If you create a map in which there are no spawn points (but respawnOnStart = 0; is used so characters spawn at first) and then place a spawn module with Zeus, if a character dies, it will act as if they have no spawn points.
UNLESS
If you use 'respawnTemplates[] = {"MenuPosition"};' then the player will have the choice of the spawn module placed by Zeus (and no other spawn point).
Could it be made possible to have the player automatically respawn on the Zeus spawn module *without* going through 'respawnTemplates[] = {"MenuPosition"}; '?