Page MenuHomeFeedback Tracker
Feed Advanced Search

May 19 2017

ColonelMolerat merged T124877: Zeus - add all weapons to arsenal? into T77989: Make it easier for Zeus to create a true Virtual Arsenal for players to access..
May 19 2017, 8:35 AM · Arma 3
ColonelMolerat merged task T124877: Zeus - add all weapons to arsenal? into T77989: Make it easier for Zeus to create a true Virtual Arsenal for players to access..
May 19 2017, 8:35 AM · Arma 3
ColonelMolerat created T124877: Zeus - add all weapons to arsenal?.
May 19 2017, 8:33 AM · Arma 3

Mar 26 2017

ColonelMolerat added a comment to T118577: Dock Ladder Bug - Character Swims above ground.

I've reported another problem with this pier here:

Mar 26 2017, 1:50 AM · Arma 3
ColonelMolerat edited Additional Information on T124042: Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa].
Mar 26 2017, 1:50 AM · Arma 3
ColonelMolerat renamed T124042: Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa] from Dock near Tuvanaka, Tanoa - Stairs can't be used to Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa].
Mar 26 2017, 1:49 AM · Arma 3
ColonelMolerat updated the task description for T124042: Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa].
Mar 26 2017, 1:44 AM · Arma 3
ColonelMolerat updated the task description for T124042: Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa].
Mar 26 2017, 1:29 AM · Arma 3
ColonelMolerat changed Reproducibility from reproducibility:none to reproducibility:nottried on T124042: Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa].
Mar 26 2017, 1:26 AM · Arma 3
ColonelMolerat created T124042: Dock near Tuvanaka - Stairs can't be used [Apex, Tanoa].
Mar 26 2017, 1:26 AM · Arma 3

Aug 7 2016

ColonelMolerat created T119811: Could Armory presets be available in the new respawn loadouts?.
Aug 7 2016, 8:31 PM · Arma 3

Jul 29 2016

ColonelMolerat changed Severity from severity:major to severity:minor on T119634: Xi'An needs flaps indicator (Xian - CSAT VTOL aircraft) ).
Jul 29 2016, 9:34 PM · Arma 3

Jul 28 2016

ColonelMolerat updated the task description for T119634: Xi'An needs flaps indicator (Xian - CSAT VTOL aircraft) ).
Jul 28 2016, 12:43 AM · Arma 3
ColonelMolerat updated the task description for T119634: Xi'An needs flaps indicator (Xian - CSAT VTOL aircraft) ).
Jul 28 2016, 12:18 AM · Arma 3
ColonelMolerat created T119634: Xi'An needs flaps indicator (Xian - CSAT VTOL aircraft) ).
Jul 28 2016, 12:18 AM · Arma 3

Jul 14 2016

ColonelMolerat created T119366: Tanoa - Warehouse door window bullet proof.
Jul 14 2016, 12:28 AM · Arma 3

Jun 20 2016

ColonelMolerat updated the task description for T117969: Track IR zoom isn't analogue.
Jun 20 2016, 11:28 PM · DayZ

Jun 17 2016

ColonelMolerat created T118162: Spectate until slot becomes available/alert when slot becomes available.
Jun 17 2016, 8:40 PM · Arma 3

Jun 15 2016

ColonelMolerat created T117969: Track IR zoom isn't analogue.
Jun 15 2016, 11:11 PM · DayZ

Jun 14 2016

ColonelMolerat added a comment to T117815: Suggestion: Ctrl+F to choose barrel to fire (eg on Type 115).

This is basically the same issue as with underslung grenade launchers.

