If set to say 60 (60 seconds per 1 real second), the wind direction change does not speed up, but happens at once every 10 real seconds or so, which results in undesired visual effect, like grass instantly changing direction: http://www.youtube.com/watch?v=WRtm69ED1-o
Description
Description
Details
Details
- Legacy ID
- 117418693
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Engine
Steps To Reproduce
execute
setTimeMultiplier 60;
oneachframe {hintsilent str [date, wind]};
watch visual skipping with wind instantly changing
Event Timeline
Comment Actions
Yep, wind is fixed, but local ambient life doesn't accelerate (butterflies in the night), but this is minor and happens on crazy setTimeMultiplier 600.
what is not minor is setTimeMultiplier 0; practically freezes the game. It does not crash but becomes very very unresponsive.