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May 13 2019

ozdeadmeat added a comment to T79898: Unable to sling medium-sized cargo containers; unable to lift small-sized.

Would be great if you could just enable items to be sling loaded if you give the co-ordinates for ropes to be attached. The ability not to add the little dots to the slingload assistant is also quite annoying.

May 13 2019, 9:49 PM · Arma 3

Jan 2 2018

ozdeadmeat edited Additional Information on T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.
Jan 2 2018, 11:26 PM · Arma 3

Jun 26 2016

ozdeadmeat added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

The xls dont work correctly for Office 2013 either. This is with version 1.60

Jun 26 2016, 4:37 PM · Arma 3

Jun 11 2016

ozdeadmeat added a comment to T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.

Ok, I can verifiy this has been fixed in the current DEV build. Please close this ticket. Thnx for your help KK, should of checked this first before posting. I got the Game Tool DEV thing working now so i can switch between both easily now.

Jun 11 2016, 8:15 PM · Arma 3
ozdeadmeat created T117644: Cant load extension using current Dev Build.
Jun 11 2016, 12:31 PM · Arma 3
ozdeadmeat added a comment to T117588: Floating rock tanoa map crater at top of mountain.

can you get the position of your character by going into the debug window under the esc menu and typing the following:

Jun 11 2016, 8:23 AM · Arma 3
ozdeadmeat added a comment to T117597: Convoy with new driving AI.

This was ever fixed? This has been a problem since Arma 3 came out. Hope it gets some attention.

Jun 11 2016, 8:20 AM · Arma 3
ozdeadmeat added a comment to T117602: Arma Apex 3 Server/Client Sided Map Markers.

Wouldnt this be a Life bug?

Jun 11 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T117608: [Dev Branch] Coral placed on land (Tanoa).

Yeah, i can confirm, it is in various land locations all over the terrain.

Jun 11 2016, 8:17 AM · Arma 3
ozdeadmeat added a comment to T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.

rgr will try today.

Jun 11 2016, 7:29 AM · Arma 3

Jun 10 2016

ozdeadmeat added a comment to T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.

Stable. I will try and get a simple mission together showing the issue.

Jun 10 2016, 6:58 AM · Arma 3

Jun 4 2016

ozdeadmeat added a comment to T65311: Moving to 64bit only.

Games change architecture all the time. Most of them stop patching the 32bit version and continue patching the 64bit version only. Kerbal did it, Space Engineers just to name a couple. I would settle for more intensive utilization of GPU and CPU, my PC doesnt get over 30% utilization when playing Arma 3.

Jun 4 2016, 7:21 AM · Arma 3
ozdeadmeat added a comment to T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.

Note: Anything you add in by inventory pickup appears to be retained (ie stuff in your uniform, vest and backpack that you have picked up or loaded in separately from setunitloadout command)

Jun 4 2016, 4:21 AM · Arma 3
ozdeadmeat created T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.
Jun 4 2016, 4:08 AM · Arma 3

May 10 2016

ozdeadmeat added a comment to T85526: No way to get the amount of space remaining in an ammo crate or vehicle.

Interesting to note. I am able to add 704 Titan AA Missiles into the crate from the Zeus interface.

Execute this from the init of the crate

clearMagazineCargo this; clearWeaponCargo this; clearItemCargo this; while {this canAdd "Titan_AA"} do {this addMagazineCargo ["Titan_AA",1]}

returns the correct 220 number expected. This looks to be a Zeus interface issue.

May 10 2016, 12:40 PM · Arma 3
ozdeadmeat edited Steps To Reproduce on T85526: No way to get the amount of space remaining in an ammo crate or vehicle.
May 10 2016, 12:40 PM · Arma 3
ozdeadmeat edited Steps To Reproduce on T83166: Old Thatching map now showing missing satelite image area at bottom of map when fully zoomed out..
May 10 2016, 11:27 AM · Arma 3
ozdeadmeat added a comment to T83164: Terrain Builder Crashes when working with 8192 Height Maps.

5-12 hours, holy crap. That is a very long time to wait for processing only 1.5GB of data. Looking at the CPU and RAM when attempting it doesn't appear the PC is doing anything.

May 10 2016, 11:27 AM · Arma 3
ozdeadmeat added a comment to T83164: Terrain Builder Crashes when working with 8192 Height Maps.

