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May 9 2016

B00tsy added a comment to T61009: Players fatigue far too quickly.

Not voting on this, but I do feel that there is little to no difference to a light rifleman and a heavy packed rifleman, fatigue seems to be the same for all units. A light rifleman starts to moan and stuff after 50 meters and runs out of breath after 100 meters, thats some pretty bad condition for a soldier only carrying a rifle and a few magazines. + that the moaning and breathing sounds gets on my nerves as you hear them way to much. It's like being in a bad porn movie.

May 9 2016, 10:38 PM · Arma 3
B00tsy added a comment to T60967: "Just do it" AI Command.

This is a duplicate ticket. Voting it up anyway.

There needs to be a waypoint order "move at all cost".

May 9 2016, 10:36 PM · Arma 3
B00tsy added a comment to T60863: We're are gonna need a 3D editor..

Well I am assuming that the Devs did not create Altis with the 2D editor (by the looks of it), but with a 3D editor. They just don't want it to be a public editor?

May 9 2016, 10:18 PM · Arma 3
B00tsy added a comment to T60863: We're are gonna need a 3D editor..

Well besides new shinnies like lighting and shadows and new animations I hope there will be more structural improvements. And a 3D editor would be one of them. The whole game runs and sells on community made content, logic dictates that a 3D editor should be on top of the new feature list. They owe that to the community to be honest to make these kind of improvements.

May 9 2016, 10:17 PM · Arma 3
B00tsy added a comment to T60829: AI squad not following orders.

A2 had an AI 'pistol bug'. One or more units on occasion takes out the pistol, but it is registered as the unit has the primary active, then it gets stuck at that position and unable to move anymore. Seems that something similar (or the same thing) is happening in the alpha too. In A2 when I made missions I usually did not gave the AI side arms to bypass this bug, hope this will not be needed in A3.

May 9 2016, 10:16 PM · Arma 3
B00tsy added a comment to T60829: AI squad not following orders.

it was a response to Digital-Soldier and DNK, forgot to mention that.

May 9 2016, 10:16 PM · Arma 3
B00tsy added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Are you guys all talking about firing while standing? Cos when you are prone or sitting the recoil is not to bad.

May 9 2016, 9:59 PM · Arma 3
B00tsy added a comment to T60648: Remove weapon switch and reload from the scrolling action menu..

Scroll wheel is for switching stances (if it were up to me).

May 9 2016, 9:52 PM · Arma 3
B00tsy added a comment to T60617: Grass Draw distance Should be max..

The problem on public servers will be that the grass distance often will be preset to a static distance (to provide the same atmosphere to all players), a distance some may be able to handle, but will cause performance drops for others.

May 9 2016, 9:51 PM · Arma 3
B00tsy added a comment to T60617: Grass Draw distance Should be max..

Grass is laggy so no thanks, unless they can render it without dropping the fps.

May 9 2016, 9:51 PM · Arma 3
B00tsy added a comment to T60599: The sun's visible disc is much too big..

@FeralCircus
Huge Greek sun:
http://gr.ferhatbingol.com/wp-content/uploads/2012/07/4.jpg
http://2.bp.blogspot.com/_bctQUkH2Hn4/TElUe3ezUsI/AAAAAAAAAHk/-crkykLphnQ/s1600/greece+sun.jpg

May 9 2016, 9:50 PM · Arma 3
B00tsy added a comment to T60599: The sun's visible disc is much too big..

Is not the perceived size of the sun related to location on earth you are looking at it. Never seen a pic of a huge African sun? The closer you get to the equator the bigger the sun looks.

May 9 2016, 9:50 PM · Arma 3
B00tsy added a comment to T60427: AI Helicopter will not land near enemy..

Ohh yes I agree, an extraction needs also be possible when under fire. It really needs tweaking, but as the video's shows it is not completely broken.

May 9 2016, 9:44 PM · Arma 3
B00tsy added a comment to T60427: AI Helicopter will not land near enemy..

It is working in my mission, but it takes time before it lands. Look at the last 10 or 5 minutes of this video:
http://www.youtube.com/watch?v=Id-CNn2jzuM

It shows that a chopper moves in to extract the players, when the chopper is close it moves away because of enemy AI in the area. When the enemy AI has been killed it eventually goes back to his waypoint order and finally lands where it was supposed to. It did take 5 minutes before it finally landed. By that time an alternate ending activated that I made in case the landing gets bugged out.

May 9 2016, 9:44 PM · Arma 3
B00tsy added a comment to T60427: AI Helicopter will not land near enemy..

I had no problems when giving the chopper a 'get out' waypoint.

