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Jul 2 2020

kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

as seen its usually dead slow with only few servers a second - aka to scan all 6k takes ages

Jul 2 2020, 10:36 AM · Arma 3
kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

Working as intended:

Jul 2 2020, 10:34 AM · Arma 3

Jun 22 2020

kju-PvPscene added a comment to T151377: [Feature request] Expose loaded client/server mod information and hashes.

@dedmen thanks a lot!

Jun 22 2020, 11:59 AM · Restricted Project, Arma 3

Jun 15 2020

kju-PvPscene added a comment to T151841: Script command request: modParams to support modDir input.

To expand the purpose a bit: We want/have to replace the mod list in the main menu. The functionality is hardcoded, so we need a scripted replacement. Unfortunately currently this is not fully achievable. Hence the request.

Jun 15 2020, 1:29 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T151377: [Feature request] Expose loaded client/server mod information and hashes.

[Feature request] Extend modParams with modDir info

https://feedback.bistudio.com/T151841

Jun 15 2020, 1:26 PM · Restricted Project, Arma 3

Jun 9 2020

kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

It is reproducible for me - just not 100% of the time (but quite high degree).

Jun 9 2020, 1:56 PM · Arma 3

Jun 7 2020

kju-PvPscene added a comment to T123926: adding LOD Selection to existing Command "selectionNames".

cool :)

Jun 7 2020, 2:50 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T131130: Community Terrain Dust Effect Conflict (+= for nested arrays).

Thanks a lot!

Jun 7 2020, 2:49 PM · Restricted Project, Arma 3

Jun 5 2020

kju-PvPscene added a comment to T151264: [Feature request] New scripting command: setParamValue.

still transferred via STEAMWORKSquery and thus a neat way to transmit data to custom server browser

Jun 5 2020, 4:09 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T151241: [Feature Request] Add alternative LODName syntax to selectionNames.

should be yes. different suggested syntax though

Jun 5 2020, 3:59 PM · Arma 3

Jun 4 2020

kju-PvPscene added a comment to T151443: GetProperties command for objects.

same as https://feedback.bistudio.com/T151256 ?

Jun 4 2020, 9:38 PM · Arma 3

Jun 2 2020

kju-PvPscene updated the task description for T151377: [Feature request] Expose loaded client/server mod information and hashes.
Jun 2 2020, 6:53 PM · Restricted Project, Arma 3
kju-PvPscene updated the task description for T151377: [Feature request] Expose loaded client/server mod information and hashes.
Jun 2 2020, 6:52 PM · Restricted Project, Arma 3
kju-PvPscene created T151377: [Feature request] Expose loaded client/server mod information and hashes.
Jun 2 2020, 6:50 PM · Restricted Project, Arma 3

May 29 2020

kju-PvPscene added a comment to T71590: Trying to play gesture results in game freeze.

@Killzone_Kid wanna take a look now? :)

May 29 2020, 3:56 PM · Arma 3
kju-PvPscene created T151264: [Feature request] New scripting command: setParamValue.
May 29 2020, 8:03 AM · Restricted Project, Arma 3
kju-PvPscene updated the task description for T151260: [Change request] Server browser in Arma 3 launcher should only show the DLC button if a (C)DLC is actually required.
May 29 2020, 7:45 AM · Arma 3
kju-PvPscene updated the task description for T151261: [BUG] All BI DLCs are considered required in Server browser of Arma 3 launcher.
May 29 2020, 7:45 AM · Arma 3
kju-PvPscene created T151262: [Change request] Mission column should be wider in Server browser of Arma 3 launcher.
May 29 2020, 7:43 AM · Arma 3
kju-PvPscene updated the task description for T151261: [BUG] All BI DLCs are considered required in Server browser of Arma 3 launcher.
May 29 2020, 7:40 AM · Arma 3
kju-PvPscene created T151261: [BUG] All BI DLCs are considered required in Server browser of Arma 3 launcher.
May 29 2020, 7:39 AM · Arma 3
kju-PvPscene created T151260: [Change request] Server browser in Arma 3 launcher should only show the DLC button if a (C)DLC is actually required.
May 29 2020, 7:36 AM · Arma 3
kju-PvPscene created T151259: [Change request] Server browser in Arma 3 launcher should have sorting by default as "Relative fullness" with "Descending".
May 29 2020, 7:24 AM · Arma 3
kju-PvPscene created T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.
May 29 2020, 7:18 AM · Arma 3
kju-PvPscene created T151257: [Feature request] Selecting a CDLC should show only servers running the CDLC.
May 29 2020, 6:59 AM · Arma 3
kju-PvPscene created T151256: [Feature request] New scripting command: getNamedProperties.
May 29 2020, 6:50 AM · Restricted Project, Arma 3

May 28 2020

kju-PvPscene added a comment to T151241: [Feature Request] Add alternative LODName syntax to selectionNames.