Yeah agreed. They should either remove it or make it work. Its very frustrating having to deal with such low fidelity height maps on larger terrains.

May 10 2016, 11:27 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T83164: Terrain Builder Crashes when working with 8192 Height Maps.
May 10 2016, 11:27 AM · Arma 3
ozdeadmeat added a comment to T82329: Vehicle compass (radar background) is shown when IGUI is hidden [PIC, REPRO].

I wish you could just disable the Radar in vehicles. The Giant Red marks everywhere are really unrealistic.

May 10 2016, 10:59 AM · Arma 3
ozdeadmeat added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

Understood.

""

Copy the executable of the game “Arma3.exe” to P and rename it to “buldozer.exe”

""

Thanks for the education lesson. ;)

May 10 2016, 10:50 AM · Arma 3
ozdeadmeat added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

So bulldozer in the tools still shows the errors but in game it is ok?

May 10 2016, 10:50 AM · Arma 3
ozdeadmeat added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

In Steam my Content Build (in Arma3 Tools Properties in Steam) is 679373.

The Version of Terrain Builder I am using is from the Arma 3 Tools Steam release. The version from within Terrain Builder is:

Terrain Builder 1.31.0.131289
From Jun 23 2015 13:11:27

I am running the Development Branch from Within Steam.

May 10 2016, 10:50 AM · Arma 3
ozdeadmeat added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

still happening with current build for me

May 10 2016, 10:50 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T80969: VehicleVarName && setVehicleVarName does not work as intended.
May 10 2016, 10:16 AM · Arma 3
ozdeadmeat added a comment to T80941: On a leap year "date" goes up to 30th of December.

hehe, you got to this just before I did.

May 10 2016, 10:15 AM · Arma 3
ozdeadmeat added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

Any chance you can post how your currently doing it AgentRev?

May 10 2016, 9:41 AM · Arma 3
ozdeadmeat added a comment to T79921: Radar broken in helicopters.

I wish we could just turn it off and on in the realism settings. That way servers who want to have it disabled can. Definitely a feature that is required.

May 10 2016, 9:37 AM · Arma 3
ozdeadmeat added a comment to T79728: Multiplayer Score Variable extraction.

oh, and player deaths should be in there also.

[<inf Kills>, <Vehicle Kills>, <Air Kills>, <playerdeaths>, <TeamKills>]

May 10 2016, 9:31 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T79728: Multiplayer Score Variable extraction.
May 10 2016, 9:31 AM · Arma 3
ozdeadmeat added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

OzDM_Open_CharacterSheet = (findDisplay 46) displayAddEventHandler ["KeyDown", {

_handled = false;
_code = _this select 1;

_shiftState = _this select 2; boolean
_ctrlState = _this select 3;
boolean
_altState = _this select 4; boolean
hintSilent format["This is the code for the key you jsut pressed!!!!! KeyCode: %1", _code];

    switch (_code) do {
        case 199: 
        {
		if (_ctrlState && _altState && _shiftState) then {
			CreateDialog "OzDM_CharacterSheet";
			_handled = true;
			};
		};
    };
    _handled;

}];

Isnt that what the Shift, Ctrl and Alt states are for?

May 10 2016, 9:13 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T78567: Request for Easy way to get IDD for user interfaces.
May 10 2016, 8:54 AM · Arma 3
ozdeadmeat added a comment to T78384: Binoculars/Rangefinders/Laser Designators not exporting properly from Virtual Armory.

yeah, this is probably why you cant reload loadouts with these items either. Hopefully BIS will fix this. It should be a pretty quick fix I would think.

Probably related to

http://feedback.arma3.com/view.php?id=19966

May 10 2016, 8:50 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T78324: Some items when saved from Arsenal Crate will not allow you to load.
May 10 2016, 8:49 AM · Arma 3
ozdeadmeat added a comment to T78300: Custom Arsenal.

Sounds like a good idea. Hopefully BIS will hear you.

May 10 2016, 8:48 AM · Arma 3
ozdeadmeat added a comment to T78288: Add config name for objects in Virtual Arsenal.

it would be. piping out the data from an %all set crate literally just dumps the word "%ALL". It would be cool to get a dump of that easily.

