Would be great if you could just enable items to be sling loaded if you give the co-ordinates for ropes to be attached. The ability not to add the little dots to the slingload assistant is also quite annoying.
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May 13 2019
Jan 2 2018
Jun 26 2016
The xls dont work correctly for Office 2013 either. This is with version 1.60
Jun 11 2016
Ok, I can verifiy this has been fixed in the current DEV build. Please close this ticket. Thnx for your help KK, should of checked this first before posting. I got the Game Tool DEV thing working now so i can switch between both easily now.
can you get the position of your character by going into the debug window under the esc menu and typing the following:
This was ever fixed? This has been a problem since Arma 3 came out. Hope it gets some attention.
Wouldnt this be a Life bug?
Yeah, i can confirm, it is in various land locations all over the terrain.
rgr will try today.
Jun 10 2016
Stable. I will try and get a simple mission together showing the issue.
Jun 4 2016
Games change architecture all the time. Most of them stop patching the 32bit version and continue patching the 64bit version only. Kerbal did it, Space Engineers just to name a couple. I would settle for more intensive utilization of GPU and CPU, my PC doesnt get over 30% utilization when playing Arma 3.
Note: Anything you add in by inventory pickup appears to be retained (ie stuff in your uniform, vest and backpack that you have picked up or loaded in separately from setunitloadout command)
May 10 2016
Interesting to note. I am able to add 704 Titan AA Missiles into the crate from the Zeus interface.
Execute this from the init of the crate
clearMagazineCargo this; clearWeaponCargo this; clearItemCargo this; while {this canAdd "Titan_AA"} do {this addMagazineCargo ["Titan_AA",1]}
returns the correct 220 number expected. This looks to be a Zeus interface issue.
5-12 hours, holy crap. That is a very long time to wait for processing only 1.5GB of data. Looking at the CPU and RAM when attempting it doesn't appear the PC is doing anything.
Yeah agreed. They should either remove it or make it work. Its very frustrating having to deal with such low fidelity height maps on larger terrains.
I wish you could just disable the Radar in vehicles. The Giant Red marks everywhere are really unrealistic.
Understood.
""
Copy the executable of the game “Arma3.exe” to P and rename it to “buldozer.exe”
""
Thanks for the education lesson. ;)
So bulldozer in the tools still shows the errors but in game it is ok?
In Steam my Content Build (in Arma3 Tools Properties in Steam) is 679373.
The Version of Terrain Builder I am using is from the Arma 3 Tools Steam release. The version from within Terrain Builder is:
Terrain Builder 1.31.0.131289
From Jun 23 2015 13:11:27
I am running the Development Branch from Within Steam.
still happening with current build for me
hehe, you got to this just before I did.
Any chance you can post how your currently doing it AgentRev?
I wish we could just turn it off and on in the realism settings. That way servers who want to have it disabled can. Definitely a feature that is required.
oh, and player deaths should be in there also.
[<inf Kills>, <Vehicle Kills>, <Air Kills>, <playerdeaths>, <TeamKills>]
OzDM_Open_CharacterSheet = (findDisplay 46) displayAddEventHandler ["KeyDown", {
_handled = false; _code = _this select 1;
_shiftState = _this select 2; boolean
_ctrlState = _this select 3; boolean
_altState = _this select 4; boolean
hintSilent format["This is the code for the key you jsut pressed!!!!! KeyCode: %1", _code];
switch (_code) do { case 199: { if (_ctrlState && _altState && _shiftState) then { CreateDialog "OzDM_CharacterSheet"; _handled = true; }; }; }; _handled;
}];
Isnt that what the Shift, Ctrl and Alt states are for?
yeah, this is probably why you cant reload loadouts with these items either. Hopefully BIS will fix this. It should be a pretty quick fix I would think.
Probably related to
Sounds like a good idea. Hopefully BIS will hear you.
it would be. piping out the data from an %all set crate literally just dumps the word "%ALL". It would be cool to get a dump of that easily.
come on, i cant be the only person who finds this bloody annoying?
A show load % of current equipment would also be handy.
Big vote up here. Very annoying not being able to see your gear.
The error is not with me sir. Perhaps get your head out of the sand and read what you have written with a clear head. Then you will see that the explanation is poor at best. This is probably not the last time I am going to tell you how poor your explanation is.
Dear Mr Momotombo. I apologies if English is not your first language and you have difficulty comprehending.
The two things you discribe are actually very different.
First thing: Changing gear that is in the cargo of an Aircraft: Check my first message, thats how you do it. :D
Second thing: Changing the weapons configuration of an Aircraft, i.e. AH-64D having 16 Hellfire Missiles or having 8 Hellfire and some FFAR etc is not what you have described. A good example of this is the F18 Mod with the service menu that allows you to change each stations weapon configuration.
I voted this down because the second thing has been requested before.
http://feedback.arma3.com/view.php?id=10762
http://feedback.arma3.com/view.php?id=15214
http://feedback.arma3.com/view.php?id=14284
http://feedback.arma3.com/view.php?id=10938
Also, your explanation of what you actually want is lacking. I would suggest taking a few minutes and re-wording your Description of the feature you wish to have. This is not an issue, its a new feature request. Probably should spend a few more minutes checking to see if there is a better category to put your 3 sentences in, or perhaps remove the feedback all together?
