Got very recently introduced in dev branch. Game freezes without any message in rpt or debug.log.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Won't Fix
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Scripting
Steps To Reproduce
Repo:
- Run attached mission
- Notice how the game freezes
Additional Information
In file createConfigOverview.sqf the relevant line is 46:
_array pushBack _temp;
Disabling that makes the mission complete as usual.
It seems related to string escaping as on stable arrays from config are returned as:
["_temp","{""(0/2300)"",""(0/2260)""}"]
while in the latest dev branch its
["_temp","{}"]
(see and diff attached log files)
That said at the end of dev.log it shows a run with the pushBack active and the freezes happens already earlier.
Event Timeline
Comment Actions
The problem is with this:
for "" ....
Empty variable names are now not allowed, so it freezes forever when it hits this loop. Marking resolved