See also: https://feedback.bistudio.com/T123926

May 28 2020, 8:11 PM · Arma 3
kju-PvPscene renamed T151241: [Feature Request] Add alternative LODName syntax to selectionNames from [Feature Request] Add alternative syntax to selectionNames to [Feature Request] Add alternative LODName syntax to selectionNames.
May 28 2020, 7:38 PM · Arma 3
kju-PvPscene created T151241: [Feature Request] Add alternative LODName syntax to selectionNames.
May 28 2020, 7:38 PM · Arma 3
kju-PvPscene added a comment to T151232: Difficulty setting to -not- display helicopter/plane/tank without GPS on the map.

agreed. try to edit out but is hardcoded

May 28 2020, 7:20 PM · Arma 3

May 27 2020

kju-PvPscene added a comment to T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit.

Great to see dedmen!

May 27 2020, 8:11 PM · Arma 3

May 25 2020

kju-PvPscene added a comment to T151053: RscListNBox doesn't handle any other button , except LMB.

does this need more info or cleared up in direct chat? @dedmen

May 25 2020, 1:44 PM · Arma 3
kju-PvPscene added a comment to T150880: Steam Workshop Tag not working for search.

seems to work now? https://steamcommunity.com/workshop/browse/?appid=107410&requiredtags[]=Global+Mobilization

May 25 2020, 1:42 PM · Arma 3 Creator DLC - Global Mobilization

May 18 2020

kju-PvPscene added a comment to T150388: Missing A3 strings.

@Wulf running a config dump that scans the complete config space - the config viewer may trigger the same. or just use the internal version as its adds a tag for empty/missing strings

May 18 2020, 8:26 AM · Arma 3
kju-PvPscene added a comment to T150389: Warning: looped for animation.

@Wulf just launching the game and checking rpt

May 18 2020, 8:25 AM · Arma 3

Apr 17 2020

kju-PvPscene created T150389: Warning: looped for animation.
Apr 17 2020, 10:53 AM · Arma 3
kju-PvPscene created T150388: Missing A3 strings.
Apr 17 2020, 10:52 AM · Arma 3

Jan 7 2020

kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

The features of the internal build from BI, and their profiler.

Jan 7 2020, 9:47 AM · Arma 3

Jan 3 2020

kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

@Groove_C ofc still valid

Jan 3 2020, 4:00 PM · Arma 3

Oct 9 2019

kju-PvPscene added a comment to T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..

The launcher shows "Get DLCs" if Tanoa is active. So yes its already supported.

Oct 9 2019, 1:03 PM · Arma 3 Creator DLC - Global Mobilization

May 28 2019

kju-PvPscene added a comment to T139731: Cannot hear gunshots.

@Astaroth it comes from some players having GM loaded, while others dont

May 28 2019, 8:50 AM · Arma 3

Jan 21 2019

kju-PvPscene renamed T126171: delete from Faulty EventHandlers inheritance definition in p:\a3\characters_f\config.cpp to delete.
Jan 21 2019, 10:37 AM · Arma 3

Dec 7 2018

kju-PvPscene added a comment to T134764: Audio - Vehicle Distances.

@Wulf you may want to read the changelog ;)
audio distances were tweaked for ground vehicles

Dec 7 2018, 8:48 AM · Arma 3

Jul 12 2017

kju-PvPscene renamed T126171: delete from Faulty inheritance definition in p:\a3\characters_f\config.cpp to Faulty EventHandlers inheritance definition in p:\a3\characters_f\config.cpp.
Jul 12 2017, 9:08 AM · Arma 3
kju-PvPscene created T126171: delete.
Jul 12 2017, 9:02 AM · Arma 3

Mar 28 2017

kju-PvPscene added a comment to T123906: 64b exe freezes the game on custom unitInfoType/scripted vehicle interface.

@Dwarden
as 32b exe does not crash with it, this should NOT be considered "wrong data"

Mar 28 2017, 9:56 AM · Arma 3

Mar 26 2017

kju-PvPscene added a comment to T123832: Can't Place Addon Compositions in Zeus since 1.68.

the problem is that now you have to define the side also in the specific group, while its already defined in the upper level

Mar 26 2017, 8:08 AM · Arma 3

Mar 20 2017

kju-PvPscene created T123906: 64b exe freezes the game on custom unitInfoType/scripted vehicle interface.
Mar 20 2017, 5:01 PM · Arma 3

Mar 3 2017

kju-PvPscene created T123581: Ability to select diag.exe from Launcher in dev branch.
Mar 3 2017, 8:03 AM · Arma 3

Jan 6 2017

kju-PvPscene added a comment to T121712: Addon a3_characters_f not found.

cfgPatches/units[] is configured faulty, or mess up in cfgAddons/preloadAddons

Jan 6 2017, 7:41 PM · Arma 3

Nov 1 2016

kju-PvPscene edited Additional Information on T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:34 PM · Arma 3
kju-PvPscene edited Steps To Reproduce on T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:28 PM · Arma 3
kju-PvPscene added a comment to T120748: [Dev branch] Game freezes on pushBack command.

