Tried again this morning, now the M4A1 worked fine while the UMP desynced its mags. Funny thing is when I logged back in the bullets I spent before the mags broke were back in the magazines, as if they had never been fired, so it is some kind of desync I guess. Uploading video.
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Aug 20 2019
Aug 19 2019
Will do, I'll have a go at it when I get back from work.
Yes, this happened to me yesterday, so wolves are still (as of 1.04) able to attack players in a closed car. My car had a harry potter moment just as I was driving past a flock of wolves and ended up in a bush, before I was able to reverse out the wolves killed me through the closed doors.
Aug 15 2019
This is still happening. Attaching a small video showing the effect.
Jul 22 2019
Some users on twitter have mentioned that the Ambient Occlusion setting has become a resource hog in the latest builds, disabling that made my fps normal again.
Jul 19 2019
Jul 15 2019
Jul 12 2019
It is, but some players have had problems still before verifying files on Steam including ticking all the boxes.
Jul 1 2019
Well it is even fixed on Stable, so one step ahead! :)
Jun 28 2019
Fair enough! I read some reports about barbed wire mounted on gates getting bugged and invisibly injure players.
Confirmed, since the 1.04 update the hotbar has again stopped responding with inventory up.
I have played 15-20 hours since 1.04 went live and nothing of the above has happened to me or anyone I have played with. Have you all verified game files on steam after the update? Skipping that can and will often cause very strange issues. Do you play on a modded or vanilla server? Public or private hive?
Jun 27 2019
Running without shoes (or wearing ruined shoes) causes cuts, so does sliding down ladders without gloves (or wearing ruined gloves).
Jun 26 2019
Problem was back for me after yesterday's patch, but verifying game files did fix it - for one session. After I closed the game because of the emote wheel bug, the problem is back. I should not need to verify files every time I exit the game, no?
Yes, happening to me too, emote radial menu is definitely broken in this build. I have verified game files.
Jun 25 2019
The best thing would be to have HUD and interaction popups (crafting, progress wheel, open doors etc) on separate toggles. I like to play with hud disabled, but the popups are necessary when doing crafting, filling bottles at wells etc. With separate toggles you wouldn't need to swap it on/off as much.
Yeah it is a consequence of the unnatural darkness brought with the anti-gamma system, most surfaces don't reflect any light whatsoever at night, so the few that do stand out all the more. This has become even more obvious with the "personal night light" that makes the same surfaces glow green instead.
After yesterday's patch HWAA works flawlessly for me, couldn't reproduce again.
Jun 23 2019
Still happening. My squad has had three cars ruined by being tossed around at server restarts. One Ada even jumped over a concrete wall into a tree...
Getting the same issue. In previous builds this has happened once in a while, but exiting the game and restarting used to be enough to circumvent it. Now it doesn't help, Hardware Antialiasing is definitely broken.
May 28 2019
Can opener has weighed 1 kg since the start of 0.63 (don't remember their weight in 0.62). They must be made from osmium or something...
May 27 2019
Lots of items have increased dramatically in weight, especially clothes, vests & back packs. Tac vest & combat pants weigh 5kg EMPTY! Handheld radio also weighs 5 kg... Something with the weights got seriously messed up by the backpack weight 'fix'.
May 26 2019
My squad had two working Olgas and one 4x4. After 1.03 the 4x4 would jump around at server restarts, standing in other locations when you logged back in, with some parts damaged or ruined. In the end it was destroyed and despawned. We've had no problems with the Olgas.
May 15 2019
May 13 2019
Apr 10 2019
Well, it went live and it is still terrible. On the forum I got this response from ImpulZ:
Mar 28 2019
Mar 27 2019
Here's a short video showing how silly the glowing trees look, along with foggy breath. Presumably the breath is not that illuminated for players out of range for the "night light", but how can I trust that as a player? I see it glowing and it makes me nervous!
Played more experimental yesterday, and please please PLEASE reconsider this "personal night light" feature! It looks awful and completely ruins the spooky, immersive nights we had. The glow-in-the-dark trees look downright ridiculous. Posting one screenshot from last night showing the glowy trees. Below that a number of screenshots from 0.63 where you can clearly see how the moonlight is illuminating surfaces and casting shadows. That is what you need to bring back, not artificial, magical "personal" night lights. Why was it taken out in beta?
Mar 26 2019
Mar 19 2019
Mar 5 2019
Yeah these should be merged. I didn't find that when I searched before posting mine.
Mar 3 2019
Feb 21 2019
Aye, this has happened to me a number of times, both on public servers and modded. Most common on deer but I think it has happened with sheep as well.
