upright when prone on anything other than perfectly level ground. But they can keep other gear upright, like binoculars are always held level even when prone, but the rifle at the same position might be almost 45 degrees tilted. I don't know if this is some sort or an idea to keep the rifles with optics or the prone shooting position in general from becoming too useful, but it is definitely unrealistic.
RickJamesBitch added a subscriber: RickJamesBitch.EditedTue, Nov 12, 7:47 PM

Suggestion: always disable TrackIR.

NO! Being able to glance and check flanks while ADS and keeping firearm trained on a particular spot is extremely useful. If configured correctly, the blank out issues you describe do not exist. Do not remove a feature that works for others without issue.

The user already has the means to easily toggle TrackIR on the fly. Using F9 (default), or changing it to a mouse button. Seems more reasonable to use a feature that already exists rather than convolute the settings.

When in ADS in 3D scope mode (aiming through the sights) with marksman sights with 3x or higher magnification turning your head even slightly can easily make you lose your sight picture

I do not have this issue. A small deadzone and that issue is non existent. Again, if you don't want TrackIR in scope view, change TRackIR Enable/Disable from F9 to a mouse button.

TrackIR seems to disable at least one, maybe more, of the mouse and view sensitivity adjustments.

I am not seeing a difference in ADS / Scope sensitivity with TrackIR enabled or disabled. Maybe post an image of the sensitivity settings in the game menu or list them out. All of mine are at 100. Not denying it is happening, but would like to see what settings you have and try it as well to see if I get same results.

When using TrackIR your head is turned quite a lot

In most cases I have seen, the user sets the ratio far too low, requiring exaggerated head movement to accomplish the desired result. I can look in the back seat of vehicles and the back of the heli without ever pointing my nose near the edge of the screen. I can access every switch without issue.

Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Thu, Nov 14, 10:05 AM