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Multiplayer Score Variable extraction
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Description

I have looked everywhere for this over the last few hours. I see a lot of people adding eventhandlers to keep score etc etc. I would rather just get the output of the 'Score' screen as a variable for a particular player via playerGUID.

Something like, getscore <PLAYERGUID> and have it return an array of variables something like [<inf Kills>, <Vehicle Kills>, <Air Kills>, <TeamKills>]

The game seems to be collecting this information, all I would like is a way to utilize said information without needing to re-invent the wheel to get it.

Details

Legacy ID
835080799
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

n/a

Event Timeline

ozdeadmeat edited Additional Information. (Show Details)
ozdeadmeat set Category to Feature Request.
ozdeadmeat set Reproducibility to Always.
ozdeadmeat set Severity to None.
ozdeadmeat set Resolution to Open.
ozdeadmeat set Legacy ID to 835080799.May 7 2016, 7:41 PM
ozdeadmeat added a subscriber: ozdeadmeat.

oh, and player deaths should be in there also.

[<inf Kills>, <Vehicle Kills>, <Air Kills>, <playerdeaths>, <TeamKills>]