Nov 1 2016, 2:26 PM · Arma 3
kju-PvPscene created T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:25 PM · Arma 3

Oct 18 2016

kju-PvPscene added a comment to T116824: Cannot move after respawn if player dies while placing a marker in map..

nice!

Oct 18 2016, 9:01 PM · Arma 3

Sep 22 2016

kju-PvPscene added a comment to T120172: Manual control of missiles stops working at 4000m range regardless of maxControlRange > 4000;.

this is since OFP problem or a related issue
missiles have gone haywire at a certain distance

Sep 22 2016, 11:20 AM · Arma 3

Jun 22 2016

kju-PvPscene added a comment to T73128: REQUEST - Option for use of ARMA 2 crosshairs.

agreed

Jun 22 2016, 12:42 PM · Arma 3

Jun 1 2016

kju-PvPscene added a comment to T67181: overviewPicture given in description.ext not found.

and still not fixed

Jun 1 2016, 4:15 PM · Restricted Project, Arma 3

May 10 2016

kju-PvPscene added a comment to T80506: Some CfgVehicles magazines[] values differ in case from CfgMagazine entries.

Safe coding would be toLower all strings where necessary.

May 10 2016, 9:55 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80333: Cannot update non class from class a3\ui_f\config.bin/RscXXX/Items/.
May 10 2016, 9:50 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80332: Wrong config loading order / Faulty/missing requiredAddons in UI configs and dubbing_radio_f.
May 10 2016, 9:50 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80331: Faulty class inheritance in some UI and editor configs.
May 10 2016, 9:50 AM · Arma 3
kju-PvPscene added a comment to T80330: [Fixed] Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION.

resolved

May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80330: [Fixed] Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80329: Summary ticket of "funny" engine rpt warnings/errors.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80328: B_Heli_Transport_03_unarmed_F: MainGun - unknown animation source XXX.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80327: Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_XXX.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80326: Cannot load surface info - A3\Characters_F_Bootcamp\Common\Penetration\VR_meat.bisurf.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80325: RPT gets spammed by: Deinitialized shape [Class: "CLASS"; Shape: "PATH\FILE";] when game closes.
May 10 2016, 9:49 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T80261: Server is slow at scanning large number of missions.
May 10 2016, 9:47 AM · Arma 3
kju-PvPscene added a comment to T80163: Addon Builder does not generate texHeaders.bin.

best use pboproject from mikero. it will tell you what is actually the problem

May 10 2016, 9:44 AM · Arma 3
kju-PvPscene added a comment to T79234: [FIXED] Warning: Cannot evaluate 'STRING'.

fixed

May 10 2016, 9:14 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T79234: [FIXED] Warning: Cannot evaluate 'STRING'.
May 10 2016, 9:14 AM · Arma 3
kju-PvPscene added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

You cannot block key actions from mouse, joystick, gamepad unfortunately.
There is a A3 FT ticket for that and also one in the A2 CIT.

In regards to key combos - simple ones can be detected, complex ones cant.

My system:
https://dev.withsix.com/projects/push/repository/revisions/master/entry/dev/TM.Limnos/source/scripts/client/KeyDownMainDisplay.sqf
https://dev.withsix.com/projects/push/repository/revisions/master/entry/dev/TM.Limnos/source/scripts/client/sharedCode/keyComboHandling.hpp.sqf

May 10 2016, 9:13 AM · Arma 3
kju-PvPscene added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

Test acc:
https://dev.withsix.com/projects/heaven/wiki#Permission-testing

May 10 2016, 9:13 AM · Arma 3
kju-PvPscene added a comment to T79049: LOD is changing when the player peering..

Suma was not the author. You have to use the search function with related terms.

May 10 2016, 9:08 AM · Arma 3
kju-PvPscene added a comment to T79049: LOD is changing when the player peering..

This was discussed with Suma in the A2 CIT already.
You may want to search for it and link to it here.

May 10 2016, 9:08 AM · Arma 3
kju-PvPscene added a comment to T78934: Battleye Update failed.

best go the BI forums to get support for this

May 10 2016, 9:04 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Great job - thanks a lot!

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Thank you!

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

It was since 1.20 or even earlier as far as I can tell.
The release of AiA TP just exposed a lot more people to the problem.

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

The objects all BI assets from A1, A2 and OA.

The crashes started to happen at some point (like in other cases) without any changes on the AiA side.

So if you can tell us what of the BI assets are seriously broken, we can try to fix them. Thank you!

