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Aug 20 2019

Beavis added a comment to T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.

Tried again this morning, now the M4A1 worked fine while the UMP desynced its mags. Funny thing is when I logged back in the bullets I spent before the mags broke were back in the magazines, as if they had never been fired, so it is some kind of desync I guess. Uploading video.

Aug 20 2019, 7:27 AM · DayZ
Beavis changed Reproducibility from reproducibility:always to reproducibility:sometimes on T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.
Aug 20 2019, 7:06 AM · DayZ

Aug 19 2019

Beavis added a comment to T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.

Will do, I'll have a go at it when I get back from work.

Aug 19 2019, 12:43 PM · DayZ
Beavis added a comment to T135495: Wolves Jumping through cars and causing damage..

Yes, this happened to me yesterday, so wolves are still (as of 1.04) able to attack players in a closed car. My car had a harry potter moment just as I was driving past a flock of wolves and ended up in a bush, before I was able to reverse out the wolves killed me through the closed doors.

Aug 19 2019, 11:01 AM · DayZ
Beavis created T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.
Aug 19 2019, 10:27 AM · DayZ

Aug 15 2019

Beavis updated the task description for T142458: PU-scope optic sees through solid objects when holding up weapon.
Aug 15 2019, 11:44 AM · DayZ
Beavis added a comment to T142458: PU-scope optic sees through solid objects when holding up weapon.

This is still happening. Attaching a small video showing the effect.

Aug 15 2019, 11:43 AM · DayZ
Beavis created T143465: Cobra Sights, missing texture when ADS on KA-74 and KA-101.
Aug 15 2019, 11:35 AM · DayZ

Jul 22 2019

Beavis added a comment to T141646: DAYZ 1.04 getting 72% less frames..

Some users on twitter have mentioned that the Ambient Occlusion setting has become a resource hog in the latest builds, disabling that made my fps normal again.

Jul 22 2019, 3:16 PM · DayZ

Jul 19 2019

Beavis created T142458: PU-scope optic sees through solid objects when holding up weapon.
Jul 19 2019, 12:35 AM · DayZ

Jul 15 2019

Beavis created T142369: Weapon in hands disappeared at server crash (1.04).
Jul 15 2019, 4:25 PM · DayZ

Jul 12 2019

Beavis added a comment to T141452: Can not close or use emote wheel on EXP. 1.04.151974.

It is, but some players have had problems still before verifying files on Steam including ticking all the boxes.

Jul 12 2019, 2:06 PM · DayZ

Jul 1 2019

Beavis added a comment to T141452: Can not close or use emote wheel on EXP. 1.04.151974.

Well it is even fixed on Stable, so one step ahead! :)

Jul 1 2019, 1:38 PM · DayZ

Jun 28 2019

Beavis added a comment to T141555: Player Getting Hit from Nowhere.

Fair enough! I read some reports about barbed wire mounted on gates getting bugged and invisibly injure players.

Jun 28 2019, 3:27 PM · DayZ
Beavis added a comment to T141612: Hotbar not working from inside inventory menu.

Confirmed, since the 1.04 update the hotbar has again stopped responding with inventory up.

Jun 28 2019, 10:39 AM · DayZ
Beavis added a comment to T141555: Player Getting Hit from Nowhere.

I have played 15-20 hours since 1.04 went live and nothing of the above has happened to me or anyone I have played with. Have you all verified game files on steam after the update? Skipping that can and will often cause very strange issues. Do you play on a modded or vanilla server? Public or private hive?

Jun 28 2019, 10:36 AM · DayZ

Jun 27 2019

Beavis added a comment to T141555: Player Getting Hit from Nowhere.

Running without shoes (or wearing ruined shoes) causes cuts, so does sliding down ladders without gloves (or wearing ruined gloves).

Jun 27 2019, 3:03 PM · DayZ

Jun 26 2019

Beavis created T141517: DayZ 1.04 Stable - Tail and reverse lights stay on after headlights are shut off.
Jun 26 2019, 10:24 PM · DayZ
Beavis created T141514: DayZ 1.04 Stable - Car vs Infected has dodgy physics.
Jun 26 2019, 9:44 PM · DayZ
Beavis added a comment to T141158: Hardware Antialiasing (HWAA) - black screen.

