Disable all MODs an try again.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 10 2016
wrong place... write to the BattleEye support.
nice written ;-) but pls... let the shitstorm stay on skyrim.
What you can try at the weekend: Lets check your files by Steam.
GoTo Steam -> Right Click - ARMA 3 -> Settings -> Local Files -> Check files for Errors
wait until its finish.
pack those files into ZIP or RAR and upload it to any free FileHoster:
http://www.megafileupload.com/
http://www.filedropper.com/
or any other...
Upload your CrashDump files...
C:\Users\DalePicks\AppData\Local\Arma 3\arma3_2015-04-25_14-51-32.mdmp
use export button ?
Ok, i think i got it.
Seems to be a problem with: disableAI "FSM" and enableAI "FSM"
i uploaded a test-mission for you.
how to:
1: Editor -> Load -> Play
2: after spawning let the AI Move to the MARKER
3: Wait until both AI-Units are DOWN.
4: Eliminate the three OPFOR Units (you are in GodMode)
5: Open Debug Console
6: Enter: p2 setVariable ["r3_unitIsDown", 0];
7: Enter: p3 setVariable ["r3_unitIsDown", 0];
Now you can see the units will do nothing. If not, reload and try a second time.
FIX:
8: Open initPlayerLocal.sqf
9: remove: disableAI "FSM" and enableAI "FSM"
10: try again.
With the FSM command the AI Stucked 4 of 5 trys
Without the FSM command the AI got not stucked 3 trys
Post updated.
i still got stucked AI units... im trying to reproduce this night.
Yeah.. i need to remove my Medic from the group, otherwise he will not moving in firefight. After revive i let him join back my group and used the dofollow command.
Its also bad that: if you rejoin the unit to the group, he will not get the Behaviour and CombatMode from the group. So you need to set it by yourself.
Hey oukej, i tryed to reproduce this and found the issue in my revive script where i called: _unit doFollow (leader _group); It seems that the unit will now get a new formLeader. I removed this line now.
Same here:
i will try. But i am using the system marloc since 4 Month.
Confirming with M (Map) and V, working with W,A,S,D in current DEV Version
it's not always.. i will upload video if i get it next time.
Same happend if deploy the weapon downhill and press the move key (W), seems the VectorDirAndUp get lost.
already reported:
Any news ? 1.50 RC i cant see anything
read the above comments...
good to hear
Hmm Guys.. Goats and Chickens working now.. but my Dogs still only turning around and not moving :-(
You fixed the Rabbit-bug.. gj ! But Dogs and Goats still not moving !
any news here Adam ? ty
Still no fix in the DEV-Version since over a week... every day i check the DEV-Changelog and wondering your priority... There are a lot of bugs listen in this tracker wich needs to be fixed soon as possible, or are all devs in holidays ?
Some news here ? Need the Agents to finish my new mission. ty
maybe you need to wait until the client is ready ?
a lot of Mods out they do this for you. So BIS can fix huge problems first.
You can sprint mutch longer with binocs in hand ! Take a look on the MP Servers.. 80% of the players running with binocs... because they can run 2 - 3 times longer.
same like: http://feedback.arma3.com/view.php?id=23692
Im currently running with ( 350.12 )
CommandLine:
"H:\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash -skipintro -noPause -CpuCount=4 -exThreads=7 -nobenchmark -maxMem=6144 -maxvram=4096 -world=empty -nologs
Arma Settings:
forcedAdapterId=-1;
detectedAdapterId=0;
detectedAdapterVendorId=4318;
detectedAdapterDeviceId=5058;
detectedAdapterSubSysId=331485360;
detectedAdapterRevision=161;
detectedAdapterBenchmark=38;
displayMode=0;
winX=378;
winY=135;
winWidth=1280;
winHeight=720;
winDefWidth=1280;
winDefHeight=720;
fullScreenWidth=1920;
fullScreenHeight=1080;
refresh=120;
renderWidth=1920;
renderHeight=1080;
multiSampleCount=8;
multiSampleQuality=0;
particlesQuality=2;
GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;
HDRPrecision=16;
vsync=0;
AToC=15;
cloudsQuality=3;
pipQuality=4;
dynamicLightsQuality=4;
PPAA=9;
ppSSAO=5;
ppCaustics=1;
tripleBuffering=1;
ppBloom=0.095662288;
ppRotBlur=0;
ppRadialBlur=0;
ppDOF=0.19964293;
ppSharpen=1;
All running fine (vanilla without MODs)... give it a try ?
Have you already done some GPU benchmarks ?
Guess no insights from BI yet on this.... because there is no problem with the NVIDIA Drivers.
