I have looked everywhere for this over the last few hours. I see a lot of people adding eventhandlers to keep score etc etc. I would rather just get the output of the 'Score' screen as a variable for a particular player via playerGUID.
Something like, getscore <PLAYERGUID> and have it return an array of variables something like [<inf Kills>, <Vehicle Kills>, <Air Kills>, <TeamKills>]
The game seems to be collecting this information, all I would like is a way to utilize said information without needing to re-invent the wheel to get it.