Problem was back for me after yesterday's patch, but verifying game files did fix it - for one session. After I closed the game because of the emote wheel bug, the problem is back. I should not need to verify files every time I exit the game, no?

Jun 26 2019, 6:36 AM · DayZ
Beavis added a comment to T141452: Can not close or use emote wheel on EXP. 1.04.151974.

Yes, happening to me too, emote radial menu is definitely broken in this build. I have verified game files.

Jun 26 2019, 6:34 AM · DayZ

Jun 25 2019

Beavis created T141427: [DayZ 1.04 Experimental] HUD states not saved.
Jun 25 2019, 12:57 PM · DayZ
Beavis added a comment to T140618: Progress Wheel showing up when hud is disabled.

The best thing would be to have HUD and interaction popups (crafting, progress wheel, open doors etc) on separate toggles. I like to play with hud disabled, but the popups are necessary when doing crafting, filling bottles at wells etc. With separate toggles you wouldn't need to swap it on/off as much.

Jun 25 2019, 12:54 PM · DayZ
Beavis added a comment to T141389: 1.04.151915 - Fingernails GLOWING in the dark. (Image of model affected provided, perhaps others as well).

Yeah it is a consequence of the unnatural darkness brought with the anti-gamma system, most surfaces don't reflect any light whatsoever at night, so the few that do stand out all the more. This has become even more obvious with the "personal night light" that makes the same surfaces glow green instead.

Jun 25 2019, 12:50 PM · DayZ
Beavis added a comment to T141158: Hardware Antialiasing (HWAA) - black screen.

After yesterday's patch HWAA works flawlessly for me, couldn't reproduce again.

Jun 25 2019, 6:58 AM · DayZ

Jun 23 2019

Beavis added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Still happening. My squad has had three cars ruined by being tossed around at server restarts. One Ada even jumped over a concrete wall into a tree...

Jun 23 2019, 11:03 AM · DayZ
Beavis added a comment to T141158: Hardware Antialiasing (HWAA) - black screen.

Getting the same issue. In previous builds this has happened once in a while, but exiting the game and restarting used to be enough to circumvent it. Now it doesn't help, Hardware Antialiasing is definitely broken.

Jun 23 2019, 1:04 AM · DayZ

May 28 2019

Beavis added a comment to T139773: Plate Carrier base weight seems to double when anything is attached as of hotfix 1.03.151552.

Can opener has weighed 1 kg since the start of 0.63 (don't remember their weight in 0.62). They must be made from osmium or something...

May 28 2019, 2:59 PM · DayZ

May 27 2019

Beavis added a comment to T139790: Item Weight Increased on Platec Carrier and Ak etc... (No Stamina).

Lots of items have increased dramatically in weight, especially clothes, vests & back packs. Tac vest & combat pants weigh 5kg EMPTY! Handheld radio also weighs 5 kg... Something with the weights got seriously messed up by the backpack weight 'fix'.

May 27 2019, 10:40 PM · DayZ

May 26 2019

Beavis added a comment to T139497: Car Despawn.

My squad had two working Olgas and one 4x4. After 1.03 the 4x4 would jump around at server restarts, standing in other locations when you logged back in, with some parts damaged or ruined. In the end it was destroyed and despawned. We've had no problems with the Olgas.

May 26 2019, 11:34 AM · DayZ

May 15 2019

Beavis created T139408: Keybinds in 1.03 exp merging.
May 15 2019, 11:26 AM · DayZ

May 13 2019

Beavis created T139340: 1.03 Experimental, fireplace can only be used by one player..
May 13 2019, 1:25 PM · DayZ

Apr 10 2019

Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Well, it went live and it is still terrible. On the forum I got this response from ImpulZ:

Apr 10 2019, 10:38 AM · DayZ

Mar 28 2019

Beavis created T137872: Light and shadows flickering severely in 1.02 Experimental.
Mar 28 2019, 4:23 PM · DayZ

Mar 27 2019

Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Here's a short video showing how silly the glowing trees look, along with foggy breath. Presumably the breath is not that illuminated for players out of range for the "night light", but how can I trust that as a player? I see it glowing and it makes me nervous!

Mar 27 2019, 9:12 PM · DayZ
Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Played more experimental yesterday, and please please PLEASE reconsider this "personal night light" feature! It looks awful and completely ruins the spooky, immersive nights we had. The glow-in-the-dark trees look downright ridiculous. Posting one screenshot from last night showing the glowy trees. Below that a number of screenshots from 0.63 where you can clearly see how the moonlight is illuminating surfaces and casting shadows. That is what you need to bring back, not artificial, magical "personal" night lights. Why was it taken out in beta?