RIIIGGGHHHTTT. The first message didnt say you wanted to change the loadout configuration of the aircraft itself. It read like you wanted to alter the gear in the aircraft.
The script allows you to pre-define loadouts for Virtual Arsenal before a mission, or during a mission.
you can.
Check out
http://www.armaholic.com/forums.php?m=posts&q=28678
or here
http://steamcommunity.com/sharedfiles/filedetails/?id=288669301
You can set any editor object in arma as a Virtual Arsenal Box.
Apologies mrCurry. I was unaware of the allowfunctionslog =1 in the description.ext. Very handy to know. Cheers
[this,["%ALL"],true] call BIS_fnc_addVirtualWeaponCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualItemCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualBackpackCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualMagazineCargo;
This worked for me on 1.24. Put this in your crates init and see how u go.
Amen to this. I would prefer a setting in realism settings to turn the damn thing off altogether.
this allowDamage false;
[this,["%ALL"],true] call BIS_fnc_addVirtualWeaponCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualItemCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualBackpackCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualMagazineCargo;
This will get you every item into an Arsenal GUI.
I strongly suggest reading the links made available for the Arsenal functions located here:
https://community.bistudio.com/wiki/Arsenal
I also created a Set_Arsenal script demo mission available here:
http://www.armaholic.com/forums.php?m=posts&p=167295#167295
Any questions related to Arsenal, feel free to bug the community about it. Arma 3 has one of the best modding and scripting communities in the world. Leave the devs to fix bugs.
P.S. The information linked works with the Stable build only atm as the Arsenal functions supplied by Bohemia are being tweaked.
I am OzDeaDMeaT on Steam. Feel free to add me if you have any questions.
OzDM OuT
Hi Iceman,
yes, this is to do with Supply Crates. Do you know when this bug will be rectified?
Any chance you can dump a working version here?
Possibly Related too
UPDATE
Only appears to be an issue when Zeus addes the NV Goggles to a crate.
This is now occuring when addweaponCargo is utilized with NVGoggles Classnames.
Very annoying bug.
Is it easy to fix IceMan?
Is there a way to do this yet?
Bump, still an issue BIS
Come on guys, when can we get this or something with the same functionality please?
Can we get any news on this? Its been almost a year. It would still be a fantastic script feature.
Love the Heli DLC btw, firing from vehicles OMFG yes!
This is for an ammo crate created in Zeus.
I figured it would be an easy fix. When can we expect it in the Dev release?
I cant see the waypoint types. Is this in the stable release of the game?
you can disable the animals but it also kills all the ambient noises also. would be nice to turn off the stupid rabbits etc. especially in MP as the animals are local to the player.
thanks BIS :)
There are a number of posts about high command. Hopefully BIS sees one of them and deems it important enough to improve.
Any chance we can get BIS to sort this out and stop this pissing contest?
addbackpack is still putting a backpack at the foot of soldiers. (1.08 stable)
ok, not sure if this is a bug anymore. This only creates a backpack at the players feet when the entity already has a backpack. If you remove the backpack prior to creating the parachute then it will not create the replica.
I would advise that you load the backpack type and contents into variables prior to switching it out. and maybe wait till the players height off the ground is 0 and give him his backpack back or something?
I hope BIS take some time to look at these older tickets. This is a great idea.
I advise trying this instead.
- Don't name your player 'player'
- your argument is a vehicle not a group. Try "Player hcSetGroup [group tank]"
This MPRespawn is still an issue.
I hope BIS take some time to look at these older tickets. This is a great idea.
Dedicated Server is released for free already. The issue is there is no way for a non-authenticated user (anonymous login) to subscribe to workshop content.
Fantastic news. Thanks Gekon. When a way for Dedicated Servers to subscribe to addons and missions please scream it from the highest hilltops as the ability for users to keep there player made content up to date and not having the same ability for Dedicated servers is causing a crap-load of grief for us who host the servers everyone plays on.
this setammo 50000;
This would be SO FREAKING HANDY to find out who is running these scripts. Or even just broadcast who ran it last would be useful.
I have uploaded a mission with a scripted attempt to have this behaviour work. It still does not. This is a show stopper for my community if this does not work.
This is seriously bloody annoying. I can load infantry into a vehicle but they just refuse to get out. The reason we want to be able to do this is so you dont end up with an Aircraft of truck following around soldiers like a derp when the soldiers are dismounted.
I am in the process of creating a script spawns a group of infantry, then a helicopter, then assigns the infantry as cargo to the helicopter. This will allow the infantry to mount the aircraft. Both are then assigned to High Command. The GetIn waypoint for the infantry will cause the helicopter to land nearby. The infantry will load into the aircraft and the aircraft will lift off. Unfortunately at this point there does not seem to be a way to dismount infantry once they are onboard.
Getting in isn't the problem here. Getting out is.
Please fix this!!!