May 10 2016, 8:48 AM · Arma 3
ozdeadmeat added a comment to T78281: Issue with Bis_fnc_strategicMapOpen Function.

come on, i cant be the only person who finds this bloody annoying?

May 10 2016, 8:47 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T78281: Issue with Bis_fnc_strategicMapOpen Function.
May 10 2016, 8:47 AM · Arma 3
ozdeadmeat added a comment to T78260: Easy improvements for the Arsenal.

A show load % of current equipment would also be handy.

May 10 2016, 8:47 AM · Arma 3
ozdeadmeat added a comment to T78225: Arsenal at night.

Big vote up here. Very annoying not being able to see your gear.

May 10 2016, 8:46 AM · Arma 3
ozdeadmeat added a comment to T78102: Extend Virtual Arsenal to crates and vehicles.

The error is not with me sir. Perhaps get your head out of the sand and read what you have written with a clear head. Then you will see that the explanation is poor at best. This is probably not the last time I am going to tell you how poor your explanation is.

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T78102: Extend Virtual Arsenal to crates and vehicles.

Dear Mr Momotombo. I apologies if English is not your first language and you have difficulty comprehending.

The two things you discribe are actually very different.

First thing: Changing gear that is in the cargo of an Aircraft: Check my first message, thats how you do it. :D

Second thing: Changing the weapons configuration of an Aircraft, i.e. AH-64D having 16 Hellfire Missiles or having 8 Hellfire and some FFAR etc is not what you have described. A good example of this is the F18 Mod with the service menu that allows you to change each stations weapon configuration.

I voted this down because the second thing has been requested before.

http://feedback.arma3.com/view.php?id=10762

http://feedback.arma3.com/view.php?id=15214

http://feedback.arma3.com/view.php?id=14284

http://feedback.arma3.com/view.php?id=10938

Also, your explanation of what you actually want is lacking. I would suggest taking a few minutes and re-wording your Description of the feature you wish to have. This is not an issue, its a new feature request. Probably should spend a few more minutes checking to see if there is a better category to put your 3 sentences in, or perhaps remove the feedback all together?

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T78102: Extend Virtual Arsenal to crates and vehicles.

RIIIGGGHHHTTT. The first message didnt say you wanted to change the loadout configuration of the aircraft itself. It read like you wanted to alter the gear in the aircraft.

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T78102: Extend Virtual Arsenal to crates and vehicles.

The script allows you to pre-define loadouts for Virtual Arsenal before a mission, or during a mission.

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T78102: Extend Virtual Arsenal to crates and vehicles.

you can.

Check out

http://www.armaholic.com/forums.php?m=posts&q=28678

or here

http://steamcommunity.com/sharedfiles/filedetails/?id=288669301

You can set any editor object in arma as a Virtual Arsenal Box.

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T78096: Adding virtual weapons to Arsenal throws an error..

Apologies mrCurry. I was unaware of the allowfunctionslog =1 in the description.ext. Very handy to know. Cheers

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T78096: Adding virtual weapons to Arsenal throws an error..

[this,["%ALL"],true] call BIS_fnc_addVirtualWeaponCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualItemCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualBackpackCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualMagazineCargo;

This worked for me on 1.24. Put this in your crates init and see how u go.

May 10 2016, 8:43 AM · Arma 3
ozdeadmeat added a comment to T77978: showOnRadar-command to stop AI from shooting at hidden units and more.

Amen to this. I would prefer a setting in realism settings to turn the damn thing off altogether.

May 10 2016, 8:39 AM · Arma 3
ozdeadmeat added a comment to T77800: It is way too difficult to understand how to put Virtual Arsenal in a mission..

this allowDamage false;
[this,["%ALL"],true] call BIS_fnc_addVirtualWeaponCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualItemCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualBackpackCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualMagazineCargo;

This will get you every item into an Arsenal GUI.

I strongly suggest reading the links made available for the Arsenal functions located here:

https://community.bistudio.com/wiki/Arsenal

I also created a Set_Arsenal script demo mission available here:

http://www.armaholic.com/forums.php?m=posts&p=167295#167295

Any questions related to Arsenal, feel free to bug the community about it. Arma 3 has one of the best modding and scripting communities in the world. Leave the devs to fix bugs.

