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May 22 2018
Do you have your graphics and system drives up to date?
This should be fixed in the next proper update. YOu can test the fixed version in our dev branch.
May 18 2018
Should be fixed in Dev branch.
According to some of the logs you are using Arma 3 32bit. Please try the 64bit version and try if the game still crashes.
This should be fixed in the Dev branch.
This should be fixed in the Dev branch.
This should be fixed in the next Dev branch.
Ifrit and Strider susceptible to small arms fire.
This should be fixed in the next dev branch.
I tested it with your difficulty config and it works I do not see friendly tags.
Hmm have you tried contacting the servers admin and what his take on this is? We tested this and with Vanilla Arma 3 everything seems fine. It might be a problem with a mod.
So you are no longer experiencing the crash after the latest Win 10 update? Correct?
May 17 2018
This is intended. Being inside a shed during a heavy rainstorm is pretty loud.
I tested the tracking of the centurion as you described and I am able to lock onto the target in the stable build. Have you tried locking the target after the other centurion finally started tracking the target? Otherwise you won't be able to lock onto the target which makes sense when taking into consideration the set up of the centurions. If you try to lock before the other centurion starts tracking the target then you won't start locking even after it started tracking once it does you have to unlock and start locking the target again. Then it should work.
Odd we never experienced this issue. Are you by any chance using any weapon mods?
Closing. Mod related bug.
When you stack explosives on themselves and one of them goes off it will trigger the rest that is how explosives work. If you spread them enough then the timer works as it should. Closing the ticket.
May 16 2018
When launching the mission did you choose Server Difficulty Preset to be Custom?
Thank you for the report. I tested it and it seems that it works as intended. Or perhaps I misunderstood what you meant exactly? If I misunderstood, could you please write a detailed reproduction of the issue or create a video of the issue and upload it here or send a link to the uploaded video?
Looked at your report and there are only dumps from January. Please trigger the crash once more and send your Arma report with the most recent dumps.
Also regarding to this DXGI_ERROR_UNSUPPORTED do you have up-to-date graphics drivers?
Does the crash occur without mods as well?
May 15 2018
Thank you for the report. Have you tried disabling mods if the game crashes even without them?
After talking to the team it seems that the change log text is wrong - it was supposed to mention that it's now possible to create medi/tool kits which can fit into other slot than backpack this however does not apply to the vanilla toolkit/medkit.
Thank you for the report, we will see what can be done.
May 14 2018
Thank you for the report. I tested this issue and it seems that it works as it should.
Thank you for the report, we will have look at it.
Thank you for the report, we will have a look at it.
Tested it and double clicking resizes the compass(makes it bigger), however I doubt that any resize will help you see the compas bearings which I believe is what you want to see.
Thank you for the report, we will have a look at it.
I am unable to reproduce this issue. Could you please add more information to the report? On what map it happens? Does it happen with a specific house model? etc.
Thank you for the report, we are ware of the issue and are looking into it.
Thank you for the report, we will have a look at it.
May 11 2018
This is more random and more often the AI gets stucked than returns to its point of origin. Have you tried altering the AIs behaviour to suite your needs?
Thank you for the information. Hmm. We will see what can be done about this.
Tried it with your test mission. Still I am not able to reproduce this issue. Could you please upload a screenshot of the control layout in your Helicopter movement?
@xnooztv please remove the -noLogs parameter when sending your dumps. We can't see what was going on in game before the crash.
Hmm, I see that in all of your reports you have mods loaded have you tried if the crash occurs without mods enabled? There is a possibility it could be caused by a mod.
@crysschros - Then please create a separate ticket with a description of when the crash occurs and upload your dumps, we will have a look at them.
May 10 2018
Thank you for the report, we will have a look at it.
Afraid I have no new info regarding the issue.
May 9 2018
Thank you for the report, we will have a look at it.
Your report only has one rpt. file were there no other files?
Thank you for the report. We will have a look at it.
May 7 2018
UNABLE TO INIT DXGI
Have you tried launching the game in windowed mode to see if that lets you change settings?
May 4 2018
Thank you for the report. We will see what can be done.
Should be fixed in the next update. YOu can test this in the Dev branch.
I tested this on a dedicated server and everything seems alright. Could you create a test mission and upload it here?
That is a siren not a horn. Are you by any chance using a mod to add police vehicles? Because the Van and Offroad vehicles that can have police beacons do not by default have a function that enables a siren.
I tested it both in editor, dedicated server and our linux server with Marid and it all works. In all cases it returned ["showBags",0,"showCanisters",0,"showTools",0,"showCamonetHull",0,"showSLATHull",0].
So you were meaning the horn. Well in cars and vans it makes sense. Not sure about the boat. What use would the horn have for a boat of that size? We are ware that boat horns exist, but the most commno boat horns are used on larger ships which the police one is not.
May 3 2018
I tested the activation Radio India and it seems to work. Could you please upload here your test mission?
Thank you for the report, but can you please send me a repro of what exactly you did?
Thank you for the report. We will have a look at it.
Thank you for the report. Does this crash always occur?
By siren you mean? Normal police sirens or just car horn sound?
These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Possible solutions:
May 2 2018
Thank you for the report. I tested this specific T junction and perhaps the vehicle goes in a bit wide when it turns right, but it still manages to get to the assigned waypoint. Both in our stable and Dev build.
Thank you for the report, we will have a look at it.
Apr 30 2018
Apr 27 2018
When exactly during the Bootcamp did the crash occur?
Interesting your dumps when it comes to MDMP there are none. Does this happen only on a specific server?
This is not an Arma 3 issue. Will move it to DayZ.
After some testing. Seems that the loiter waypoint is causing this issue, we will have a look at it.
Apr 26 2018
Thank you for the report. That is odd what specs does your computer have? Also, if you are experiencing crashes please send us your Arma report. Here is how to do that.
Thank you for the report, we will see what can be done.
Apr 25 2018
Please upload the whole folder not just the sqm. Thank you.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Could you please send us a new report with current dumps? We want to know if the issue persists even after the last update.
Should be fixed in next update.