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High Command need upgrade! In game flexibility. Lack of some major functions.
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Description

Background: Basic military operations, not editor prepared. In some sandbox scenarios as the situation evolves we experiance need of High Command. As we can se in the campaign as well so far. The world is caos when at war.
The next sugestions must be standard in the HC functions.

  1. The editing of waypoints is the way of High Command warfare. The same options should be poping up when right clicking or CtrL+right mouse clicking.

When I played for example "whole lot of Altis" or "DUWS" scenarios I have no options of mount/dismount unless I add some waypoints and edit them afterwords. To stupid.
And because of this it's not possible to transport A High Command unit unless they drive themselves. If passenger they can't dismount because they never "reach" the waypoint even if they are 1 inch from it.
Same problem occoures when in "normal command" your team is mounted and traveling to a destination. Try dismount them before at destination. They bug all up and won't go back in formation. Just whanna walk slowly under the moon.
If you press use the "done" command, they are all fine again.

  1. Hold Fire/Open Fire must be possible to add on waypoints.
  1. "Big panda": When in High Command one of your units are in need of a vehicle. They can't get one; unless you go in editor mode and sync a vehicle to the unit or you assign them under your direct command(remove from HC); put them in a veichle and reassign them to HC.

An operation lead by you: Mech inf. One veichle is disabled. survivors must walk. Sorry guys, see you at base, we just can't sync with you. Stupid.
There is need of a in game sync function.

  1. Biggest panda: When High Commanding inf squad. They always walk. No ways of transport unlsess: "See 4. above".

So my suggestion: If the sync function where discoverd. There should be as in "normal command" mount vehicle as 1. anywhere 2. driver etc., but in HC 1. for transpor 2. for command(ownership). This could be a part of the sync function.

Details

Legacy ID
4156753825
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Have a infantery squad assigned under your High command. And a vehicle placed somewhere nearby witch is not syncronized. Just empty.

Try transport the inf squad through HC.
Not possible.

Walk

Additional Information

Some would think. This is not an issue, because you can just make it right in the editor, but no. This is an issue:
In a total war. Not a military operation thousen of miles from home runned by whiteshirt generals on a map whith a cup of coffie.
In War like WW2 every unit(not only seals) must improvise and adapt or be annihilated.
So if you need a sergeant to be platoon lead because they are all dead, you can't go into the editor first and change.
If my SF recon squad need to relocate fast, they use a nerby car or get picked up by heli.
Great game by the way. =]

Event Timeline

Brynjard edited Steps To Reproduce. (Show Details)Nov 22 2013, 5:38 PM
Brynjard edited Additional Information. (Show Details)
Brynjard set Category to AI Control / Commanding.
Brynjard set Reproducibility to Always.
Brynjard set Severity to None.
Brynjard set Resolution to Open.
Brynjard set Legacy ID to 4156753825.May 7 2016, 5:29 PM

I have played with high command module this past week and have encountered the problem with infantry not getting in vehicles.
In a nut shell, I have created a platoon of infantry, divided into fireteams, a platoon of Marshals, a subordinate module and a high command module and a player unit (me).
I synced all the fire teams to the subordinate module as well as the Mechanised unit, separately though. In command mode (CTRL-Space) I can command each individual unit separately, give them waypoints, etc.
I cannot, however, command the infantry to mount the vehicles.

I did some reading of other similar feedback items (namely: http://feedback.arma3.com/view.php?id=12934), and it seems that the Fireteams need to be synced with a vehicle before syncing with subordinate module.

I'm unable to test this out for another day or so, but I am monitoring this feedback issue for any advancements.

There are a number of posts about high command. Hopefully BIS sees one of them and deems it important enough to improve.