Jun 14 2016, 2:11 PM · Arma 3
ColonelMolerat created T117815: Suggestion: Ctrl+F to choose barrel to fire (eg on Type 115).
Jun 14 2016, 1:49 AM · Arma 3
ColonelMolerat renamed T117809: Type 115 - .50 barrel won't work with bipod or weapon resting. from Type 115 - .50 barrel won't work with bipod to Type 115 - .50 barrel won't work with bipod or weapon resting..
Jun 14 2016, 1:46 AM · Arma 3
ColonelMolerat created T117809: Type 115 - .50 barrel won't work with bipod or weapon resting..
Jun 14 2016, 12:45 AM · Arma 3

May 10 2016

ColonelMolerat edited Steps To Reproduce on T86410: AI Boats move very badly in formation/groups.
May 10 2016, 1:05 PM · Arma 3
ColonelMolerat added a comment to T86410: AI Boats move very badly in formation/groups.

I had a fair bit of trouble with boats this evening, but seem to have narrowed the biggest problem down to this. There are a lot of edits on this post, sorry!

The attachment is an example mission I was making. The assault boats carrying troops don't move well at all. It's a bit over-complicated for the example, but I couldn't work out how to delete uploads.

May 10 2016, 1:05 PM · Arma 3
ColonelMolerat edited Steps To Reproduce on T86400: AI won't drive boats into bay at 210, 200..
May 10 2016, 1:05 PM · Arma 3
ColonelMolerat edited Steps To Reproduce on T86013: Pressing C while down lets you raise gun. Pressing X lets you stand up..
May 10 2016, 12:54 PM · Arma 3
ColonelMolerat edited Steps To Reproduce on T85763: Player position is shown on map when using parachute, even without GPS..
May 10 2016, 12:47 PM · Arma 3
ColonelMolerat edited Steps To Reproduce on T85308: Firing from offroad - Track IR behaviour funny at edges..
May 10 2016, 12:34 PM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83377: Problems with AI in submarine, if you move to the gunner's seat and then disembark.
May 10 2016, 11:35 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83376: Submarines > No 'Move to Driver's Seat'.
May 10 2016, 11:35 AM · Arma 3
ColonelMolerat added a comment to T83250: [Feature request] Be able to change download location of Steam Workshop mods.

Okidokes - nice to know it's being looked at.

Thanks for the quick response, Bohemia is doing a marvellous job with this feedback tracker!

May 10 2016, 11:31 AM · Arma 3
ColonelMolerat edited Additional Information on T83250: [Feature request] Be able to change download location of Steam Workshop mods.
May 10 2016, 11:31 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83243: No 'AI Standing Locations' at Ghost Hotel raised patio.
May 10 2016, 11:31 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83182: Stratis - objects fall through the 'Spartan' monument..
May 10 2016, 11:28 AM · Arma 3
ColonelMolerat edited Additional Information on T83156: Virtual Garage - Add cargo to vehicles - Feature request.
May 10 2016, 11:27 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83113: Add placeable backpacks in Zeus.
May 10 2016, 11:26 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T83111: AI can't be told to move upstairs in ruined house.
May 10 2016, 11:26 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82435: With UAV, setting Controls>Aim to mouse will prevent using mouse to fly it..
May 10 2016, 11:03 AM · Arma 3
ColonelMolerat added a comment to T82435: With UAV, setting Controls>Aim to mouse will prevent using mouse to fly it..

I've found the solution!

Turn 'Vehicle Freelook' off.

I still believe there's a bug:

IF 'Vehicle Freelook' is on, you can control the UAV if 'look' keybindings are not assigned. You can't if they are.

ALSO Occasionally it will all work fine. One game every so often(with the 'look' keybindings assigned), the UAV controls will work as normal. The next game they won't.

Also toggling freelook (with alt) has no effect.

May 10 2016, 11:03 AM · Arma 3
ColonelMolerat added a comment to T82207: In 2-story barracks(?) enemies can see/shoot through floor..

Perhaps, yes - the enemy doesn't always hit (but they are directly above me with a machine gun, so it's not too hard).

Because I can't see them, I don't know whether they've spotted me already or not.

