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"setTimeMultiplier" does not influence wind, which leads to skipping visuals [VIDEO]
Closed, ResolvedPublic

Description

If set to say 60 (60 seconds per 1 real second), the wind direction change does not speed up, but happens at once every 10 real seconds or so, which results in undesired visual effect, like grass instantly changing direction: http://www.youtube.com/watch?v=WRtm69ED1-o

Details

Legacy ID
117418693
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Engine
Steps To Reproduce

execute

setTimeMultiplier 60;
oneachframe {hintsilent str [date, wind]};

watch visual skipping with wind instantly changing

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Engine.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 117418693.May 7 2016, 7:00 PM
Killzone_Kid edited a custom field.

Fixed in rev. 126089 and higher, thank you.

Yep, wind is fixed, but local ambient life doesn't accelerate (butterflies in the night), but this is minor and happens on crazy setTimeMultiplier 600.

what is not minor is setTimeMultiplier 0; practically freezes the game. It does not crash but becomes very very unresponsive.