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Before the crash:

c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()
c:\w\dev\futura\lib\landscape.cpp(11881)(func: ObjectListFull::~ObjectListFull) [AssertNoDlg] MainThread=8228 !IsInList()

May 10 2016, 9:00 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.
May 10 2016, 9:00 AM · Arma 3
kju-PvPscene added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

can be done easily with moveObject from mikero - however for a public release you would need the permission from BI..

May 10 2016, 8:57 AM · Arma 3
kju-PvPscene added a comment to T78485: Player ejected from helicopter upon death.

Does it happen for every chopper and any position? SP and MP?

class CfgVehicles
class All

		ejectDeadDriver = 0;
		ejectDeadCargo = 0;

class AllVehicles: All

		class NewTurret
			ejectDeadGunner = 0;

class B_Heli_Light_01_F: Heli_Light_01_base_F

		ejectDeadCargo = 1;

class Heli_Light_01_armed_base_F: Heli_Light_01_base_F

		ejectDeadCargo = 1;
May 10 2016, 8:53 AM · Arma 3
kju-PvPscene added a comment to T78230: Make AI less likely to go prone.

yes

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78229: Please allow us to control the version of the game we are running to an extent.

BI could just add each stable patch as a branch (with stable branch always being the latest).

However it could lead to version madness in MP.

Keeping always one stable prior to latest stable would be useful for organized groups/communities in case a new patch introduces serious issues.

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78223: buttonSetAction sometimes fucks around with the script code.

Your code logic is somewhat complex and as such I may misunderstand your intent.

{
if(_x getVariable ['X39_MS2_var_UnitInitialized', false]) then
{

		_unit = _x;

};
false
} count attachedObjects X39_XLib_var_ActionDialog_Executor;

This design seems not safe/defensive programming.

---

My suggestion:

private ['_attachedObjects','_unitFound'];
_attachedObjects = attachedObjects X39_XLib_var_ActionDialog_Executor;//not necessary
_unitFound = false;
{
private ['_currentUnit'];
_currentUnit = _x;
if (!isNil '_currentUnit') then
{

		if (!isNull _currentUnit) then
		{
			if(_x getVariable ['X39_MS2_var_UnitInitialized', false]) then
			{
				_unitFound = true;
			};
		};

};
if (_unitFound) exitWith {_unit = _x;};
} forEach _attachedObjects;

If you can be sure _attachedObjects doesn't contain undefined units or removed units, the isNil and isNull check is obsolete.

Also you should not need to private _x as its a special variable as the engine sets the scope itself (at least thats the current knowledge and how Squint handles it).

Overall I don't get why you use the {} count array construct here.
If you want to catch the last unit in _attachedObjects that contains your variable, just ditch the exit condition of my design.
Ref: https://community.bistudio.com/wiki/count

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78223: buttonSetAction sometimes fucks around with the script code.

is there a thread in the BI forum about it?
how do you call/execute the code? what is the call/execution tree? where is the code defined and where is the file to be found?

May 10 2016, 8:46 AM · Arma 3
kju-PvPscene added a comment to T78101: "setTimeMultiplier" does not influence wind, which leads to skipping visuals [VIDEO].

New ticket?

May 10 2016, 8:43 AM · Arma 3
kju-PvPscene added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

The reopening was as it was not available in stable, so it should have remained resolved but not closed.

May 10 2016, 8:35 AM · Arma 3
kju-PvPscene added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

kudos to you japapatramtara :)

May 10 2016, 8:35 AM · Arma 3
kju-PvPscene added a comment to T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77655: [FIXED] Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source.

"Box_Ammo_F"
Box_Ammo_F: Ammo_hide - unknown animation source Ammo_source
Box_Ammo_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Box_Ammo_F: Grenades_hide - unknown animation source Grenades_source
Box_Ammo_F: Support_hide - unknown animation source Support_source
"Box_Wps_F"
Box_Wps_F: Ammo_hide - unknown animation source Ammo_source
Box_Wps_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Box_Wps_F: Grenades_hide - unknown animation source Grenades_source
Box_Wps_F: Support_hide - unknown animation source Support_source
"Land_Box_AmmoOld_F"
Land_Box_AmmoOld_F: Ammo_hide - unknown animation source Ammo_source
Land_Box_AmmoOld_F: AmmoOrd_hide - unknown animation source AmmoOrd_source
Land_Box_AmmoOld_F: Grenades_hide - unknown animation source Grenades_source
Land_Box_AmmoOld_F: Support_hide - unknown animation source Support_source

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77654: Land_Box_AmmoOld_F: XXX_hide - unknown animation source XXX_source.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77653: [CLOSE] SetFace error: class CfgFaces.Man_A3.Kerry_A_F not found.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77652: SW keep height animation used for xxx.p3d.
May 10 2016, 8:31 AM · Arma 3