Still nothing. Grrrrr!
Feb 7 2019
Good collection, I can add and comment on some:
1 Agree! I would like the UI to be possible to scale, including font size for server messages etc.
5 Normal though, Makarov is a weak gun and if you don't hit the guy's heart three bullets will just make him bleed.
6 Agree!
7 Correct. Very annoying!
8 and 9. Have not experienced this myself.
11 Gods below, how can the shotgun be so hard to get right?
12 Agree! There is no need for medical items currently.
14 Not having that problem.
15 Not seen this.
16 Combination locks should not snap open automatically when dialing through, in reality you only need to test 100 combinations. Make it dial all three and then press F or something to actually open the lock. And add stronger 5-digit locks as exist in a mod.
Absurd bug. Was this on stable or experimental?
Yeah, happens to me to if I use the remote for my headset. I guess anything that adjusts volume will minimize the game. I could also not even have the Discord app running - not the overlay, I don't use that - without the game being constantly minimized.
Fixed long time ago.
Still nothing. Please, there is no need for walking not to be a toggle. Fix this.
This seems to be fixed, I have been able to loot things from these lockers for some time.
Fixed long ago!
Have not come across this again, either fixed or a very rare glitch.
Fixed long ago.
This was fixed a long time ago!
Doors still close over bodies.
Still no change as of 1.01 experimental, february 07. Please, it is just not possible to actually play without HUD enabled due to this. Put interaction prompts on a separate toggle please, disabling HUD is a preference, not just a gimmick for screenshots.
This bug is still active in stable and the current 1.01 experimental build. Stamina regenerates faster than depleted when holding breath, making it work indefinitely. I use it when hiding at night so my glowing breath won't give me away...
Dec 27 2018
I can confirm, seen this on three different servers. I heard getting in would kill me so I didn't enter.
Dec 17 2018
I have not reacted to this bug before, but after 1.0 I noticed it is like this all the time.
Dec 14 2018
Still happening in 1.0.
Additionally, when hiding HUD the separator line between health & blood and the other icons will return after a few seconds of hiding the HUD. You can get it to go away again by bringing back the HUD and then hiding it again, but after about 5-10 seconds the line appears again.
Dec 13 2018
I'd like to stress the importance of this being fixed. Disabling HUD should NOT also disable on-screen prompts for looting, crafting or any other action/interaction. Again, if this was intentional due to content creators wanting the ability to disable said prompts, implement a separate toggle to do so!
The flare had its sound back in the 12/12 patch, but the ambient sound is still being muted outside much of the time. Seems random what causes it, I don't know a good way to reproduce or get it to go away.
Dec 12 2018
Dec 10 2018
Sound from the flare was missing too! I tried logging out and in again, sound did not come back.
Dec 6 2018
Made another try on tonight's experimental update. This time at the Ostry radio tower. The video is a bit long so I link to youtube instead since the file is big. It seems this issue is 100 reproductible at different radio towers. This REALLY needs to be fixed before 1.0!
Tried again. The lower platform glitches every time, but it will not always lead to a fall, by strafing you can get out of the glitch loop and end up on the platform safe and sound. See video.
Dec 5 2018
Nov 9 2018
Nov 6 2018
Video
Nov 5 2018
Oct 19 2018
Oct 12 2018
Oct 10 2018
Oct 9 2018
Excellent, quick work, I didn't even have time to try and get the additional info :)
Oct 8 2018
Can confirm this, still an invisible obstacle preventing some rooms in the building to be opened. Very frustrating since I needed the MP5 magazine I could see right in front of me...
I was there today and the room is still not possible to enter, there's an invisible wall /grate there even after the door has been opened. The ladder was possible to climb however.
Yes, I can also confirm this. The MP5 mag in the screenshot could not be looted in any way, tried jumping, crouching 1PP/3PP etc. I really needed it. Frustration overload...
Oct 3 2018
I can confirm, I dried up by the fireplace in a yellow house and the smoke billows out through the bricks of the fireplace while no smoke comes from the chimney when you look at the house from outside.
Sep 21 2018
Can confirm this, happens every time I find stones. The fused together stack also weighs 4 kg, making a tiny improvised stone knife require 8 kilos of stone to craft!
Sep 20 2018
Posted this June 29 and not even acknowledged yet? Please...
Sep 19 2018
Still a factor in the latest experimental and stress test builds as of September 19. Playing first person is really not enjoyable this way.
Sep 17 2018
Sep 11 2018
Sep 7 2018
Wolves spawning normally in latest stress test builds. :)