I'm fairly certain they haven't seen me directly (they're inside the room, I'm below and I entered out-of-sight of the window) - however, I've been in a firefight with some of their friends, so they may be on alert.

May 10 2016, 10:55 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82207: In 2-story barracks(?) enemies can see/shoot through floor..
May 10 2016, 10:55 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82176: UAVs & Terminals need to be named based on factions.
May 10 2016, 10:54 AM · Arma 3
ColonelMolerat added a comment to T82175: Endgame - Intel not there on dead officer.

I'm not sure I can provide much more, sorry.

My team and I thought we searched the area pretty thoroughly, with no sign of him - it was a difficult battle, so we couldn't keep track as we were shooting.

The objective marker pointed to the floor of a warehouse - there was a Katiba there, but nothing else (so I had assumed he'd despawned but left his weapon behind). Perhaps he fell under the floor? We did search the whole objective as well.

Somebody else on the team said impossible-to-find intel had happened to them as well a couple of times, but this was my first time playing, and my first encountering the bug.

May 10 2016, 10:54 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82175: Endgame - Intel not there on dead officer.
May 10 2016, 10:54 AM · Arma 3
ColonelMolerat added a comment to T82174: Endgame - Spawning to a player in a building, sometimes you will spawn in the floor.

Ah, I can't remember exactly which building it was now, sorry.
All I can remember was that it was in Kavala, and I think near the big multi-level office/hospital building.
I'll keep my eye open for it happening again.

May 10 2016, 10:54 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82174: Endgame - Spawning to a player in a building, sometimes you will spawn in the floor.
May 10 2016, 10:54 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82009: Marksmen showcase - very easy to fall between scaffolding and roof..
May 10 2016, 10:49 AM · Arma 3
ColonelMolerat added a comment to T81975: Marksmen - Autonomous laser targeters reset to North.

Ah, sorry, you're right - turning it off autonomous helps. (LCTRL+T does nothing).

Thanks!

May 10 2016, 10:48 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T81975: Marksmen - Autonomous laser targeters reset to North.
May 10 2016, 10:48 AM · Arma 3
ColonelMolerat added a comment to T80430: Altis - large perfect square of darker terrain..

Hi,
Thanks for the quick reply.
I asked a friend (it was a network game) and they saw it too, so I assumed it wasn't a problem with just my computer. I was hosting though, so would my computer have affected theirs?
I can check it over again when I get a chance (this weekend probably).
Sorry for wasting your time if it's just a cloud rendering issue.

May 10 2016, 9:53 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80430: Altis - large perfect square of darker terrain..
May 10 2016, 9:53 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80298: AI squadmate AT soldiers are pretty useless - too reluctant to fire..
May 10 2016, 9:49 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80253: 'Next Target (In Vehicle)' doesn't seem to work.
May 10 2016, 9:47 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80243: Subordinate unit can't ride on sideboards of hummingbird..
May 10 2016, 9:47 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80135: When in sub, water 'splashing' sound can be heard - even on land.
May 10 2016, 9:43 AM · Arma 3
ColonelMolerat added a comment to T80010: When looking backwards in a helictoper, Track IR is reversed.

Thank you for this excellent feedback tracker, and for paying attention to it!

May 10 2016, 9:39 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80010: When looking backwards in a helictoper, Track IR is reversed.
May 10 2016, 9:39 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79871: Firing from offroad - should be able to turn around more.
May 10 2016, 9:35 AM · Arma 3
ColonelMolerat added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

It feels very weird with Track IR at the moment - if you move your gun sight far to the left or right, you cannot turn your head any further (much more limited than normal head movement). Is it possible to rectify that at least?

It feels particularly odd because your gun and head move differently than they normally do - at the edge of your view when firing from vehicles your head movement feels more like a 'camera' than normal, and the gun seems to move independently. It doesn't feel like a head connected to a body.