P.S. The information linked works with the Stable build only atm as the Arsenal functions supplied by Bohemia are being tweaked.

I am OzDeaDMeaT on Steam. Feel free to add me if you have any questions.

OzDM OuT

May 10 2016, 8:35 AM · Arma 3
ozdeadmeat added a comment to T77683: AddAction condition no longer working.

Hi Iceman,

yes, this is to do with Supply Crates. Do you know when this bug will be rectified?

May 10 2016, 8:32 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T77683: AddAction condition no longer working.
May 10 2016, 8:32 AM · Arma 3
ozdeadmeat added a comment to T77626: BIS_fnc_inTrigger doesn't work for some ellipses.

Any chance you can dump a working version here?

May 10 2016, 8:30 AM · Arma 3
ozdeadmeat added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

Possibly Related too

http://feedback.arma3.com/view.php?id=8289

May 10 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

UPDATE

Only appears to be an issue when Zeus addes the NV Goggles to a crate.

May 10 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

This is now occuring when addweaponCargo is utilized with NVGoggles Classnames.
Very annoying bug.

May 10 2016, 8:19 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.
May 10 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T76968: Request for new command addmagazineTurret (array).

Is it easy to fix IceMan?

May 10 2016, 8:14 AM · Arma 3
ozdeadmeat added a comment to T76968: Request for new command addmagazineTurret (array).

Is there a way to do this yet?

May 10 2016, 8:14 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T76968: Request for new command addmagazineTurret (array).
May 10 2016, 8:14 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T76535: AI when using action TakeMagazine does not take magazine from container.
May 10 2016, 8:02 AM · Arma 3
ozdeadmeat added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Bump, still an issue BIS

May 10 2016, 8:02 AM · Arma 3
ozdeadmeat added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Come on guys, when can we get this or something with the same functionality please?

May 10 2016, 8:02 AM · Arma 3
ozdeadmeat added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Can we get any news on this? Its been almost a year. It would still be a fantastic script feature.

Love the Heli DLC btw, firing from vehicles OMFG yes!

May 10 2016, 8:02 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
May 10 2016, 8:02 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75993: 1.13.115909 - Bug with Leaning.
May 10 2016, 7:49 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75783: Request Feature - Jets do not have any forward velocity after changing the Z axis.
May 10 2016, 7:44 AM · Arma 3
ozdeadmeat added a comment to T75782: Request Feature - Ammo Crate contents scripting area.

This is for an ammo crate created in Zeus.

May 10 2016, 7:44 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75782: Request Feature - Ammo Crate contents scripting area.
May 10 2016, 7:44 AM · Arma 3
ozdeadmeat added a comment to T75781: Request Feature - Parachute for ammo boxes.

I figured it would be an easy fix. When can we expect it in the Dev release?

May 10 2016, 7:44 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75781: Request Feature - Parachute for ammo boxes.
May 10 2016, 7:44 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75756: Request Feature - Ability to save mission data to be loaded at a later time..
May 10 2016, 7:43 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75755: Request Feature - Ability to define unit groups.
May 10 2016, 7:43 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75754: Request Feature - IED Placement.
May 10 2016, 7:43 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75753: Request Feature - Wait until Waypoints.
May 10 2016, 7:43 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75752: Request Feature - Definable Waypoints with onAct section.
May 10 2016, 7:43 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T75724: Can not edit 2d editor mission objects.
May 10 2016, 7:43 AM · Arma 3
ozdeadmeat added a comment to T75710: Zeus: Advanced Waypoint Editing.

I cant see the waypoint types. Is this in the stable release of the game?

May 10 2016, 7:42 AM · Arma 3
ozdeadmeat added a comment to T75568: Disable small animals (especially snakes).

you can disable the animals but it also kills all the ambient noises also. would be nice to turn off the stupid rabbits etc. especially in MP as the animals are local to the player.

May 10 2016, 7:39 AM · Arma 3
ozdeadmeat added a comment to T75286: Backpack item state not synced between players.

thanks BIS :)

May 10 2016, 7:32 AM · Arma 3
ozdeadmeat added a comment to T74598: High Command need upgrade! In game flexibility. Lack of some major functions..

There are a number of posts about high command. Hopefully BIS sees one of them and deems it important enough to improve.