Mar 27 2019, 9:41 AM · DayZ

Mar 26 2019

Beavis created T137725: Unnatural glow from some textures at night - 1.02 Experimental.
Mar 26 2019, 10:03 AM · DayZ

Mar 19 2019

Beavis updated the task description for T137655: Gas lamp casts weird shadows when held in hands.
Mar 19 2019, 11:41 AM · DayZ
Beavis created T137655: Gas lamp casts weird shadows when held in hands.
Mar 19 2019, 11:41 AM · DayZ

Mar 5 2019

Beavis renamed T137371: Unnatural light reflection from Headtorch from Unnatural light reflection from light sources to Unnatural light reflection from Headtorch.
Mar 5 2019, 9:04 PM · DayZ
Beavis added a comment to T137370: No collision with infected in melee.

Yeah these should be merged. I didn't find that when I searched before posting mine.

Mar 5 2019, 5:26 PM · DayZ

Mar 3 2019

Beavis created T137371: Unnatural light reflection from Headtorch.
Mar 3 2019, 4:14 PM · DayZ
Beavis created T137370: No collision with infected in melee.
Mar 3 2019, 4:05 PM · DayZ

Feb 21 2019

Beavis added a comment to T135699: Doe continued walking animation after being shot in the head..

Aye, this has happened to me a number of times, both on public servers and modded. Most common on deer but I think it has happened with sheep as well.

Feb 21 2019, 9:09 AM · DayZ
Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Still nothing. Grrrrr!

Feb 21 2019, 9:01 AM · DayZ

Feb 7 2019

Beavis created T136754: Tisy ramp floors do not support infected.
Feb 7 2019, 2:49 PM · DayZ
Beavis added a comment to T136737: newest EXP (7th februrary) - Feedback summary, list of bugs:.

Good collection, I can add and comment on some:
1 Agree! I would like the UI to be possible to scale, including font size for server messages etc.
5 Normal though, Makarov is a weak gun and if you don't hit the guy's heart three bullets will just make him bleed.
6 Agree!
7 Correct. Very annoying!
8 and 9. Have not experienced this myself.
11 Gods below, how can the shotgun be so hard to get right?
12 Agree! There is no need for medical items currently.
14 Not having that problem.
15 Not seen this.
16 Combination locks should not snap open automatically when dialing through, in reality you only need to test 100 combinations. Make it dial all three and then press F or something to actually open the lock. And add stronger 5-digit locks as exist in a mod.

Feb 7 2019, 10:59 AM · DayZ
Beavis added a comment to T136733: Driving into a hat at 70kph is about the same as driving straight into a concrete wall apparently. .

Absurd bug. Was this on stable or experimental?

Feb 7 2019, 9:48 AM · DayZ
Beavis added a comment to T136732: EXP keyboard volume control issue.

Yeah, happens to me to if I use the remote for my headset. I guess anything that adjusts volume will minimize the game. I could also not even have the Discord app running - not the overlay, I don't use that - without the game being constantly minimized.

Feb 7 2019, 9:42 AM · DayZ
Beavis added a comment to T132614: M4A1 rifle cannot be zeroed, 0.63.

Fixed long time ago.

Feb 7 2019, 9:26 AM · DayZ
Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Still nothing. Please, there is no need for walking not to be a toggle. Fix this.

Feb 7 2019, 9:25 AM · DayZ
Beavis added a comment to T132728: Blue Lockers in Guard Houses Item/Loot Spawn Not Accessible.

This seems to be fixed, I have been able to loot things from these lockers for some time.

Feb 7 2019, 9:17 AM · DayZ Xbox
Beavis added a comment to T130736: Unable to enter in some rooms (Chernogorsk, Police Station).

Fixed long ago!

Feb 7 2019, 9:15 AM · DayZ
Beavis added a comment to T133091: Moon shown as square in the sky.

Have not come across this again, either fixed or a very rare glitch.

Feb 7 2019, 9:14 AM · DayZ
Beavis added a comment to T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.

Fixed long ago.