May 10 2016, 9:19 AM · Arma 3
ColonelMolerat added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

I've reported the TrackIR issue here:

http://feedback.arma3.com/view.php?id=26942

May 10 2016, 9:19 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79367: From Wipeout, 'T' doesn't select target - but 'R' does.
May 10 2016, 9:19 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79363: High Command - unit switch 'view' mode obscured by map.
May 10 2016, 9:19 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79314: Suggestion - Editor classes available in Virtual Armoury.
May 10 2016, 9:16 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79145: CoF Orange 2 - Target Floating High in Air.
May 10 2016, 9:11 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79087: If you respawn on/near the 'office' at Air Station Mike on Stratis, you can spawn 'stuck'.
May 10 2016, 9:09 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79085: Zeus - 'Master Virtual Reality' Incorrectly Names.
May 10 2016, 9:09 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79084: Zeus can't place VR Structures on the 'Master Virtual Reality' mission.
May 10 2016, 9:09 AM · Arma 3
ColonelMolerat added a comment to T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly.

That's weird.
I'm not using any mods, and I've verified the game cache.
I've just tried again, and the problem persists.
I've added a screenshot so you can see the issue exactly.
(For some reason, the background has gone completely white in the screenshot, but you can see still see the important info)

May 10 2016, 9:07 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly.
May 10 2016, 9:07 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78742: Armed Assault Showcase - UAV PIP Gets peculiar thermal signature for walls of outpost.
May 10 2016, 8:59 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78662: If you die while previewing as Zeus, you get stuck in a dead body..
May 10 2016, 8:57 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78645: Zeus - can't dismount AI helicopter pilot within non-editable area..
May 10 2016, 8:56 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78595: UAV Bags - each faction has only one camouflage.
May 10 2016, 8:55 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78594: Virtual Arsenal - UAVs Not Labelled Properly.
May 10 2016, 8:55 AM · Arma 3
ColonelMolerat added a comment to T78594: Virtual Arsenal - UAVs Not Labelled Properly.

Changed.

May 10 2016, 8:55 AM · Arma 3
ColonelMolerat added a comment to T78581: Ignore this..

... Oops. Now I feel stupid. I thought I had looked really carefully. I'd seen other people mention it too!

How do I delete a feedback post?

May 10 2016, 8:55 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78581: Ignore this..
May 10 2016, 8:55 AM · Arma 3
ColonelMolerat added a comment to T78526: TrackIR should zoom based on head, not body, direction..

That does fix it! Thank you, I didn't even know what TrueView did!

May 10 2016, 8:54 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78526: TrackIR should zoom based on head, not body, direction..
May 10 2016, 8:54 AM · Arma 3
ColonelMolerat added a comment to T78384: Binoculars/Rangefinders/Laser Designators not exporting properly from Virtual Armory.

Brilliant! Thanks!

May 10 2016, 8:50 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78384: Binoculars/Rangefinders/Laser Designators not exporting properly from Virtual Armory.
May 10 2016, 8:50 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78370: How do I delete this?.
May 10 2016, 8:50 AM · Arma 3
ColonelMolerat added a comment to T78368: Fatigues (Urban)(CSAT) [and rangefinder] don't appear in exported missions..

I had assumed you couldn't add different factions to a squad like that. Oops, thanks!

May 10 2016, 8:49 AM · Arma 3
ColonelMolerat added a comment to T78368: Fatigues (Urban)(CSAT) [and rangefinder] don't appear in exported missions..

Excellent, good testing!

I suppose if it's only affecting the player, and evenly affecting all factions trying to wear all other factions' uniforms, it may be working as intended, as a method to prevent multiplayer getting confusing, and not a bug.

I wanted to have a game where I had a 'CSAT' officer (CSAT uniform on FIA) leading an FIA squad. If I change the AI squadmates' clothes instead of the officer's, it should work.

--

Nope, that doesn't work. It affects AI units in the player's squad, too.