You need to look outside the box... 3 - 4 guys report crash with NVIDIA Drivers and GTX 970 but there are 200+ players they dont have any issue with this card or drivers, so my conclusion is that the problem is somewhere else... maybe bad system/drivers, bad DX files, other background procresses (AV), bad mainboard - GPU communication, instable powersupply and and and...
it will be more interesting to get all spesifications of your system not only the report that the driver crashs. Maybe all you guys have the same card from the same manufacturer. Also... does this also happend on a complete fresh system with all current drivers. Dont be pissed off ;-) Give some more informations.. maybe we find the problem.
ím running with 350.12 and Win7 64 Bit. I dont have any issues. Wich Windows did you running at ? CPU ? RAM ? OVERCLOCKED ?
maybe its only a problem on your system... check this first... 99% of GTX 970er users dont have any problems with the drivers.
So you think its a problem in PhysX ?
No problems with 970 since 5 month ! (Autoupdate driver)
it will be mutch better we can set the behaviour to each unit and not only to the whole group. So if you need a unit to move in firefight set the behaviour from this unit to CARELESS.
Maybe we can change the doMove command so the unit always moving in CARELESS mode ?
pls assign it. Ty
+1
Why you need a Video ? Place enemy static AA in editor and blow it up with detonation.... hard to reproduce ?
Problem still apears with static AA Launchers. The unit is still attached to it while hes dead. Its funny to blow them up.. so the AA flying in the sky while the unit is still attached.
Whats wrong with Virtual Arsenal ? I can add "Binocular" without problems
DownVote... use nearSupplies
Still not working on DEDICATED ! (Global command wich not work on Server)
1 Year and still not fixed ?
This will be nice
let a AI chopper fly over Stratis and set flyinHeight to 300... now enjoy the rollercoaster.
whats the problem to set the heighest ground value into a variable and if flyinHeight > this VARIABLE use constant height over Sea.
Alternative command... who cares, we need anyway to do this. Let it call flyInHeightASL and flyInHeightATL
+1 !! FlyHeight based on terrain is stupid.
The AI can still see truh bushes and reed !
We need a functional Sound function !! Not only PlaySound3D whant work, also the Distance from "SAY" is broken !
2 Years.. still not working
push
pls look into this.
I disabled "Stream Friendly UI" but my Chatbox disaperas sometimes :-(
+1
Still not working on Dedi.
This will not work.. because this will not detect wals/building so you can "see trought"
Does anyone have a workround for this issue ?
I found a way: create a fakeObject on the unit (attach it) and make it invisible with setObjectTexture
(do not use hideObject, it will not returned by lineintersectsobjs)
lineintersectsobjs also not returning any units
without unit detection this funktions are 50% useless
Thanks oukej ! Good job. maybe there is something wrong with the rack hitbox or weapon resting ? Hope you find a solution. I will remove the racks on my missions now.
Military Office Altis: 173131 - near Pygros
I stripped down the complete mission, but sorry i cant reproduce the Bug.. its a 50/50 chance they stuck or not..
i uploaded the file:
http://feedback.arma3.com/file_download.php?file_id=11056&type=bug
How To:
1: Get any gear on Virtual Arsenal
2: Walk out the Military Office
Try different timings for this...
1: Run out the door after you have your gear
2: Get your Gear, wait 3 - 5 Sec and move out then.
3: Get your Gear and run to the Chopper.
its complete different each time.
@oukej: i will try to reproducing it tonight or tomorrow. Thanks for your time.
AI- complete stuck:
DEV-Build: 1.43.129935
YouTube:
https://www.youtube.com/watch?v=u2-t66v5cP8&feature=youtu.be
Mission:
http://steamcommunity.com/sharedfiles/filedetails/?id=410243478
WORKED WELL IN 1.40 STABLE
Yep.
btw. the AI works mutch better in the 1.40 stable like in current DEV-Build.
most of the time the AI stuck in citys. example: one of your Team (AI) moves randomly in a House (dont know why) and then he get stucked in this building. Other example: if you use script Commands like:
_unit setCaptive true;
_unit hideObject true;
sleep 10;
_unit hideObject false;
_unit setCaptive false;
then some times the unit will stop moving and complete ignore commands from the leader.
May 9 2016
BIS releasing new terrain but not fixing major bugs. Slowly I lose the desire to play this game or building missions for it.
Assigned 2014-04-28.... hmmm whats wrong ?
please fix the timing so we can use 60 setOvercast 1
will this also fix setOvercast command/timing ? Ty
So Marksmen DLC is out.. pls BIS now look at the Weather sync and overcast timing !
+1
If you get bad FPS in Multiplayer this is not a problem by your system ! Its the Netcode thats make it laggy ! If the Server runs with low FPS you also get LOW FPS on Highend machine. im playing Coop missions with my friends on Stratis i got 90 - 120 FPS on Altis i have 40 FPS (in Citys) and 80 - 120 FPS outside. Running GTX 970 ( FullHD all Ultra)
Nothing new...