Feb 7 2019, 9:13 AM · DayZ
Beavis added a comment to T133196: PET bottle sometimes displaced when drinking in Stress Test #51 (0.63.149137).

This was fixed a long time ago!

Feb 7 2019, 9:11 AM · DayZ
Beavis added a comment to T133376: Doors can be closed over bodies.

Doors still close over bodies.

Feb 7 2019, 9:10 AM · DayZ
Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

Still no change as of 1.01 experimental, february 07. Please, it is just not possible to actually play without HUD enabled due to this. Put interaction prompts on a separate toggle please, disabling HUD is a preference, not just a gimmick for screenshots.

Feb 7 2019, 9:06 AM · DayZ
Beavis added a comment to T134058: Hold breath works forever .

This bug is still active in stable and the current 1.01 experimental build. Stamina regenerates faster than depleted when holding breath, making it work indefinitely. I use it when hiding at night so my glowing breath won't give me away...

Feb 7 2019, 8:59 AM · DayZ

Dec 27 2018

Beavis added a comment to T135700: Cars are spawning half in the ground.

I can confirm, seen this on three different servers. I heard getting in would kill me so I didn't enter.

Dec 27 2018, 12:53 PM · DayZ

Dec 17 2018

Beavis added a comment to T134058: Hold breath works forever .

I have not reacted to this bug before, but after 1.0 I noticed it is like this all the time.

Dec 17 2018, 12:50 PM · DayZ

Dec 14 2018

Beavis updated the task description for T135183: Invisible rain in 1.0.
Dec 14 2018, 11:24 AM · DayZ
Beavis created T135183: Invisible rain in 1.0.
Dec 14 2018, 11:22 AM · DayZ
Beavis added a comment to T134937: Ambient sound erratic.

Still happening in 1.0.

Dec 14 2018, 11:10 AM · DayZ
Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

Additionally, when hiding HUD the separator line between health & blood and the other icons will return after a few seconds of hiding the HUD. You can get it to go away again by bringing back the HUD and then hiding it again, but after about 5-10 seconds the line appears again.

Dec 14 2018, 11:07 AM · DayZ

Dec 13 2018

Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

I'd like to stress the importance of this being fixed. Disabling HUD should NOT also disable on-screen prompts for looting, crafting or any other action/interaction. Again, if this was intentional due to content creators wanting the ability to disable said prompts, implement a separate toggle to do so!

Dec 13 2018, 9:22 AM · DayZ
Beavis added a comment to T134937: Ambient sound erratic.

The flare had its sound back in the 12/12 patch, but the ambient sound is still being muted outside much of the time. Seems random what causes it, I don't know a good way to reproduce or get it to go away.

Dec 13 2018, 8:37 AM · DayZ

Dec 12 2018

Beavis created T135047: Smoke highlights some textures that should be obscured (Exp 2018-12-12).
Dec 12 2018, 8:56 PM · DayZ

Dec 10 2018

Beavis added a comment to T134937: Ambient sound erratic.

Sound from the flare was missing too! I tried logging out and in again, sound did not come back.

Dec 10 2018, 10:06 PM · DayZ
Beavis created T134937: Ambient sound erratic.
Dec 10 2018, 9:55 PM · DayZ
Beavis created T134915: Separator line from HUD icons visible with hidden HUD (exp 2018-12-10).
Dec 10 2018, 8:42 PM · DayZ
Beavis created T134817: Interaction actions not shown with HUD disabled.
Dec 10 2018, 8:10 PM · DayZ

Dec 6 2018

Beavis renamed T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06 from Ejected from radio tower ladder to Ejected from radio tower ladder, stable and experimental 2018-12-06.
Dec 6 2018, 9:58 PM · DayZ
Beavis added a comment to T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06.

Made another try on tonight's experimental update. This time at the Ostry radio tower. The video is a bit long so I link to youtube instead since the file is big. It seems this issue is 100 reproductible at different radio towers. This REALLY needs to be fixed before 1.0!

Dec 6 2018, 9:55 PM · DayZ
Beavis added a comment to T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06.

Tried again. The lower platform glitches every time, but it will not always lead to a fall, by strafing you can get out of the glitch loop and end up on the platform safe and sound. See video.

Dec 6 2018, 9:53 PM · DayZ

Dec 5 2018

Beavis created T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06.
Dec 5 2018, 11:14 PM · DayZ

Nov 9 2018

Beavis created T133525: Matches can no longer be combined, beta Nov 8.
Nov 9 2018, 9:07 AM · DayZ

Nov 6 2018

Beavis added a comment to T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.