May 10 2016, 8:49 AM · Arma 3
ColonelMolerat added a comment to T78368: Fatigues (Urban)(CSAT) [and rangefinder] don't appear in exported missions..

EDIT:
Yes, that's the case. It also happens if you put the uniform on AAF soldiers though.

Original Post (I could have sworn I'd tested it. I'm a fool):

In my initial test (the one I've described in the description), it happens for every faction's unit.

Are you exporting as 'single mission' and loading it from 'scenarios'? It works fine in the editor's 'preview' mode, but not as a scenario.

May 10 2016, 8:49 AM · Arma 3
ColonelMolerat added a comment to T78368: Fatigues (Urban)(CSAT) [and rangefinder] don't appear in exported missions..

Really sorry, I'm a fool. I could have sworn I'd tried that.

It's odd that it worked fine on the AAF for you though. The mission I noticed it being buggy on I had made an AAF soldier wear the uniform.

Did you test if it happened the other way round? NATO uniforms on CSAT soldiers?

I didn't think to test that.

Also, it works fine for all factions *as long as their AI*. I tested AAF, NATO and CSAT - all worked fine if they weren't playable. It was only my playable character (AAF) who was 'naked'.

May 10 2016, 8:49 AM · Arma 3
ColonelMolerat added a comment to T78368: Fatigues (Urban)(CSAT) [and rangefinder] don't appear in exported missions..

I just tested it again. I went to the Virtual Armory, gave a character Fatigues (Urban)(CSAT) and pressed Export.

I then went into the editor, dropped a Blufor rifleman, and pasted the exported code into its init field.

In the editor preview, it worked fine.

Did you save it as 'Single Mission'? That's where I've been having issues.

I exported it as 'Single Mission', went to 'Scenarios', chose the mission and played it.

Same problem.

Still wearing underwear.

May 10 2016, 8:49 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78368: Fatigues (Urban)(CSAT) [and rangefinder] don't appear in exported missions..
May 10 2016, 8:49 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78365: Make Zeus respawn module not need respawnTemplate 'MenuPosition'.
May 10 2016, 8:49 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78321: Bar gate icon in editor offset.
May 10 2016, 8:48 AM · Arma 3
ColonelMolerat added a comment to T78320: AI Squadmates attack enemy drones that you have placed..

Ah, of course. That was a bit over-zealous of me. I've amended my report.

May 10 2016, 8:48 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78320: AI Squadmates attack enemy drones that you have placed..
May 10 2016, 8:48 AM · Arma 3
ColonelMolerat added a comment to T78234: Sochor Driver (?) can't be shot when turned out..

Wow! Great work.

Many thanks to you and all the team, I'm loving the game!

May 10 2016, 8:46 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78234: Sochor Driver (?) can't be shot when turned out..
May 10 2016, 8:46 AM · Arma 3
ColonelMolerat added a comment to T78232: Weapon weights need changing.

Ticket title changed.

May 10 2016, 8:46 AM · Arma 3
ColonelMolerat added a comment to T78232: Weapon weights need changing.

I should point out that I'm not saying that the TRG20 and the MK18 are too heavy/light compared to *each other*, but that they are compared to their *equivalents*. Sorry if that wasn't clear in the original post.

Also, I've not held a real gun, but am just going off how they look/how heavy similar guns are, so feel free to correct me!

May 10 2016, 8:46 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78232: Weapon weights need changing.
May 10 2016, 8:46 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78112: Editor - Item Box for Glasses/Goggles.
May 10 2016, 8:43 AM · Arma 3
ColonelMolerat added a comment to T75358: Problem between mission Bingo Fuel and Return to Stratis.

I'm getting it too.

On Bingo Fuel, Miller said he had killed the officer.

At the start of the mission in which you meet Miller at the boat, he is saying that there are patrols about, and if we hadn't messed up the enemy wouldn't be this organised (suggesting the officer wasn't killed).

May 10 2016, 7:34 AM · Arma 3