May 9 2016, 9:44 PM · Arma 3
B00tsy added a comment to T60324: Major FPS drops at city's or airfield.

In ArmA 2 it was even worse, it has improved in the alpha a little bit. but it should not lag like that and Agia marina is only a small town. Luckily I like flying jets a lot so when the big map will be available and some jets then I will be in the air half of the time :)

May 9 2016, 9:39 PM · Arma 3
B00tsy added a comment to T60197: Bouncing anti-personnel mine makes barely any damage.

I can confirm this too, you can walk over 3 AP mines and still be alive.

May 9 2016, 9:34 PM · Arma 3
B00tsy added a comment to T60191: Pistol damage too low..

They should add a Desert Eagle or something similar to the game (hand cannon). I always hated the Marakov and the 911 in arma2, it's just like you are shooting a bee bee gun with plastic bullets.

May 9 2016, 9:34 PM · Arma 3
B00tsy added a comment to T60025: No female soldiers models available.

We only need female civilians. That can not be undressed....

May 9 2016, 9:15 PM · Arma 3
B00tsy added a comment to T60025: No female soldiers models available.

I am fine with it as long as they are fat and ugly. But I am guessing everyone want barbies to play with :)

May 9 2016, 8:06 PM · Arma 3
B00tsy added a comment to T60025: No female soldiers models available.

What the ** is up with the tags spam that are not relevant to this ticket....

May 9 2016, 7:46 PM · Arma 3
B00tsy added a comment to T59853: No Drowning Mechanism.

Takes quite some time before you drown (fatigue has no effect on how long you can stay under water), but eventually you will drown.

May 9 2016, 7:16 PM · Arma 3
B00tsy added a comment to T59472: Inability to pick up back packs.

I did not have issues picking up packs today.

May 9 2016, 6:57 PM · Arma 3
B00tsy added a comment to T59472: Inability to pick up back packs.

Yep same for me. I am creating a mission and after last update I can not pick up backpacks anymore.

May 9 2016, 6:57 PM · Arma 3
B00tsy added a comment to T59402: AI goes full Rambo mode.

I can only say that I rarely (not often anyway) have AI team units opening fire unless I order them to (but yes it happens sometimes). That probably also has something to do with how I position the AI units, I try to make sure they stay out of direct danger unless I want them to. Do you also use the order 'no target' by the way?

May 9 2016, 6:54 PM · Arma 3
B00tsy added a comment to T59402: AI goes full Rambo mode.

Simply order your AI team to hold fire. It is really all about being a good team leader and controlling the AI properly, ArmA does not use so many key's for nothing. I hope BIS will releas a tutorial video showing how to command an AI team properly, because a lot of new players don't have a clue.

And if an AI unit does not 'hold fire' when ordered then the AI 'thinks' that he is in immediate danger and will open fire to protect himself (thats the idea anyway).

May 9 2016, 6:54 PM · Arma 3
B00tsy added a comment to T59325: Inventory editor for soldiers in the editor.

Custom loadouts with all the new attachments are annoying to manually customize, more then it already was. It is a long time needed feature. Also add an option to fill up custom ammo/weapon boxes and vehicle loadouts.

May 9 2016, 6:51 PM · Arma 3
B00tsy added a comment to T59244: Lights appear too bright through night vision.

I would like to see ACE option to adjust the brightness on the go.

May 9 2016, 6:45 PM · Arma 3
B00tsy added a comment to T59221: Bring back blinding sun.

Loved the blinding sun, specially flying in a jet in the middle of a dogfight.

May 9 2016, 6:44 PM · Arma 3
B00tsy added a comment to T59166: Most vehicles automatically flip upright, almost impossible to roll.

Flipping over vehicles was a pretty pain in the butt in ArmA 2, the tiniest rock already could flip over a tank + a triple salto, so please let them work on it and improve that part.

May 9 2016, 6:42 PM · Arma 3
B00tsy added a comment to T59083: Low CPU/GPU Utilization.

The sad thing is that this is the performance on an empty altis map, not even tried multi player yet. Even if the GT620 is not a 'gaming'card, it still should be hell of a lot better then the antique 9300GE (also not for gaming) I used on the old dualcore.

May 9 2016, 5:36 PM · Arma 3
B00tsy added a comment to T59083: Low CPU/GPU Utilization.

It is not a notebook, but a desktop. It is 2gb graphic card. I even played the alpha with a Geforce 9300GE (256Mb) on my old dual core and still had fps in the mid tens on low settings. I should get more then just a few extra fps on my new desktop brand new out of the box.

May 9 2016, 5:36 PM · Arma 3
B00tsy added a comment to T59083: Low CPU/GPU Utilization.