May 10 2016, 7:15 AM · Arma 3
ozdeadmeat added a comment to T73786: Addbackpack - loosing reference of the object.

Any chance we can get BIS to sort this out and stop this pissing contest?

May 10 2016, 6:51 AM · Arma 3
ozdeadmeat added a comment to T73786: Addbackpack - loosing reference of the object.

addbackpack is still putting a backpack at the foot of soldiers. (1.08 stable)

May 10 2016, 6:51 AM · Arma 3
ozdeadmeat added a comment to T73786: Addbackpack - loosing reference of the object.

ok, not sure if this is a bug anymore. This only creates a backpack at the players feet when the entity already has a backpack. If you remove the backpack prior to creating the parachute then it will not create the replica.

I would advise that you load the backpack type and contents into variables prior to switching it out. and maybe wait till the players height off the ground is 0 and give him his backpack back or something?

May 10 2016, 6:51 AM · Arma 3
ozdeadmeat added a comment to T73573: Loadouts - Vehicles - CAS Options.

I hope BIS take some time to look at these older tickets. This is a great idea.

May 10 2016, 6:45 AM · Arma 3
ozdeadmeat added a comment to T73363: hcsetgroup script wont work.

I advise trying this instead.

  1. Don't name your player 'player'
  2. your argument is a vehicle not a group. Try "Player hcSetGroup [group tank]"
May 10 2016, 6:39 AM · Arma 3
ozdeadmeat added a comment to T72876: Respawn event never triggers on the server!.

This MPRespawn is still an issue.

May 10 2016, 6:23 AM · Arma 3
ozdeadmeat added a comment to T72643: Aircraft loadout system..

I hope BIS take some time to look at these older tickets. This is a great idea.

May 10 2016, 6:18 AM · Arma 3
ozdeadmeat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Dedicated Server is released for free already. The issue is there is no way for a non-authenticated user (anonymous login) to subscribe to workshop content.

May 10 2016, 6:15 AM · Arma 3
ozdeadmeat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Fantastic news. Thanks Gekon. When a way for Dedicated Servers to subscribe to addons and missions please scream it from the highest hilltops as the ability for users to keep there player made content up to date and not having the same ability for Dedicated servers is causing a crap-load of grief for us who host the servers everyone plays on.

May 10 2016, 6:15 AM · Arma 3
ozdeadmeat added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

this setammo 50000;

May 10 2016, 6:07 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T72151: VehicleAmmo, similar to fuel and damage for vehicles..
May 10 2016, 6:05 AM · Arma 3
ozdeadmeat added a comment to T71951: There is no way to get who activated a radio trigger.

This would be SO FREAKING HANDY to find out who is running these scripts. Or even just broadcast who ran it last would be useful.

May 10 2016, 5:59 AM · Arma 3
ozdeadmeat added a comment to T71293: High Command: Groups are unable to mount each others vehicles.

I have uploaded a mission with a scripted attempt to have this behaviour work. It still does not. This is a show stopper for my community if this does not work.

May 10 2016, 5:41 AM · Arma 3
ozdeadmeat added a comment to T71293: High Command: Groups are unable to mount each others vehicles.

This is seriously bloody annoying. I can load infantry into a vehicle but they just refuse to get out. The reason we want to be able to do this is so you dont end up with an Aircraft of truck following around soldiers like a derp when the soldiers are dismounted.

I am in the process of creating a script spawns a group of infantry, then a helicopter, then assigns the infantry as cargo to the helicopter. This will allow the infantry to mount the aircraft. Both are then assigned to High Command. The GetIn waypoint for the infantry will cause the helicopter to land nearby. The infantry will load into the aircraft and the aircraft will lift off. Unfortunately at this point there does not seem to be a way to dismount infantry once they are onboard.

Getting in isn't the problem here. Getting out is.

Please fix this!!!

May 10 2016, 5:41 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71284: Missing content on Dedicated Server when using UAV's in mission.
May 10 2016, 5:41 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71277: Landing waypoint for MQ4a issue.
May 10 2016, 5:41 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71265: Camo GhostHawk has no camo.
May 10 2016, 5:40 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71261: Feature Request: Set Waypoint Speed.
May 10 2016, 5:40 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71260: MQ4A GreyHawk can't select missiles as turret.
May 10 2016, 5:40 AM · Arma 3