Nov 6 2018, 10:02 PM · DayZ
Beavis added a comment to T133376: Doors can be closed over bodies.

Video

Nov 6 2018, 10:00 PM · DayZ
Beavis created T133437: Ugly glare from light sources 0.63 experimental Nov 6.
Nov 6 2018, 9:57 PM · DayZ

Nov 5 2018

Beavis created T133376: Doors can be closed over bodies.
Nov 5 2018, 4:45 PM · DayZ
Beavis created T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.
Nov 5 2018, 4:28 PM · DayZ

Oct 19 2018

Beavis created T133196: PET bottle sometimes displaced when drinking in Stress Test #51 (0.63.149137).
Oct 19 2018, 11:52 PM · DayZ
Beavis created T133195: Fireplace issues in Stress Test %51 (0.63.149137).
Oct 19 2018, 11:42 PM · DayZ
Beavis created T133194: Dead player keeps panting (Stress test #51).
Oct 19 2018, 11:11 PM · DayZ

Oct 12 2018

Beavis created T133091: Moon shown as square in the sky.
Oct 12 2018, 11:39 AM · DayZ

Oct 10 2018

Beavis created T133064: Sun looks different in First Person Perspective vs Third Person Perspective.
Oct 10 2018, 7:42 PM · DayZ

Oct 9 2018

Beavis added a comment to T133051: Weird light effect from indoor fireplace.

Excellent, quick work, I didn't even have time to try and get the additional info :)

Oct 9 2018, 1:57 PM · DayZ
Beavis created T133051: Weird light effect from indoor fireplace.
Oct 9 2018, 8:49 AM · DayZ

Oct 8 2018

Beavis added a comment to T130736: Unable to enter in some rooms (Chernogorsk, Police Station).

Can confirm this, still an invisible obstacle preventing some rooms in the building to be opened. Very frustrating since I needed the MP5 magazine I could see right in front of me...

Oct 8 2018, 10:35 AM · DayZ
Beavis added a comment to T130646: cherno police station building bugs.

I was there today and the room is still not possible to enter, there's an invisible wall /grate there even after the door has been opened. The ladder was possible to climb however.

Oct 8 2018, 10:33 AM · DayZ
Beavis added a comment to T132728: Blue Lockers in Guard Houses Item/Loot Spawn Not Accessible.

Yes, I can also confirm this. The MP5 mag in the screenshot could not be looted in any way, tried jumping, crouching 1PP/3PP etc. I really needed it. Frustration overload...

Oct 8 2018, 10:30 AM · DayZ Xbox

Oct 3 2018

Beavis added a comment to T132687: No smoke in chimney.

I can confirm, I dried up by the fireplace in a yellow house and the smoke billows out through the bricks of the fireplace while no smoke comes from the chimney when you look at the house from outside.

Oct 3 2018, 8:19 PM · DayZ

Sep 21 2018

Beavis added a comment to T128675: Stress test #7: Wrong item count on small stone.

Can confirm this, happens every time I find stones. The fused together stack also weighs 4 kg, making a tiny improvised stone knife require 8 kilos of stone to craft!

Sep 21 2018, 1:56 PM · DayZ

Sep 20 2018

Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Posted this June 29 and not even acknowledged yet? Please...

Sep 20 2018, 3:38 PM · DayZ

Sep 19 2018

Beavis added a comment to T132614: M4A1 rifle cannot be zeroed, 0.63.
Sep 19 2018, 2:49 PM · DayZ
Beavis added a comment to T100965: 1st Person camera height is too low.

Still a factor in the latest experimental and stress test builds as of September 19. Playing first person is really not enjoyable this way.

Sep 19 2018, 11:14 AM · DayZ

Sep 17 2018

Beavis created T132614: M4A1 rifle cannot be zeroed, 0.63.
Sep 17 2018, 11:06 AM · DayZ

Sep 11 2018

Beavis created T132302: Infected run through walls at Kamensk military base.
Sep 11 2018, 9:11 AM · DayZ

Sep 7 2018

Beavis added a comment to T131225: No wolves in 0.63.

Wolves spawning normally in latest stress test builds. :)

Sep 7 2018, 3:01 PM · DayZ