When running with a torch or flare in your hand in third person perspective, the smoke that is blown towards the camera highlights some dark textures that should be obscured or just not seen in the dark. The ones I have seen are window glass, various house details and some undergrowth. Se the enclosed video.
- Operating System
- Windows 10 x64
Wait for dark, light a torch or a flare and run towards a house or in woods with underbrush.
"Highlights" is probably the wrong word, I suppose the smoke is simply not hiding the textures as it should, giving the visual impression that the texture is highlighted?
Nvidia Geforce GTX 1070 gpu.