Ok, I have played arma 3 on an old 2Ghz dualcore with just a 512Mb Gcard and on low settings I could 20 fps on Stratis, Altis 15 fps (empty map).

Now I have new PC that is 10 times better then the 7 year old dualcore and I get 16 fps on Alts on an empty map and with only medium settings and low view distance. How the hell is that possible?

Acer Aspire MC805
Intel i5 3350p @3.100GHZ
6Gb DDR3 memory
1TB drive
NVidia geforce GT620 2GB

May 9 2016, 5:35 PM · Arma 3
B00tsy added a comment to T59041: Requesting abilty to aim grenades..

I only like to see grenade cooking. Not being able to precisely aim the grenade as in A2 I like. Throwing a grenade precisely was way to easy in ArmA 2, now you need to do it on feeling and you get better at it with practice. If you do not like how it is now then practice the throwing more.

May 9 2016, 4:16 PM · Arma 3
B00tsy added a comment to T58966: Insane recoil on weapons.

I would like to see the ArmA 2 recoil when crouched. For standing the recoil can be insane as it is now I don't care, but you can't even shoot properly when you are crouched and low crouched. The mandatory sit or prone stance to fire a few rounds on a target is getting a bit annoying as you can not use those stances in every situation. You simply can't shoot properly from out a window (for example) without looking at the sky after shooting 1 round through your scope, bit impossible to shoot out of a window in mandatory prone position right.

Now I have never fired a real weapon, but there is plenty of footage on youtube available showing military units firing accurately in normal crouch position, even on target bursts, thats not the case in the alpha.

In TVT/TDM is is not a problem as everyone has the same recoil handicap, but against AI it sucks now.

May 9 2016, 4:13 PM · Arma 3
B00tsy added a comment to T58966: Insane recoil on weapons.

I would actually like to see the 'fall back' feature, especially when playing with lower fps it takes over a second to get the crosshair on target again even in low crouched position, only prone is doable atm.

May 9 2016, 4:12 PM · Arma 3
B00tsy added a comment to T58966: Insane recoil on weapons.

Its called realism, for less recoil get your ass on the ground and shoot. You simply can't shoot an entire magazine and expect that all bullets will land where you are aiming at. Use single shots if you are in a higher stance, go crouch for bursts, go prone for full auto.

May 9 2016, 4:11 PM · Arma 3
B00tsy added a comment to T58958: Tires screeching while breaking on every surface.

I drove on the main (red) road of Altis in a civil offroad and in a straight line going 20-30KM I constantly had that screeching sound, I was not even giving gas. I think you guys should delete that sound completely to be honest cos it is sounding more at unrealistic moments then the other way around. (constructively meant)

May 9 2016, 4:10 PM · Arma 3
B00tsy added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

@Twink
Yea, but I played the alpha for 126 hours till today without issues what so ever, this is the first time I am getting crashes. So far it only happens when I am in MP LAN.

May 9 2016, 4:07 PM · Arma 3
B00tsy added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

I am getting this error to as of today (stable build) havent had this problem at all yet (126 hours of playing alpha). I have not updated the Nvidia drivers since the start of the alpha either. It just started to happen as of today.

May 9 2016, 4:07 PM · Arma 3
B00tsy added a comment to T58900: Medic always reports healing/treatment squad members as negative.

Same for any unit you order to use a first aid kit.

May 9 2016, 4:05 PM · Arma 3
B00tsy added a comment to T58793: Implement a visual stance indicator.

I don't like to see more huds on my screen, if it can be embedded into the existing hud then im all for it.

May 9 2016, 3:31 PM · Arma 3
B00tsy added a comment to T58683: AI walk through everything.

They pretty much consistently walk through the old open shacks with the corrugated sheet metal. Also have seen them walk through H-barriers.

Example in a video:http://www.youtube.com/watch?v=nWsZGm5RmrU&list=LLzweMZTYh1Yk0ul5qIzHWlQ
starts at 1:40 without AI inside, couple secs later the AI is inside the building because it walked through the wall.

This is related btw: http://feedback.arma3.com/view.php?id=5135
They also can stick their head and torso through floors when prone.

May 9 2016, 3:25 PM · Arma 3
B00tsy added a comment to T58536: Seeing Building Layouts in Editor.

It would already help if the grey block (building) actually corresponds with the actual in-game position, they still have an offset to in-game.

May 9 2016, 3:19 PM · Arma 3
B00tsy added a comment to T58502: No whisper voice on stealth mode.

Yeah I assume there will be whisper voices added later on.

May 9 2016, 3:18 PM · Arma 3